- Swarm, buff to both morphs. Probably in the form of a buff as the damage is actually pretty strong. Though making it into a full AoE would be another option
I would disagree here. Swarm deals less than 1k per second compared to 2k+ from most ground placed aoes.
Growing swarm should be made a true aoe, I would still like to see it made like a placed hurricane effect (gains radius and damage over time) ad that would fit the name and usage of the ability.
Growing swarm: This morph casts the ability on yourself. The effect lasts 10 seconds over time and any enemy the swarm touches inflicts [X] magic damage over 10 seconds. This damage places an aoe effect on an enemy that will further spread to other enemies if they come in contact with them. Each time the effect is spread, the damage increases by 1/2/3/4% up to a maximum of 4/8/12/16%.
Radius on self: 8m
Radius on enemies: 4m
Go on. Hit agree or awesome. You know you want to.
I was thinking more along the lines of:
Growing swarm
Summon a cloud of insects at the target location (initially 6 meters radius) for 12 seconds. Every 3 seconds the swarm grows, gaining 2m radius and 50% more damage, up to a max of 12m radius and +150% damage
Pve (you) v. PvP (me) mindset. Why do you want another skill like winters revenge?
Because whenever possible in trials, squishy dps do not want to be in melee range of most enemies. Would much rather have a powerful aoe that can be cast at range than one that requires me to get close to the bad guys
How about to decrease the cost of the bear ult since it is single target only and requires both bars? Playing the devils advocate
Maura_Neysa wrote: »Maura_Neysa wrote: »You heard of a skill called Harness Magicka? Cost 1000 more returns 1500 more. Oh an prtects you from all damage, not just projectiles. Maybe actually compare skills before crying "balance"
l2p before comparing such skills.
LMAO, complaining about skills? I'm not complaining about any skills. I find Shimmering to be strong on my tank in PvP. I find it not worth slotting over Harness on my PvE DPS. I find that on my PvP StamDen/MagDen DPS that it is stitutionally I wish I had it or wish I wasn't wasting a slot on it.
- Sure its great against range enemies
- Its absolutely worthless against a StamDPS meaning a wasted a slot.
Personally from day to day find Shimmering to be worth while, and crap. That feeling is also while I think people crying nerf about Shimmering is so laughable. For example Corrupting Pollen would always be a useful debuff, Fletcher Flies would always be a useful DoT. Hell slotting Fletcher for no other reason than the 2% Weapon Damage would be more useful on my StamDen against other StamDPS.
By the way, if you actually want to Troll me, you should provide some substances to your put downs.... Substances
Shimmering - Cost 2189, 578 Return (Pre-Summerset 2189-3*578=455) (Summerset 3240-3*578=1506)
Harness Cost 4131, 1233 Retrun (4131-3*1233=432)
By the way 2189 is on my MagDen, my StamDen its 2384 (Pre-Summerset 2384-3*578=650)
Yet you....Note: 1506 total cost is not the same as Live’s current 455 total cost3200 is too cheap for shimmering shield. It should at least do not return magicka back with such cost.
It is same overpowered as on live until morrowind relised, because 1200 magicka cost at the end instead 700 is almost same.
seitekisaki wrote: »For Magden PVP
I was trying to use the frozen device as a cc instead of looking outside of the class abilities. I started to think that it is very doable, however the immobilize doesn't replace a hard stun. The major maim is amazing, but it only lasts 4 seconds. So I would say giving the skill minor maim and lasting much longer would be more interesting than the latter is today. Though I do understand that as a tank its used for pulling and that seems to me to be horrible for PVE. I would say to give back the class stun. Time Stop seems appealing, but using it channeled makes it interrupt able and the other morph is very slow. This class like everyone else is saying needs something.
Maura_Neysa wrote: »Maura_Neysa wrote: »You heard of a skill called Harness Magicka? Cost 1000 more returns 1500 more. Oh an prtects you from all damage, not just projectiles. Maybe actually compare skills before crying "balance"
l2p before comparing such skills.
LMAO, complaining about skills? I'm not complaining about any skills. I find Shimmering to be strong on my tank in PvP. I find it not worth slotting over Harness on my PvE DPS. I find that on my PvP StamDen/MagDen DPS that it is stitutionally I wish I had it or wish I wasn't wasting a slot on it.
- Sure its great against range enemies
- Its absolutely worthless against a StamDPS meaning a wasted a slot.
Personally from day to day find Shimmering to be worth while, and crap. That feeling is also while I think people crying nerf about Shimmering is so laughable. For example Corrupting Pollen would always be a useful debuff, Fletcher Flies would always be a useful DoT. Hell slotting Fletcher for no other reason than the 2% Weapon Damage would be more useful on my StamDen against other StamDPS.
By the way, if you actually want to Troll me, you should provide some substances to your put downs.... Substances
Shimmering - Cost 2189, 578 Return (Pre-Summerset 2189-3*578=455) (Summerset 3240-3*578=1506)
Harness Cost 4131, 1233 Retrun (4131-3*1233=432)
By the way 2189 is on my MagDen, my StamDen its 2384 (Pre-Summerset 2384-3*578=650)
Yet you....Note: 1506 total cost is not the same as Live’s current 455 total cost3200 is too cheap for shimmering shield. It should at least do not return magicka back with such cost.
It is same overpowered as on live until morrowind relised, because 1200 magicka cost at the end instead 700 is almost same.
shimmering shield is OP on stamina warden, mate and I wrote mainly about this.
And it's cost after 3 returns is 698 magicka.
Also, size of every projectile to absorb with basic max mana 9k is ~18k.
Also, after update, basic ~2700 mana cost of skill will be ~3200.
Idk, where did u got your maths with "455" (suppose u didn't realised that used reduce cost glyph when watched this on your character), i operate current numbers and new cost of skill from patchnote.
Harness magicka is only for mana users.
It return magicka only from magicka based hits.
Also it doesn't grant Major Heroism. And it cost 4k+.
Not even close.
Shimmering is easy spammable on stamina user to have total def from projectiles and 100% uptime of heroism...here nothing to explain more.
So, l2p, or be attentive before answering a comment which u don't understand.
seitekisaki wrote: »For Magden PVP
I was trying to use the frozen device as a cc instead of looking outside of the class abilities. I started to think that it is very doable, however the immobilize doesn't replace a hard stun. The major maim is amazing, but it only lasts 4 seconds. So I would say giving the skill minor maim and lasting much longer would be more interesting than the latter is today. Though I do understand that as a tank its used for pulling and that seems to me to be horrible for PVE. I would say to give back the class stun. Time Stop seems appealing, but using it channeled makes it interrupt able and the other morph is very slow. This class like everyone else is saying needs something.
Maura_Neysa wrote: »@seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.
seitekisaki wrote: »Maura_Neysa wrote: »@seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.
That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.
Maura_Neysa wrote: »I pulled my numbers from my own characters on Live right now. An Altmer MagDen and an Orc StamDen. I pulled my Summerset number from the patch notes (console player) and assumed the same return. The only cost reduction involved is Light Armor passive. Yes I PvP in light armor, the passive are to good not to. I showed you my math and gave you pre and post Summerset numbers. I’m sorry but tripling the the cost of a skill is a huge nerf. I have 5.9k worth of magicka buffs to maintain out of 11k (StamDen). 5k room to cast Shimmering (if I actually have it slotted that day) So not only is L2P Wardens not the issue. May I suggested you L2Math.
Personally , I'd rather run a skill that's 50% useful 100% of the time like another heal, than a skill that's 100% useful 50% at the time.
Maura_Neysa wrote: »I pulled my numbers from my own characters on Live right now. An Altmer MagDen and an Orc StamDen. I pulled my Summerset number from the patch notes (console player) and assumed the same return. The only cost reduction involved is Light Armor passive. Yes I PvP in light armor, the passive are to good not to. I showed you my math and gave you pre and post Summerset numbers. I’m sorry but tripling the the cost of a skill is a huge nerf. I have 5.9k worth of magicka buffs to maintain out of 11k (StamDen). 5k room to cast Shimmering (if I actually have it slotted that day) So not only is L2P Wardens not the issue. May I suggested you L2Math.
Personally , I'd rather run a skill that's 50% useful 100% of the time like another heal, than a skill that's 100% useful 50% at the time.
PTS patchnote 4.0.0: Crystallized Shield: Increased the cost of this ability and its morphs to 3240 Magicka from 2701.
(https://forums.elderscrollsonline.com/en/discussion/407045/pts-patch-notes-v4-0-0/p1)
Here is a mistake, real basic magicka cost is 2432 magicka on live now. Idk, maybe 1 grade cost was 2701, can't check it, both my wardens with 4th grade skills. In such case 4th grade will cost 3240-359 mana also...2889...zero nerf.
If cost increase is 3240 - 2342Where is 2342 from? Is it a typo of your 2432 above? = 898 , it's at least better because easy manageble even if cost will be 4k, but if 3240-2701(or 2889-2342)Where is 2889 from? Is this the cost at lvl4?[color] = 539...its stupid nothing, simply zero, joke, this permanent heroism and defence from no matter how big projectiles is stupidly cheap.
P.s: manawarden is not so unbalanced as stamina and the main issue to stamden is cheap as *** shimmering.
seitekisaki wrote: »
Maura_Neysa wrote: »seitekisaki wrote: »Maura_Neysa wrote: »@seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.
That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.
All I can say there, is that StamDens do well enough in PvP without a stun (yes Dizzy, but Clench) and they do just fine. I can only say I hope that Major Breach puts MagDen somewhere close, though Meteor is much slower than Dawn Breaker.
Theory Crafting
Fissure->Screaming->Clench->Force
Fissure->Fletcher->Clench->Force
Fissure->Impuned->(no LA)Clench->(LA)Force
idk to me magwardens just felt like week sorcs since launch there kits the same just animation and a harder to hit timed burst.Nice nerf to magden.
It's crap in both PvE and PvP now.
I'll just play sorc, since you love it so much...
Maura_Neysa wrote: »seitekisaki wrote: »Maura_Neysa wrote: »@seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.
That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.
All I can say there, is that StamDens do well enough in PvP without a stun (yes Dizzy, but Clench) and they do just fine. I can only say I hope that Major Breach puts MagDen somewhere close, though Meteor is much slower than Dawn Breaker.
Maura_Neysa wrote: »Here just straight up from the 4.0.0 patch notes
Pre-Summerset Shimmering - Cost 2701, 578 Return per projectile - 2701-3*578=Total Cost 967
Post-Summerset Shimmering - Cost 3240, 578 Return per projectile - 3240-3*578=Total Cost 1506


After a year of reading Warden threads, I wish I could say I am surprised.
Warden threads have two flavors; Wardens need a buff, or Wardens are P2W or some garbage like that.
I cannot understand why Zenimax is having such a difficult time with this. They are clearly choosing to pursue a more traditional MMO business model of releasing an expansion, then with the next expansion wrapping the previous expansions into the base game.
They may be doing a bit of a clunky job of it at the moment, but that's what this is.
All the big MMOs release classes with expansions occasionally. Now that we are transitioning to a more traditional model, I just cannot fathom why Wardens are being so thoroughly left behind.
After reading all the aforementioned Warden threads, nobody is asking for the moon here. They just want Wardens to be on par with other classes and even, heaven forbid, provide some unique functionality or offer some unique gameplay and build options.
I can only hope Zenimax, or really @ZOS_Wrobel will tend to the Warden class and at the very least share their plans with us regarding the future of Wardens.
Maura_Neysa wrote: »Here just straight up from the 4.0.0 patch notes
Pre-Summerset Shimmering - Cost 2701, 578 Return per projectile - 2701-3*578=Total Cost 967
Post-Summerset Shimmering - Cost 3240, 578 Return per projectile - 3240-3*578=Total Cost 1506
i think 2701 cost is for not developed skill. rank 4 cost 2432.
if 3240 is for same not developed skill, it will cost 2889.
It's stamwarden, without any gear equipped...
So, almost no difference in cost. It's too cheap.
and here cost in 7 light on my argonian and it's even more ridiculous after 3 hits.
Stamden and stamplar are only 2 classes who don't need more max and/or regen magicka than basic.
And stamplar at least haven't burst healing like stam warden and nothing to counter projectiles except shield ulti or defencive posture...
P.s: Your math is wrong.
The only good thing about that is the major heroism. Without it they are just *** wings.