I used the gear from a template character and sent it to a newly created one to see how many rings and necklaces we have to deconstruct to get the skill line from 1 to 50.
The only inspiration bonus I used was the 20% boost from the tower constellation (30 CP required) and I only used purple CP 160 jewelry.
Here's the result: 333 items in total (222 rings and 111 necklaces)
That seems to be a reasonable amount and in line with the other crafting skills.
I was able to make some little progress on my jewels crafting after getting the certification in Summerset. However, other than doing that quest to get certified, I found no raw metal at all. The only way I got some was by finding or stealing jewels and deconning them. Took a bit, but got enough to do one writ from the cert board:
Did it while running the first main quest Queen's Decree, so I wasn't actively scrounging around. But it's certainly not like finding provisioning stuffs. It is quite grindy.
Using the crown store vouchers, I got all three base traits researched on both rings and necks. Those are easy because you can use old jewels for research. But haven't ground out new traits yet. Will try some more after finishing up some more of the psijic skill line (also quite grindy).
FreshlyB8ked wrote: »Can any testers confirm what the voucher cost is for the jewelry crafting stations and the attunable jewelry crafting stations? And if it's confirmed that both will be able to be traded?
Juju_beans wrote: »
Seam nodes and ore nodes share their spawn locations. You need to farm ore and hope that the next time a node pops up at that same location it's a seam and not ore again.
It's really annoying and should be changed. Seams need to have their own spawn points.
Wow did that with 2 types of ores.one more rare than the other in one expansion. Problem is you harvest the common ore and then what..sit around waiting for a respawn and hope it's the rare one ? Or go on your farming route hoping that the rare one is there when you get back ? It was pretty horrible trying to farm and that rare ore was pretty pricy to buy.
anitajoneb17_ESO wrote: »To all those fearing about the rarity of jewelry nodes : don't forget we're on PTS. Hardly anybody farms on PTS (since it's pretty pointless), as a result nodes are less renewed and there's less turnover. There's a bias here.
I may be in the minority here, but I personally am encouraged by the apparent increased level of grind. As a disclaimer, I currently only own gold jewelry that I have purchased from The Golden merchant, don't PvP, and don't do vet trials to acquire it that way. So, no, I'm not someone worried about gold jewelry flooding the market and making those latter endeavors worthless.
I'm someone who gets bored by content that comes too easily, and enjoys the challenge of striving to reach a goal. If that goal is handed over a silver platter, suddenly it doesn't seem as appealing.
I may be in the minority here, but I personally am encouraged by the apparent increased level of grind. As a disclaimer, I currently only own gold jewelry that I have purchased from The Golden merchant, don't PvP, and don't do vet trials to acquire it that way. So, no, I'm not someone worried about gold jewelry flooding the market and making those latter endeavors worthless.
I'm someone who gets bored by content that comes too easily, and enjoys the challenge of striving to reach a goal. If that goal is handed over a silver platter, suddenly it doesn't seem as appealing. This will punish me, more so than the dedicated players who can put in hours and hours of time to farm and grind the style as I only have, at max, 2-2.5 hours a day to play. And, honestly, I think that's fine.
I have never had a choice in what gold jewelry I have access to. I'm reliant on The Golden's RNG to give me what I want, and even then, I can barely afford it as is. Just the hope that jewelry crafting brings is enough to keep me plugging away and out there searching for that next seam, or that next green ring from a dolmen to deconstruct. New players and those without Summerset will suddenly have a market for all their trash set, low level, blue and green rings that currently get sold to the npc merchants or simply left behind to despawn in chests and corpses around Tamriel.
I think the secondary markets for this will be incredible. Will it hurt the pockets of the impatient whales who want to be level 50 Jewelry Masters in a couple days? Sure, but it will benefit a much larger portion of the population who can profit from the raw mats and jewelry. And based on your feedback, which if I may say, may be a little preemptive since you've only had access for a little over 24 hours, this bullish (<---- Wall Street term, not disguised vulgarity) market will continue for quite some time as the grind appears to be real.
Just relax, take it as it comes, and don't expect everything in ESO to be instant gratification.
Edit for grammatical errors
I understand your point and agree in principle. Time will tell whether it's too grindy or not. Plus, we all know that they loosened up on the difficulty of acquiring ruby mats and nirn after the first few months, so they may make some adjustments initially, prior to launch, or even after a few months. Wouldn't be surprised that the grind gets reduced further when it becomes a base game feature next year (making an assumption here, but it seems likely).
I know I'm in the minority here, but I was actually disappointed when they made leveling enchanting easier. I remember the days when the needle barely moved, but you were still able to keep up with your character level pretty easily.
Elephant42 wrote: »So from the sounds of it, Jewelrycrafting is not being integrated into the game in the same manner as the other six crafts.
It sounds like it's better to just give up on our hopes of having fun with crafted jewelry altogether. I'll be selling off every item associated with Jewelcrafting that comes int my possession if it turns out this bad.
I really hope this is just due to bugs atm, or that ZOS is willing to make massive changes.
You want to have FUN playing ESO - shock, horror
I started playing ESO when it lost the compulsory subscription and I've seen it get steadily grindier, more divisive and less fun in _every_ major patch starting with IC - heavy siiiiigh...
lordrichter wrote: »So, one of the (few) main features of the Chapter is locked behind a grind, so it will be hard to actually get to use what we paid for.
Why am I buying this Chapter, again? A couple hours of main quest, a Trial, jewelry crafting, and a skill line?
FreshlyB8ked wrote: »Looking to see if someone can explain the "Jewelry Crafter" achievement that needs to be completed in order to purchase the Jewelry Crafting station from the voucher merchant. What is needed to complete this achievement? Thanks!