Sheezabeast wrote: »it should be 500, 600 for plus.
You can transmute an item into nirnhoned and deconstruct it to get the nirnhoned material. Hope this adds another path for you.
You can transmute an item into nirnhoned and deconstruct it to get the nirnhoned material. Hope this adds another path for you.
Yes you can...provided you have the nirnhoned material for the transmute in the first place, rendering the entire process little more than a way to burn crystals while having a net gain of 0
5 of my characters have half their inventory blocked with geodes. It's not a very fun experience
Wrecking_Blow_Spam wrote:They don't want you to instantly retrait 10+ items when new patches drop.
This thread again?
I give up.
Just answer me one question: Given that crystals well beyond the cap can be hoarded by simply leaving them inside their containers, what does the cap accomplish beyond annoying players?
Surely if you have the time to pop into this thread to post what you did, you have the time to answer this one simple question. I look forward to what you have to say.
Obviously ESO can't stop people from hoarding altogether, but because hoarding takes up precious bag space, it discourages people from doing it. I would have thought that would have been obvious.
So what you're saying is that it's a system designed to annoy players and to discourage them from collecting and retaining the rewards obtained from playing the game. Thank you for the clarification.
Thanks, that's not what I said at all. Nice try though.
They don't want people to stockpile tons of crystals and be like "ok I'm basically done forever." They want people to keep on farming crystals and playing the content in the game. Your bag space being eaten up is a penalty that discourages you from hoarding crystals-- either you can deal with the aggravation of having no bag space, or you can toss them and farm crystals naturally like they likely intend.
Look, it's annoying to me too, because I also like hoarding them in my bag. But if you can't discern the purpose behind the system other than "lolool it's there to annoy players" I really don't know what to say to you anymore.
Wrecking_Blow_Spam wrote: »
Wrecking_Blow_Spam wrote: »They don't want you to instantly retrait 10+ items when new patches drop.
anitajoneb17_ESO wrote: »The transmutation system is there to help and reduce the grind for BiS occasionally. It's not there to be able to have all desired gear in each desired trait on day 1.
You don't need trait material to transmute anything. That' what the crystals do.You can transmute an item into nirnhoned and deconstruct it to get the nirnhoned material. Hope this adds another path for you.
Yes you can...provided you have the nirnhoned material for the transmute in the first place, rendering the entire process little more than a way to burn crystals while having a net gain of 0
Yet people stockpile several hundreds of crystals anyway, circumventing the gap. So the cap is ineffective.
But, I ask again, why is the crystal grinding that I do now discouraged than the crystal grinding that I do in the future?
So you enjoy the clumsiness of holding 700 more crystals beyond the cap? You enjoy the hoops that you are made to jump through? To claim that the cap is fine while also circumventing that cap by several fold seem imply that you like the artificial inconvenience that you have to go through in order to circumvent the cap.
I--and I suspect most players--have little stomach for that sort of masochism.
They want people to keep on farming crystals and playing the content in the game. Your bag space being eaten up is a penalty that discourages you from hoarding crystals-- either you can deal with the aggravation of having no bag space, or you can toss them and farm crystals naturally like they likely intend.
We have unlimited inventory for crafting materials, i.e., the Craft Bag. I think most players consider it as an essential QoL improvement and many would consider the game to be nigh unplayable without it. Nobody likes to play the inventory game--if forcing people to play the inventory game was their goal, then why introduce something like the Craft Bag?anitajoneb17_ESO wrote: »People circumvent the inventory cap all the time, by creating alts, mules, ghost guilds, and even extra accounts, just for storage purposes. Does that mean we should have unlimited inventory ?
Fair enough. Perhaps I should amend my request to "eliminate the cap for ESO+ subscribers"?anitajoneb17_ESO wrote: »Monetization. Setting a limit and let people pay to have it raised or removed.
The crystal sources are already gated like this. Pledge crystals can happen only once per day per character. Trials crystals can happen only once per week per character. PvP crystals happen only once per day per account (for RotW) or once per week/month per character (for campaign). Group Finder crystals are once per day per character.anitajoneb17_ESO wrote: »That's why there are dailies instead of infinitely repeatable quests. That why there are limits to grinding anything (incl. crystals). That's why we can only feed horses (sorry, learn to ride...) one day at a time. Etc.
This, add that the cap is pointless as you can just do pvp on all alts in a 30 day campaign.Wrecking_Blow_Spam wrote: »
And I'm completely certain that you are wrong, since I have a number of nirncrux that I've obtained this way.Wrecking_Blow_Spam wrote: »They don't want you to instantly retrait 10+ items when new patches drop.
Why not? You still need to do the content to acquire that gear to retrait. You still need to do the content to level up jewelry crafting, to acquire the new trait jewelry, and to research the new trait jewelry. This phantom boogeyman of the "instant retrait" that people have seem to ignore this basic fact.
The reason I won't be retraiting every jewelry to bloodthirsty, infused, or triune on patch drop is not because of the cap--it's because I need to do the content.
But even if I could instantly retrait, why is crystal grinding that I do now somehow considered bad compared to crystal grinding that I might do in the future? If this is to encourage me to "play the game" in the future, it's being done in a way that discourages me from doing so in the present. You're robbing Peter to pay Paul, so to speak.
The crystal sources are already gated like this. Pledge crystals can happen only once per day per character. Trials crystals can happen only once per week per character. PvP crystals happen only once per day per account (for RotW) or once per week/month per character (for campaign). Group Finder crystals are once per day per character.
There is already a temporal limit on how quickly you can farm crystals. Why do we need a cap on top of all this?
The crystal sources are already gated like this. Pledge crystals can happen only once per day per character. Trials crystals can happen only once per week per character. PvP crystals happen only once per day per account (for RotW) or once per week/month per character (for campaign). Group Finder crystals are once per day per character.
There is already a temporal limit on how quickly you can farm crystals. Why do we need a cap on top of all this?
you have absolutely no idea of the difference between the cap and the earning potential apparently. thats why you created this thread.
Fair enough. Perhaps I should amend my request to "eliminate the cap for ESO+ subscribers"?anitajoneb17_ESO wrote: »Monetization. Setting a limit and let people pay to have it raised or removed.
There is already a temporal limit on how quickly you can farm crystals. Why do we need a cap on top of all this?