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PTS Update 18 - Feedback Thread for Jewelry Crafting

  • VicRedguard
    VicRedguard
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    Are there any Jewel Crafting vendors ? Where will I buy JWC signs (like the Clothier signs) to match my house decoration ? Or basic white sketches ? or trait stones ? Could not find any
  • Aliyavana
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    Aesthier wrote: »
    It would make more sense to me if "seam" spawn locations were added in great amounts into all the delves and dungeons instead of just being dumped into the spawn pools of ore world wide.

  • DarcyMardin
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    Follow up on my post from yesterday: I spent several more hours today in Summerset, exploring and looking for jeweler nodes. This time I had a free skill point (from doing skyshards there) so I put it into keen eye. I scouted all the rocky areas I could find, picking up lots of blacksmithing ore, but found only 2 jeweler nodes during my entire period of play in Summerset. I didn’t see any other people searching for nodes, so I don’t think it was a matter of missing the spawns. There are really hardly any of the blasted things.

    If this isn’t changed, things are going to get very nasty, salty, and even violent when the expansion drops in May. New dueling zone—everywhere a seam is reputed to spawn. Players reporting other players for stealing a node. New Youtube channels devoted to “How to find and defend a Platinum seam,” “How to prevent node-jacking,” “How to snake a jewelry node from under a Noob’s pick-axe.”
  • Zachary_Shadow
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    I was extremely excited for the new jewelry crafting system; however, after experiencing it for sometime, I realized the system is incredibly grindy. I fully understand the reasoning to why you guys would want to make the system more of a grind compared to other crafting systems, but this is way past that.

    One of the issues I noticed (and that many others pointed out) is that the fact that blacksmithing and jewelry nodes share the same location, but blacksmithing is much more common. Maybe it's supposed to be 50-50 where jewelry nodes are supposed to be more abundant and as of right now it's a bug, but if it's intended, this is a serious issue. The basic material would be gouged on the market for thousands of gold. People would be forced to farm nodes after nodes in hope to get one jewelry node. I think everyone would agree nobody wants to sit at a node all day in hopes of it becoming a jewelry node.

    Another issue I noticed right away was the improvement material. Am I the only one with an issue of it being grains and then you get 10 grains to get one improvement material? This means that you would need to get 80 grains to get 8 gold improvement materials. That's insane, unless if the acquisition of grains are much more abundant to regular improvement materials (compared to blacksmiting, clothing, woodworking). The basic statistic for getting tempering alloy is to refine 100 ore, so if instead jewelry is more like every 10 dust you refine you get grains, then maybe the system would work (again, this would require a lot of testing). If the system is, however, the same as other crafting systems where every 100 dust refined you would then get one grain (RNG is a big factor in this though, this is just statistics to explain it), then that is not only a grind, that is one hell of a grind.

    Those are the major issues I have right away. There are also other things to discuss, like the cost of materials, etc. ZOS, I fully realize the need/want to make this system a grind, but at the moment, it's too much of a grind. It's so much of a grind that many players are being pushed away from it, so please rethink your decision. One thing I'm looking forward to, however, is the new traits. Although all the new trait jewelry is locked behind different acquisitions, similar to what how to obtain nirnhorned gear, I'm looking forward to obtaining all the research and traits. I think this is a good way to get players into different mechanics/systems of the game they would otherwise not even consider. For example, I'm not big on PvP, but I really do want to get the Bloodthirsty trait, so I will definitely be doing some PvP when Summerset is released.
  • Linaleah
    Linaleah
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    so, I did a little farming and got certified, did a daily writ. i did NOT get any of the materials back unlike the picture some posts up. now i don't know if its because I did it at earliest rank, or something else, but on live - when you do writs for original professions, you get a small box of materials back 100% of the time. its less then what you used to make a writ, and its not always the same material as what you used (like i may have used jute, but got back rawhide) but you always get one. i didn't get any boxes of pewter in my writ. not sure if bug or feature.

    moreover, I wanted to look at some furnishing recipes, after farming for a little bit and realizing that furnishing mat drop rates are even lower then that for original furnishing mats back when homestead just launched. but template doesn't come with ANY JC recipe. my template character is maxed and has everything researched... and has no furnishing recipes OR furnishing mats on her, at least that i could find. there was a book or original recipes and boxes of baseline furnishing mats, but nothing for JC. there is also no JC vendor, unlike other professions, so I guess it doesn't have vendor furnishing recipes?

    all of the above is incredibly disappointing. I know that people were looking forward to crafting set jewelry and upgrading their drops and all that. for me, i was looking forward to furnishing aspect of it as much if not more then gear aspect of it, and it seems like its going to be extremely dishearteningly prohibitive for both.
    dirty worthless casual.
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  • AgentOrangeR
    I suspect that farming for jewelry mats will result in a glut of raw/refined blacksmith mats, bringing the prices down. To me it does make sense to have separate nodes or increase the spawn rate of jewelry nodes.
  • Carbonised
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    All in all perhaps the worst implementation of the jewelrycrafting that was conceivable.

    - Jewelrycrafting nodes are not only way too scarcy, they are also competing with blacksmithing nodes! Instead of doing the right thing and adding seams as a new resource node, you just took the existing blacksmithing nodes and made them have X percent chance of spawning as a seam instead of ore. Lazy, lazy, lazy.
    - The furnishing mat from seams is going to be an extreme grind and rare. Not only because seams are more rare, but also because the droprate is worse than from the other resource nodes
    - The upgrade mats for jewels are not only going to be rare because of rare seams, but also because you need 10 raw ones to upgrade to a single temper, whereas other crafts "only" require the tempers. This is a grind even worse than with Homestead when you introduced furnishing mats.
    - The trait research time is fine, however, the fact that you can completely circumvent the time and have your research done within the first day by paying for scrolls in crown store is another of those disgusting money grabs that this game is known for.
    - No jewelrycrafting recipes for furnishing available anywhere. Only a single golden recipe has been added through mastercrafter vendor, you can bet that the rest of the recipes will be as rare as Vvardenfell purples before the documents, or CWC purples. Why is there not a single mention in the PTS patch notes where these recipes drop from and how to get them? Not a single mention of ivory mats and where to get them. Why do you continue this hostility towards people interested in Homestead and furnishings? Why does obtaining furnishing recipes and crafting them for cosmetic items have to be a grind that's worse than getting endgame equipment from trials and dungeons?

    Edited by Carbonised on April 18, 2018 8:49AM
  • cyberjanet
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    Jewellery crafting was the first thing I looked at. I have researched a trait, but cannot get any writs yet. I assume I have to be certified, but I'm not sure where. I'll probably try Millenith.

    I did do a dolmen and open some chests in the hope of finding jewellery with the new traits, but only got arcane and healthy.

    I went looking for material seams, I could only find platinum. And then again, only two seams. The other crafting nodes were very abundant in comparison. I don't have keen eye yet, and I'll have to first craft some stuff in pewter to level the crafting skill. And where will I find pewter at CP200? There are no operating guild stores on the PTS. I hope this isn't going to be the big disappointment furnishing crafting turned out to be.

    Edit: ok, Millenith couldn't help me and I couldn't find the guy in the mages' guild. I went looking around the jewellery station in Vulkhel Guard, but there was no Jeweller to ask. At this point, I have no idea how to get certified.
    Edited by cyberjanet on April 18, 2018 11:32AM
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    Mostly PC-EU , with a lonely little guy on NA.
  • SergeantJinx
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    Edit: ok, Millenith couldn't help me and I couldn't find the guy in the mages' guild. I went looking around the jewellery station in Vulkhel Guard, but there was no Jeweller to ask. At this point, I have no idea how to get certified.[/quote]


    I'm not even on the PTS and can tell you. There are new Jewelry Crafting Writs you can perform. To become certified to do Jewelry Crafting Writs, visit Felarian outside the crafting district in the city of Alinor, in Summerset.
  • Carbonised
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    I also forgot to add the bit about daily jewelry writs and mastercrafter jewelry writs.

    First, the rewards from daily writs seem extremely tiny, considering the amount of resources you have to put in to actually be able to craft the required item to begin with.
    Empty soul gems for having to deal with the extreme jewelry grind? Come on .. Why doesn't the max level daily jewelry writs have a small chance of giving full upgrade tempers, or even full trait stones or at least partial trait stones. Every other craft you can get all the mats you need from daily writs, though with a very small dropchance. But for jewelry you get almost nothing from the daily writs, partial mats for 1 trait or partial upgrades ..

    But that pales in comparison with the mastercrafter writs, someone posted a 10 voucher reward from a mastercrafter writ that not only required you to craft an item from the base materials, as well as a trait that is super grindy to gather the materials for, you also have to upgrade it to purple or gold, from upgrade tempers that drop as a 1/10th piece of a temper instead of whole tempers, from seams that are 75 % rarer than other resource nodes. And you expect 10 vouchers to be a fair reward for all of this?!

    With the current implementation, the mastercrafter writs for jewelrycrafting will be even worse than those that currently call for 2 perfect roes for 10 vouchers. You know, the writs that you end up throwing in the dumpster because of how extremely underrewarding they are.
    Edited by Carbonised on April 18, 2018 12:19PM
  • Aliyavana
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    I'm for jewel nodes for having increased spawn rates in cyrodil, public dungeons and dungeons
    Edited by Aliyavana on April 18, 2018 12:06PM
  • Edaphon
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    I used the gear from a template character and sent it to a newly created one to see how many rings and necklaces we have to deconstruct to get the skill line from 1 to 50.
    The only inspiration bonus I used was the 20% boost from the tower constellation (30 CP required) and I only used purple CP 160 jewelry.

    Here's the result: 333 items in total (222 rings and 111 necklaces)

    That seems to be a reasonable amount and in line with the other crafting skills.

  • Contraptions
    Contraptions
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    I think jewelry crafting is going to be an absolute grind to end all grinds. No hireling, tempers and trait stones split into fragments (this has to be a joke), deconstructing jewelry gives absolute pittance crafting inspiration. Jewelry crafting should be at least as easy to progress in compared to BS, WW and CL. Considering this is a skill line that you have to pay to get in the first place, I don't think it's unreasonable at all.

    On top of that, to ensure that nodes and materials don't become to rare, the following changes must be made:

    1. Ore nodes and seams must have a 50% each to spawn.
    2. Ore nodes and seams must respawn twice as fast compared to now.
    Patroller and Editor at UESP
  • Inarre
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    I just want to join the chorus.

    I preordered the chapter and I'm enjoying the patch notes but the rarity of nodes (and the rarity of earning materials from decomposing) is raining on my parade. Please don't make me fight campers in order to progress in the game :cry:
  • ThanatosLex
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    From the reward for completing the daily task of jewelery is the enchanting survey map, is that good?
  • Calarax
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    I agree Nodes should be separate and more plentiful. I remember the pain of leveling my mining in WoW when it launched because Tin and Silver were rare spawns out of other veins and you ultimately had to find them to level it up. The "grains" is silly unless they are going to increase the amounts you can get from refining a bit. Its similar to how when they added Dwarf plans...you need 10 frames to make a bowl..but you have to harvest 100 scraps to get those ten frames. If I want to make a Redguard bowl..i just need ten starmetal..not balanced. Dont do the same for tempers in JC please.

    When you look at how legendary rings and necklaces add only a piddly difference between the epic one you got as a drop from overland/dungeon sets I would not waste tempers upgrading those very often or simply wait until the golden vendor has them again and spend the gold. It will be more important to the person who wants to make a regular crafted set and upgrade those jewels to their level of gear. This is going to be a bigger grind than enchanting for sure. Every farm bot in the game will now be going after those nodes along side regular obsessive harvesters like myself. I am not going to cry "make it easy", but dont make it as difficult as it seems its going to be.
    Edited by Calarax on April 18, 2018 4:38PM
  • ThanatosLex
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    30 min. grind = 100 Platinum dust, 5 Ochre. It will not be so bad.
  • lostcloud
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    Further to my first post, have now spent a total of 4 hours farming nodes in Bangkorai for a total of 387 nodes in total, 284 mine nodes and 103 seams. I also stopped to do rifts and open chests for possible jewelry drops of which I had 15 green to purple in quality. There is however probably no other person out there farming so results will differ for sure once this goes live.

    It will take a very large time investment to acquire the materials to level this skill to 50, which for me personally is not something that I am adverse too. But then I find harvesting nodes to be somewhat enjoyable always have, but I always like to be that guy you go to in your guild if you need something crafted or some materials.
    Nocturnal (AD AvA Oceanic guild, still kicking after 5 years) Formed in 1999 DAoC Beta now in our 21st year.
  • ecru
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    I don't believe that we will see individual seams separate from ore nodes (too much work for devs at this point), so one solution to the "rarity" of these nodes and them being shared with ore nodes could be to decrease the respawn time (by half?) of individual nodes.
    Edited by ecru on April 18, 2018 4:52PM
    Gryphon Heart
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  • Marabornwingrion
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    My feedback is short: It's too damn grindy!
  • Feanor
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    We can always be glad the materials are not crown crate exclusive. ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Stickbow
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    Edaphon wrote: »
    I used the gear from a template character and sent it to a newly created one to see how many rings and necklaces we have to deconstruct to get the skill line from 1 to 50.
    The only inspiration bonus I used was the 20% boost from the tower constellation (30 CP required) and I only used purple CP 160 jewelry.

    Here's the result: 333 items in total (222 rings and 111 necklaces)

    That seems to be a reasonable amount and in line with the other crafting skills.

    Thank you for a systematic analysis of this -- seriously, thank you.

    Did you keep up with how many mats you got - and did you have any points to put into the various skills (like whatever the one that gets more mats per decon is called)?
  • Casdha
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    OK did some farming to test this, I did two laps around Khenarthi's Roost hitting all ore nodes to see if they would reset and grabbing the seam nodes and also getting all chests on my route.

    On the first lap (just my normal route) there were 3 seam nodes. Also, I got 3 green and 1 blue Necklaces and 2 green 4 blue and 1 purple rings all with just one of the common 3 traits from the chests.

    On the second lap the 3 original seams all reverted back to ore and 15 of the ore changed to seams. The second lap of chests only got me an additional blue ring and blue Necklace.

    Sorry I didn't count all of the ore nodes total, I was trying to get this done before leaving for work.

    In all about 45 minutes to an hour to do.

    I wound up with 29 Platinum dust and 43 Pewter dust and several Ochre, not sure how many I already had but I have 19 now.

    edit: add details
    Edited by Casdha on April 18, 2018 6:11PM
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  • Edaphon
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    Stickbow wrote: »
    Did you keep up with how many mats you got - and did you have any points to put into the various skills (like whatever the one that gets more mats per decon is called)?

    No, I forgot I already had some mats in my crafting bag, so I couldn't really keep track of the mats but I just deconstructed 99 purple CP 160 items (66 rings and 33 necklaces) with a fully maxed skill line with all the passives.
    All items had the robust trait.

    Here's what I got:
    98 Platinum Ounces
    78 Zircon Grains (10 of those are needed for 1 purple upgrade mat)
    64 Pulverized Zinc (10 are needed for 1 robust trait stone)

    For reference: you need 100 ounces for a CP 160 ring and 150 for a necklace.


  • umagon
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    Infused needs to be toned down on accessories. With a reduce stamina cost enchantment it makes ransack for example only cost 327 stamina to use. Which basically makes it free to use on my tank.
  • Lord_Eomer
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    umagon wrote: »
    Infused needs to be toned down on accessories. With a reduce stamina cost enchantment it makes ransack for example only cost 327 stamina to use. Which basically makes it free to use on my tank.

    Your tank not need to spam ransack (even base cost is 1700 without any reduction) , putting infuse trait not healthy will reduce your health a lot or not using block cost reduction / mag recovery reduces your overall sustain
    Edited by Lord_Eomer on April 18, 2018 6:39PM
  • umagon
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    umagon wrote: »
    Infused needs to be toned down on accessories. With a reduce stamina cost enchantment it makes ransack for example only cost 327 stamina to use. Which basically makes it free to use on my tank.

    Your tank not need to spam ransack (even base cost is 1700 without any reduction) , putting infuse trait not healthy will reduce your health a lot or not using block cost reduction / mag recovery reduces your overall sustain

    My tank is not a pve one. I mean I can make a pve build. I use ransack because it is a weapon skill and when paired with oblivion enchantment plus infused adds damage that can not be avoided other than dodge. The build I am running on pts gives me 32k health, 33k stam, 40k res, and 5.7 crit res. With the infused accessories I do not even have to use light attacks because with the recovery I have and heavy armor I cant run out resources from just using skills.

    The pve variant of the build has less resistances but around the same amount of health and stam. The problems with stam/mag recovery in pve for nightblade tanks is a whole other topic.
  • FreshlyB8ked
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    Can any testers confirm what the voucher cost is for the jewelry crafting stations and the attunable jewelry crafting stations? And if it's confirmed that both will be able to be traded?
  • Decallom
    Decallom
    Not that others haven't said this already, but I have to point out that the system is unnecessarily grindy. The effort to get traits might be (barely) tolerable, as you only need 1 per item (at least the normal writs don't seem to require trait items), but getting enough improvement materials is insane even for lower tiers, let alone to gold quality.

    By albeitly brief testing gave only 1 gold part per roughly 400 dust improved (with maxed out skills), and you need 10 of those to get even a single gold improvement material, and you still need 8 of those for a 100% improvement chance to gold with max skills. This would mean you would need to obtain 32,000 dust to improve even a single item to gold. Now, even if that 400 number is high (and it may well be, only brief testing), the amount of nodes you need to gather (or rings to deconstruct) is absurdly high.
  • RogueSykoe
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    Feedback -
    I just wanted to get a sense of what to expect for when this goes live so I didn't get too involved.

    Getting certified was strait forward and painless.
    Finding resources not so much... jewelry nodes seem much less common than others.
    I was able to attune a Jewelry crafting Station to Julianos to match my other stations.
    I was able to research the 3 common traits but I'm not sure were to get the others yet so I didn't test them.
    Thanks for adding this.

    Everything with Jewelry crafting that I tried seems to work great. No bugs to report. Sorry. ;)
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