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PTS Update 18 - Feedback Thread for Warden Balance

  • Hutch679
    Hutch679
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    You know... most things written here are mostly bout 'dem pvp-ers'
    but as said before... there is not much screaming about this. And that aint because there is no reason for it... Ots because you lot made even trying to use wardens so hard, unrewarding and downright obsolete, that noone wants to even play them.
    So here is my piece... what could one change. And am PvE person...
    So, one thing needs to be done before we approach what could change. And that is what mag wardens run around that other classes similar to them hold, which are Sorcs and DKs from perspective of being element specific and unique in the matter
    • DKs run around fire damage.
    • Fire staff bonus is 8% more single target damage.
    • Heavy attacks with fire staff also deal more damage on single target
    • Blockade deals more damage on burning targets
    • They have fire damage bonuses and burning effect extensions
    • Engulfing flames provide further 10% fire damage
    • Multiple powerful dots based on heavily buffed fire damage.
    • Sorcs Run around lightning.
    • Lightning staff bonus is 8% more Aoe DMG
    • Heavy attacks with lightning deal 108% or so aoe dmg around the main target
    • Blockade sets off-balance giving a chance for a great damage boost
    • They also have dual execution ability from both passive and mage's fury
    • There are at least 4 Abilities that sorc's bonus lightning damage passive benefit from
    • Their lightning based skills deal much higher damage
    • Very powerful cheap ultimates
    • Wardens run around ice damage
    • Ice staff has 0 damage bonus passives
    • Their class ice damage buff of 6% is only ever so useful on 2 abilities they hold. one of them ultimate
    • Blockade Immobilizes. No damage potential from it
    • Mediocre damage ultimates

    MagWardens are not bad only because of their abilities alone
    they are also bad because they run around an elemental damage that reaps little to 0 bonuses from being used.
    Ice staves have very little dps utility. And as destruction staves of an element a class is heavily affected by, they should also have some efficient damage bonus
    For instance, from a fancy perspective of what ice magic is...
    • Give Heavy ice attacks 6% more crit damage.
    • Give ice staff ancient knowledge bonus for all single traget abilities to deal 6% more crit damage
    • Make Ice staff cause blocking cost magicka, a default thing without need of using a passive for it.
    • Perhaps even make destructive ice touch have the same passive as ancient knowledge has, for being slotted but a bit less effective, removing it from Ancient knowledge


    And then the class abilities
    • Make Impaling shards scale from magicka and spell damage by default and make the winter's revenge deal say 80% (Changeable number)more damage to chars under 25% as a similar story to steel tornado
    • Make Crystalized slab scale from max magicka and spell damage and increase the base damage of it at least a bit

    This is what I think anyways. People might get some better ideas how to and where to correct me.
    But I firmly believe that ice staff is much to blame for warden's mediocrity along its lack of proper ice skills

    I think the cliff racer, fletcher flies, and deep fissure should all be ice skills. Up the damage passive to 12% ice damage. Make deep fissure root everyone it hits. These buffs and warden would be much more in line with other classes. DK has effective root and 2 different stuns, nightblade gets everything..., templar gets a couple stuns, sorc gets root and stun, warden gets a tanking root? no stun? seriously? ......
  • Torbschka
    Torbschka
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    There are so many suggestions in this thread, yet they didnt make any change at all..(this is the case for all class es though) and come up with boring things like removing the stun and adding major breach...

    OT: is this the only thread or is there a closed beta thread with the same title, since I scared that there will be a single post at all and not sure ZOS will havsa look at this thread.
  • MLGProPlayer
    MLGProPlayer
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    Torbschka wrote: »
    There are so many suggestions in this thread, yet they didnt make any change at all..(this is the case for all class es though) and come up with boring things like removing the stun and adding major breach...

    OT: is this the only thread or is there a closed beta thread with the same title, since I scared that there will be a single post at all and not sure ZOS will havsa look at this thread.

    Warden threads have been filled with feedback since before the class launched last year. We tried to tell ZOS how bad the class was on the PTS, but they refused to listen. They've refused to listen for 12 months now.

    Magicka warden is numerically the weakest class in the game. It's so easy to test. But ZOS doesn't care.
    Edited by MLGProPlayer on April 17, 2018 5:57AM
  • Torbschka
    Torbschka
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    Torbschka wrote: »
    There are so many suggestions in this thread, yet they didnt make any change at all..(this is the case for all class es though) and come up with boring things like removing the stun and adding major breach...

    OT: is this the only thread or is there a closed beta thread with the same title, since I scared that there will be a single post at all and not sure ZOS will havsa look at this thread.

    Warden threads have been filled with feedback since before the class launched last year. We tried to tell ZOS how bad the class was on the PTS, but they refused to listen. They've refused to listen for 12 months now.

    Magicka warden is numerically the weakest class in the game. It's so easy to test. But ZOS doesn't care.

    This is so sad, since from a "Themen" view I always enjoy "nature / Frost " mages....

    But the stun removal (and lack of any imrpovements regarding pve DPS / in General) is really the dead for them if u wanna play it at least on a "decent competetive level".
  • Ludof
    Ludof
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    Nice nerf to magden.

    It's crap in both PvE and PvP now.
    I'll just play sorc, since you love it so much...
    [EP-EU]
    [Cloud Chasers]
    Ludof - Dragonknight EP
    Ludo-Fly-High - Warden DC
    Irenilde Bantrel - Templar EP
    Edd Bastian - Sorcerer EP
    Lvdof - Templar EP
    Nadia Brown - Templar EP
    Ludof Shadowblade -Nightblade EP
    Lùdof- Templar DC
  • Skander
    Skander
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    Honestly, some kind of health regen and more hp

    (watch the sorc pets buffs)

    Would be good on the warden bear
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • FrancisCrawford
    FrancisCrawford
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    Magicka Wardens could be interesting staff-wielding healer/tank combos for casual 4-person groupings.
    • Frost Cloak and Vines fit this paradigm well, being somewhat unique ways to aid group survival.
    • Shalks, in at least one morph and perhaps both, would need to again have BOTH Major Breach and Fracture, so that support Wardens also have a unique way to contribute to group DPS and, even more important, can try to fill the essential role of tanking without requiring sword-and-board.
    • The somewhat imprecise timing of the heals from Seeds and Trees fit this paradigm well.

    It would be better for any non-1HS tanking ideas if the Undaunted taunt opened up earlier in the skill tree; magden is no exception. But assuming that's fixed, the "free" taunts that come from heavy attacks you need to perform anyway could be directed at adds/trash mobs. So the whole model could make a kind of sense.
  • Skander
    Skander
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    Don't mistake us. The healing aspect of warden is fine, we wished on a ice heal for the ice themed warden.


    It's everywhere else Warden lacks.

    Templar for exemple has a really nice dmg output with jabs, eclipse and beam in pvp.


    Warden has delaied burst dmg with no execute.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Thraben
    Thraben
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    Warden

    Animal Companions
    1) Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.
    2) Subterranean Assault (Scorch morph): This morph no longer applies Major Breach to enemies hit – it only applies Major Fracture. The duration of Major Fracture has been reduced to 5 seconds, down from 10 seconds.

    Green Balance
    3)Bursting Vines (Nature’s Grasp morph): This morph now grants 10 Ultimate when used on an ally under 60% Health, and added a 4 second cooldown.
    4)Nature’s Grasp: This ability and the Nature’s Embrace morph now grant 3 Ultimate when the healing over time completes.

    Winter’s Embrace
    5)Arctic Wind: Increased the initial heal done by this ability and its morphs to 12% of your Max Health from 10%.
    6)Crystallized Shield: Increased the cost of this ability and its morphs to 3240 Magicka from 2701.
    7)Frozen Gate: This ability and its morphs now deal Frost Damage to the enemy when the trap is triggered.

    1 + 2: The debuff destribution sounds reasonable. Taking the stun away does not.

    3+4: Good wardens can be recognized already by their proper usage of that skill. Bad wardens STILL won´t use it. So you are increasing the class difficulty here. I like it, but I´m not sure it it´s what you are intending.

    5: Make it a real damage skill or something else. We have enough self healing options.

    6: ok

    7: ok, but no one will be using it anyway, given the Silver Leash changes. Increase the damage so it can be used as a real mine.

    ADDITIONALLY:

    The bear slot problem: Give the bear a grace period (like, 10 seconds) before it despawns, so that we can at least use the back bar for buffing when we only have it on one bar. It is not worth giving up 2 Ultimate skill bars, nor ever will be.

    This has been asked since the morrowind beta, and maybe 50% of the whole class feedback is centred on it. Maybe it´s time to listen this time.

    Edited by Thraben on April 17, 2018 8:33AM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • LeHarrt91
    LeHarrt91
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    I think what most people are saying is correct, the wardens damage skills just deal damage with no other effect, unlike other classes that help the group out. I think a few things that will help are adding effects which every other class has access too.

    Cliff Racer: let this skill empower (like Templar solar flare) the magicka morph deals more damage at range and the stamina is cheaper and slightly more damage. (With the recent empower change I think this will help)

    Deep Fissure: I think a cc or soft cc is still good for this skill, if they don’t want it to stun then maybe disorient or snare enemies hit (similar to Templar spear and dk ash cloud) it’s a 3 second delayed skill that can be somewhat easily avoided.

    Swarm: i think this skill is one of the ones that needs a lot of love, the damage needs to be increased but also maybe the Fetcher Infection morph can get similar treatment to the dk venomous claw (increasing by 9% every 2 seconds). Your literally being eaten by insects. Growing Swarm needs something extra but I’m not sure what. Maybe stamina morph dealing poison as has been mentioned many many times.

    Winters Revenge: being the only good Ice damage skill the wardens have this skill needs an increase in damage, yeah it can apply chilled but a dps isn’t using it for that, I think a synergy like liquid lightning would make wardens useful in endgame groups, the synergy can apply a unique debuff (like reduce targets resistance by X amount, as they are being frozen and become brittle)

    All in all what the warden dps needs is a reason to bring one into trials etc, they are currently outclassed. They need to bring a unique effect to warrant their position in the raid.
    Edited by LeHarrt91 on April 17, 2018 9:35AM
    PS NA
    Have played all classes.
    Warden Main
  • Feanor
    Feanor
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    1) Warden has one issue if you want to play it as a DD - it just has not very many damage skills. So you either have absurdly overloaded skills or you have lackluster ones. ZOS chose the latter way. There is no way out of this dilemma other than a complete class overhaul.

    2) Buffs will have to come. After all ZOS wants to sell the class in the crown store in the future.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • WuffyCerulei
    WuffyCerulei
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    Magicka wardens still need some love, though this patch is extremely good for magicka builds. I was parsing 35k+ with an Argonian magden with 5 Julianos, 5 Mechinical Acuity, and 2 Ilambris. Could be higher with an Altmer. Though, they're still behind other ranged dps. I was hitting higher numbers on sorc and templar.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Skander
    Skander
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    Magicka wardens still need some love, though this patch is extremely good for magicka builds. I was parsing 35k+ with an Argonian magden with 5 Julianos, 5 Mechinical Acuity, and 2 Ilambris. Could be higher with an Altmer. Though, they're still behind other ranged dps. I was hitting higher numbers on sorc and templar.

    It's good for supporters, and not even that much. In pvp the struggle is real.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • MLGProPlayer
    MLGProPlayer
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    Magicka wardens still need some love, though this patch is extremely good for magicka builds. I was parsing 35k+ with an Argonian magden with 5 Julianos, 5 Mechinical Acuity, and 2 Ilambris. Could be higher with an Altmer. Though, they're still behind other ranged dps. I was hitting higher numbers on sorc and templar.

    Every magicka class received the same buff though, which means wardens didn't become stronger relative to the competition and are still just as undesirable as before.
  • Hutch679
    Hutch679
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    "This will be a buff if you do not play a warden in pvp"
  • Carbonised
    Carbonised
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    I look at my own class (mDK) and all its shortcomings and flaws, then I look at the MagWarden and think "hey, at least you're not one of those".

    People who main MagWardens in any sort of competitive PvE or PvP environment really have my sympathy.
  • TimX
    TimX
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    Personally, I would say that the warden in Magick PvE aspect needs a cost reduction for deep fishure. If u going to try any single target dps u can't use that skill because it's to cost intensive. The bear is relatively good for single traget in comparison to other ultis but the mag bear causes a lot of buggs like when u rez and u are interrupted the player can't be rezzed it even revive. So the recasting has to be taken away and I would say that it need some other adjustments like more health, more aoe dmg or just single slot ability
    The winter ulti with 8% more magickal needs huge improvements because the range of the buff is too small and that 8% are useless - they can't help buffing up to the DPS with the bear

    So no pet wardens need a lot improvements
    In addition to general improvements on the magickal warden dps


    -deep fishure cost reduction
    -fetcher injection needs a great buff like increasing the dmg every cast by 20% up to 5 times or more
    -the cliff racer could be good if there are also some adjustments like adding a execute to it where it deals more DPS or getting a new effect
    -the falcon for DPS is also quite useless so this ability needs something extra like when u use it u get a buff or some other skills change a little bit or get something else to it (could be interesting tbh but also the problem would be that u don't have that skill place maybe)
    -the winters revenge skill is strong atm but could get a small buff
    -the passive effect of the ice ulti could also be removed and stuck to a animal ability
    -changing the ice ulti then to a ranges ability without the dmg reduction buff and make them competitive to the bear with adding some spell dmg or so

    The general problem of the warden dps is the lack on DPS skills so the class skills need to be effective but the currently available skills aren't effetive atm...so I tried to get ideas to improve the currently available skills
    ....

    As a tank in PvE, I still, miss the emergency heal all the other classes now have. Nobody cares about the 2% every 2 sec for 10% tbh so this could be 5% every 2 seconds for 6seconds and increase the initial heal to 20%
    The shield coat increase isn't that bad because the shield was a little bit over performing instead to other classes

    I really hope that they will take a look on the warden community even if we are just a few people here... I would really love to see any improvements after the time the warden is live because I always loved to play mag wardens. I like the combination of skills and the theme but atm I'm just frustrated with the dmg output...that can't really compare to the higher dps if u play sorc or night blade...that's sad tbh
    Edited by TimX on April 17, 2018 2:00PM
  • Hutch679
    Hutch679
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    Im just super bitter. Ive put so much time into learning/playing mag warden and zos just dumps on them. Most disappointimg patch notes ive seen in the last few years. Contemplating why i even waste money and time this game....
  • Maulkin
    Maulkin
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    No stun whatsoever is pretty brutal for PvP. It's gonna sting even harder than the loss of stun on Frags hurt Sorc, because at least there you have Streak and Rune Cage. And that nerf hurt Sorc like fark.

    Personally I was already using Lightning Staff, because it buffed important skills for Warden (Ice Comet, Northern Storm, Deep Fissure) with its Ancient Knowledge passive. So adaptation would involve using Reach from Master's Lightning Staff for stun and damage.

    Most likely dropping Birds as a consequence to make space. Using entrapping poisons for rooting.

    Overall damage might go up and but killing people is gonna become harder. :(

    Edited by Maulkin on April 17, 2018 2:02PM
    EU | PC | AD
  • Starlight_Knight
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    In regards to PVP - Personally i am very annoyed of the removal of the CC from sub, i know the class has a few other CC's
    with gripping shards and north storm .. but they arnt ranged and no good for me in PVP as i like to play ranged..

    Also i use my warden for PVE as well so i cant take the cc morph of winters revenge (gripping shards)

    seams all classes now have a good ranged CC but warden.
    Can we not rework fetcher or something to have it similar to crippling grasp ?

    Artic wind changes are very depressing to - its still a meh skill.
    The natures grasp ulti regen is a bit unnecessary as i really don't think wardens need more ulti regen.

    I would of liked to see more attention to mag warden this patch instead it feels like we've just had MORE nerfs that nobody asked for.

    How about we get back our undogable cliff racer we all paid for to ? i would settle for no CC if we had that back.


    But without sounding to negative - thanks to the devs for working hard on the class balancing and i really like the changes to NB as i was NB before warden.
    But mag warden needs a bit of tlc here i think.


  • Spurius_Lucilius
    Spurius_Lucilius
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    I see the extra notes about Bird traveling faster in the Patch notes, I need to download the PTS and test its speed, see if its fast enough now.
    PC NA Casual/PVP
  • Starlight_Knight
    Starlight_Knight
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    "Warden
    Screaming Cliff Racer: Increased the travel speed of the Cliff Racer by approximately 33% to make up for the fact that it cannot be dodged."


    WHAT IS THIS MADNESS ... So magdens are loosing timed burst as well as the only useable CC ????

    this is a shocker ! really :(

    Surly it would of been better to leave the cliff racer time alone and add a CC to it? so its like javelin or something.... anything but this D:
    Edited by Starlight_Knight on April 17, 2018 5:11PM
  • Hutch679
    Hutch679
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    "Warden
    Screaming Cliff Racer: Increased the travel speed of the Cliff Racer by approximately 33% to make up for the fact that it cannot be dodged."


    WHAT IS THIS MADNESS ... So magdens are loosing timed burst as well as the only useable CC ????

    this is a shocker ! really :(

    Surly it would of been better to leave the cliff racer time alone and add a CC to it? so its like javelin or something.... anything but this D:

    What is this noise? Where did you see this?

    Edit: wow just saw where this was posted. Seriously? ZOS hates wardens. Although thus will make it a better spamable, it does nothing for the fact wardens have no cc so it will difficult to land any sort of burst combination. How about giving them some sort of stun FFS.

    Who is our warden community rep?
    Edited by Hutch679 on April 17, 2018 6:17PM
  • MLGProPlayer
    MLGProPlayer
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    Hutch679 wrote: »
    "This will be a buff if you do not play a warden in pvp"

    It's not a buff in PvE either where you get 100% major breach uptime from ele drain.
  • Maulkin
    Maulkin
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    Hutch679 wrote: »
    "This will be a buff if you do not play a warden in pvp"

    It's not a buff in PvE either where you get 100% major breach uptime from ele drain.

    It is a buff for PvP, it’s just that the nerf was bigger than the buff
    Edited by Maulkin on April 17, 2018 6:51PM
    EU | PC | AD
  • Starlight_Knight
    Starlight_Knight
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    Hutch679 wrote: »
    "Warden
    Screaming Cliff Racer: Increased the travel speed of the Cliff Racer by approximately 33% to make up for the fact that it cannot be dodged."


    WHAT IS THIS MADNESS ... So magdens are loosing timed burst as well as the only useable CC ????

    this is a shocker ! really :(

    Surly it would of been better to leave the cliff racer time alone and add a CC to it? so its like javelin or something.... anything but this D:

    What is this noise? Where did you see this?

    Edit: wow just saw where this was posted. Seriously? ZOS hates wardens. Although thus will make it a better spamable, it does nothing for the fact wardens have no cc so it will difficult to land any sort of burst combination. How about giving them some sort of stun FFS.

    Who is our warden community rep?


    Who indeed - step up if you're out there Mr Warden rep you need to see this..
  • Waffennacht
    Waffennacht
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    I give up, after removing the undodgeable part of birds I was sure they could compensate...

    Then I thought they would add the stun to something more useful...

    I had hoped artic blast would be useful outside of one spec...

    I was hoping gripping shards could have an increase in radius...

    Definitely think Permafrost should be unblockable (minimum the stun)...

    Nerp.

    Nerp. Nerp. Nerp.

    So... Mag Warden is gonna be my RP fun guy thing
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • OtarTheMad
    OtarTheMad
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    They should make one of the Arctic Wind (preferably Blast) into a DPS ability. Have it apply frost damage on activation and a DOT, also increase the DOT damage. Maybe give it minor force.

    Heal on the other morph needs to be increased for sure. A lot of the ideas in here are nice, hopefully the rep (whoever it is) pushes some of these on ZOS.
  • Hutch679
    Hutch679
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    It's the lack of CC and only a handful of damage skills. Liike what are we supposed to do? Tank or heal apparently? Oh wait, they nerfed all the healing skills, and made the others insanely hard to use by requiring players to be hit, i.e. vines, or targeting another player, i.e. nature's grasp OR you have to hit the skill twice, i.e. healing seed..... what a joke lol
  • IARTOI
    IARTOI
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    Lets start with the Warden's Eternal Guardian Ultimate bug. Bear is not respawn instantly when it dies also character starting a summon animation this is happening first time bear dies (before cooldown start). Also sometimes bear disappearing when character activate ultimate. Bear is not coming back with recall command or not appearing when activating ultimate again. (stucking somewhere and appearing after combat end and move away from fight or its just dying itself and need to resummon it). For these I have video proof you can watch in this link.

    https://www.youtube.com/watch?v=LxFPdxkynIM&t=1s


    And my balance suggestion for this bear ultimate. As we all know bear is almost completely useless. Its so slow and easily dodgeable even with non-sprint moves. When you activate ultimate bear starting to chase enemy but can't catch them most of the times and ultimate wasting for unsuccesfully attack. Also we have to slot bear on both bars which is extremly disadvantage for player. My suggestion is bring leap animation to bear as ultimate activation so it can jump on enemy and stun them. (Remove the stun from bear's heavy attack). This will bring balance to bear so it will worth to slot on both bars. When we watch the Morrowind teaser video first time we were really excited for bear companion will fight alongside us it was leaping on enemy in video.. But this is totally disappointment that we don't have this ability in game. Pleae consider this and bring before Summerset release.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_EveP @ZOS_BillE @ZOS_GaryA
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