Animal Companions
Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.
Subterranean Assault (Scorch morph): This morph no longer applies Major Breach to enemies hit – it only applies Major Fracture. The duration of Major Fracture has been reduced to 5 seconds, down from 10 seconds.
The frost tree is for tanking. Magicka wardens are based on magic damage, not frost damage (i.e. the damage type you get from screaming cliff racer, eternal guardian, deep fissure, and both swarm morphs).
Stop trying to make ice for dps, it isnt intended for that role anymore. Ice is for tanking. A magicka warden should be using a fire or lightning staff, not an ice staff. You get a 6% bonus to magic damage as a warden, that bonus also happens to apply to several undaunted and mage's guild abilities as well as restoration staff damage. The 6% bonus to frost damage is just a gimmick for tanks to use while soloing.
MLGProPlayer wrote: »Ron_Burgundy_79 wrote: »I've discussed this in another thread, but the guardian should be targetable by all green balance abilities including both morphs of nature's grasp. The free cost of the eternal guardian should come free of the animation as well. The base animation needs to be reduced from 3 seconds to 1.5 seconds like sorc pets. As of now the bear isn't viable in PvP.
How do I hit agree more times? The bear is useless in pvp. Honestly, how is a class going receive this few damage skills? I mean for real. They make the cliff racer dodgable, okay understandable because you shouldn't be able to spam an undogable skill that someone if forced to just block or die. Now they are removing the only stun warden has... I mean come on. At some point someone has to speak up about this class seriously lacking in the damage department. The burst is decent, but there is no finisher, AND there delay between cliff racer/deep fissure makes it extremely difficult to kill a good player. I'm not saying it should be easy mode. But at some point someone has to look at this and say "something doesnt add up here".
We've been speaking up about this class for 12 months, but ZOS has been ignoring us.
ZOS_GinaBruno wrote: »Could you clarify how we lied? If you're referencing one of the write-ups from the recent event we had at the studio, they mentioned the heal will increase by 20% which is still true. It is increasing to 12%, which is a 20% increase in effectiveness. If this is something different, please let us know.
MLGProPlayer wrote: »Ron_Burgundy_79 wrote: »I've discussed this in another thread, but the guardian should be targetable by all green balance abilities including both morphs of nature's grasp. The free cost of the eternal guardian should come free of the animation as well. The base animation needs to be reduced from 3 seconds to 1.5 seconds like sorc pets. As of now the bear isn't viable in PvP.
How do I hit agree more times? The bear is useless in pvp. Honestly, how is a class going receive this few damage skills? I mean for real. They make the cliff racer dodgable, okay understandable because you shouldn't be able to spam an undogable skill that someone if forced to just block or die. Now they are removing the only stun warden has... I mean come on. At some point someone has to speak up about this class seriously lacking in the damage department. The burst is decent, but there is no finisher, AND there delay between cliff racer/deep fissure makes it extremely difficult to kill a good player. I'm not saying it should be easy mode. But at some point someone has to look at this and say "something doesnt add up here".
We've been speaking up about this class for 12 months, but ZOS has been ignoring us.
When the bear works (When) it is probably the most powerful skill in the game. However it seldom works well
dodgehopper_ESO wrote: »My suspicion: Warden is going to be Templar 2.0. Brace yourselves folks; it is gonna be painful.
MinarasLaure wrote: »Even the fact that this thread falls to the second page shows that wardens popularity is _very_ low
Joy_Division wrote: »I urge everyone to downright stop playing the class until Zos addresses it's many, many issues. Or at the very least acknowledge them.MinarasLaure wrote: »Even the fact that this thread falls to the second page shows that wardens popularity is _very_ low
Magicka Warden is easy: have not played much since Dragon Bones.
Stamina Warden is still strong in PvP so it's going to get a lot of play.
I suspect ZOS's metrics indicate the class is still played enough such that they'll infer that the customer base is satisfied with how they measure up
Not saying I do know now 100% why such things happening, but I just saw @Alcast reading the pts patchnotes, at the deep fissure nerf, NO JOKE, he is saying " this skill is too strong and the nerf is good".
If those guys are in charge balancing and giving feedback to ZOS - good night. Did this guy every played a mag warden in pvp?
@Waffennacht @Hutch679 @MLGProPlayer we are dead haha
Not saying I do know now 100% why such things happening, but I just saw @Alcast reading the pts patchnotes, at the deep fissure nerf, NO JOKE, he is saying " this skill is too strong and the nerf is good".
If those guys are in charge balancing and giving feedback to ZOS - good night. Did this guy every played a mag warden in pvp?
@Waffennacht @Hutch679 @MLGProPlayer we are dead haha
In my opinion, any ability that has high aoe damage, aoe stun, aoe undodgeable dmg, aoe unblockable dmg is too strong yes.
That this is wardens only direct ability to get access to a stun in the class line is a whole other problem.
Not saying I do know now 100% why such things happening, but I just saw @Alcast reading the pts patchnotes, at the deep fissure nerf, NO JOKE, he is saying " this skill is too strong and the nerf is good".
If those guys are in charge balancing and giving feedback to ZOS - good night. Did this guy every played a mag warden in pvp?
@Waffennacht @Hutch679 @MLGProPlayer we are dead haha
In my opinion, any ability that has high aoe damage, aoe stun, aoe undodgeable dmg, aoe unblockable dmg is too strong yes.
That this is wardens only direct ability to get access to a stun in the class line is a whole other problem.
MinarasLaure wrote: »Not saying I do know now 100% why such things happening, but I just saw @Alcast reading the pts patchnotes, at the deep fissure nerf, NO JOKE, he is saying " this skill is too strong and the nerf is good".
If those guys are in charge balancing and giving feedback to ZOS - good night. Did this guy every played a mag warden in pvp?
@Waffennacht @Hutch679 @MLGProPlayer we are dead haha
In my opinion, any ability that has high aoe damage, aoe stun, aoe undodgeable dmg, aoe unblockable dmg is too strong yes.
That this is wardens only direct ability to get access to a stun in the class line is a whole other problem.
What are you talking about?
The skill is aoe but stun is single target.