As I said, it provides the stat buff If you have bound armor on 1 bar, you will only have the magicka or stamina bonus on that very bar and it won't carry over to your other bar or Overload bar.
@Morgul667
Having it on 1 bar provides the stat buff and and also the minor ward and resolve if you are using Bound Aegis or the light attack bonus when you use Armaments. The 20% block mititgation is a baseline effect for both morphs.
When you activate bound armor, you get that old purple mist animation for 3 seconds which gives you the block buff and it remains active for the duration when you swap bars.
Thanks @Dracane what about the 8% magicka or stamina bonus?
As I said, it provides the stat buff If you have bound armor on 1 bar, you will only have the magicka or stamina bonus on that very bar and it won't carry over to your other bar or Overload bar.
Maybe this is what meant by mines not going off with things immune to etun or something?
Maybe this is what meant by mines not going off with things immune to etun or something?
I dont remember if it was alcast or someone who poste an explanation thread about the bug.
Basically the boss takes damage for two mines but not 3 if i remember correctly
I did my own testting as i ran a build without crystal frag at a point ( trying to develop my own thing). It had potential but was not on par with other skills for the magicka spent. Ill give it some tests again
Do you guys see more diversity in sorcs in gameplay next patch?
@Morgul667
Having it on 1 bar provides the stat buff and and also the minor ward and resolve if you are using Bound Aegis or the light attack bonus when you use Armaments. The 20% block mititgation is a baseline effect for both morphs.
When you activate bound armor, you get that old purple mist animation for 3 seconds which gives you the block buff and it remains active for the duration when you swap bars.
Thanks @Dracane what about the 8% magicka or stamina bonus?
As I said, it provides the stat buff If you have bound armor on 1 bar, you will only have the magicka or stamina bonus on that very bar and it won't carry over to your other bar or Overload bar.
Do you guys see more diversity in sorcs in gameplay next patch?
HoloYoitsu wrote: »Guys, I don't know how many of you have gotten on PTS yet, but the old "Invalid Location" Bolt Escape bug is back.
Haven't uploaded the video of it yet, but it's exactly the same as the old Invalid Location bug back from Thieves Guild PTS, which you can see here:
https://www.youtube.com/watch?v=CvVOFw2u7pk
Malamar1229 wrote: »
Not sure what's going on. so on PTS my overload light attack reads 17k when I mouse over it...then I cast mage light and it jumps to 22k. I would say its affected by empower....
It buffs by 20%... not 40%. Not sure if bug that it doesn't do 40%, or a bug that it still does 20%... or if it was supposed to stay at the same level.
Malamar1229 wrote: »
Not sure what's going on. so on PTS my overload light attack reads 17k when I mouse over it...then I cast mage light and it jumps to 22k. I would say its affected by empower....
It buffs by 20%... not 40%. Not sure if bug that it doesn't do 40%, or a bug that it still does 20%... or if it was supposed to stay at the same level.
22/17= 1.3
That (what Malamar is listing) is a 30% buff. Neither 20% nor 40%.
It's what is known as "ZOS math".
ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
I just made a comparison between light attacks on live and pts and I am positively shocked. Yet can hardly believe, these numbers are correct.
Light attack on live: 58189 Magicka, 2120 spell damage: 2899 damage
Light attack on pts : Exactly the same stats : 5929
This is on a skeleton, no penetration applied, no maelstrom weapon. Exact same CP layout with 720 CP.
Holy Trinimac.
Playing since October 2013You walk the narrow path that cuts between glory and sacrifice--valor and patience. You measure your pursuit of honor with reason and foresight.
My wishlist is simple
-frag stuns and 10/20% dmg nerf is restored
-streak has no front/back delay (removes snares)
-hard ward has minor protection that kicks in for x seconds when attacked by 2+ people.
-destro ult reworked into 3 ults
1. Inferno: lobs a fireball at single target for x damage and applies a unique burn that while active provides minor beserk to the user. Undodgeable but blockable.
2. Lightning: conal magicka db that deals x damage, concusses and disorients enemies hit (stunning them much like db.)
3. Ice: slam staff into the ground to cause an aoe ripple (ic atro boss) that shoots icicles outwards in an 8m radius all enemies hit once are rooted and take 100/75/50/25% damage for successive icicles. On the 3rd icicle to hit a target they are stunned much like permafrost.
Note: this should reduce stress on server performance and make old ults more popular (diversity). Providing mag classes with unique low cost ult options that don’t lack counterplay like the current ult (compared to the stationary ult counterparts)
I’ll keep the list short so it isn’t scary to read.
My wishlist is simple
-frag stuns and 10/20% dmg nerf is restored
-streak has no front/back delay (removes snares)
-hard ward has minor protection that kicks in for x seconds when attacked by 2+ people.
-destro ult reworked into 3 ults
1. Inferno: lobs a fireball at single target for x damage and applies a unique burn that while active provides minor beserk to the user. Undodgeable but blockable.
2. Lightning: conal magicka db that deals x damage, concusses and disorients enemies hit (stunning them much like db.)
3. Ice: slam staff into the ground to cause an aoe ripple (ic atro boss) that shoots icicles outwards in an 8m radius all enemies hit once are rooted and take 100/75/50/25% damage for successive icicles. On the 3rd icicle to hit a target they are stunned much like permafrost.
Note: this should reduce stress on server performance and make old ults more popular (diversity). Providing mag classes with unique low cost ult options that don’t lack counterplay like the current ult (compared to the stationary ult counterparts)
I’ll keep the list short so it isn’t scary to read.
I´d be careful to ask for buffs at this point.
Magica as a whole due to lightattack changes and sorc specifically due to changes to rune cage + psijic skilline do not feel weak on pts.
I might agree on CF buff in some way because i´m inclined to no longer slot it under certain circumstances. This shouldn´t be the case for a core skill.
Overload should see a complete overhaul. It´s nuts in combination with the new empower + imbued weapon. On the other hand it´s useless without.
Overload isn’t an excuse not to buff our class, that skill is going to get nerfed. We all know it. The only question is how. Hopefully/personally I hope they reduce the light attack damage and make the heavy attack *really* impressive so that the skill isn’t completely pointless. We don’t have any really impressive damaging ultimates, nothing that compares to leap or incap strike.
Joy_Division wrote: »My magicka sorc is going to choose the stamina morph for Bound Armor
Chilly-McFreeze wrote: »Overload isn’t an excuse not to buff our class, that skill is going to get nerfed. We all know it. The only question is how. Hopefully/personally I hope they reduce the light attack damage and make the heavy attack *really* impressive so that the skill isn’t completely pointless. We don’t have any really impressive damaging ultimates, nothing that compares to leap or incap strike.
After you brought that up a lot of times I must ask myself where do you see Overload's uses then?
In PvE boss fights w/ adds you're good with Elemental Rage since that isn't a channel. For PvP single target or even ganking it would be worse than on live. I also don't think it's wise to use a channel when you're relatively close to a tight group, which is needed to do damage with it.
So the only thing that swapped damage would be good for is PvE AoE trash fights. And for that you don't need an ultimate anyway. And after all, there is still a morph that increases damage and range of the heavy attack.
If they don't rework that skill completely (by which I fear loosing out our third bar) they need to either stop empower from working on OL or adjust how it scales with the new system. Maybe through lowering the base damage.
I just made a comparison between light attacks on live and pts and I am positively shocked. Yet can hardly believe, these numbers are correct.
Light attack on live: 58189 Magicka, 2120 spell damage: 2899 damage
Light attack on pts : Exactly the same stats : 5929
This is on a skeleton, no penetration applied, no maelstrom weapon. Exact same CP layout with 720 CP.
Holy Trinimac.
Ahaha called it in my excel calc sheet @Qbiken ! 100% increase in light attack damage for your typical magicka stacking petsorc build thanks to the new ratio.
Stong shields, strong pets, now with strong empowered light attacks. Big winner of this new patch, you guys are going to have fun
Joy_Division wrote: »My magicka sorc is going to choose the stamina morph for Bound Armor
Why?
At about 58k Magicka, you will have a 100% damage increase. However, everything else will be significantly lower.
It's basically keeping the same damage niveau as before, thus it does not really benefit magicka stackers much more.
I don't notice this at all in combat.
Ok i've run some quick math to know where such a change would get us with our LA/HA damage ...
... and it's seems maybe too big of a change for them to only change the ratio, they would probably tune down the coef too because a 42% increase (value for my example werewolf build, it would be around 100% for a petsorc build ...) would have a very big impact on the overall game balance.