Someone else mentioned it, but the invalid location bug is pretty gamebreaking for a sorc. Here's what I've tested:
-You can bolt on flat land with no objects in the way
-If you bolt off of a ledge, invalid location
-If you bolt to a wall, invalid location
-if you bolt from one ledge across a gap to another, as long as the landing space is big enough you will be allowed to bolt.
I'm not sure what could've possibly been touched with this skill, but whatever it was really broke it.
Sorcerer
Bolt Escape may get stuck and not teleport when you cast it on uneven terrain or stairs.
I feel the need to point out this fantastic chart again to the devs team, and make a few notes:
(Credit to Reddington James for this!)
* Yes, this *is* accurate. Please read that over again and let it sink in how bad it is.
* Major Berserk is NOT a buff Sorcs actually use or ever see, because it’s given to someone ELSE as a synergy. We counted it regardless because it makes our list look less pathetic compared to the others listed.
* No, our damage dealing capability does *not* make up for this. We’re outpaced in that department by better designed damage dealing classes with rich sets of buffs and debuffs that work together.
Once you fix overload damage, and yes you HAVE to because it’s a mess right now. Our one instant cast damage ability “crystal fragments” needs to be addressed. Our lack of buffs and debuffs needs to be addressed.
I mean, I’m okay with slapping people with unavoidable 20K overload shots if that’s what you want. That almost makes up for that chart. But I’d rather have balanced, fun gameplay with real counters.
Didnt see much stamsorc love
Just a few things I would to see for Sorc.
Please revert the extensive nerf changes you did throughout the years to streak. The game as evolved a lot since those days. Pretty much every gap closer in the game has a longer range and can be spammed more than streak because of the ridiculous cost increase. Stamina players can even sprint faster (and longer) than Sorcs can streak.
I would love to see Sorcs get an actual class spammable for dps. But I am not holding my breath for that to ever happen. Along with some of the class passives to get a rework and not be so useless.
The two morphs of bound armor are hardly in the same league now. The stamina one gives a vastly better ability while the magical one is lack luster to say the least.
What do mean about stamina morph being superior?
I feel the need to point out this fantastic chart again to the devs team, and make a few notes:
(Credit to Reddington James for this!)
* Yes, this *is* accurate. Please read that over again and let it sink in how bad it is.
* Major Berserk is NOT a buff Sorcs actually use or ever see, because it’s given to someone ELSE as a synergy. We counted it regardless because it makes our list look less pathetic compared to the others listed.
* No, our damage dealing capability does *not* make up for this. We’re outpaced in that department by better designed damage dealing classes with rich sets of buffs and debuffs that work together.
Once you fix overload damage, and yes you HAVE to because it’s a mess right now. Our one instant cast damage ability “crystal fragments” needs to be addressed. Our lack of buffs and debuffs needs to be addressed.
I mean, I’m okay with slapping people with unavoidable 20K overload shots if that’s what you want. That almost makes up for that chart. But I’d rather have balanced, fun gameplay with real counters.
+1
Chilly-McFreeze wrote: »
1) Reassured me when you talk about shield you speak well of "sword and shield" and you do not think about used daedric mines?
2) Figth in pvp with 3e bar is not realistic with the lag, on utilitary bar yes but combat bar ............
Chilly-McFreeze wrote: »Guess you mean SnB + DW or 2h for the bleed Dots and reverb.
Besides that, Fighter's Guild trap is a already commonly used skill, even by non-sorcs. You could simply switch to lightweight trap and put it under them as well, no real need for the pull.
I haven't tested the new pull yet. But does it grant CC immunity to the pulled? That means the imagined Pull > OL > Cage > OL combo some people came up with won't let you put the rune cage on the opponent.
What do mean about stamina morph being superior?
The stamina one now increases the damage done with Light attacks instead of heavy attacks. This can be huge, especially with the changes made to light attacks.
The magic version gives you minor ward and minor resolve.. Does more need to be said about that?
To me the morphs should be made comparable. Let one increase you stamina and light attacks (basically as it is). Then let the other morph increase your magic and light attacks.
Just by going through the patch notes I’m 1) grateful there are no further nerfs and 2) disappointed that the class still will be the same play style that it has been for the last few years.
I really had wished for an overhaul. It’s a missed opportunity.
I feel the need to point out this fantastic chart again to the devs team, and make a few notes:
(Credit to Reddington James for this!)
* Yes, this *is* accurate. Please read that over again and let it sink in how bad it is.
* Major Berserk is NOT a buff Sorcs actually use or ever see, because it’s given to someone ELSE as a synergy. We counted it regardless because it makes our list look less pathetic compared to the others listed.
* No, our damage dealing capability does *not* make up for this. We’re outpaced in that department by better designed damage dealing classes with rich sets of buffs and debuffs that work together.
Once you fix overload damage, and yes you HAVE to because it’s a mess right now. Our one instant cast damage ability “crystal fragments” needs to be addressed. Our lack of buffs and debuffs needs to be addressed.
I mean, I’m okay with slapping people with unavoidable 20K overload shots if that’s what you want. That almost makes up for that chart. But I’d rather have balanced, fun gameplay with real counters.
3) Even without overload, StamSorcs are now the number 1 class for a 1vs X fight against an enemy raid due to silver leash and their class inherent mobility, survivability (and our Negate). Here a StamDK example, though a StamSorc would be FAR more dangerous with a similar playstyle:
.
Seriously in the zerg you can do almost anything like on a video
Say that the wizard will become the best stam because of silver leash and in addition use a video of DK for the illustrated .....
If silver leash was so great it would already be used ...
(which anyway is not a wizard skill, everyone has access to it)
In terms of group opti currently the sorc stam brings nothing special unlike a warden for example who even in stam to piles of buffs
I do not see anything in the patch that will make the wizard stam so great, no new morph, a place more in bar yes for some build it's good but not enough
More over again, with the modification on armor bound which is good but poses a problem I find >> lose 20% of regeneration stam and health on bars without armor bound ..
Need a spamable and group buffs
Since bound armor isn´t a toogle anymore, does the increased magicka/stamina carry over to the overload bar?
(Let say you´ve it slotted on your frontbar but not on your overload bar)
@Morgul667
Having it on 1 bar provides the stat buff and and also the minor ward and resolve if you are using Bound Aegis or the light attack bonus when you use Armaments. The 20% block mititgation is a baseline effect for both morphs.
When you activate bound armor, you get that old purple mist animation for 3 seconds which gives you the block buff and it remains active for the duration when you swap bars.
@Morgul667
Having it on 1 bar provides the stat buff and and also the minor ward and resolve if you are using Bound Aegis or the light attack bonus when you use Armaments. The 20% block mititgation is a baseline effect for both morphs.
When you activate bound armor, you get that old purple mist animation for 3 seconds which gives you the block buff and it remains active for the duration when you swap bars.
Thanks @Dracane what about the 8% magicka or stamina bonus?
1) Seriously in the zerg you can do almost anything like on a video
2) Say that the wizard will become the best stam because of silver leash and in addition use a video of DK for the illustrated .....
If silver leash was so great it would already be used ...
(which anyway is not a wizard skill, everyone has access to it)
3) In terms of group opti currently the sorc stam brings nothing special unlike a warden for example who even in stam to piles of buffs
4) More over again, with the modification on armor bound which is good but poses a problem I find >> lose 20% of regeneration stam and health on bars without armor bound ..
Need a spamable and group buffs