enjoyingcoma9 wrote: »Anyone tested deconning jewelry yet? Mine's still downloading - curious to know if its one grain per decon, or at least one grain.
The seams share the same spawn locations as mine nodes, harvested 135 nodes 104 were rubedite 31 were seams. Will say again that they share the same spawn locations as mine nodes, so thus if you mine a node then come back later it may have spawned a seam. But as we know there will be people who will only grab the seams thus all you will see is nodes to harvest, so harvest the mine nodes if you want to see seams spawn. Jewelry mats will be expensive in the extreme with a far lower spawn rate than normal nodes.
Need to spend more time levelling the skill but those who remember how slow it was to level enchanting at release well this might possibly take longer, far longer.
Jormasaurus wrote: »There appears to be a bug with the infused trait, namely with the "Potion speed" glyph. I managed to reduce my potion cooldown to around 3 seconds. It seems that every infused trait is increasing the effect of each glyph, not sure if this is intended but it's definitely very broken. Video below:
https://streamable.com/f6d5q
Elsterchen wrote: »Were you able to successfully attune a Crafting Station to a Jewelry Crafting Station?
No, Hlaalu Rolis does not offer Jewelery Crafting Stations. Not the normal ones nor the attuned ones are listed as purchesable items.
PTS/PC/EU
Nice so the sustain problems are solvedJormasaurus wrote: »There appears to be a bug with the infused trait, namely with the "Potion speed" glyph. I managed to reduce my potion cooldown to around 3 seconds. It seems that every infused trait is increasing the effect of each glyph, not sure if this is intended but it's definitely very broken. Video below:
https://streamable.com/f6d5q
Jormasaurus wrote: »There appears to be a bug with the infused trait, namely with the "Potion speed" glyph. I managed to reduce my potion cooldown to around 3 seconds. It seems that every infused trait is increasing the effect of each glyph, not sure if this is intended but it's definitely very broken. Video below:
https://streamable.com/f6d5q
It would make more sense to me if "seam" spawn locations were added in great amounts into all the delves and dungeons instead of just being dumped into the spawn pools of ore world wide
Ahnastashia wrote: »An immediate pain point is that there are not nearly enough seam nodes. There are going to be a zillion crafters all trying to get raw materials so they can level jewelry crafting from scratch and at least at this point, it looks like you're going to starve us for raw resources. Also, am I mistaken that a portion of regular ore nodes were just turned into seam nodes? So, if that is true, it's going to make it so there are less ore nodes as well. Crafters have waited a long time for jewelry crafting and we are going to need a huge amount of raw resources to work with. We should be tripping over nodes at this point (at least initially). Please significantly up the nodes and if you just turned some of the old ore nodes into new seam nodes.. please don't do that. Seam nodes should be in addition to regular ore nodes and should be all over the place just like other raw material nodes are.
Have you guys figured out why some jewelry can be deconstructed and some cannot? It doesn't seem to be new jewelry can only be deconstructed, because I was able to deconstruct a few of them before I went venturing for more. I have several pieces in my bank, mostly unbound dolmen jewelry drops and some chest drops. I was able to deconstruct maybe two out of 10 pieces in my bank, and also pulled them out of the bank and put them in my inventory to try. I also had a couple pieces of locked jewelry that I unlocked and no go. I was able to research quite a few more than I could deconstruct, but not everything I had on me or in the bank was able to be deconstructed or researched for that matter. I'm just trying to figure out why. Thanks!
Hope: Change the system so u can never get a writ the toon can't complete