^ this. Defence rune is instant and feels great when it goes off. The animation and timing is so clunky, i ditched it and streak for CC mainly due to that, bar for gankingCapt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.Capt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.
Yeah, it heals for like... 800 health? And it does about.. one light attack worth of damage. Let’s put the celebratory fireworks away shall we?
The only thing that could put rune cage on my bar is making the animation cleaner and faster.
I think the recent info is only a little snippet. And we can't test the full package yet to make any assumptions.
I think across the board only wardens got shafted since their nerfs have no compensation. Everyone else received little/large buffs on the entire package, but pain points haven't been addressed.
I think they were waiting on the rep program before tacking those pain points, which seems like everyone is commenting on here.
Well I've said it elsewhere, and I'll say it here. StamSorc isn't getting enough in PvP, and are actually getting a pretty big nerf in PvE (NMG nerf, and the fact that bound armaments buffs LA and not HA anymore).
Almost all the changes to Sorc is for mag... Why is StamSorc always an afterthought?
Well I've said it elsewhere, and I'll say it here. StamSorc isn't getting enough in PvP, and are actually getting a pretty big nerf in PvE (NMG nerf, and the fact that bound armaments buffs LA and not HA anymore).
Almost all the changes to Sorc is for mag... Why is StamSorc always an afterthought?
^ this. Defence rune is instant and feels great when it goes off. The animation and timing is so clunky, i ditched it and streak for CC mainly due to that, bar for gankingCapt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.Capt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.
Yeah, it heals for like... 800 health? And it does about.. one light attack worth of damage. Let’s put the celebratory fireworks away shall we?
The only thing that could put rune cage on my bar is making the animation cleaner and faster.
Mind elaborating on how you feel its clunky? I and fellow guildies have used Rune Cage a fair amount and we are all solo/small scale players. None of us have ever really complained about the timing and we almost all like the delay.
I think it's funny how you openly speak about an exploit here, happily, as if it would be a normal feature. You know that Overload thing is an exploit ? Keep it up, then soon you may not have that anymore..
I think it's funny how you openly speak about an exploit here, happily, as if it would be a normal feature. You know that Overload thing is an exploit ? Keep it up, then soon you may not have that anymore..
ZOS know full well about it, and have done so for a fair amount of time. There has been no word saying "hey don't do this" or any mention of a fix.
So at this point, I'd see no issue with talking about it or making use of it
^ this. Defence rune is instant and feels great when it goes off. The animation and timing is so clunky, i ditched it and streak for CC mainly due to that, bar for gankingCapt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.Capt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.
Yeah, it heals for like... 800 health? And it does about.. one light attack worth of damage. Let’s put the celebratory fireworks away shall we?
The only thing that could put rune cage on my bar is making the animation cleaner and faster.
Mind elaborating on how you feel its clunky? I and fellow guildies have used Rune Cage a fair amount and we are all solo/small scale players. None of us have ever really complained about the timing and we almost all like the delay.
I've used it alot too, for ganking / picking people off at range its fine, but in fury of combat say in a BG up close, multiple targets its clunky animation (like hard casting a frag feeling of exposure jist shorter) and the delay doesn't fit with the pace of burst you need (on a DW Sorc anyhow)
I resent the fact people say oh with curse, cage, Meteor you will be ok. Great so now i need ultimate to kill people? Previously we had the burst without.
Frag change hit burst hard, especially on DW, there's no question.
Teargrants DWOWhy do people keep complaining about the loss of dw? I’ve seen a total of 0 dw sorcs in cyro the past like 3 months, by the way everyone’s [snip] about it you’d assume it was a very popular spec.
[Edited to remove profanity]
MetalHead4x4 wrote: »I dunno why people think Rune Cage going to 5 seconds is actually doing anything. People always immediately break free, it doesn't last 2-3-or 5 seconds. That's kinda like saying Hardened Ward last 6 seconds" it doesn't in PvP. You take a hit from a 2H for 9k and a follow up LA and your shield is gone in one second, especially if you run one shield like me. Rune Cage won't cast on someone running immov pots so it sits on your bar doing nothing, waiting. I don't use it. I want a skill that I know is gonna actually do something so I don't waste a button press.
I'd rather see something that increases our magicka pool. Running 5 Shacklebreaker, 5 Wizards Repost and Infernal Guardian I can't even pull 39k magicka running Magelight. I'm not a PvEer, hate "meta" builds and don't have the DLC's to run BIS gear. Gear combo's should be more competitive instead of being expected to play with certain gear and shield stack. Not everyone wants to play that way.
Yeah, I tested it twice over the last week, and both times after reslotting Overload, the Overload bar ult is just....Overload.HoloYoitsu wrote: »You actually can't do that anymore, if you go into overload bar and slot a 3rd ult, the game just instantly takes you out of overload form and you now have the new ult slotted instead of overload.- Undo can be placed on Overload and work fine, as one needs to plan ahead to use it anyway. I guess the morph allowing you to use it while stunned is then out of the question, though, if the other one will be any good.
@HoloYoitsu When placing another ult on OL it took me right out of it for as long as I can remember. However, when testing it last week to see whether slotting Undo there might be an option, I was taken out but the other ult (Light's Champion) was slotted on OL when I reactivated it.
Update: I just checked it again and it didn't work for me. Went on PTS to see whether it was just patched and got the same result. It was reproduceable on several occasions last week, not sure what happened.
The main point was being able to have access to a 3rd ult that might be more situational - say like Atro. You didn't have to detoggle Overload to exit Overload bar, you could slot a wep ability of the wep you had equipped; activating the button for that wep ability would detoggle Overload (but not actually cast the ability).HoloYoitsu wrote: »You actually can't do that anymore, if you go into overload bar and slot a 3rd ult, the game just instantly takes you out of overload form and you now have the new ult slotted instead of overload.- Undo can be placed on Overload and work fine, as one needs to plan ahead to use it anyway. I guess the morph allowing you to use it while stunned is then out of the question, though, if the other one will be any good.
@HoloYoitsu When placing another ult on OL it took me right out of it for as long as I can remember. However, when testing it last week to see whether slotting Undo there might be an option, I was taken out but the other ult (Light's Champion) was slotted on OL when I reactivated it.
Tbf I never understood what this achieves.
If you need to activate the Resto Ult you have an extra cooldown (activating Overload) which could well mean you die before you manage. If you need the Overload bar for the utility, like having Mines for example, then you can't exit the bar until you ultie drop. So apart from being a bit funny, is there an actual benefit to glitching the OL ulti that I've missed?
Wrobel should just copy/pasta the animation from Fossilize. He already did that w/ the skill's actual code - I mean, it literally shows up as 'Fossilize' in peoples death recaps ffs!Capt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.Capt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.
Yeah, it heals for like... 800 health? And it does about.. one light attack worth of damage. Let’s put the celebratory fireworks away shall we?
The only thing that could put rune cage on my bar is making the animation cleaner and faster.
HoloYoitsu wrote: »Yeah, I tested it twice over the last week, and both times after reslotting Overload, the Overload bar ult is just....Overload.
HoloYoitsu wrote: »The main point was being able to have access to a 3rd ult that might be more situational - say like Atro. You didn't have to detoggle Overload to exit Overload bar, you could slot a wep ability of the wep you had equipped; activating the button for that wep ability would detoggle Overload (but not actually cast the ability).
HoloYoitsu wrote: »The main point was being able to have access to a 3rd ult that might be more situational - say like Atro. You didn't have to detoggle Overload to exit Overload bar, you could slot a wep ability of the wep you had equipped; activating the button for that wep ability would detoggle Overload (but not actually cast the ability).
That, I didn't know about. That actually makes this bug very potent. Hopefully they fix it.
7) Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage.
HoloYoitsu wrote: »The main point was being able to have access to a 3rd ult that might be more situational - say like Atro. You didn't have to detoggle Overload to exit Overload bar, you could slot a wep ability of the wep you had equipped; activating the button for that wep ability would detoggle Overload (but not actually cast the ability).
That, I didn't know about. That actually makes this bug very potent. Hopefully they fix it.
Yep, that's aways been a good way to fit a negate, or warhorn in on a Stam Sorc for PVP.
You get three bars, and the group utility, at almost no cost.
Only issue there is that it becomes prohibitive if you are running Bound Armaments, since that limits you to just 3 slots on Overload bar.
Capt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.Capt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.
Yeah, it heals for like... 800 health? And it does about.. one light attack worth of damage. Let’s put the celebratory fireworks away shall we?
The only thing that could put rune cage on my bar is making the animation cleaner and faster.
^ this. Defence rune is instant and feels great when it goes off. The animation and timing is so clunky, i ditched it and streak for CC mainly due to that, bar for ganking
Doesn't Persistence seem potentially absusive by non sorc tanks? It reminds me of asylum staff.
HoloYoitsu wrote: »The main point was being able to have access to a 3rd ult that might be more situational - say like Atro. You didn't have to detoggle Overload to exit Overload bar, you could slot a wep ability of the wep you had equipped; activating the button for that wep ability would detoggle Overload (but not actually cast the ability).
That, I didn't know about. That actually makes this bug very potent. Hopefully they fix it.
Yep, that's aways been a good way to fit a negate, or warhorn in on a Stam Sorc for PVP.
You get three bars, and the group utility, at almost no cost.
Only issue there is that it becomes prohibitive if you are running Bound Armaments, since that limits you to just 3 slots on Overload bar.
Have you honestly ever tried to enter and leave overload in a real fight?
People who have never played Sorcs think it’s pixie dust and magic third bar boo-hoo unfair nerf! But they don’t see you get STUCK in overload a third of the time, desperately trying to get out of it before you die.
I mean, I suppose it works fine when you’re Zerg surfing and nobody’s trying to kill you. But try that when you need to drop mines with a stam DK humping your leg with heavy attack and dizzy spam.
Or even better, use an ultimate and you’re locked out of half of your utility until you earn it all back.
I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
No it isn’t. The changes do nothing for sorcs current issues in Cyro outside of mine cost reduction.
You want to talk about burst go look at nb. They roll/cloak/shuffle the majority of your attacks while your burst is on a timer. Miss one piece of that combo and you need to reset. Meanwhile these nb’s are incapping for half my hp into surprise attack/bow and instant executes killing through ward stacks.
Hundings spriggan bs build and able to out sustain and reliably use cloak and roll
(Zendran)
*** bonkers how much more damage stamina (templar, warden, dk) are able to put out while mitigating a sorcs measly 3 sec burst set up.
Sorc is good with killing bad players but my god it’s so annoying how hard you bash your head into stamina players with very little result.
Shimmering shield
Frost armor (minor protection)
Wings
Sb reflect
Purify
Cloak
Shuffle
Roll dodge
And these Stam toons in medium armor are laughing while they roll through 8k tooltip mines.
Having frag stun was extremely important for sorcs rotation and enabling damage to get through. Flame reach and prison actually lower your pressure.
I find your statements contradictory and exaggerated.
Exaggerated, because medium armour builds find Mines very problematic to fight against. I know, I have 2 PvP stam chars (StamSorc and StamBlade) in medium. No one rolls though mines like they're not there. It more often than not results in your death.
Contradictory, because first you list all the ways that stam toons "break" the Sorc combo mainly by avoiding/reflecting/absorbing/cloaking projectiles. Then you proceed to tell me that Crystal Frag stun (which suffers from all the problems you listed) is extremely important, while an undodgeable/unblockable CC and damage skill somehow makes things worse.
It obviously doesn't. Curse->Meteor->Cage (new version) will basically kill or drop into execute range the vast majority of medium builds out there. As for how you worked out that Flame Reach lowers pressure, that I don't know.
Anyhow, I just fail to see how these changes make Sorcs less capable at dishing burst and dealing with a wider variety of builds than before. I see those as changes in the right direction with the exception perhaps of the Empower changes.
I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
No it isn’t. The changes do nothing for sorcs current issues in Cyro outside of mine cost reduction.
You want to talk about burst go look at nb. They roll/cloak/shuffle the majority of your attacks while your burst is on a timer. Miss one piece of that combo and you need to reset. Meanwhile these nb’s are incapping for half my hp into surprise attack/bow and instant executes killing through ward stacks.
Hundings spriggan bs build and able to out sustain and reliably use cloak and roll
(Zendran)
*** bonkers how much more damage stamina (templar, warden, dk) are able to put out while mitigating a sorcs measly 3 sec burst set up.
Sorc is good with killing bad players but my god it’s so annoying how hard you bash your head into stamina players with very little result.
Shimmering shield
Frost armor (minor protection)
Wings
Sb reflect
Purify
Cloak
Shuffle
Roll dodge
And these Stam toons in medium armor are laughing while they roll through 8k tooltip mines.
Having frag stun was extremely important for sorcs rotation and enabling damage to get through. Flame reach and prison actually lower your pressure.
I find your statements contradictory and exaggerated.
Exaggerated, because medium armour builds find Mines very problematic to fight against. I know, I have 2 PvP stam chars (StamSorc and StamBlade) in medium. No one rolls though mines like they're not there. It more often than not results in your death.
Contradictory, because first you list all the ways that stam toons "break" the Sorc combo mainly by avoiding/reflecting/absorbing/cloaking projectiles. Then you proceed to tell me that Crystal Frag stun (which suffers from all the problems you listed) is extremely important, while an undodgeable/unblockable CC and damage skill somehow makes things worse.
It obviously doesn't. Curse->Meteor->Cage (new version) will basically kill or drop into execute range the vast majority of medium builds out there. As for how you worked out that Flame Reach lowers pressure, that I don't know.
Anyhow, I just fail to see how these changes make Sorcs less capable at dishing burst and dealing with a wider variety of builds than before. I see those as changes in the right direction with the exception perhaps of the Empower changes.
Because frag stun doesn’t require another gcd in the combo like reach or prison.
You toss your frag and deal a chunk of dmg tied in with by the stun right on curse proc.
Saying rune prison is amazing because it is unavoidable then listing the combo as curse meteor prison is just stupid. You shouldn’t have to rely on a 180 costing ult to reach kill potential.
So here is the old rotation. Shock for frag proc. Fury, curse, shock frag on curse impact followed by shock/frag while stunned. Toss a db in if you have it as you move in closer during a burst.
New: reach for frag proc. Fury curse flame reach before curse pops because no non cc spammable? Frag then spam reach.
Reach animation isn’t clunkier than shock and can’t be weaved with procs nearly as quickly.
Then there is the need for a master staff from vdsa a pve drop just to drop the cost and allow yourself a cost equivalent spam like reach. Your spammable is also reach so now you need an alternative way to proc frags or else you burn the cc if you don’t happen to proc before they are off cc immunity.
Rune prison has a slight delay before it enables and can’t be weaves as effectively as old frag. It requires a bar space on front thus dropping innermost light crit chance and max mag dmg when we used to have a stun built into our heavy hitter.
Use it back bar and that’s a gcd to bar swap for your cc during combo.
Use defensive rune and open world it’s pulled randomly by whoever hits you and it may Not Be the correct target.
So yes it Ian much easier working with all the class counters to a sorc burst whenever your burst is revolves around a frag stun especially since the stun on frag wasn’t as as telegraphed like flame reach.
Hopefully this helps you understand.
I can assure you I know what I’m saying. Don’t believe me? I can get you a reference sheet with a dozen+ signatures
Ragnaroek93 wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
No it isn’t. The changes do nothing for sorcs current issues in Cyro outside of mine cost reduction.
You want to talk about burst go look at nb. They roll/cloak/shuffle the majority of your attacks while your burst is on a timer. Miss one piece of that combo and you need to reset. Meanwhile these nb’s are incapping for half my hp into surprise attack/bow and instant executes killing through ward stacks.
Hundings spriggan bs build and able to out sustain and reliably use cloak and roll
(Zendran)
*** bonkers how much more damage stamina (templar, warden, dk) are able to put out while mitigating a sorcs measly 3 sec burst set up.
Sorc is good with killing bad players but my god it’s so annoying how hard you bash your head into stamina players with very little result.
Shimmering shield
Frost armor (minor protection)
Wings
Sb reflect
Purify
Cloak
Shuffle
Roll dodge
And these Stam toons in medium armor are laughing while they roll through 8k tooltip mines.
Having frag stun was extremely important for sorcs rotation and enabling damage to get through. Flame reach and prison actually lower your pressure.
Hello, your unavoidable burst combo just got buffed by ~8k tooltip damage, your light attacks will do more damage and you get more set slots.
I can't believe that you complain about stamplar and stamdk...