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Sorcerer Summerset Changes Discussion

  • Jarryzzt
    Jarryzzt
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    1. If they make staves and 2H count as two items for set bonuses - that is the single most significant change, period. For any class. In my opinion. Especially once you throw on jewelry crafting for MA rings and such.

    2. Bound Armour was an interesting change but I am not sure whether it's a positive or a negative. My Stamsorc rotation has a lot of heavy attacks in it, so potentially I might just ditch the skill entirely and slot something else there.

    3. Lightning Flood might be the most impactful of the skill changes because a) both pet and non-pet builds often/frequently/usually use Liquid Lightning as a supplementary DoT anyway, and b) rotations that work off 100% shield uptime (e.g. for vMA) are on a 6 second clock to begin with, which means now you suddenly get +15% DPS on one of your DoTs "for free". Granted, Liquid Lightning might still work better in a 6-million-dummy type context (and has a better sustain at any rate).

    Eh. We shall see what we shall see.
  • Beardimus
    Beardimus
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    Maulkin wrote: »
    Minalan wrote: »
    I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.

    We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.

    * Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.

    Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.

    * I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.

    * Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.

    I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.

    What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.

    Holy rant, batman.

    Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS

    Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.

    This is good for Sorcs.

    Disagree, I'm with @Minalan. Sure some things are buffed, but what we NEED compared to other classes right now we didnt get.
    Edited by Beardimus on April 5, 2018 8:07AM
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Maulkin
    Maulkin
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    Beardimus wrote: »
    Maulkin wrote: »
    Minalan wrote: »
    I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.

    We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.

    * Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.

    Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.

    * I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.

    * Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.

    I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.

    What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.

    Holy rant, batman.

    Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS

    Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.

    This is good for Sorcs.

    Disagree, I'm with @Minalan. Sure some things are buffed, but what we NEED compared to other classes right now we did get.

    I assume you meant to type ‘we didn’t get’ cause otherwise I kinda struggle to understand.

    So if I may ask, what is it that you think we need and didn’t get?
    EU | PC | AD
  • Beardimus
    Beardimus
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    Edited for a very confusing typo lol

    As for need, minalan lays it out. @Maulkin

    However specifically for me, it's the killing off of duel wield that I'm hating on. In its varying forms, no need for 5:5:2, loss of empower for frags, no increase on Frag damage, no buff to boundless storm (with Sorcs dropping a class skill for a 2H skill be be boundless ;)

    The majority of magika classes already slotting DB instead of Meteor granted that's wider than a Sorc issue.

    We are missing some basic buffs as a class. Sure rune Cage is buffed but its clunky to use and wastes a slot, and stops us having defence rune which in current snipe meta is a godsend

    Heck I'm DW from launch and overload build on and off and OL seems to be getting a buff but OL being niche is cool if loads have to turn to it to get burst it will become cheesy.

    I'm all for Aegis being non toggle. Big buff there, and 2H = 2 slot for PvE. But buffing all the stuff we don't use probs won't change a thing
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Subversus
    Subversus
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    Why do people keep complaining about the loss of dw? I’ve seen a total of 0 dw sorcs in cyro the past like 3 months, by the way everyone’s [snip] about it you’d assume it was a very popular spec.

    [Edited to remove profanity]
    Edited by ZOS_KatP on April 5, 2018 4:02PM
  • Beardimus
    Beardimus
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    @Subversus because for those that embrace it is a different / fun way to play. Despite all the nerfs keeping it viable has been part of the mission. Losing that is not cool.

    You see less running it as the majority of players chase meta / streamer builds and not everyone wants to do that. (as when DW was OP you saw loads running it)

    Its a loss as it seems senseless to kill a playstyle, despite how niche it is. Heck they are catering to Sorc Tanks and DK healers from the looks of things - more niche than a DD wanting to use a weapon style / gameplay of their choosing.

    I'm glad you have witnessed some 'bitchin' as maybe ZOS will see that too and take note
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Maulkin
    Maulkin
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    Beardimus wrote: »
    Edited for a very confusing typo lol

    As for need, minalan lays it out. @Maulkin

    However specifically for me, it's the killing off of duel wield that I'm hating on. In its varying forms, no need for 5:5:2, loss of empower for frags, no increase on Frag damage, no buff to boundless storm (with Sorcs dropping a class skill for a 2H skill be be boundless ;)

    The majority of magika classes already slotting DB instead of Meteor granted that's wider than a Sorc issue.

    We are missing some basic buffs as a class. Sure rune Cage is buffed but its clunky to use and wastes a slot, and stops us having defence rune which in current snipe meta is a godsend

    Heck I'm DW from launch and overload build on and off and OL seems to be getting a buff but OL being niche is cool if loads have to turn to it to get burst it will become cheesy.

    I'm all for Aegis being non toggle. Big buff there, and 2H = 2 slot for PvE. But buffing all the stuff we don't use probs won't change a thing

    Dual Wield does not die with Summerset, it died the day they added the Ancient Knowledge passive and closed the damage gap between DW and Destro significantly. It's was only useful for gank sorc and that's about it.

    As explained multiple times before, with an average non-proc frag tooltip of ~15k damage, reverting the proc buff to 20% would increase damage by ~1.5k. That's before Battle Spirit and resistances. Adding Rune Cage to your rotation however is now giving you ~4.5k damage as well as an unavoidable stun and a guaranteed hit of Meteor. I fail to see how Damage + CC is a wasted skill slot. Is Petrify or Fear a wasted slot too?

    Loss of Empower to Frags/Meteor is a shame, I agree. But you guys can't dismiss other generic buffs as...generic (like light attacks and the Staff/2H changes) while at the same time complaining about generic nerfs. Sure... no more empowered Frags, but also no more empowered Incaps, Dragon Leaps, Dawnbreakers etc.

    We'll see how it plays out. But I'm feeling quietly optimistic about this unless they start nerfing things on PTS again.
    EU | PC | AD
  • Biro123
    Biro123
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    Subversus wrote: »
    Why do people keep complaining about the loss of dw? I’ve seen a total of 0 dw sorcs in cyro the past like 3 months, by the way everyone's [snip] about it you’d assume it was a very popular spec.

    I see one every day.... :disappointed:

    [Edited for quote]
    Edited by ZOS_KatP on April 5, 2018 4:02PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Maulkin
    Maulkin
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    Biro123 wrote: »
    Subversus wrote: »
    Why do people keep complaining about the loss of dw? I’ve seen a total of 0 dw sorcs in cyro the past like 3 months, by the way everyone’s [snip] about it you’d assume it was a very popular spec.

    I see one every day.... :disappointed:

    Stop looking in the mirror then

    [Edited for quote]
    Edited by ZOS_KatP on April 5, 2018 4:02PM
    EU | PC | AD
  • FrancisCrawford
    FrancisCrawford
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    Maulkin wrote: »
    Apherius wrote: »
    For the Persistence passive ... maybe for tank ? This would reduce the Dark Deal cost.

    If Persistence has no cooldown then Sorc Tanks are getting a HUGE buff by having a constant 15% cost reduction. That's insane.

    This assumes that a 15% cost reduction to skill-casting amounts to much for a perma-blocker. :)
  • FrancisCrawford
    FrancisCrawford
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    Jarryzzt wrote: »
    1. If they make staves and 2H count as two items for set bonuses - that is the single most significant change, period. For any class. In my opinion. Especially once you throw on jewelry crafting for MA rings and such.

    2. Bound Armour was an interesting change but I am not sure whether it's a positive or a negative. My Stamsorc rotation has a lot of heavy attacks in it, so potentially I might just ditch the skill entirely and slot something else there.

    3. Lightning Flood might be the most impactful of the skill changes because a) both pet and non-pet builds often/frequently/usually use Liquid Lightning as a supplementary DoT anyway, and b) rotations that work off 100% shield uptime (e.g. for vMA) are on a 6 second clock to begin with, which means now you suddenly get +15% DPS on one of your DoTs "for free". Granted, Liquid Lightning might still work better in a 6-million-dummy type context (and has a better sustain at any rate).

    Eh. We shall see what we shall see.

    But Empowered Ward is looking ever better as an alternative to Hardened. Daedric Prey is still on a 6-second cycle, however, or 12 seconds if you're non-pet and use Haunting Curse.
  • Maulkin
    Maulkin
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    Maulkin wrote: »
    Apherius wrote: »
    For the Persistence passive ... maybe for tank ? This would reduce the Dark Deal cost.

    If Persistence has no cooldown then Sorc Tanks are getting a HUGE buff by having a constant 15% cost reduction. That's insane.

    This assumes that a 15% cost reduction to skill-casting amounts to much for a perma-blocker. :)

    I don't need to assume anything, I know it does. Have you ever tanked as StamSorc? This is what Sorc Tank bar looks more or less:
    WmC6Nfg.png

    Reducing all these costs by 15% massively closes the sustain gap with DK tanks and their Battle Roar passive. In terms of stamina sustain, which is your most important resource, it might even outperform Battle Roar.
    EU | PC | AD
  • Feanor
    Feanor
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    I have been running Empowered Ward even now because 1) I play a PvE pet build and 2) have always liked the cost reduction and the longer duration. Therefore a buff to it is welcome for me. I still wish changing morphs wasn't such a chore though (changing specific skill morphs only instead of all of them would be so nice), as I dropped Daedric Prey for that very reason. With the new duration to Rune Cage Daedric Prey looks appealing again. I just don't know what to drop for it yet...
    Edited by Feanor on April 5, 2018 12:21PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Earthewen
    Earthewen
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    Maulkin wrote: »
    We don't have seem to have a discussion thread for the proposed Sorc changes and I keep seeing posts on other class threads so Iet's start one.

    A-Skills
    1) Lightning Flood morph has had its damage increased by 15%.
    2) Summon Atronach (base skill) & Charged Atro (AoE morph) have had the health increased by 70%
    3) Conjured Ward (base skill) and Empowered Ward (cheap, smaller mporph) have their shield strength buffed by 10%. Hardened Ward remains the same
    4) Rune Prison’s stun duration is now 5 seconds, up from 2.5s. Rune Cage now always does damage to the target, even if they break free.
    5) Daedric Mines and its morphs have had their cost decreased by roughly 1,000 Magicka.
    6) The base morphs of all summoned pet skills now also have a usable skill that the pet can use. The morphs simply augment the pet or skill in some manner.
    7) Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage.

    B-Passives
    1) Persistence passive now reduces the cost of your next cast ability by 15% after you successfully block an attack. (

    C-Impactful Generic Combat Changes
    1) Light attacks will scale equally form Spell Damage and Max Magicka
    2) Two-Handed and Staves now count as 2 items towards sets.

    Pretty big buffsfor all playstyles it seems. Where do you guys think the leaves the class and what will be the meta in PvP and PvE. Do you think Master's staff still mandatory for PvP? Will changes in A7 (bound armor) and C1 (light attacks) bring Sorc deeps close to MagBlade or not? What sets do you foresee running if these changes make it live.

    Note: If I'm missing something, let me know and I'll update the OP.

    Can someone link to me the Summerset changes from ZOS in written form? I'm seeing a lot of info from players, but I'd like to read what ZOS has published on it. Thanks!!
  • Maulkin
    Maulkin
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    Earthewen wrote: »
    Maulkin wrote: »
    We don't have seem to have a discussion thread for the proposed Sorc changes and I keep seeing posts on other class threads so Iet's start one.

    A-Skills
    1) Lightning Flood morph has had its damage increased by 15%.
    2) Summon Atronach (base skill) & Charged Atro (AoE morph) have had the health increased by 70%
    3) Conjured Ward (base skill) and Empowered Ward (cheap, smaller mporph) have their shield strength buffed by 10%. Hardened Ward remains the same
    4) Rune Prison’s stun duration is now 5 seconds, up from 2.5s. Rune Cage now always does damage to the target, even if they break free.
    5) Daedric Mines and its morphs have had their cost decreased by roughly 1,000 Magicka.
    6) The base morphs of all summoned pet skills now also have a usable skill that the pet can use. The morphs simply augment the pet or skill in some manner.
    7) Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage.

    B-Passives
    1) Persistence passive now reduces the cost of your next cast ability by 15% after you successfully block an attack. (

    C-Impactful Generic Combat Changes
    1) Light attacks will scale equally form Spell Damage and Max Magicka
    2) Two-Handed and Staves now count as 2 items towards sets.

    Pretty big buffsfor all playstyles it seems. Where do you guys think the leaves the class and what will be the meta in PvP and PvE. Do you think Master's staff still mandatory for PvP? Will changes in A7 (bound armor) and C1 (light attacks) bring Sorc deeps close to MagBlade or not? What sets do you foresee running if these changes make it live.

    Note: If I'm missing something, let me know and I'll update the OP.

    Can someone link to me the Summerset changes from ZOS in written form? I'm seeing a lot of info from players, but I'd like to read what ZOS has published on it. Thanks!!

    They haven't published anything so you'll get no such thing. Sorry.
    EU | PC | AD
  • Irylia
    Irylia
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    Maulkin wrote: »
    Minalan wrote: »
    I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.

    We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.

    * Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.

    Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.

    * I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.

    * Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.

    I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.

    What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.

    Holy rant, batman.

    Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS

    Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.

    This is good for Sorcs.

    No it isn’t. The changes do nothing for sorcs current issues in Cyro outside of mine cost reduction.

    You want to talk about burst go look at nb. They roll/cloak/shuffle the majority of your attacks while your burst is on a timer. Miss one piece of that combo and you need to reset. Meanwhile these nb’s are incapping for half my hp into surprise attack/bow and instant executes killing through ward stacks.

    Hundings spriggan bs build and able to out sustain and reliably use cloak and roll
    (Zendran)

    *** bonkers how much more damage stamina (templar, warden, dk) are able to put out while mitigating a sorcs measly 3 sec burst set up.

    Sorc is good with killing bad players but my god it’s so annoying how hard you bash your head into stamina players with very little result.
    Shimmering shield
    Frost armor (minor protection)
    Wings
    Sb reflect
    Purify
    Cloak
    Shuffle
    Roll dodge

    And these Stam toons in medium armor are laughing while they roll through 8k tooltip mines.
    Having frag stun was extremely important for sorcs rotation and enabling damage to get through. Flame reach and prison actually lower your pressure.
  • Ragnaroek93
    Ragnaroek93
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    Irylia wrote: »
    Maulkin wrote: »
    Minalan wrote: »
    I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.

    We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.

    * Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.

    Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.

    * I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.

    * Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.

    I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.

    What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.

    Holy rant, batman.

    Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS

    Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.

    This is good for Sorcs.

    No it isn’t. The changes do nothing for sorcs current issues in Cyro outside of mine cost reduction.

    You want to talk about burst go look at nb. They roll/cloak/shuffle the majority of your attacks while your burst is on a timer. Miss one piece of that combo and you need to reset. Meanwhile these nb’s are incapping for half my hp into surprise attack/bow and instant executes killing through ward stacks.

    Hundings spriggan bs build and able to out sustain and reliably use cloak and roll
    (Zendran)

    *** bonkers how much more damage stamina (templar, warden, dk) are able to put out while mitigating a sorcs measly 3 sec burst set up.

    Sorc is good with killing bad players but my god it’s so annoying how hard you bash your head into stamina players with very little result.
    Shimmering shield
    Frost armor (minor protection)
    Wings
    Sb reflect
    Purify
    Cloak
    Shuffle
    Roll dodge

    And these Stam toons in medium armor are laughing while they roll through 8k tooltip mines.
    Having frag stun was extremely important for sorcs rotation and enabling damage to get through. Flame reach and prison actually lower your pressure.

    Hello, your unavoidable burst combo just got buffed by ~8k tooltip damage, your light attacks will do more damage and you get more set slots.

    I can't believe that you complain about stamplar and stamdk...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Irylia wrote: »
    Maulkin wrote: »
    Minalan wrote: »
    I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.

    We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.

    * Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.

    Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.

    * I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.

    * Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.

    I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.

    What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.

    Holy rant, batman.

    Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS

    Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.

    This is good for Sorcs.

    No it isn’t. The changes do nothing for sorcs current issues in Cyro outside of mine cost reduction.

    You want to talk about burst go look at nb. They roll/cloak/shuffle the majority of your attacks while your burst is on a timer. Miss one piece of that combo and you need to reset. Meanwhile these nb’s are incapping for half my hp into surprise attack/bow and instant executes killing through ward stacks.

    Hundings spriggan bs build and able to out sustain and reliably use cloak and roll
    (Zendran)

    *** bonkers how much more damage stamina (templar, warden, dk) are able to put out while mitigating a sorcs measly 3 sec burst set up.

    Sorc is good with killing bad players but my god it’s so annoying how hard you bash your head into stamina players with very little result.
    Shimmering shield
    Frost armor (minor protection)
    Wings
    Sb reflect
    Purify
    Cloak
    Shuffle
    Roll dodge

    And these Stam toons in medium armor are laughing while they roll through 8k tooltip mines.
    Having frag stun was extremely important for sorcs rotation and enabling damage to get through. Flame reach and prison actually lower your pressure.

    I find your statements contradictory and exaggerated.

    Exaggerated, because medium armour builds find Mines very problematic to fight against. I know, I have 2 PvP stam chars (StamSorc and StamBlade) in medium. No one rolls though mines like they're not there. It more often than not results in your death.

    Contradictory, because first you list all the ways that stam toons "break" the Sorc combo mainly by avoiding/reflecting/absorbing/cloaking projectiles. Then you proceed to tell me that Crystal Frag stun (which suffers from all the problems you listed) is extremely important, while an undodgeable/unblockable CC and damage skill somehow makes things worse.

    It obviously doesn't. Curse->Meteor->Cage (new version) will basically kill or drop into execute range the vast majority of medium builds out there. As for how you worked out that Flame Reach lowers pressure, that I don't know.

    Anyhow, I just fail to see how these changes make Sorcs less capable at dishing burst and dealing with a wider variety of builds than before. I see those as changes in the right direction with the exception perhaps of the Empower changes.
    EU | PC | AD
  • IAVITNI
    IAVITNI
    ✭✭✭✭✭
    Beardimus wrote: »
    Edited for a very confusing typo lol

    As for need, minalan lays it out. @Maulkin

    However specifically for me, it's the killing off of duel wield that I'm hating on. In its varying forms, no need for 5:5:2, loss of empower for frags, no increase on Frag damage, no buff to boundless storm (with Sorcs dropping a class skill for a 2H skill be be boundless ;)

    The majority of magika classes already slotting DB instead of Meteor granted that's wider than a Sorc issue.

    We are missing some basic buffs as a class. Sure rune Cage is buffed but its clunky to use and wastes a slot, and stops us having defence rune which in current snipe meta is a godsend

    Heck I'm DW from launch and overload build on and off and OL seems to be getting a buff but OL being niche is cool if loads have to turn to it to get burst it will become cheesy.

    I'm all for Aegis being non toggle. Big buff there, and 2H = 2 slot for PvE. But buffing all the stuff we don't use probs won't change a thing

    DW needs something extra. Maybe increasing 1h Weapon Traits to 60% instead of 50% of 2h would be enough.

    I'm a DW magsorc main myself, and Rune Cage really isn't that bad. I rotate between Rune Cage+Meteor and Magelight+DBoS currently on live. Both setups work fine, with Magelight+DBoS performing better overall in 1vx and Rune Cage+Meteor being a godsend in those 1vxs where your opponents are equal or close to as good as you are. Originally I thought that DW was dead too but after thinking about it, this update may get MSorcs to where they should be, especially with BloodThirsty Jewellery.

    10% to frags is about 1.5k tooltip whereas my current live Rune Cage has a 7k tooltip with Spinner's-Lich-Engine Guardian. Considering majority of my failed bursts leave my opponent with about 1k-2k remaining health, Rune Cage becomes almost mandatory for DW.

    One thing I would love to test out on Rune Cage would be to give it a mechanic similar to Power of the Light.The stun goes off after 6 seconds or when a certain damage threshold is reached. This fits in with majority of Sorcs delayed abilities and would help to streamline the rotation. Probably OP in practice but I'd still love to test it xD.

    I think majority of people are underestimating these changes. MSorc wasn't in a bad place,they were just short of competitive. These little nudges seem like enough on paper. From a Magicka perspective, the 2h set bonus changes affect MagSorc more than most other classes, so while it is a general buff, magsorcs are buffed just a bit more by it. Until Sorc mobility becomes sustainable during combat, stamina will always outperform.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    HoloYoitsu wrote: »
    ToRelax wrote: »
    - Undo can be placed on Overload and work fine, as one needs to plan ahead to use it anyway. I guess the morph allowing you to use it while stunned is then out of the question, though, if the other one will be any good.
    You actually can't do that anymore, if you go into overload bar and slot a 3rd ult, the game just instantly takes you out of overload form and you now have the new ult slotted instead of overload.

    @HoloYoitsu When placing another ult on OL it took me right out of it for as long as I can remember. However, when testing it last week to see whether slotting Undo there might be an option, I was taken out but the other ult (Light's Champion) was slotted on OL when I reactivated it.

    Update: I just checked it again and it didn't work for me. Went on PTS to see whether it was just patched and got the same result. It was reproduceable on several occasions last week, not sure what happened.
    Edited by ToRelax on April 5, 2018 6:24PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    ToRelax wrote: »
    HoloYoitsu wrote: »
    ToRelax wrote: »
    - Undo can be placed on Overload and work fine, as one needs to plan ahead to use it anyway. I guess the morph allowing you to use it while stunned is then out of the question, though, if the other one will be any good.
    You actually can't do that anymore, if you go into overload bar and slot a 3rd ult, the game just instantly takes you out of overload form and you now have the new ult slotted instead of overload.

    @HoloYoitsu When placing another ult on OL it took me right out of it for as long as I can remember. However, when testing it last week to see whether slotting Undo there might be an option, I was taken out but the other ult (Light's Champion) was slotted on OL when I reactivated it.

    Tbf I never understood what this achieves.

    If you need to activate the Resto Ult you have an extra cooldown (activating Overload) which could well mean you die before you manage. If you need the Overload bar for the utility, like having Mines for example, then you can't exit the bar until you ultie drop. So apart from being a bit funny, is there an actual benefit to glitching the OL ulti that I've missed?
    EU | PC | AD
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    IAVITNI wrote: »
    Beardimus wrote: »
    Edited for a very confusing typo lol

    As for need, minalan lays it out. @Maulkin

    However specifically for me, it's the killing off of duel wield that I'm hating on. In its varying forms, no need for 5:5:2, loss of empower for frags, no increase on Frag damage, no buff to boundless storm (with Sorcs dropping a class skill for a 2H skill be be boundless ;)

    The majority of magika classes already slotting DB instead of Meteor granted that's wider than a Sorc issue.

    We are missing some basic buffs as a class. Sure rune Cage is buffed but its clunky to use and wastes a slot, and stops us having defence rune which in current snipe meta is a godsend

    Heck I'm DW from launch and overload build on and off and OL seems to be getting a buff but OL being niche is cool if loads have to turn to it to get burst it will become cheesy.

    I'm all for Aegis being non toggle. Big buff there, and 2H = 2 slot for PvE. But buffing all the stuff we don't use probs won't change a thing

    DW needs something extra. Maybe increasing 1h Weapon Traits to 60% instead of 50% of 2h would be enough.

    I'm a DW magsorc main myself, and Rune Cage really isn't that bad. I rotate between Rune Cage+Meteor and Magelight+DBoS currently on live. Both setups work fine, with Magelight+DBoS performing better overall in 1vx and Rune Cage+Meteor being a godsend in those 1vxs where your opponents are equal or close to as good as you are. Originally I thought that DW was dead too but after thinking about it, this update may get MSorcs to where they should be, especially with BloodThirsty Jewellery.

    10% to frags is about 1.5k tooltip whereas my current live Rune Cage has a 7k tooltip with Spinner's-Lich-Engine Guardian. Considering majority of my failed bursts leave my opponent with about 1k-2k remaining health, Rune Cage becomes almost mandatory for DW.

    One thing I would love to test out on Rune Cage would be to give it a mechanic similar to Power of the Light.The stun goes off after 6 seconds or when a certain damage threshold is reached. This fits in with majority of Sorcs delayed abilities and would help to streamline the rotation. Probably OP in practice but I'd still love to test it xD.

    I think majority of people are underestimating these changes. MSorc wasn't in a bad place,they were just short of competitive. These little nudges seem like enough on paper. From a Magicka perspective, the 2h set bonus changes affect MagSorc more than most other classes, so while it is a general buff, magsorcs are buffed just a bit more by it. Until Sorc mobility becomes sustainable during combat, stamina will always outperform.

    Couldn't agree more. I think the runecage change is fantastic - but I do think that DW is pretty-much dead.. But then it may be possible to play 'like' dw but with a staff.. Yes, burst will be slightly lower, but the extra light-attacks may make up for it. Not using an anytime could still give the benefit of being able to build more damage/less sustain.
    Something to experiment with, I think.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Maulkin wrote: »
    ToRelax wrote: »
    HoloYoitsu wrote: »
    ToRelax wrote: »
    - Undo can be placed on Overload and work fine, as one needs to plan ahead to use it anyway. I guess the morph allowing you to use it while stunned is then out of the question, though, if the other one will be any good.
    You actually can't do that anymore, if you go into overload bar and slot a 3rd ult, the game just instantly takes you out of overload form and you now have the new ult slotted instead of overload.

    HoloYoitsu When placing another ult on OL it took me right out of it for as long as I can remember. However, when testing it last week to see whether slotting Undo there might be an option, I was taken out but the other ult (Light's Champion) was slotted on OL when I reactivated it.

    Tbf I never understood what this achieves.

    If you need to activate the Resto Ult you have an extra cooldown (activating Overload) which could well mean you die before you manage. If you need the Overload bar for the utility, like having Mines for example, then you can't exit the bar until you ultie drop. So apart from being a bit funny, is there an actual benefit to glitching the OL ulti that I've missed?

    I kind of agree that LC makes less sense there and I don't use it on OL either. However, placing Undo there at this point is simply an idea and strongly depends on it's cost. I am thinking however, that I might be able to make more use of it because it needs foresight to be used well in the first place, so having to activate OL first becomes less of a problem.
    I also would never use another ult on OL without slotting a weapon skill there as well to leave OL without activating the 3rd ult - and therein lies the real tradeoff, as I am basically using one of the regular OL skills slots for another ult. I am always sceptical about doing that because it usually means a lower amount of different skills can be used in the same timeframe; same reason I'm not using Light's Champion in the first place, activating it means not activating Meteor, whereas the skills slotted on OL and to a degree even OL attacks themselves don't have this limitation.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Camb0Sl1ce
    Camb0Sl1ce
    ✭✭✭
    As a non-pet sorc from a pve perspective, on liking the buff to empowered ward as I use that morph anyway. As far as the bound armor change I'm desperately hoping that the 8% max stat persists on both bars while just having it slotted on one, its bad enough losing 7% on back bar from not having inner light (if I choose to slot an execute or power surge for solo content). I also don't know how I feel about the 2h=2 piece thing, in organized groups you will need an asylum staff, so I would kinda be gimpimg myself if I'm using one?
  • Capt_Morgan
    Capt_Morgan
    ✭✭✭
    ToRelax wrote: »
    Dracane wrote: »
    Maulkin wrote: »
    Dracane wrote: »
    Maulkin wrote: »
    Minalan wrote: »
    I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.

    We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.

    * Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.

    Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.

    * I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.

    * Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.

    I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.

    What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.

    Holy rant, batman.

    Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS

    Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.

    This is good for Sorcs.

    Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^

    I'll call the Rune Cage change a buff to NB then if you prefer :)

    Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.

    It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.

    Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • Capt_Morgan
    Capt_Morgan
    ✭✭✭
    Minalan wrote: »
    Xeven wrote: »
    What in the actual *** are all the stam sorcs complaining about Armaments for? Seriously. Light and heavy attacks were significantly buffed. Your armaments now buff light attacks which will net MORE damage than the old Armaments. Your heavy attacks were buffed along with everyone else. You can now slot it on one bar instead of two giving you an extra skill slot. Blocking now reduces the cost of everything by 15%. This helps you FAR more than your magicka counterparts. You have jewelry crafting and 2h counts for two set pieces. Do you even know what this means? Wait for it...

    Legion and Fury now have gold jewelry in every trait, not just Healthy. You can go 5 legion 5 fury, sustain with dark deal/heavy attacks and be basically unkillable while putting out stupid amounts of damage. Cheese it up. The cancer is real and it's waiting for you.

    Bound Armor was the only actual buff that we got and you jokers are complaining about it. Stahhhhhp!

    If you want to represent Sorcs, you have to listen to both sides/specs and understand my friend.

    They lost the BA heavy attack bonus, which is what they used to do more damage while sustaining. They don’t light attack as much as heavy animation cancelling into a gap closer or 2H skill.

    They didn’t mind double barring it, because the back bar bow benefitted from the HA bonus as well. So the new toggle is neither here nor there for many.

    Now our stamina brethren see the changes, and some of them are upset at the HA DPS loss. That’s an issue our representative should write down and bring up to the devs. Whether you like it or not is immaterial if you want to represent ‘Sorcerers’.

    You should be doing 5 light atks on your bow bar every rotation to proc the hawkeye or w/E passive vs only 2 to 3 hvy atks front bar. So this might end up being a dmg buff for pure Stam Sorc DPS builds. We'll have to wait and see.
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    ToRelax wrote: »
    Dracane wrote: »
    Maulkin wrote: »
    Dracane wrote: »
    Maulkin wrote: »
    Minalan wrote: »
    I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.

    We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.

    * Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.

    Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.

    * I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.

    * Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.

    I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.

    What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.

    Holy rant, batman.

    Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS

    Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.

    This is good for Sorcs.

    Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^

    I'll call the Rune Cage change a buff to NB then if you prefer :)

    Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.

    It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.

    Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.

    Now that's a good point. Just wish it was so clunky to activate, delay is rough
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    ToRelax wrote: »
    Dracane wrote: »
    Maulkin wrote: »
    Dracane wrote: »
    Maulkin wrote: »
    Minalan wrote: »
    I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.

    We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.

    * Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.

    Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.

    * I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.

    * Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.

    I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.

    What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.

    Holy rant, batman.

    Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS

    Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.

    This is good for Sorcs.

    Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^

    I'll call the Rune Cage change a buff to NB then if you prefer :)

    Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.

    It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.

    Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.
    ToRelax wrote: »
    Dracane wrote: »
    Maulkin wrote: »
    Dracane wrote: »
    Maulkin wrote: »
    Minalan wrote: »
    I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.

    We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.

    * Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.

    Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.

    * I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.

    * Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.

    I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.

    What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.

    Holy rant, batman.

    Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS

    Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.

    This is good for Sorcs.

    Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^

    I'll call the Rune Cage change a buff to NB then if you prefer :)

    Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.

    It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.

    Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.

    Yeah, it heals for like... 800 health? And it does about.. one light attack worth of damage. Let’s put the celebratory fireworks away shall we?

    The only thing that could put rune cage on my bar is making the animation cleaner and faster.
  • Dyride
    Dyride
    ✭✭✭✭✭
    Xeven wrote: »

    Lich and Riposte are our main backbar sets. You still need 4pc of either set front bar for the regen, so backbar you'd be wasting a set bonus now.

    Actually it is now easier to run a backbar setup with a monster helm and master staff though you will only have 3/5/2/1 on frontbar.

    For example, you can have 3 Lich jewelry+Resto backbar, Shacklebreaker 5 body, Monster set (Shadowrend, Valkyn, Slimecraw) and Master staff frontbar.

    I'm excited for the potential changes to sorc tanking, Persistence could be very good. I think @Joy_Division raised a good point about Bound Armaments and the block mitigation also boosting max magicka instead of stam. I would like to have that available on stam sorc but we'll see once the PTS is up.

    I don't think Rune Prison should get a 5 sec stun. I really don't think there should be stuns longer than 3.5-4 secs.

    Imbue Weapons looks like way too short a duration, 2 secs and 2 light attacks? Really probably only going to be useful on Overload ganking.

    I'm actually thinking of potential stam options using DW/Resto with Mech Acuity to get Major+Minor Force using Resto ultimate and maybe Acceleration as a magicka dump.

    Otherwise, I'm hoping to bring back SnB/DW though it will probably be outclassed by the huge number of 5/5/2 2H/Bow builds that will open up. I hate Dizzying Swing and will continue to hope for another spammable option.
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

      ØMNI
      Solongandthanksforallthef
      Revenge of the Hist
      Revenge of the Deer


      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. Beardimus
      Beardimus
      ✭✭✭✭✭
      ✭✭✭✭✭
      Minalan wrote: »
      ToRelax wrote: »
      Dracane wrote: »
      Maulkin wrote: »
      Dracane wrote: »
      Maulkin wrote: »
      Minalan wrote: »
      I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.

      We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.

      * Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.

      Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.

      * I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.

      * Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.

      I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.

      What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.

      Holy rant, batman.

      Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS

      Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.

      This is good for Sorcs.

      Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^

      I'll call the Rune Cage change a buff to NB then if you prefer :)

      Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.

      It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.

      Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.
      ToRelax wrote: »
      Dracane wrote: »
      Maulkin wrote: »
      Dracane wrote: »
      Maulkin wrote: »
      Minalan wrote: »
      I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.

      We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.

      * Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.

      Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.

      * I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.

      * Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.

      I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.

      What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.

      Holy rant, batman.

      Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS

      Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.

      This is good for Sorcs.

      Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^

      I'll call the Rune Cage change a buff to NB then if you prefer :)

      Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.

      It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.

      Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.

      Yeah, it heals for like... 800 health? And it does about.. one light attack worth of damage. Let’s put the celebratory fireworks away shall we?

      The only thing that could put rune cage on my bar is making the animation cleaner and faster.

      ^ this. Defence rune is instant and feels great when it goes off. The animation and timing is so clunky, i ditched it and streak for CC mainly due to that, bar for ganking
      Xbox One | EU | EP
      Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
      Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
      1st Emperor of Ravenwatch
      Alts - - for the Lolz
      Archimus : Bosmer Thief / Archer / Werewolf
      Orcimus : Fat drunk Orc battlefield 1st aider
      Scalimus - Argonian Sorc Healer / Pet master

      Fighting small scale with : The SAXON Guild
      Fighting with [PvP] : The Undaunted Wolves
      Trading Guilds : TradersOfNirn | FourSquareTraders

      Xbox One | NA | EP
      Bëardimus : L43 Dunmer Magsorc / BG
      Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
      Nordimus : VR16 Stamsorc
      Beardimus le 13iem : L30 Dunmer Magsorc Icereach
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