I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Disagree, I'm with @Minalan. Sure some things are buffed, but what we NEED compared to other classes right now we did get.
Edited for a very confusing typo lol
As for need, minalan lays it out. @Maulkin
However specifically for me, it's the killing off of duel wield that I'm hating on. In its varying forms, no need for 5:5:2, loss of empower for frags, no increase on Frag damage, no buff to boundless storm (with Sorcs dropping a class skill for a 2H skill be be boundless
The majority of magika classes already slotting DB instead of Meteor granted that's wider than a Sorc issue.
We are missing some basic buffs as a class. Sure rune Cage is buffed but its clunky to use and wastes a slot, and stops us having defence rune which in current snipe meta is a godsend
Heck I'm DW from launch and overload build on and off and OL seems to be getting a buff but OL being niche is cool if loads have to turn to it to get burst it will become cheesy.
I'm all for Aegis being non toggle. Big buff there, and 2H = 2 slot for PvE. But buffing all the stuff we don't use probs won't change a thing
Why do people keep complaining about the loss of dw? I’ve seen a total of 0 dw sorcs in cyro the past like 3 months, by the way everyone's [snip] about it you’d assume it was a very popular spec.
1. If they make staves and 2H count as two items for set bonuses - that is the single most significant change, period. For any class. In my opinion. Especially once you throw on jewelry crafting for MA rings and such.
2. Bound Armour was an interesting change but I am not sure whether it's a positive or a negative. My Stamsorc rotation has a lot of heavy attacks in it, so potentially I might just ditch the skill entirely and slot something else there.
3. Lightning Flood might be the most impactful of the skill changes because a) both pet and non-pet builds often/frequently/usually use Liquid Lightning as a supplementary DoT anyway, and b) rotations that work off 100% shield uptime (e.g. for vMA) are on a 6 second clock to begin with, which means now you suddenly get +15% DPS on one of your DoTs "for free". Granted, Liquid Lightning might still work better in a 6-million-dummy type context (and has a better sustain at any rate).
Eh. We shall see what we shall see.
FrancisCrawford wrote: »
This assumes that a 15% cost reduction to skill-casting amounts to much for a perma-blocker.

We don't have seem to have a discussion thread for the proposed Sorc changes and I keep seeing posts on other class threads so Iet's start one.
A-Skills
1) Lightning Flood morph has had its damage increased by 15%.
2) Summon Atronach (base skill) & Charged Atro (AoE morph) have had the health increased by 70%
3) Conjured Ward (base skill) and Empowered Ward (cheap, smaller mporph) have their shield strength buffed by 10%. Hardened Ward remains the same
4) Rune Prison’s stun duration is now 5 seconds, up from 2.5s. Rune Cage now always does damage to the target, even if they break free.
5) Daedric Mines and its morphs have had their cost decreased by roughly 1,000 Magicka.
6) The base morphs of all summoned pet skills now also have a usable skill that the pet can use. The morphs simply augment the pet or skill in some manner.
7) Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage.
B-Passives
1) Persistence passive now reduces the cost of your next cast ability by 15% after you successfully block an attack. (
C-Impactful Generic Combat Changes
1) Light attacks will scale equally form Spell Damage and Max Magicka
2) Two-Handed and Staves now count as 2 items towards sets.
Pretty big buffsfor all playstyles it seems. Where do you guys think the leaves the class and what will be the meta in PvP and PvE. Do you think Master's staff still mandatory for PvP? Will changes in A7 (bound armor) and C1 (light attacks) bring Sorc deeps close to MagBlade or not? What sets do you foresee running if these changes make it live.
Note: If I'm missing something, let me know and I'll update the OP.
We don't have seem to have a discussion thread for the proposed Sorc changes and I keep seeing posts on other class threads so Iet's start one.
A-Skills
1) Lightning Flood morph has had its damage increased by 15%.
2) Summon Atronach (base skill) & Charged Atro (AoE morph) have had the health increased by 70%
3) Conjured Ward (base skill) and Empowered Ward (cheap, smaller mporph) have their shield strength buffed by 10%. Hardened Ward remains the same
4) Rune Prison’s stun duration is now 5 seconds, up from 2.5s. Rune Cage now always does damage to the target, even if they break free.
5) Daedric Mines and its morphs have had their cost decreased by roughly 1,000 Magicka.
6) The base morphs of all summoned pet skills now also have a usable skill that the pet can use. The morphs simply augment the pet or skill in some manner.
7) Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage.
B-Passives
1) Persistence passive now reduces the cost of your next cast ability by 15% after you successfully block an attack. (
C-Impactful Generic Combat Changes
1) Light attacks will scale equally form Spell Damage and Max Magicka
2) Two-Handed and Staves now count as 2 items towards sets.
Pretty big buffsfor all playstyles it seems. Where do you guys think the leaves the class and what will be the meta in PvP and PvE. Do you think Master's staff still mandatory for PvP? Will changes in A7 (bound armor) and C1 (light attacks) bring Sorc deeps close to MagBlade or not? What sets do you foresee running if these changes make it live.
Note: If I'm missing something, let me know and I'll update the OP.
Can someone link to me the Summerset changes from ZOS in written form? I'm seeing a lot of info from players, but I'd like to read what ZOS has published on it. Thanks!!
I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
No it isn’t. The changes do nothing for sorcs current issues in Cyro outside of mine cost reduction.
You want to talk about burst go look at nb. They roll/cloak/shuffle the majority of your attacks while your burst is on a timer. Miss one piece of that combo and you need to reset. Meanwhile these nb’s are incapping for half my hp into surprise attack/bow and instant executes killing through ward stacks.
Hundings spriggan bs build and able to out sustain and reliably use cloak and roll
(Zendran)
*** bonkers how much more damage stamina (templar, warden, dk) are able to put out while mitigating a sorcs measly 3 sec burst set up.
Sorc is good with killing bad players but my god it’s so annoying how hard you bash your head into stamina players with very little result.
Shimmering shield
Frost armor (minor protection)
Wings
Sb reflect
Purify
Cloak
Shuffle
Roll dodge
And these Stam toons in medium armor are laughing while they roll through 8k tooltip mines.
Having frag stun was extremely important for sorcs rotation and enabling damage to get through. Flame reach and prison actually lower your pressure.
I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
No it isn’t. The changes do nothing for sorcs current issues in Cyro outside of mine cost reduction.
You want to talk about burst go look at nb. They roll/cloak/shuffle the majority of your attacks while your burst is on a timer. Miss one piece of that combo and you need to reset. Meanwhile these nb’s are incapping for half my hp into surprise attack/bow and instant executes killing through ward stacks.
Hundings spriggan bs build and able to out sustain and reliably use cloak and roll
(Zendran)
*** bonkers how much more damage stamina (templar, warden, dk) are able to put out while mitigating a sorcs measly 3 sec burst set up.
Sorc is good with killing bad players but my god it’s so annoying how hard you bash your head into stamina players with very little result.
Shimmering shield
Frost armor (minor protection)
Wings
Sb reflect
Purify
Cloak
Shuffle
Roll dodge
And these Stam toons in medium armor are laughing while they roll through 8k tooltip mines.
Having frag stun was extremely important for sorcs rotation and enabling damage to get through. Flame reach and prison actually lower your pressure.
Edited for a very confusing typo lol
As for need, minalan lays it out. @Maulkin
However specifically for me, it's the killing off of duel wield that I'm hating on. In its varying forms, no need for 5:5:2, loss of empower for frags, no increase on Frag damage, no buff to boundless storm (with Sorcs dropping a class skill for a 2H skill be be boundless
The majority of magika classes already slotting DB instead of Meteor granted that's wider than a Sorc issue.
We are missing some basic buffs as a class. Sure rune Cage is buffed but its clunky to use and wastes a slot, and stops us having defence rune which in current snipe meta is a godsend
Heck I'm DW from launch and overload build on and off and OL seems to be getting a buff but OL being niche is cool if loads have to turn to it to get burst it will become cheesy.
I'm all for Aegis being non toggle. Big buff there, and 2H = 2 slot for PvE. But buffing all the stuff we don't use probs won't change a thing
HoloYoitsu wrote: »You actually can't do that anymore, if you go into overload bar and slot a 3rd ult, the game just instantly takes you out of overload form and you now have the new ult slotted instead of overload.- Undo can be placed on Overload and work fine, as one needs to plan ahead to use it anyway. I guess the morph allowing you to use it while stunned is then out of the question, though, if the other one will be any good.
HoloYoitsu wrote: »You actually can't do that anymore, if you go into overload bar and slot a 3rd ult, the game just instantly takes you out of overload form and you now have the new ult slotted instead of overload.- Undo can be placed on Overload and work fine, as one needs to plan ahead to use it anyway. I guess the morph allowing you to use it while stunned is then out of the question, though, if the other one will be any good.
@HoloYoitsu When placing another ult on OL it took me right out of it for as long as I can remember. However, when testing it last week to see whether slotting Undo there might be an option, I was taken out but the other ult (Light's Champion) was slotted on OL when I reactivated it.
Edited for a very confusing typo lol
As for need, minalan lays it out. @Maulkin
However specifically for me, it's the killing off of duel wield that I'm hating on. In its varying forms, no need for 5:5:2, loss of empower for frags, no increase on Frag damage, no buff to boundless storm (with Sorcs dropping a class skill for a 2H skill be be boundless
The majority of magika classes already slotting DB instead of Meteor granted that's wider than a Sorc issue.
We are missing some basic buffs as a class. Sure rune Cage is buffed but its clunky to use and wastes a slot, and stops us having defence rune which in current snipe meta is a godsend
Heck I'm DW from launch and overload build on and off and OL seems to be getting a buff but OL being niche is cool if loads have to turn to it to get burst it will become cheesy.
I'm all for Aegis being non toggle. Big buff there, and 2H = 2 slot for PvE. But buffing all the stuff we don't use probs won't change a thing
DW needs something extra. Maybe increasing 1h Weapon Traits to 60% instead of 50% of 2h would be enough.
I'm a DW magsorc main myself, and Rune Cage really isn't that bad. I rotate between Rune Cage+Meteor and Magelight+DBoS currently on live. Both setups work fine, with Magelight+DBoS performing better overall in 1vx and Rune Cage+Meteor being a godsend in those 1vxs where your opponents are equal or close to as good as you are. Originally I thought that DW was dead too but after thinking about it, this update may get MSorcs to where they should be, especially with BloodThirsty Jewellery.
10% to frags is about 1.5k tooltip whereas my current live Rune Cage has a 7k tooltip with Spinner's-Lich-Engine Guardian. Considering majority of my failed bursts leave my opponent with about 1k-2k remaining health, Rune Cage becomes almost mandatory for DW.
One thing I would love to test out on Rune Cage would be to give it a mechanic similar to Power of the Light.The stun goes off after 6 seconds or when a certain damage threshold is reached. This fits in with majority of Sorcs delayed abilities and would help to streamline the rotation. Probably OP in practice but I'd still love to test it xD.
I think majority of people are underestimating these changes. MSorc wasn't in a bad place,they were just short of competitive. These little nudges seem like enough on paper. From a Magicka perspective, the 2h set bonus changes affect MagSorc more than most other classes, so while it is a general buff, magsorcs are buffed just a bit more by it. Until Sorc mobility becomes sustainable during combat, stamina will always outperform.
HoloYoitsu wrote: »You actually can't do that anymore, if you go into overload bar and slot a 3rd ult, the game just instantly takes you out of overload form and you now have the new ult slotted instead of overload.- Undo can be placed on Overload and work fine, as one needs to plan ahead to use it anyway. I guess the morph allowing you to use it while stunned is then out of the question, though, if the other one will be any good.
HoloYoitsu When placing another ult on OL it took me right out of it for as long as I can remember. However, when testing it last week to see whether slotting Undo there might be an option, I was taken out but the other ult (Light's Champion) was slotted on OL when I reactivated it.
Tbf I never understood what this achieves.
If you need to activate the Resto Ult you have an extra cooldown (activating Overload) which could well mean you die before you manage. If you need the Overload bar for the utility, like having Mines for example, then you can't exit the bar until you ultie drop. So apart from being a bit funny, is there an actual benefit to glitching the OL ulti that I've missed?
I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
What in the actual *** are all the stam sorcs complaining about Armaments for? Seriously. Light and heavy attacks were significantly buffed. Your armaments now buff light attacks which will net MORE damage than the old Armaments. Your heavy attacks were buffed along with everyone else. You can now slot it on one bar instead of two giving you an extra skill slot. Blocking now reduces the cost of everything by 15%. This helps you FAR more than your magicka counterparts. You have jewelry crafting and 2h counts for two set pieces. Do you even know what this means? Wait for it...
Legion and Fury now have gold jewelry in every trait, not just Healthy. You can go 5 legion 5 fury, sustain with dark deal/heavy attacks and be basically unkillable while putting out stupid amounts of damage. Cheese it up. The cancer is real and it's waiting for you.
Bound Armor was the only actual buff that we got and you jokers are complaining about it. Stahhhhhp!
If you want to represent Sorcs, you have to listen to both sides/specs and understand my friend.
They lost the BA heavy attack bonus, which is what they used to do more damage while sustaining. They don’t light attack as much as heavy animation cancelling into a gap closer or 2H skill.
They didn’t mind double barring it, because the back bar bow benefitted from the HA bonus as well. So the new toggle is neither here nor there for many.
Now our stamina brethren see the changes, and some of them are upset at the HA DPS loss. That’s an issue our representative should write down and bring up to the devs. Whether you like it or not is immaterial if you want to represent ‘Sorcerers’.
Capt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.
Capt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.
Capt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.
Lich and Riposte are our main backbar sets. You still need 4pc of either set front bar for the regen, so backbar you'd be wasting a set bonus now.
Capt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.Capt_Morgan wrote: »I’m not happy with the changes at all. We asked for damage, and didn’t get it. Meanwhile every other class has had their heals buffed.
We have two class attacks. Two. Curse and frags. Wrath is an execute. Rune cage is a CC. Frags needs the full 20% back on a proc because we can’t empower it. Meteor is going to suck without the self empower.
* Rune cage is nice, but I use the defensive rune morph. It lasts for two minutes, and it’s an instant “F*** you” to bow gankers. It’s necessary given the number of these idiots out there, it FEELS like about half of the PVP population sometimes.
Last night Defensive rune caught a gank spec stam nightblade who jumped me, so I turned a soul assaulted him to death. I got angry tells for ten straight minutes. It was pure joy.
* I’ll probably be slotting ‘Acceleration’ instead of boundless storm for the 12 second burst window with minor force. I don’t think anyone here yet realizes how good that is.
* Bound Aegis change is nice, but it won’t take the place of mage light on my bar. There are just too many damn nightblades out there. You really need it for the reveal, mage light plus streak, light up in the direction where you last saw the nightblade and usually you can catch them.
I’m currently built to ‘L2P’ survive in elder stamblades online, given the cool buffs they just received I don’t see my setup changing. I don’t see the stamblade meta changing.
What I DONT want to do, but might need to just to keep up with the crappy meta Eric just built: slot rune cage, curse, and degeneration on the overload bar. Curse, degeneration cancel rune cage cancel overload light attack. Boom: 3K Rune Cage, 6K Curse, 18K overload. Maybe a quick wrath if they’re still alive by some miracle. It’s crap and everyone out there is going to do it to you too.
Holy rant, batman.
Every change we've seen so far, is a buff. It's the first update for I don't know how long...since before Morrowing for sure, that Sorcs are getting buffs without getting nerfs too. Don't look a gift horse in the mouth. I just hope they don't nerf it in PTS
Sorc burst damage is currently very decent. Light attacks scaling from Max Magicka as well, is a huge buff to Sorc pressure. 5-5-2 with staves is amazing, you can slot Slimecraw and buff your damage considerably if you want. Rune Cage getting damage on break is also increasing the burst in the curse-meteor-cage-frag combo.
This is good for Sorcs.
Calling these things buffs to Sorcs, just shows how desperate you/we are by now. We must even consider global changes personalised changes for Sorcs ^^
I'll call the Rune Cage change a buff to NB then if you prefer
Rune cage deals close to no damage. It's one of those buffs, that are so unrelevant and small, that they can as well be ignored. Please, the damage is pitiful and not needed.
It's base damage is around 89% that of Crushing Shock. For a ranged, unavoidable 5 sec stun that's pretty good I think.
Also have to remember the sorc passive from dark magic skill tree. Every time you deal dmg with a dark magic skill you heal for a percentage of your health. So it's an unblock able unavoidable cc that will now always heal you too.
Yeah, it heals for like... 800 health? And it does about.. one light attack worth of damage. Let’s put the celebratory fireworks away shall we?
The only thing that could put rune cage on my bar is making the animation cleaner and faster.