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Stop nerfing Strife

  • Apache_Kid
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    We knew this was coming as soon as MagNB became the new go-to for raid DPS. They will always try to lower raid DPS it's like one of their cornerstones. Top Dog will always be the ones who suffers. They wan't everyone to have to do heavy attacks in their rotation. For some reason they want it as part of the game even though it is boring.
  • Mayrael
    Mayrael
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    Ok strife cost goes untouched but shadow image to. NB's will be able to cast it wherever they want without need of having any target this is HUUUGE buff for PvP. Even now shadow image is extremely powerful so saying that magblade is in a bad spot is total BS.

    There is no reason why strife and morphs should be as cheap as it is now. Strife dmg is very similar to crushing shock, strife gives one of the most powerful dot heals in game while crushing can't be reflected. Both are great skills but one can be spammed without worrying about resource management while the other needs to be used more carefully. This is a good change.

    And you can have class burst heal, but you would have to resign from cloak. Now we will see how many nb's will switch from "broken" and "useles" cloak to heal. Or maybe cloak isn't as broken as most nb's are claiming? ;) I know I will be eaten alive by our biggest forum warriors community but I don't care :)
  • Apache_Kid
    Apache_Kid
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    Mayrael wrote: »
    Ok strife cost goes untouched but shadow image to. NB's will be able to cast it wherever they want without need of having any target this is HUUUGE buff for PvP. Even now shadow image is extremely powerful so saying that magblade is in a bad spot is total BS.

    There is no reason why strife and morphs should be as cheap as it is now. Strife dmg is very similar to crushing shock, strife gives one of the most powerful dot heals in game while crushing can't be reflected. Both are great skills but one can be spammed without worrying about resource management while the other needs to be used more carefully. This is a good change.

    And you can have class burst heal, but you would have to resign from cloak. Now we will see how many nb's will switch from "broken" and "useles" cloak to heal. Or maybe cloak isn't as broken as most nb's are claiming? ;) I know I will be eaten alive by our biggest forum warriors community but I don't care :)

    I would actually rather have a class burst heal that doesn't cost health on my NB rather than have cloak. Everything in this game breaks cloak it seems and detect pots make it completely useless. A reliable burst heal? Yeah I'll take that over gimmicky cloak any day.

    Edit: but then all the classes are the same and who wants that?
    Edited by Apache_Kid on April 4, 2018 2:54PM
  • jaws343
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    Apache_Kid wrote: »
    Mayrael wrote: »
    Ok strife cost goes untouched but shadow image to. NB's will be able to cast it wherever they want without need of having any target this is HUUUGE buff for PvP. Even now shadow image is extremely powerful so saying that magblade is in a bad spot is total BS.

    There is no reason why strife and morphs should be as cheap as it is now. Strife dmg is very similar to crushing shock, strife gives one of the most powerful dot heals in game while crushing can't be reflected. Both are great skills but one can be spammed without worrying about resource management while the other needs to be used more carefully. This is a good change.

    And you can have class burst heal, but you would have to resign from cloak. Now we will see how many nb's will switch from "broken" and "useles" cloak to heal. Or maybe cloak isn't as broken as most nb's are claiming? ;) I know I will be eaten alive by our biggest forum warriors community but I don't care :)

    I would actually rather have a class burst heal that doesn't cost health on my NB rather than have cloak. Everything in this game breaks cloak it seems and detect pots make it completely useless. A reliable burst heal? Yeah I'll take that over gimmicky cloak any day.

    Edit: but then all the classes are the same and who wants that?

    I am actually looking forward to the heal on the cloak morph. As it is now, I run a ranged Magblade using shields in pvp. I have cloak slotted on the back bar to ease pressure, but I am more than happy to use that slot for an actual heal an throw on mist form to get out of trouble.
  • Apache_Kid
    Apache_Kid
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    jaws343 wrote: »
    Apache_Kid wrote: »
    Mayrael wrote: »
    Ok strife cost goes untouched but shadow image to. NB's will be able to cast it wherever they want without need of having any target this is HUUUGE buff for PvP. Even now shadow image is extremely powerful so saying that magblade is in a bad spot is total BS.

    There is no reason why strife and morphs should be as cheap as it is now. Strife dmg is very similar to crushing shock, strife gives one of the most powerful dot heals in game while crushing can't be reflected. Both are great skills but one can be spammed without worrying about resource management while the other needs to be used more carefully. This is a good change.

    And you can have class burst heal, but you would have to resign from cloak. Now we will see how many nb's will switch from "broken" and "useles" cloak to heal. Or maybe cloak isn't as broken as most nb's are claiming? ;) I know I will be eaten alive by our biggest forum warriors community but I don't care :)

    I would actually rather have a class burst heal that doesn't cost health on my NB rather than have cloak. Everything in this game breaks cloak it seems and detect pots make it completely useless. A reliable burst heal? Yeah I'll take that over gimmicky cloak any day.

    Edit: but then all the classes are the same and who wants that?

    I am actually looking forward to the heal on the cloak morph. As it is now, I run a ranged Magblade using shields in pvp. I have cloak slotted on the back bar to ease pressure, but I am more than happy to use that slot for an actual heal an throw on mist form to get out of trouble.

    Yup and I doubt that you are the only one thinking like this. Should be interesting.
  • rustic_potato
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    Lol how the tables have turned PVE balance screwing over PVPers. Hey atleast PVErs will stop whining at the PVPers for ZOS' decisions.
    I play how I want to.


  • Apache_Kid
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    Lol how the tables have turned PVE balance screwing over PVPers. Hey atleast PVErs will stop whining at the PVPers for ZOS' decisions.

    That will never happen :|
  • Sky_WK
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    It's 600 magicka
    i do not read replies. still playing stamdk for some reason.
  • technohic
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    Lol how the tables have turned PVE balance screwing over PVPers. Hey atleast PVErs will stop whining at the PVPers for ZOS' decisions.

    Lol. It will never stop. It’s just annoying and will continue every change. They probably blame PVP for this even though this really appears to be PVE focused. PVP needs sustain anyway that can support the new cost.
  • Feanor
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    I'm always against nerfs, but when they nerfed sorcs over and over, people rejoiced, so I'd suggest you adapt to the changes and stop celebrating when other classes get nuked.

    Nerfs aren't fun. But buffs all over just isn't realistic. I'd be happy if they just left the iconic skills of classes in a powerful, state and tweaked the rest of the toolkit accordingly.

    @ssewallb14_ESO

    Master Destro for Sorcs isn't because the spammable is so awesome (it isn't). It's because you have a CC attached to your main spammyble and that saves a precious bar slot. Reducing the cost of FP wouldn't change that, although the new Rune Cage could be a better contender with a cheap FP.

    @HEBREWHAMMERRR

    Having a class snare removal on an already speedy class with access to invisibility is not a good idea.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Etrella
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    Peekachu99 wrote: »
    You’re grossly overlooking the fact that Magblades will soon be running a full monster set. That’s another 2-3K dps even if you’re terribad and potentionally tones of sustain or utility if you’re building your toon some other way than DPS—those exist, how novel!

    HAHA knowing ZOS they will just nerf all monster sets to make that 2-3k more like .5-1k or less.
  • ChefZero
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    I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.

    Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.
    PC EU - DC only
  • Rjizzle09
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    Here we go again. Idk how many times i have to say this but until zos separates pve and pvp we will continue to get nerfs based on either side if the spectrum. Pve will continue to get nerfed because of pvp and pvp will continue to get nerfed becauze of pve. They arent gonna change this cause theyre too lazy. Rich literally said on one eso live that it requires too much work. So were stuck fighting with eachother about pvp and pve nerfs. We should be directing this at zos not eachother.
  • Edziu
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    ChefZero wrote: »
    I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.

    Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.

    isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
    while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless

    only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place
  • ChefZero
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    Edziu wrote: »
    ChefZero wrote: »
    I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.

    Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.

    isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
    while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless

    only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place

    And still ESO has more build variations..

    By the way NB had (has?) the most viable class skills in history.
    PC EU - DC only
  • Edziu
    Edziu
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    ChefZero wrote: »
    Edziu wrote: »
    ChefZero wrote: »
    I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.

    Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.

    isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
    while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless

    only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place

    And still ESO has more build variations..

    By the way NB had (has?) the most viable class skills in history.

    more build variations? lol
    every stam build looks same, same skills, only 2-3 different class dots and thats all and only this nb looks more different than rest

    magbuilds...uhh similiar as stam but more different collors per class, thats all, sorc have blue, nb red/black, dk fire, templar light, yellow and warden green(at all does someone saw warden on dps? :D )

    hmm and yo9u mean nb had/has most viable class skills in history? you mean more nb's was using more class skills than weapon skills? maybe you are right just in comparing to sorc forced from beggining to force pulse while every other class have no problem to take 100% their class skills to use without slotting any more weapon skills than other classes(excluding those must have like jsut woe)
  • ChefZero
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    Edziu wrote: »
    ChefZero wrote: »
    Edziu wrote: »
    ChefZero wrote: »
    I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.

    Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.

    isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
    while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless

    only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place

    And still ESO has more build variations..

    By the way NB had (has?) the most viable class skills in history.

    more build variations? lol
    every stam build looks same, same skills, only 2-3 different class dots and thats all and only this nb looks more different than rest

    magbuilds...uhh similiar as stam but more different collors per class, thats all, sorc have blue, nb red/black, dk fire, templar light, yellow and warden green(at all does someone saw warden on dps? :D )

    hmm and yo9u mean nb had/has most viable class skills in history? you mean more nb's was using more class skills than weapon skills? maybe you are right just in comparing to sorc forced from beggining to force pulse while every other class have no problem to take 100% their class skills to use without slotting any more weapon skills than other classes(excluding those must have like jsut woe)

    Seems like you're talking more about PvE and I about PvP. Personally I don't like to compare MMOs in build diversity by PvE cause 99% of all cases in PvE of any MMOs there's only one way to go for max DPS, cause it's the only job.

    Fact is there are massive possibilities for theory-crafting offered by ESO and not really comparable to WoW. Maybe it's just a thing of perspective.

    I played Morrowind, Oblivion and Skyrim each over 1000 hours, WoW, Age of Conan and ESO a lot but the experience of playing MOBAs like LoL or HotS helped me the most for finding builds in this game. PvP wise for theory-crafting there are more similarities between ESO and League of Legends than WoW.
    PC EU - DC only
  • Edziu
    Edziu
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    ChefZero wrote: »
    Edziu wrote: »
    ChefZero wrote: »
    Edziu wrote: »
    ChefZero wrote: »
    I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.

    Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.

    isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
    while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless

    only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place

    And still ESO has more build variations..

    By the way NB had (has?) the most viable class skills in history.

    more build variations? lol
    every stam build looks same, same skills, only 2-3 different class dots and thats all and only this nb looks more different than rest

    magbuilds...uhh similiar as stam but more different collors per class, thats all, sorc have blue, nb red/black, dk fire, templar light, yellow and warden green(at all does someone saw warden on dps? :D )

    hmm and yo9u mean nb had/has most viable class skills in history? you mean more nb's was using more class skills than weapon skills? maybe you are right just in comparing to sorc forced from beggining to force pulse while every other class have no problem to take 100% their class skills to use without slotting any more weapon skills than other classes(excluding those must have like jsut woe)

    Seems like you're talking more about PvE and I about PvP. Personally I don't like to compare MMOs in build diversity by PvE cause 99% of all cases in PvE of any MMOs there's only one way to go for max DPS, cause it's the only job.

    Fact is there are massive possibilities for theory-crafting offered by ESO and not really comparable to WoW. Maybe it's just a thing of perspective.

    I played Morrowind, Oblivion and Skyrim each over 1000 hours, WoW, Age of Conan and ESO a lot but the experience of playing MOBAs like LoL or HotS helped me the most for finding builds in this game. PvP wise for theory-crafting there are more similarities between ESO and League of Legends than WoW.

    yeah, this I talked about pve, in pvp yes, its more diversity in eso but in pve there is no diversity just because everyone have access to every weapon and here we have: this weapon is BIS for pve like dual and this 2h is for pvp because it cant be even vomparable to dual in pve

    thats is what I l;ike more in other games...as classes are locked within some weapons but then diversity between classes is really nice while in eso everyone is looking same but in different colour as everyone have same skills on same weapon
  • brandonv516
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    Feanor wrote: »
    You could be grateful you have a class spammable. Not every class enjoys this luxury.

    Every class has one, Sorcs just have to light attack for theirs! ;)
  • TheBonesXXX
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    Being that Magblades are *** monsters in PVE and PVP they need a nerf, Id say lower the damage of assassins will but ill take a slight nerf to sustain as well. Now if we can just get a change to how OP incap is things would be great.

    They're squishy and telegraphed, let's stay away from conjecture.


  • ChefZero
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    Edziu wrote: »
    ChefZero wrote: »
    Edziu wrote: »
    ChefZero wrote: »
    Edziu wrote: »
    ChefZero wrote: »
    I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.

    Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.

    isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
    while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless

    only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place

    And still ESO has more build variations..

    By the way NB had (has?) the most viable class skills in history.

    more build variations? lol
    every stam build looks same, same skills, only 2-3 different class dots and thats all and only this nb looks more different than rest

    magbuilds...uhh similiar as stam but more different collors per class, thats all, sorc have blue, nb red/black, dk fire, templar light, yellow and warden green(at all does someone saw warden on dps? :D )

    hmm and yo9u mean nb had/has most viable class skills in history? you mean more nb's was using more class skills than weapon skills? maybe you are right just in comparing to sorc forced from beggining to force pulse while every other class have no problem to take 100% their class skills to use without slotting any more weapon skills than other classes(excluding those must have like jsut woe)

    Seems like you're talking more about PvE and I about PvP. Personally I don't like to compare MMOs in build diversity by PvE cause 99% of all cases in PvE of any MMOs there's only one way to go for max DPS, cause it's the only job.

    Fact is there are massive possibilities for theory-crafting offered by ESO and not really comparable to WoW. Maybe it's just a thing of perspective.

    I played Morrowind, Oblivion and Skyrim each over 1000 hours, WoW, Age of Conan and ESO a lot but the experience of playing MOBAs like LoL or HotS helped me the most for finding builds in this game. PvP wise for theory-crafting there are more similarities between ESO and League of Legends than WoW.

    yeah, this I talked about pve, in pvp yes, its more diversity in eso but in pve there is no diversity just because everyone have access to every weapon and here we have: this weapon is BIS for pve like dual and this 2h is for pvp because it cant be even vomparable to dual in pve

    thats is what I l;ike more in other games...as classes are locked within some weapons but then diversity between classes is really nice while in eso everyone is looking same but in different colour as everyone have same skills on same weapon

    Ok in every game they are locked in some kind. In my case it's hard for me to connect rotation and fun in one sentence. Most important for enjoying PvE are mechanics IMO. AoC raids were beautiful. ^^
    PC EU - DC only
  • Edziu
    Edziu
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    ChefZero wrote: »
    Edziu wrote: »
    ChefZero wrote: »
    Edziu wrote: »
    ChefZero wrote: »
    Edziu wrote: »
    ChefZero wrote: »
    I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.

    Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.

    isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
    while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless

    only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place

    And still ESO has more build variations..

    By the way NB had (has?) the most viable class skills in history.

    more build variations? lol
    every stam build looks same, same skills, only 2-3 different class dots and thats all and only this nb looks more different than rest

    magbuilds...uhh similiar as stam but more different collors per class, thats all, sorc have blue, nb red/black, dk fire, templar light, yellow and warden green(at all does someone saw warden on dps? :D )

    hmm and yo9u mean nb had/has most viable class skills in history? you mean more nb's was using more class skills than weapon skills? maybe you are right just in comparing to sorc forced from beggining to force pulse while every other class have no problem to take 100% their class skills to use without slotting any more weapon skills than other classes(excluding those must have like jsut woe)

    Seems like you're talking more about PvE and I about PvP. Personally I don't like to compare MMOs in build diversity by PvE cause 99% of all cases in PvE of any MMOs there's only one way to go for max DPS, cause it's the only job.

    Fact is there are massive possibilities for theory-crafting offered by ESO and not really comparable to WoW. Maybe it's just a thing of perspective.

    I played Morrowind, Oblivion and Skyrim each over 1000 hours, WoW, Age of Conan and ESO a lot but the experience of playing MOBAs like LoL or HotS helped me the most for finding builds in this game. PvP wise for theory-crafting there are more similarities between ESO and League of Legends than WoW.

    yeah, this I talked about pve, in pvp yes, its more diversity in eso but in pve there is no diversity just because everyone have access to every weapon and here we have: this weapon is BIS for pve like dual and this 2h is for pvp because it cant be even vomparable to dual in pve

    thats is what I l;ike more in other games...as classes are locked within some weapons but then diversity between classes is really nice while in eso everyone is looking same but in different colour as everyone have same skills on same weapon

    Ok in every game they are locked in some kind. In my case it's hard for me to connect rotation and fun in one sentence. Most important for enjoying PvE are mechanics IMO. AoC raids were beautiful. ^^

    yeah, that was what we was doing before morrowind :) we very enjoyed pve, atleast most of us if not everyone before ZOS unreasoned recpectively bad changes at morrowind
  • NyassaV
    NyassaV
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    Vaoh wrote: »
    The cheap spammable was a useful part of the incredible level of mediocrity that is magblade's kit. What is the purpose of this? In what context is magblade overperforming? It's literally the worst spec for open world PvP.

    I'm sick of these ridiculous "on paper" nerfs comparing individual skills, rather than considering how the class actually performs in practice. Classes have strengths and weaknesses. Templar has more powerful healing but less mobility, DK has mitigation and self healing but less burst, Sorcs burst and mobility but poor healing and mitigation, etc etc. Yet we don't try to make these all equal based on individual ablilties or passives.

    Magblade has no burst heal, no class shields, weak defensive passives, an extremely short offensive window, an almost entirely reflectable/absorbable offensive kit, the only class with hard counterable defensive mechanics, a dodgeable ult, bar space hungry offensive and defensive mechanics, weird and time consuming conditionals for offensive abilities, a hot that self inflicts damage, I could keep going... There are a lot of weaknesses here, Strife was a much needed strength and in no way over performing in context of magblades overall kit. Again what is the purpose of this beyond bean counting ability costs?

    The fact that Strife gets a nerf while Stamina Warden trades a slightly more expensive Shield for EVEN MORE ult gen for it's completely broken defensive kit is utterly insane to me.

    Please reconsider this.

    There is so much wrong with this.... if you're a Magblade please understand the sky is not falling lol. Very far from it.

    This change with Strife is debatable though overall likely aimed at:
    1. Punishing Mag NB DPS sustain a bit more, which is currently much better than other classes
    2. Allowing Force Pulse to be at least a somewhat enticing choice over Strife

    LOL, FP is already enticing cuz it does more damage. But sure lets give DK a sustain buff while thier main form of healing is eve cheaper than strife costs on live

    I'd be down with a 2000-2200 cost but the same cost as forcepulse is stupid. I already think force pulse is a bit pricey to begin with but force pulse does so much more than strife so that cost can be justified
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
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    jrgray93 wrote: »
    LOL you lost me at "incredible level of mediocrity."

    At least in PvP, magblade is the most overpowered thing in the game, with access to nearly every major and minor buff, insane burst, debuffs, CC, and survival mechanics. Magblade is absurd, albeit it requires a solid player to meet that potential. Try dueling as a magicka templar and tell me again about mediocrity.

    Sorry if magblade rewards the learned and practiced and you are neither. That is literally the point of the class. In a strait up duel a Templar can give a magblade a run for their money and sometimes even pull off a win though that is more rare due to the constant Templar nerfs
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • arkansas_ESO
    arkansas_ESO
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    I'm really surprised that, when the forums have been filled with people saying stamden and stamblade are OP, ZOS nerfs magblade and takes away magden's only stun while leaving their stam counterparts almost or completely untouched.
    Edited by arkansas_ESO on April 5, 2018 10:18AM


    Grand Overlord 25/8/17
  • Domander
    Domander
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    zyk wrote: »
    I have always thought Strife compares to the DK ability Burning Embers.

    Strife is a direct damage ability that provides a heal over time based on the damage done. (costs 1891)

    Burning Embers is a damage over time that applies a direct heal based on the damage done. (costs 1350)

    Yet Strife continues to have its cost raised to the point where it's losing viability while Burning Embers remains OP relative to it. They used to cost the same if I recall correctly.

    I thought it was okay for abilities like Burning Embers and Strife to be strong compared to general abilities available to everyone because they are class abilities.

    Please do not nerf Strife again. Do not balance ESO around trial DPS please.

    One is a DD, one is a DoT. One is ranged, the other is not, one is magic, the other is fire.. etc etc

    Not even the same type of anything other than they both heal LOL.

    A comparison of the 2 makes no good point.
  • IZZEFlameLash
    IZZEFlameLash
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    The cheap spammable was a useful part of the incredible level of mediocrity that is magblade's kit. What is the purpose of this? In what context is magblade overperforming? It's literally the worst spec for open world PvP.

    I'm sick of these ridiculous "on paper" nerfs comparing individual skills, rather than considering how the class actually performs in practice. Classes have strengths and weaknesses. Templar has more powerful healing but less mobility, DK has mitigation and self healing but less burst, Sorcs burst and mobility but poor healing and mitigation, etc etc. Yet we don't try to make these all equal based on individual ablilties or passives.

    Magblade has no burst heal, no class shields, weak defensive passives, an extremely short offensive window, an almost entirely reflectable/absorbable offensive kit, the only class with hard counterable defensive mechanics, a dodgeable ult, bar space hungry offensive and defensive mechanics, weird and time consuming conditionals for offensive abilities, a hot that self inflicts damage, I could keep going... There are a lot of weaknesses here, Strife was a much needed strength and in no way over performing in context of magblades overall kit. Again what is the purpose of this beyond bean counting ability costs?

    The fact that Strife gets a nerf while Stamina Warden trades a slightly more expensive Shield for EVEN MORE ult gen for it's completely broken defensive kit is utterly insane to me.

    Please reconsider this.

    Well, here's the thing... other classes have been dealing with 2.5k magicka costs or more on their spammables for a while. And strife can deal as much damage at cheaper cost. I am sure these crowds also said that power lash needs to be dodgeable to be brought to line with others. So... I don't see a problem. Melee mNBs still dealt with expensive spammables just fine. Why wouldn't you ranged mNBs?
    Imperials, the one and true masters of all mortal races of Tamriel
  • Xsorus
    Xsorus
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    I wouldn't mind the strife cost increase if its weaving capability wasn't dog *** compared to Force Pulse.

  • IZZEFlameLash
    IZZEFlameLash
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    Xsorus wrote: »
    I wouldn't mind the strife cost increase if its weaving capability wasn't dog *** compared to Force Pulse.

    That is true. Strife weaving is a dog ***.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Derra
    Derra
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    zyk wrote: »
    The dumb thing about balancing the game around trial performance is that ZOS has the ability to adjust the trial encounters according to the strengths and weaknesses of builds and classes.

    This is not true for PVP where the encounters are against other players who cannot be adjusted.

    Arguably magblade is overperforming there aswell if you know what you´re doing. Only minimally related to strife being cheap t hough.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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