ssewallb14_ESO wrote: »The cheap spammable was a useful part of the incredible level of mediocrity that is magblade's kit. What is the purpose of this? In what context is magblade overperforming? It's literally the worst spec for open world PvP.
I'm sick of these ridiculous "on paper" nerfs comparing individual skills, rather than considering how the class actually performs in practice. Classes have strengths and weaknesses. Templar has more powerful healing but less mobility, DK has mitigation and self healing but less burst, Sorcs burst and mobility but poor healing and mitigation, etc etc. Yet we don't try to make these all equal based on individual ablilties or passives.
Magblade has no burst heal, no class shields, weak defensive passives, an extremely short offensive window, an almost entirely reflectable/absorbable offensive kit, the only class with hard counterable defensive mechanics, a dodgeable ult, bar space hungry offensive and defensive mechanics, weird and time consuming conditionals for offensive abilities, a hot that self inflicts damage, I could keep going... There are a lot of weaknesses here, Strife was a much needed strength and in no way over performing in context of magblades overall kit. Again what is the purpose of this beyond bean counting ability costs?
The fact that Strife gets a nerf while Stamina Warden trades a slightly more expensive Shield for EVEN MORE ult gen for it's completely broken defensive kit is utterly insane to me.
Please reconsider this.
This isn't an argument.There is so much wrong with this.... if you're a Magblade please understand the sky is not falling lol. Very far from it.
So nerf their PvE kit a bit, buff other classes.This change with Strife is debatable though overall likely aimed at:
1. Punishing Mag NB DPS sustain a bit more, which is currently much better than other classes
Why does every class need incentive to use force pulse? Should we nerf all burst heals so everyone has incentive to use healing ward?3. Allowing Force Pulse to be at least a somewhat enticing choice over Strife
ssewallb14_ESO wrote: »This isn't an argument.There is so much wrong with this.... if you're a Magblade please understand the sky is not falling lol. Very far from it.So nerf their PvE kit a bit, buff other classes.This change with Strife is debatable though overall likely aimed at:
1. Punishing Mag NB DPS sustain a bit more, which is currently much better than other classesWhy does every class need incentive to use force pulse? Should we nerf all burst heals so everyone has incentive to use healing ward?3. Allowing Force Pulse to be at least a somewhat enticing choice over Strife
idk? Presumably you had a reason for posting.Well dang, why do I even post on your thread lol.
Fair enough. That's why I addressed them, even if they weren't necessarily your premises.I'm telling you what their intentions probably were based on Mag NB in its current state - no argument made.
This is a weird thing to say. Why would I make a post on a public forum and address specific comments if I wanted an echo chamber?It's clear you're just looking for an echo chamber though so have at it and hope it confirms everything you've been telling yourself.
also Im not sure as I have long break now...but did they fixed weaving with strife? or still its very clunky and much more comfortable is using force pule than this?
so this as class ability which should have some unique thing will have same cost as force pulse but if I good remeber this still have a bit lesser damage because of healing it it + lower cost...so if you want to raise cost of class skill then raise also its damage to not drop this over force pulse with acess for everyone...
also Im not sure as I have long break now...but did they fixed weaving with strife? or still its very clunky and much more comfortable is using force pule than this?
ssewallb14_ESO wrote: »The cheap spammable was a useful part of the incredible level of mediocrity that is magblade's kit. What is the purpose of this? In what context is magblade overperforming? It's literally the worst spec for open world PvP.
I'm sick of these ridiculous "on paper" nerfs comparing individual skills, rather than considering how the class actually performs in practice. Classes have strengths and weaknesses. Templar has more powerful healing but less mobility, DK has mitigation and self healing but less burst, Sorcs burst and mobility but poor healing and mitigation, etc etc. Yet we don't try to make these all equal based on individual ablilties or passives.
Magblade has no burst heal, no class shields, weak defensive passives, an extremely short offensive window, an almost entirely reflectable/absorbable offensive kit, the only class with hard counterable defensive mechanics, a dodgeable ult, bar space hungry offensive and defensive mechanics, weird and time consuming conditionals for offensive abilities, a hot that self inflicts damage, I could keep going... There are a lot of weaknesses here, Strife was a much needed strength and in no way over performing in context of magblades overall kit. Again what is the purpose of this beyond bean counting ability costs?
The fact that Strife gets a nerf while Stamina Warden trades a slightly more expensive Shield for EVEN MORE ult gen for it's completely broken defensive kit is utterly insane to me.
Please reconsider this.
exeeter702 wrote: »so this as class ability which should have some unique thing will have same cost as force pulse but if I good remeber this still have a bit lesser damage because of healing it it + lower cost...so if you want to raise cost of class skill then raise also its damage to not drop this over force pulse with acess for everyone...
also Im not sure as I have long break now...but did they fixed weaving with strife? or still its very clunky and much more comfortable is using force pule than this?
Class skills are not inherently stronger than universal skills by design, i dont know where you came to this thought process tbh. The only way to look at this is plain a simply....
Both are 28 meter ranged magicka attacks with identical cost. 1 hits for slightly less but has a healing component tied to its damage. 1 hits for slightly more spread out across 3 individual strikes to benefit more from effects that proc on individual hits. It ends there, one being a class skill is entirely irrelevant.
exeeter702 wrote: »so this as class ability which should have some unique thing will have same cost as force pulse but if I good remeber this still have a bit lesser damage because of healing it it + lower cost...so if you want to raise cost of class skill then raise also its damage to not drop this over force pulse with acess for everyone...
also Im not sure as I have long break now...but did they fixed weaving with strife? or still its very clunky and much more comfortable is using force pule than this?
Class skills are not inherently stronger than universal skills by design, i dont know where you came to this thought process tbh. The only way to look at this is plain a simply....
Both are 28 meter ranged magicka attacks with identical cost. 1 hits for slightly less but has a healing component tied to its damage. 1 hits for slightly more spread out across 3 individual strikes to benefit more from effects that proc on individual hits. It ends there, one being a class skill is entirely irrelevant.
exeeter702 wrote: »so this as class ability which should have some unique thing will have same cost as force pulse but if I good remeber this still have a bit lesser damage because of healing it it + lower cost...so if you want to raise cost of class skill then raise also its damage to not drop this over force pulse with acess for everyone...
also Im not sure as I have long break now...but did they fixed weaving with strife? or still its very clunky and much more comfortable is using force pule than this?
Class skills are not inherently stronger than universal skills by design, i dont know where you came to this thought process tbh. The only way to look at this is plain a simply....
Both are 28 meter ranged magicka attacks with identical cost. 1 hits for slightly less but has a healing component tied to its damage. 1 hits for slightly more spread out across 3 individual strikes to benefit more from effects that proc on individual hits. It ends there, one being a class skill is entirely irrelevant.
One is reflectable the other isn’t
One interrupts channel attacks the other doesn’t
Both these factors are on the one with more damage.
BigBadVolk wrote: »exeeter702 wrote: »so this as class ability which should have some unique thing will have same cost as force pulse but if I good remeber this still have a bit lesser damage because of healing it it + lower cost...so if you want to raise cost of class skill then raise also its damage to not drop this over force pulse with acess for everyone...
also Im not sure as I have long break now...but did they fixed weaving with strife? or still its very clunky and much more comfortable is using force pule than this?
Class skills are not inherently stronger than universal skills by design, i dont know where you came to this thought process tbh. The only way to look at this is plain a simply....
Both are 28 meter ranged magicka attacks with identical cost. 1 hits for slightly less but has a healing component tied to its damage. 1 hits for slightly more spread out across 3 individual strikes to benefit more from effects that proc on individual hits. It ends there, one being a class skill is entirely irrelevant.
also count in that FP gets built in penetration and procs three status effects which raises (if you use that) BSW uptime, plus can be buffed through Asylum staff even more (both pve and pvp) also its getting buffed by engulfing (at least the flame damage part) and the overall its not much more damage maybe 1-2k more than strife/funnel/shallow but still in raid scenario if they're gonna be the same cost then every magblade will use this because, of damage and the extra randomly picking someone heal isnt that much and not really worth it
the only reason funnel is slotted on dds bar in pve over fp is easier sustain but if they're gonna be the same cost then it wont really much worth it at least if they dont buff the damage part of it
so in short either leave the cost and if they want to nerf something pick something else maybe assasins will tune it down or if they increase the cost make it 200-400 more or as said increase the damage of it (it only gets buffed by cp star I think its pretty late now for me so dont remember also if sounded rude or smth like that sry in advance)
exeeter702 wrote: »so this as class ability which should have some unique thing will have same cost as force pulse but if I good remeber this still have a bit lesser damage because of healing it it + lower cost...so if you want to raise cost of class skill then raise also its damage to not drop this over force pulse with acess for everyone...
also Im not sure as I have long break now...but did they fixed weaving with strife? or still its very clunky and much more comfortable is using force pule than this?
Class skills are not inherently stronger than universal skills by design, i dont know where you came to this thought process tbh. The only way to look at this is plain a simply....
Both are 28 meter ranged magicka attacks with identical cost. 1 hits for slightly less but has a healing component tied to its damage. 1 hits for slightly more spread out across 3 individual strikes to benefit more from effects that proc on individual hits. It ends there, one being a class skill is entirely irrelevant.
also Im not sure as I have long break now...but did they fixed weaving with strife? or still its very clunky and much more comfortable is using force pule than this?
Nope, they didn't fix. And they will never fix it.
ZOS broke it with Dark Brotherhood patch while trying to "fix" animation cancelling. Weaving with Force Puls is much more comfortable.
exeeter702 wrote: »so this as class ability which should have some unique thing will have same cost as force pulse but if I good remeber this still have a bit lesser damage because of healing it it + lower cost...so if you want to raise cost of class skill then raise also its damage to not drop this over force pulse with acess for everyone...
also Im not sure as I have long break now...but did they fixed weaving with strife? or still its very clunky and much more comfortable is using force pule than this?
Class skills are not inherently stronger than universal skills by design, i dont know where you came to this thought process tbh. The only way to look at this is plain a simply....
Both are 28 meter ranged magicka attacks with identical cost. 1 hits for slightly less but has a healing component tied to its damage. 1 hits for slightly more spread out across 3 individual strikes to benefit more from effects that proc on individual hits. It ends there, one being a class skill is entirely irrelevant.
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\/also Im not sure as I have long break now...but did they fixed weaving with strife? or still its very clunky and much more comfortable is using force pule than this?
Nope, they didn't fix. And they will never fix it.
ZOS broke it with Dark Brotherhood patch while trying to "fix" animation cancelling. Weaving with Force Puls is much more comfortable.
and this is what I mean...force pulse is more comfortable with use and easier with weaving + here we have to addition force pulse have 3x higher chance to proc something on hit than strife with slight higher damage with it
as ZOS will never fix strife this will be one of last nails to coffin for strife
@exeeter702 and here we are also...every class skill especially magic based have addition unique thing and isnt more expensive than skills possible to use by everyone and many those class skill are cheaper...now we will get class skill which the only unique thing is small HOT if you hit and thats all + skill is broken with weaving so harder to use than force pulse which have more uniques things...
like just 3x hit > 3x more chance to prco something on hit, unreflectable, easy animation weaving, other morph can have interrupt on range, chance to proc additional effects like burning etc, this all is in force pulse and nothing of those is in strife
please give me now reasons to use strife over force pulse for dps or even just to damage in pvp if I dont have problem with healing (if they will increase strife cost)
I have always thought Strife compares to the DK ability Searing Strike.
Strife is a direct damage ability that provides a heal over time based on the damage done. (costs 1891)
Searing Strike is a damage over time that applies a direct heal based on the damage done. (costs 1350)
Yet Strife continues to have its cost raised to the point where it's losing viability while Searing Strike remains OP relative to it. They used to cost the same if I recall correctly.
I thought it was okay for abilities like Searing Strike and Strife to be strong compared to general abilities available to everyone because they are class abilities.
Please do not nerf Strife again. Do not balance ESO around trial DPS please.