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Stop nerfing Strife

  • pcar944
    pcar944
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    mb10 wrote: »
    A bit ridiculous to increase the cost for no particular reason.

    "To make it competitive with Force Pulse" lol is the most pathetic point to bring up, its a completely different skill with different use and is available to EVERYONE.

    The class skills should be unique that offer unique benefits. I dont want another force pulse but with a different animation and slightly different effect!
    .

    this is more or less how I feel about it

    are they going to do something about other class abilities too? crystal frag/morphs or anything like that? are they going to take away Templars healing abilities because they are too strong and cant really be matched by resto staff ones and the cost of Purge alone?

    last I cared to really play this game they made a Curse change where it can proc twice, and in PVP, when you respawn, you can still die to the 2nd Curse explosion like WTF?

    or Warden?

    probably not

    overall Magblades have been nerfed so many times, every patch, literally, is another "adjustment", to the class that's the hardest to learn and actually play good, and actually FEELS good to play once you get good at it, and punishes you if you screw up your rotation more so then rest of classes
    Edited by pcar944 on May 10, 2018 10:08AM
    One Tamriel killed PVP

    DC Magicka Orc Necromancer climbing those ranks ...
  • merpins
    merpins
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    I agree with OP. After testing, this change makes sustain on a magblade difficult. You can substitute sets to supplement it, but get non-optimal benefits from that other than being able to spam an ability that is now mediocre from pretty good post nerf. Changing a skill solely on "because this other skill costs more, and this one is similar to that one because it's ranged" is not a reason. I for one dual-wield swords for the damage increase on my main bar, and have done so since the weaving with Strife and its morphs was made difficult, making this whole argument not viable for me and those that do this setup.
  • IZZEFlameLash
    IZZEFlameLash
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    I agree with OP. After testing, this change makes sustain on a magblade difficult. You can substitute sets to supplement it, but get non-optimal benefits from that other than being able to spam an ability that is now mediocre from pretty good post nerf. Changing a skill solely on "because this other skill costs more, and this one is similar to that one because it's ranged" is not a reason. I for one dual-wield swords for the damage increase on my main bar, and have done so since the weaving with Strife and its morphs was made difficult, making this whole argument not viable for me and those that do this setup.

    Other classes dealt with what you call non-optimal benefits when their sustain got gutted in Morrowind. And they certaintly dealt with much more expensive skills as spammable. This will hardly be the end of mNB. And I am not sure what you mean by this change brought weaving difficulties. They made it easier to weave not hard.
    Domander wrote: »
    Domander wrote: »
    What is the actual change to strife that we are talking about?

    They are increasing the cost of strife to be on the level of force pulse.

    WIthout some sort of buff to the ability that is not a good change, give it more healing or something.

    That would put it at the same cost as concealed.

    Its heals are very decent and Puncturing Sweep with its almost 3k cost does not heal as much in total and per damage instances because of each hit of Puncturing Sweep being far lower than Strife and its morphs. And no, Burning Light doesn't proc heals.
    Edited by IZZEFlameLash on May 25, 2018 10:36AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • thankyourat
    thankyourat
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    I agree with OP. After testing, this change makes sustain on a magblade difficult. You can substitute sets to supplement it, but get non-optimal benefits from that other than being able to spam an ability that is now mediocre from pretty good post nerf. Changing a skill solely on "because this other skill costs more, and this one is similar to that one because it's ranged" is not a reason. I for one dual-wield swords for the damage increase on my main bar, and have done so since the weaving with Strife and its morphs was made difficult, making this whole argument not viable for me and those that do this setup.

    Other classes dealt with what you call non-optimal benefits when their sustain got gutted in Morrowind. And they certaintly dealt with much more expensive skills as spammable. This will hardly be the end of mNB. And I am not sure what you mean by this change brought weaving difficulties. They made it easier to weave not hard.
    Domander wrote: »
    Domander wrote: »
    What is the actual change to strife that we are talking about?

    They are increasing the cost of strife to be on the level of force pulse.

    WIthout some sort of buff to the ability that is not a good change, give it more healing or something.

    That would put it at the same cost as concealed.

    Its heals are very decent and Puncturing Sweep with its almost 3k cost does not heal as much in total and per damage instances because of each hit of Puncturing Sweep being far lower than Strife and its morphs. And no, Burning Light doesn't proc heals.

    I've never played templar but the heal from strife on a light armor build usually heal for 900-1200. That's not really just amazing. It's a little better when combined with leeching strikes. The real benefit of this ability is that if you are relieving pressure and get hot tics without taking damage it becomes good. But magblades can't sustain being on the defensive that's why strife is so cheap. Magblade sustain is only good if you keep the tempo high and stay offensive. If you play solo like me and attacks are coming from anywhere it's impossible to keep that same control you can have 1v1 and your sustain will go down drastically. A explanation is I can run 1100 regen and be fine 1v1 and have great healing, but 1vX I always run over 2000 regen and the heal from strife becomes almost unnoticeable. I may have to run more regen with the strife change. Also magblade sustain was gutted in Morrowind to the point where the class doesn't even play the same
  • IZZEFlameLash
    IZZEFlameLash
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    I agree with OP. After testing, this change makes sustain on a magblade difficult. You can substitute sets to supplement it, but get non-optimal benefits from that other than being able to spam an ability that is now mediocre from pretty good post nerf. Changing a skill solely on "because this other skill costs more, and this one is similar to that one because it's ranged" is not a reason. I for one dual-wield swords for the damage increase on my main bar, and have done so since the weaving with Strife and its morphs was made difficult, making this whole argument not viable for me and those that do this setup.

    Other classes dealt with what you call non-optimal benefits when their sustain got gutted in Morrowind. And they certaintly dealt with much more expensive skills as spammable. This will hardly be the end of mNB. And I am not sure what you mean by this change brought weaving difficulties. They made it easier to weave not hard.
    Domander wrote: »
    Domander wrote: »
    What is the actual change to strife that we are talking about?

    They are increasing the cost of strife to be on the level of force pulse.

    WIthout some sort of buff to the ability that is not a good change, give it more healing or something.

    That would put it at the same cost as concealed.

    Its heals are very decent and Puncturing Sweep with its almost 3k cost does not heal as much in total and per damage instances because of each hit of Puncturing Sweep being far lower than Strife and its morphs. And no, Burning Light doesn't proc heals.

    I've never played templar but the heal from strife on a light armor build usually heal for 900-1200. That's not really just amazing. It's a little better when combined with leeching strikes. The real benefit of this ability is that if you are relieving pressure and get hot tics without taking damage it becomes good. But magblades can't sustain being on the defensive that's why strife is so cheap. Magblade sustain is only good if you keep the tempo high and stay offensive. If you play solo like me and attacks are coming from anywhere it's impossible to keep that same control you can have 1v1 and your sustain will go down drastically. A explanation is I can run 1100 regen and be fine 1v1 and have great healing, but 1vX I always run over 2000 regen and the heal from strife becomes almost unnoticeable. I may have to run more regen with the strife change. Also magblade sustain was gutted in Morrowind to the point where the class doesn't even play the same

    As Strife tooltip suggets, heal is 25% of your damage each 2 seconds for 10 seconds. Puncturing Sweep will heal less than that despite having larger percentage as Puncturing Sweep do not even hit hard. Which means 35% of the damage part is still going to be small compared to Strife's 25% due to huge damage different. Even in PvP environment, Strife will always heal more at the end at a lower cost still.

    And please do not try to tell other classes that NB sustain was gutted. Other classes built sustain and still had sustain issues for the most part. NBs have a lot bettet sustain tools. Now, maybe Warden might take the cake but still easier to sustain than other classes. I still found NB a lot easier to sustain than other classes post Morrowind. NBs are still fine and still strong enough to be playable. Strife change might have been a puzzling move (probably PvE DPS causing it), but it is not the end
    Imperials, the one and true masters of all mortal races of Tamriel
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