Ok strife cost goes untouched but shadow image to. NB's will be able to cast it wherever they want without need of having any target this is HUUUGE buff for PvP. Even now shadow image is extremely powerful so saying that magblade is in a bad spot is total BS.
There is no reason why strife and morphs should be as cheap as it is now. Strife dmg is very similar to crushing shock, strife gives one of the most powerful dot heals in game while crushing can't be reflected. Both are great skills but one can be spammed without worrying about resource management while the other needs to be used more carefully. This is a good change.
And you can have class burst heal, but you would have to resign from cloak. Now we will see how many nb's will switch from "broken" and "useles" cloak to heal. Or maybe cloak isn't as broken as most nb's are claiming?I know I will be eaten alive by our biggest forum warriors community but I don't care
Apache_Kid wrote: »Ok strife cost goes untouched but shadow image to. NB's will be able to cast it wherever they want without need of having any target this is HUUUGE buff for PvP. Even now shadow image is extremely powerful so saying that magblade is in a bad spot is total BS.
There is no reason why strife and morphs should be as cheap as it is now. Strife dmg is very similar to crushing shock, strife gives one of the most powerful dot heals in game while crushing can't be reflected. Both are great skills but one can be spammed without worrying about resource management while the other needs to be used more carefully. This is a good change.
And you can have class burst heal, but you would have to resign from cloak. Now we will see how many nb's will switch from "broken" and "useles" cloak to heal. Or maybe cloak isn't as broken as most nb's are claiming?I know I will be eaten alive by our biggest forum warriors community but I don't care
I would actually rather have a class burst heal that doesn't cost health on my NB rather than have cloak. Everything in this game breaks cloak it seems and detect pots make it completely useless. A reliable burst heal? Yeah I'll take that over gimmicky cloak any day.
Edit: but then all the classes are the same and who wants that?
Apache_Kid wrote: »Ok strife cost goes untouched but shadow image to. NB's will be able to cast it wherever they want without need of having any target this is HUUUGE buff for PvP. Even now shadow image is extremely powerful so saying that magblade is in a bad spot is total BS.
There is no reason why strife and morphs should be as cheap as it is now. Strife dmg is very similar to crushing shock, strife gives one of the most powerful dot heals in game while crushing can't be reflected. Both are great skills but one can be spammed without worrying about resource management while the other needs to be used more carefully. This is a good change.
And you can have class burst heal, but you would have to resign from cloak. Now we will see how many nb's will switch from "broken" and "useles" cloak to heal. Or maybe cloak isn't as broken as most nb's are claiming?I know I will be eaten alive by our biggest forum warriors community but I don't care
I would actually rather have a class burst heal that doesn't cost health on my NB rather than have cloak. Everything in this game breaks cloak it seems and detect pots make it completely useless. A reliable burst heal? Yeah I'll take that over gimmicky cloak any day.
Edit: but then all the classes are the same and who wants that?
I am actually looking forward to the heal on the cloak morph. As it is now, I run a ranged Magblade using shields in pvp. I have cloak slotted on the back bar to ease pressure, but I am more than happy to use that slot for an actual heal an throw on mist form to get out of trouble.
rustic_potato wrote: »Lol how the tables have turned PVE balance screwing over PVPers. Hey atleast PVErs will stop whining at the PVPers for ZOS' decisions.
rustic_potato wrote: »Lol how the tables have turned PVE balance screwing over PVPers. Hey atleast PVErs will stop whining at the PVPers for ZOS' decisions.
rafaelcsmaia wrote: »I'm always against nerfs, but when they nerfed sorcs over and over, people rejoiced, so I'd suggest you adapt to the changes and stop celebrating when other classes get nuked.
Peekachu99 wrote: »You’re grossly overlooking the fact that Magblades will soon be running a full monster set. That’s another 2-3K dps even if you’re terribad and potentionally tones of sustain or utility if you’re building your toon some other way than DPS—those exist, how novel!
I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.
Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.
I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.
Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.
isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless
only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place
I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.
Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.
isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless
only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place
And still ESO has more build variations..
By the way NB had (has?) the most viable class skills in history.
I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.
Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.
isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless
only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place
And still ESO has more build variations..
By the way NB had (has?) the most viable class skills in history.
more build variations? lol
every stam build looks same, same skills, only 2-3 different class dots and thats all and only this nb looks more different than rest
magbuilds...uhh similiar as stam but more different collors per class, thats all, sorc have blue, nb red/black, dk fire, templar light, yellow and warden green(at all does someone saw warden on dps?)
hmm and yo9u mean nb had/has most viable class skills in history? you mean more nb's was using more class skills than weapon skills? maybe you are right just in comparing to sorc forced from beggining to force pulse while every other class have no problem to take 100% their class skills to use without slotting any more weapon skills than other classes(excluding those must have like jsut woe)
I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.
Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.
isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless
only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place
And still ESO has more build variations..
By the way NB had (has?) the most viable class skills in history.
more build variations? lol
every stam build looks same, same skills, only 2-3 different class dots and thats all and only this nb looks more different than rest
magbuilds...uhh similiar as stam but more different collors per class, thats all, sorc have blue, nb red/black, dk fire, templar light, yellow and warden green(at all does someone saw warden on dps?)
hmm and yo9u mean nb had/has most viable class skills in history? you mean more nb's was using more class skills than weapon skills? maybe you are right just in comparing to sorc forced from beggining to force pulse while every other class have no problem to take 100% their class skills to use without slotting any more weapon skills than other classes(excluding those must have like jsut woe)
Seems like you're talking more about PvE and I about PvP. Personally I don't like to compare MMOs in build diversity by PvE cause 99% of all cases in PvE of any MMOs there's only one way to go for max DPS, cause it's the only job.
Fact is there are massive possibilities for theory-crafting offered by ESO and not really comparable to WoW. Maybe it's just a thing of perspective.
I played Morrowind, Oblivion and Skyrim each over 1000 hours, WoW, Age of Conan and ESO a lot but the experience of playing MOBAs like LoL or HotS helped me the most for finding builds in this game. PvP wise for theory-crafting there are more similarities between ESO and League of Legends than WoW.
jasonthorpeb14_ESO wrote: »Being that Magblades are *** monsters in PVE and PVP they need a nerf, Id say lower the damage of assassins will but ill take a slight nerf to sustain as well. Now if we can just get a change to how OP incap is things would be great.
I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.
Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.
isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless
only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place
And still ESO has more build variations..
By the way NB had (has?) the most viable class skills in history.
more build variations? lol
every stam build looks same, same skills, only 2-3 different class dots and thats all and only this nb looks more different than rest
magbuilds...uhh similiar as stam but more different collors per class, thats all, sorc have blue, nb red/black, dk fire, templar light, yellow and warden green(at all does someone saw warden on dps?)
hmm and yo9u mean nb had/has most viable class skills in history? you mean more nb's was using more class skills than weapon skills? maybe you are right just in comparing to sorc forced from beggining to force pulse while every other class have no problem to take 100% their class skills to use without slotting any more weapon skills than other classes(excluding those must have like jsut woe)
Seems like you're talking more about PvE and I about PvP. Personally I don't like to compare MMOs in build diversity by PvE cause 99% of all cases in PvE of any MMOs there's only one way to go for max DPS, cause it's the only job.
Fact is there are massive possibilities for theory-crafting offered by ESO and not really comparable to WoW. Maybe it's just a thing of perspective.
I played Morrowind, Oblivion and Skyrim each over 1000 hours, WoW, Age of Conan and ESO a lot but the experience of playing MOBAs like LoL or HotS helped me the most for finding builds in this game. PvP wise for theory-crafting there are more similarities between ESO and League of Legends than WoW.
yeah, this I talked about pve, in pvp yes, its more diversity in eso but in pve there is no diversity just because everyone have access to every weapon and here we have: this weapon is BIS for pve like dual and this 2h is for pvp because it cant be even vomparable to dual in pve
thats is what I l;ike more in other games...as classes are locked within some weapons but then diversity between classes is really nice while in eso everyone is looking same but in different colour as everyone have same skills on same weapon
I'm ok with it. A damage/heal hybrid skill like strife shouldn't be a DPS spamable for DDs. Healer's already are most time useless and skills like this on DDs bar hurts them more.
Also this game has a huge skill pool and it isn't easy to make every skill useful. Weapon skills should focus on damage and class skills for utility and everything is perfect in my opinion.
isnt easy to make every skill useful? so at all we have arounr half of skill useless if not more if we talking at every skill to combat (not passives)
while in wow as we have 3 specializations per class so we have dozes of skills per class for hmmm...3-4x more classes than in eso? and as I have seen in not every then almost every skill have it uses and its good to have every skill slotted on your ability bars while in eso as I wrote around half of active skills are just useless
only thing which is problem in eso with this is jsut ZOS laziness with ignoring players feedback with greed for poor content and ofc crown store at 1st place
And still ESO has more build variations..
By the way NB had (has?) the most viable class skills in history.
more build variations? lol
every stam build looks same, same skills, only 2-3 different class dots and thats all and only this nb looks more different than rest
magbuilds...uhh similiar as stam but more different collors per class, thats all, sorc have blue, nb red/black, dk fire, templar light, yellow and warden green(at all does someone saw warden on dps?)
hmm and yo9u mean nb had/has most viable class skills in history? you mean more nb's was using more class skills than weapon skills? maybe you are right just in comparing to sorc forced from beggining to force pulse while every other class have no problem to take 100% their class skills to use without slotting any more weapon skills than other classes(excluding those must have like jsut woe)
Seems like you're talking more about PvE and I about PvP. Personally I don't like to compare MMOs in build diversity by PvE cause 99% of all cases in PvE of any MMOs there's only one way to go for max DPS, cause it's the only job.
Fact is there are massive possibilities for theory-crafting offered by ESO and not really comparable to WoW. Maybe it's just a thing of perspective.
I played Morrowind, Oblivion and Skyrim each over 1000 hours, WoW, Age of Conan and ESO a lot but the experience of playing MOBAs like LoL or HotS helped me the most for finding builds in this game. PvP wise for theory-crafting there are more similarities between ESO and League of Legends than WoW.
yeah, this I talked about pve, in pvp yes, its more diversity in eso but in pve there is no diversity just because everyone have access to every weapon and here we have: this weapon is BIS for pve like dual and this 2h is for pvp because it cant be even vomparable to dual in pve
thats is what I l;ike more in other games...as classes are locked within some weapons but then diversity between classes is really nice while in eso everyone is looking same but in different colour as everyone have same skills on same weapon
Ok in every game they are locked in some kind. In my case it's hard for me to connect rotation and fun in one sentence. Most important for enjoying PvE are mechanics IMO. AoC raids were beautiful. ^^
ssewallb14_ESO wrote: »The cheap spammable was a useful part of the incredible level of mediocrity that is magblade's kit. What is the purpose of this? In what context is magblade overperforming? It's literally the worst spec for open world PvP.
I'm sick of these ridiculous "on paper" nerfs comparing individual skills, rather than considering how the class actually performs in practice. Classes have strengths and weaknesses. Templar has more powerful healing but less mobility, DK has mitigation and self healing but less burst, Sorcs burst and mobility but poor healing and mitigation, etc etc. Yet we don't try to make these all equal based on individual ablilties or passives.
Magblade has no burst heal, no class shields, weak defensive passives, an extremely short offensive window, an almost entirely reflectable/absorbable offensive kit, the only class with hard counterable defensive mechanics, a dodgeable ult, bar space hungry offensive and defensive mechanics, weird and time consuming conditionals for offensive abilities, a hot that self inflicts damage, I could keep going... There are a lot of weaknesses here, Strife was a much needed strength and in no way over performing in context of magblades overall kit. Again what is the purpose of this beyond bean counting ability costs?
The fact that Strife gets a nerf while Stamina Warden trades a slightly more expensive Shield for EVEN MORE ult gen for it's completely broken defensive kit is utterly insane to me.
Please reconsider this.
There is so much wrong with this.... if you're a Magblade please understand the sky is not falling lol. Very far from it.
This change with Strife is debatable though overall likely aimed at:
1. Punishing Mag NB DPS sustain a bit more, which is currently much better than other classes
2. Allowing Force Pulse to be at least a somewhat enticing choice over Strife
LOL you lost me at "incredible level of mediocrity."
At least in PvP, magblade is the most overpowered thing in the game, with access to nearly every major and minor buff, insane burst, debuffs, CC, and survival mechanics. Magblade is absurd, albeit it requires a solid player to meet that potential. Try dueling as a magicka templar and tell me again about mediocrity.
I have always thought Strife compares to the DK ability Burning Embers.
Strife is a direct damage ability that provides a heal over time based on the damage done. (costs 1891)
Burning Embers is a damage over time that applies a direct heal based on the damage done. (costs 1350)
Yet Strife continues to have its cost raised to the point where it's losing viability while Burning Embers remains OP relative to it. They used to cost the same if I recall correctly.
I thought it was okay for abilities like Burning Embers and Strife to be strong compared to general abilities available to everyone because they are class abilities.
Please do not nerf Strife again. Do not balance ESO around trial DPS please.
ssewallb14_ESO wrote: »The cheap spammable was a useful part of the incredible level of mediocrity that is magblade's kit. What is the purpose of this? In what context is magblade overperforming? It's literally the worst spec for open world PvP.
I'm sick of these ridiculous "on paper" nerfs comparing individual skills, rather than considering how the class actually performs in practice. Classes have strengths and weaknesses. Templar has more powerful healing but less mobility, DK has mitigation and self healing but less burst, Sorcs burst and mobility but poor healing and mitigation, etc etc. Yet we don't try to make these all equal based on individual ablilties or passives.
Magblade has no burst heal, no class shields, weak defensive passives, an extremely short offensive window, an almost entirely reflectable/absorbable offensive kit, the only class with hard counterable defensive mechanics, a dodgeable ult, bar space hungry offensive and defensive mechanics, weird and time consuming conditionals for offensive abilities, a hot that self inflicts damage, I could keep going... There are a lot of weaknesses here, Strife was a much needed strength and in no way over performing in context of magblades overall kit. Again what is the purpose of this beyond bean counting ability costs?
The fact that Strife gets a nerf while Stamina Warden trades a slightly more expensive Shield for EVEN MORE ult gen for it's completely broken defensive kit is utterly insane to me.
Please reconsider this.
The dumb thing about balancing the game around trial performance is that ZOS has the ability to adjust the trial encounters according to the strengths and weaknesses of builds and classes.
This is not true for PVP where the encounters are against other players who cannot be adjusted.