Maintenance for the week of December 8:
• PC/Mac: No maintenance – December 8

Stop nerfing Strife

  • MacCait
    MacCait
    ✭✭✭✭✭
    ccfeeling wrote: »
    Pve won't affected much

    PVE will be affected.

    Players like myself who use Strife on a NB tank build will suffer especially. It just means that the NB Tanking sustain will become even more strangled.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    zyk wrote: »
    I have always thought Strife compares to the DK ability Searing Strike.

    Strife is a direct damage ability that provides a heal over time based on the damage done. (costs 1891)

    Searing Strike is a damage over time that applies a direct heal based on the damage done. (costs 1350)

    Yet Strife continues to have its cost raised to the point where it's losing viability while Searing Strike remains OP relative to it. They used to cost the same if I recall correctly.

    I thought it was okay for abilities like Searing Strike and Strife to be strong compared to general abilities available to everyone because they are class abilities.

    Please do not nerf Strife again. Do not balance ESO around trial DPS please.

    Wish that Strife was ever as nice as Burning Embers is for heals
    Burning Embers can be applied to multiple targets and procs heal for each
    Strife provides a single HoT, and updates/refreshes the existing HoT when attacking additional targets with Strife

    Burning Embers was previously 'better' than its current incarnation
    as the DoT could be extended on each target and build up a larger heal when it expired
    whereas now each cast of the skill on the same target procs a small heal

    If Strife (or, at least, Swallow Soul morph as it heals only caster) allowed a stack of HoTs for each different enemy hit with Strife
    that would be interesting

    or even if it provided consistently good healing rather than having the healing portion be directly tied to damage and subject to reductions from mitigation and blocking
    tho at least they somewhat improved the HoTs, in that getting a busted 0 per tick HoT no longer gets refreshed on recast
    instead being replaced with the next valid damage cast
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    MacCait wrote: »
    ccfeeling wrote: »
    Pve won't affected much

    PVE will be affected.

    Players like myself who use Strife on a NB tank build will suffer especially. It just means that the NB Tanking sustain will become even more strangled.

    Oic...sad to hear...
  • Edziu
    Edziu
    ✭✭✭✭✭
    exeeter702 wrote: »
    Edziu wrote: »
    exeeter702 wrote: »
    Edziu wrote: »
    so this as class ability which should have some unique thing will have same cost as force pulse but if I good remeber this still have a bit lesser damage because of healing it it + lower cost...so if you want to raise cost of class skill then raise also its damage to not drop this over force pulse with acess for everyone...

    also Im not sure as I have long break now...but did they fixed weaving with strife? or still its very clunky and much more comfortable is using force pule than this?

    Class skills are not inherently stronger than universal skills by design, i dont know where you came to this thought process tbh. The only way to look at this is plain a simply....

    Both are 28 meter ranged magicka attacks with identical cost. 1 hits for slightly less but has a healing component tied to its damage. 1 hits for slightly more spread out across 3 individual strikes to benefit more from effects that proc on individual hits. It ends there, one being a class skill is entirely irrelevant.

    |
    |
    \/
    Astrid_V wrote: »
    Edziu wrote: »
    also Im not sure as I have long break now...but did they fixed weaving with strife? or still its very clunky and much more comfortable is using force pule than this?

    Nope, they didn't fix. And they will never fix it.
    ZOS broke it with Dark Brotherhood patch while trying to "fix" animation cancelling. Weaving with Force Puls is much more comfortable.

    and this is what I mean...force pulse is more comfortable with use and easier with weaving + here we have to addition force pulse have 3x higher chance to proc something on hit than strife with slight higher damage with it

    as ZOS will never fix strife this will be one of last nails to coffin for strife

    @exeeter702 and here we are also...every class skill especially magic based have addition unique thing and isnt more expensive than skills possible to use by everyone and many those class skill are cheaper...now we will get class skill which the only unique thing is small HOT if you hit and thats all + skill is broken with weaving so harder to use than force pulse which have more uniques things...
    like just 3x hit > 3x more chance to prco something on hit, unreflectable, easy animation weaving, other morph can have interrupt on range, chance to proc additional effects like burning etc, this all is in force pulse and nothing of those is in strife
    please give me now reasons to use strife over force pulse for dps or even just to damage in pvp if I dont have problem with healing (if they will increase strife cost)

    If you value ultimate generation or the added magicka you gain from slotting a siphoning ability (where you dont have another siphon skill on that bar ofc), and in pvp i would use swallow soul any day of the week over pulse if i were playing ranged sustain setups.

    And at the end of the day, funnel health is a vital healing tool for nb healers. So idk why you feel a class skill should take priority over a weapon skill for some arbitrary reason. Force pulse has always been the choice for magnbs going for optimal dps parses.

    The issue with weaving strife is real and a seperate issue entirely.

    maybe its seperate issue...but ZOS have done with this and ignoring over how much? around 2 years now? this isnt seperate issue as its now "feature" like animation canceling.
    nobody can see ZOS will ever take care of it so wee need to count this problem as "normal thing" in this skill...

    funnel health for healer ok....but at all I think we talking more about dps with this skill as everyone here comparing this to force pulse
    and even here using force pulse over strife wont make you taht big disadvantage in generating ult as magng at all is using other sipho skills jak just siphoning attacks, cripple and and sap essence so you will still have good generate ulti
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    You could be grateful you have a class spammable. Not every class enjoys this luxury.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Edziu
    Edziu
    ✭✭✭✭✭
    Feanor wrote: »
    You could be grateful you have a class spammable. Not every class enjoys this luxury.

    which is getting screwed more and more with every next patch just to replace it with boring force pulse to not see any difference in any class while using spammable
  • Marabornwingrion
    Marabornwingrion
    ✭✭✭✭✭
    ✭✭✭✭
    mb10 wrote: »
    The class skills should be unique that offer unique benefits. I dont want another force pulse but with a different animation and slightly different effect.
    Listen to this guy.
    @ZOS_Wrobel
    @ZOS_MattFiror
    @ZOS_GinaBruno
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭✭
    Who in their right mind decided that this strife cost increase as justifiable?! Absolutely minimal damage and with our already clunky merciless proc ability you decide to destroy the one class spammable that we can “weave” with to try to build up a merciless proc and ulti regen to time up burst. You already severly damaged nightblade sustain when you murdered siphoning attacks and forced us to choose mag or stam sustain and then build gear or mundus around the opposite. Now you’re forcing this huge cost increase to the mediocre skill that is our class spammable?! Cmon ZOS! Who is the magblade class rep they need to speak up on this.

    Here’s a solution that I would be ok with :

    Increase the cost but also up the damage for this ability as it is very sub par, this would also slightly increase self healing inadvertently.

    The new cloak change that heals 33% max health, cool unique change, drop this as the strife increase will supplement self healing a tad more to adjust. INSTEAD : give us a defensive cloak, let us have major ward on cloak AND give us back the old cloak purge. You’re givin MagDK a class purge for snare, let us have back our old cloak.

    OR revert siphoning attacks change so that we aren’t bottlenecks in to either stam or mag sustain and can provide a tad more flexibility to have to account for the increased cost sustain that this strife nerf is causing. I hope this doesn’t fall on deaf ears.

    Who am I kidding though? I saw them add CP to BGs against an entire sub communities voice. Lol glad I didn’t preorder and cancelled my sub after that.
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    INSTEAD : give us a defensive cloak, let us have major ward on cloak AND give us back the old cloak purge. You’re givin MagDK a class purge for snare, let us have back our old cloak.

    OR revert siphoning attacks change so that we aren’t bottlenecks in to either stam or mag sustain and can provide a tad more flexibility

    You already get the major resistance buffs through the shadow passives. Besides, making lofty requests like these isn’t going to help NB credibility.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Blackleopardex
    Blackleopardex
    ✭✭✭✭
    I don't care about it for PVE, already managing with force pulse. It's harder but not impossible just have to make sure to get those light attacks :D However... this is annoying for pvp...
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • wolfxspice
    wolfxspice
    ✭✭✭
    I already have a difficult time picking which skill to have on my bar, if i'min a good group with orbs and ele on everything then i pick force pulse for the damage, but if im doing solo stuff, (or in a bad group) then i pick funnel for better sustain/heal. in my opinion the two skills are already pretty competitive with each other.
    I'm a casual now
  • getemshauna
    getemshauna
    ✭✭✭✭✭
    Strife doesn't deserve a nerf. It was nerfed in the past already. In the end, that's siphoning ability, shouldn't cost a lot. It's really good to have cheap spammable what allows us to keep ourselves alive, it's magblade defining skill. If you want to nerf magblade, strife isn't a good way to do it. If you will put it on pair with force pulse, that's a step into killing diversity. Leave strife alone.
    Edited by getemshauna on April 4, 2018 12:13PM
    Founder of Call of the Undaunted
    Youtube Channel
  • LSKidson
    LSKidson
    ✭✭
    I agree that strife should receive a cost increase as nightblade sustain is too good right now compared to other classes. However I think that it should still cost less than force pulse, mainly because it does less damage and does not provide an AoE. I don't think the heal given from strife puts it on par with the damage of force pulse.
    PC-NA 720+ CP, PvX
    Mag Nightblade, Stam Dragonknight
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Im so sick of PvP being nerfed because of PvE. Damned PvEers abusing cheap spammables for their precious dummy parses!







    Sorry. Just felt the irony.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    For people hwo don't understand why strife cost is increase, just open your eyes and dry that tears making your view that bad.

    Magblade is overperforming other magicka classes in PvE with easy sustain.

    ZoS is gonna buff you from 2h weapon changes. So they nerf your spammable cost.

    In PvP Nb is dominating his closer magsorc friend. So the cost nerf is here.

    Strife still a good and unique ability giving you strong heal and strong passives.
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    I agree that this nerf is unnecessary, especially when twisted path is getting nerfed as well. Why couldn't ZOS just reduce Force pulse cost? Then all mag classes would have an equal opportunity spamable.
    Edited by Aquanova on April 4, 2018 12:28PM
    NA/PC
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    You’re grossly overlooking the fact that Magblades will soon be running a full monster set. That’s another 2-3K dps even if you’re terribad and potentionally tones of sustain or utility if you’re building your toon some other way than DPS—those exist, how novel!
    Edited by Peekachu99 on April 4, 2018 12:51PM
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    The idea to make Strife and Force Shock cost the same is good but simply increasing the cost of Strife is a bad choice.

    Strife cost: 1891 magicka
    Force Shock cost: 2700 magicka

    Fact, there is no class in the game that can sustain a rotation with Force Shock without speccing into sustain. That means Force Shock is simply too expensive as spammable skill.

    My suggestion would be a cost of 2200 magicka for both Strife and Force Pulse.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fact, there is no class in the game that can sustain a rotation with Force Shock without speccing into sustain.

    @Septimus_Magna

    Yes but that's exactly the intention behind the changes.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • xbobx
    xbobx
    ✭✭✭✭✭
    i am happy because i am going to stop using strife because i hate it. I now have cloak to heal with and i can go back to using concealed weapon giving me more HP and resistances.

    strife just did not feel like a spammable to me.
  • ssewallb14_ESO
    ssewallb14_ESO
    ✭✭✭✭✭
    Aedaryl wrote: »
    For people hwo don't understand why strife cost is increase, just open your eyes and dry that tears making your view that bad.
    You know what's coming when the well is poisoned in the first sentence.
    Magblade is overperforming other magicka classes in PvE with easy sustain.
    So nerf PvE specific mechanics, buff others. Someone suggeted reducing the cost of Force Shock for example. This would be an excellent alternative, as it would help balance PvE dps, keep Strife as it is for PvP, and provide a more competitive alternative to the Master Destro meta that Sorcs are now pigeon-holed into in PvP.
    ZoS is gonna buff you from 2h weapon changes. So they nerf your spammable cost.
    Every class is receiving a buff from this. This will buff already strong 2h stam builds, along with every magicka build. It in no way disproportionately buffs magblades.
    In PvP Nb is dominating his closer magsorc friend. So the cost nerf is here.
    I'm assuming your talking about duels here. It definitely has an edge in this context, but doesn't "dominate" anything. Magblade is strong in duels, but is by no means the top spec, and this doesn't warrant a nerf, especially considering how strong Stam Warden is in both duels and open world.

    Edited by ssewallb14_ESO on April 4, 2018 12:48PM
  • rafaelcsmaia
    rafaelcsmaia
    ✭✭✭✭✭
    I'm always against nerfs, but when they nerfed sorcs over and over, people rejoiced, so I'd suggest you adapt to the changes and stop celebrating when other classes get nuked.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    mb10 wrote: »

    The class skills should be unique that offer unique benefits. I dont want another force pulse but with a different animation and slightly different effect!

    Preaching to the choir here.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Aedaryl wrote: »
    For people hwo don't understand why strife cost is increase, just open your eyes and dry that tears making your view that bad.
    You know what's coming when the well is poisoned in the first sentence.
    Magblade is overperforming other magicka classes in PvE with easy sustain.
    So nerf PvE specific mechanics.
    ZoS is gonna buff you from 2h weapon changes. So they nerf your spammable cost.
    Every class is receiving a buff from this. This will buff already strong 2h stam builds, along with every magicka build. It in no way disproportionately buffs magblades.
    In PvP Nb is dominating his closer magsorc friend. So the cost nerf is here.
    I'm assuming your talking about duels here. It definitely has an edge in this context, but doesn't "dominate" anything. Magblade is strong in duels, but is by no means the top spec, and this doesn't warrant a nerf, especially considering how strong Stam Warden is in both duels and open world.

    In PvE NB is magicka top dog. The buff to every mag class would leave magblade magicka top dog. So they nerfed strife because NB can still sustain it with his awesome sustain toolkit.

    In PvP mNB is better than mSorc in most situations.

    Better in 1v1
    Better in smallscale
    Better in bombsquad
    Better in 1vsZerg
    Not better in 1vX.

    You need to take shadow image insane buff into the equation, it will improve 1vX by a lot making mblade almost untouchable by placing shadow image behind stuctures for then having an ez escape, they can also use it out of the ennemies range and fighting near the escape range for a safe back when needed.

    That's why strife is nerfed.
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's not a surprising cost increase. I can spam strife with a light attack weave and my magicka pool goes nowhere with minimal regen. Having a spammable skill that will never deplete your magicka is not a good thing.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭✭
    Feanor wrote: »
    INSTEAD : give us a defensive cloak, let us have major ward on cloak AND give us back the old cloak purge. You’re givin MagDK a class purge for snare, let us have back our old cloak.

    OR revert siphoning attacks change so that we aren’t bottlenecks in to either stam or mag sustain and can provide a tad more flexibility

    You already get the major resistance buffs through the shadow passives. Besides, making lofty requests like these isn’t going to help NB credibility.

    Mixed up buffs, I was referring to minor protection and give cloak its purge back OR siphoning revert. How are either of these “lofty” requests when they’re giving magDK reflective a snare removal? Seems in line to me..and wouldn’t bother PvE much at all.
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    exeeter702 wrote: »
    spread out across 3 individual strikes to benefit more from effects that proc on individual hits.

    In what ways is this still true? I'm not aware of any.

    What Force Shock (either morph) does do is possibly apply elemental conditions, along with benefiting from buffs to elemental damage.
  • Kuramas9tails
    Kuramas9tails
    ✭✭✭✭✭
    jrgray93 wrote: »
    LOL you lost me at "incredible level of mediocrity."

    At least in PvP, magblade is the most overpowered thing in the game, with access to nearly every major and minor buff, insane burst, debuffs, CC, and survival mechanics. Magblade is absurd, albeit it requires a solid player to meet that potential. Try dueling as a magicka templar and tell me again about mediocrity.

    Mageblades only get Major Sorcery from sap essence and the only ones who use that in PVP are bombers and at that point, they have to hit the target first before getting it. Or use a pot, like I do. Could use Entropy too but It's a waste of a spot imo and a pot lasts longer. But Sap Essence costs so much I don't even slot it so access to that Major Sorcery is kind of sad. You have to hit something up close first to get it. Sorcs just get it in a buff, no need to hit a target. At that point, the access I have to Major Sorcery is the same for every class.

    Edit: Rarely do I see a mageblade use Sap Essence in PVE too.
    Edited by Kuramas9tails on April 4, 2018 1:19PM
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • Drachenfier
      Drachenfier
      ✭✭✭✭✭
      Aedaryl wrote: »
      For people hwo don't understand why strife cost is increase, just open your eyes and dry that tears making your view that bad.

      Magblade is overperforming other magicka classes in PvE with easy sustain.

      ZoS is gonna buff you from 2h weapon changes. So they nerf your spammable cost.

      In PvP Nb is dominating his closer magsorc friend. So the cost nerf is here.

      Strife still a good and unique ability giving you strong heal and strong passives.

      While I agree with you about NB performance in pvp, nerfing Strife and Path are not the answer. Nerf Cloak and Impale, then you'll make some actual progress. Strife and Path are NOT the reasons for NB pvp dominance, FFS the idiocy behind these changes baffles me.
      Edited by Drachenfier on April 4, 2018 2:09PM
    • BigBadVolk
      BigBadVolk
      ✭✭✭✭✭
      Aedaryl wrote: »
      For people hwo don't understand why strife cost is increase, just open your eyes and dry that tears making your view that bad.

      Magblade is overperforming other magicka classes in PvE with easy sustain.

      ZoS is gonna buff you from 2h weapon changes. So they nerf your spammable cost.

      In PvP Nb is dominating his closer magsorc friend. So the cost nerf is here.

      Strife still a good and unique ability giving you meh heal and strong passives.

      I cleaned them still didnt see 6 magblades in big trials, or didnt see 12 nightblade runs
      In seriousness: as I wrote in another thread, they only nerfed magblade skill diversity in pve endgame
      in pvp ye, it will be fine, but you can just as much have good heal with maelstrom resto mutagen and asylum staff (op heal and damage)
      "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
      I'm 120 years old
    Sign In or Register to comment.