Since dragonbones launched, there is a very disgusting weaponswap delay
this needs to be investigated guys !
Nelson_Rebel wrote: »Not being shrewd or whatnot but are the updates still monthly @ZOS_GinaBruno
ZOS_GinaBruno wrote: »we have some other related plans in the works that we’re really excited to share with you; it’s a bit too early to talk about them now, but we’ll divulge more information as soon as we can.
Spellcrafting....
@ZOS_GinaBruno
Is there an ETA for the next one? I guess it’s after Summerset release, but maybe you have something more accurate. Thanks in advance!
Starting after this combat update, we will be shifting to doing these quarterly rather than monthly.
ZOS_GinaBruno wrote: »Hi everyone, and welcome to our latest combat update. We have been busy going through your PTS feedback for Update 17, which is largely where our combat-related focus has been. To restate our main goals for this update:As we near the end of this PTS cycle, we will continue fixing reported bugs and plan to make a few more adjustments to combat balance. You can expect to see some adjustments to Off Balance, iterations on Synergy cooldowns and updates to abilities that fall outside of our Block and Dodge rulesets. A huge thank you to those of you that have experienced the changes first hand and provided feedback. Your feedback and testing results are invaluable to us.
- Improve Synergy responsiveness and power to promote better group gameplay
- Improve interrupt rulesets so that there is more interesting and tactical interrupt gameplay
- Improve the Off Balance status effect so it is more useful for everyone
On a different note, we’d like to talk to you about our future plans for these combat updates. We’ve seen some great conversation come out of these (and we thank you all for staying constructive as we asked). Starting after this combat update, we will be shifting to doing these quarterly rather than monthly. As you’ve noticed, most of our major combat changes arrive in our quarterly game updates, and we’d like to utilize our written combat updates to give you an early look at what we’re planning. We were finding that subsequent combat updates were becoming “we’re still working on the things we mentioned before” without providing much substance. We want these combat updates to be both meaningful and impactful – changing them to quarterly will ensure that’s the case.
We still plan to keep you informed in between the larger quarterly updates, and we have some other related plans in the works that we’re really excited to share with you; it’s a bit too early to talk about them now, but we’ll divulge more information as soon as we can. Please continue posting your feedback here, both involving combat and how we can better communicate information to you.
In accord with the stated "concept", Light Attacks with Destruction Staves and Restoration Staves "will deal more damage".Rebalanced Light and Heavy Attack damage across weapon types to reinforce the concept that Light Attacks are for dealing damage and Heavy Attacks are for restoring resources. In general, this means:
Light Attacks with One Hand and Shield, Dual Wield, Bow, Destruction Staff, and Restoration Staff weapons will deal more damage. Light Attacks with Two Handed weapons will deal less damage. Heavy Attacks with Destruction Staff and Restoration Staff weapons will deal more damage. Heavy Attacks with Two Handed, One Hand and Shield, Dual Wield, and Bow weapons will deal less damage.
@Ragnarock41
I was just assuming there would be another one:Starting after this combat update, we will be shifting to doing these quarterly rather than monthly.
It’s in the original post.