I've said it before and I'll say it again. they should make a brand new PvP focused ESO. They wouldn't worry about have to be finicky when designing skills and gear - they wouldn't be forced into catering for 2 completely playing styles and mechanics and could plough their creative energy into making a brilliant job of it.
They could get rid of the Alliances and instead encourage players to group together under leaders but after a certain, more players = penalties, as groups of over 20 players start to cause massive drops in xp, loot chances and armour and gear wearing out faster. You could still have decent sized guilds able to travel and fight together but huge zergs of multiple raids would be hammered. Hmm, taking that idea further, smaller groups could be rewarded for taking on and beating larger groups - the differences group sizes could be used to calculate various bonuses that aid the smaller groups
ELDER SCROLLS ONLINE: THE GREAT WAR (due for release 2025)
And with that release, This game would see PvP phased out with Cyroodiil and the Imperial City becoming massive new PvE zones.
Doctordarkspawn wrote: »Yep, PVP was originally the endgame.
blacksghost wrote: »Just dislike the concept of player hitting other players. That simple.
munster1404 wrote: »blacksghost wrote: »Just dislike the concept of player hitting other players. That simple.
Agreed. I just find the concept of PvP distasteful. There's already enough PvP in the real world.
So, why is pvp so bad for the game?
"Finally, it will be possible to hit level cap in roughly 120 hours while the title's end-game will feature high-end public dungeons with added Heroic mode, as well as faction-based PvP."
https://www.eurogamer.net/articles/2012-05-18-the-elder-scrolls-onlines-main-story-is-100-per-cent-solo
They wanted and did their best to balance the whole gamut. They wanted it to be balanced in a way that no other MMO had done. PvP, PvE Solo play, public dungeons with no population limits. The ability to really and truly play the way you like regardless of your preferences.
"One of The Elder Scrolls Online's central ambitions is to encourage players to socialise in the game world rather than just through the interfaces. Firor described these public dungeons as "basically a space that's designed for people who are not grouped together to go into to fight".
He added: "It's a great place for people to connect with other players and they're very important to us, although we still have instanced private dungeons and end-game raid dungeons for groups of up to six players too. "
https://www.eurogamer.net/articles/2012-05-31-why-elder-scrolls-online-has-public-dungeonsDoctordarkspawn wrote: »Yep, PVP was originally the endgame.
No PvP was part of the endgame from the beginning as was PvE.
Neither was the endgame in its entirety.