WillhelmBlack wrote: »This just shows how little the combat designers know.
It's also a bad idea."The selected players should have a deep understanding of at least one class". No, that should be all classes, and that should be the devs.
QuebraRegra wrote: »This reminds me of TURBINE's failings with the LOTRO "Players Council".. seem familiar at all?
*shakes head*
https://www.mmobomb.com/news/ex-lotro-dev-dishes-turbines-missteps/
I’m disappointed because I think you’d do a great job because of your even view even on the classes you play to be honest with what they need but I definitely understand where you stand. I wouldn’t want to do it but not due to being a free resource; but I’d find it too much of a responsibility to everyone that plays the classes to attempt to speak for anyone if it was going to make a difference; and it’s a waste of time if it’s not.
i don't think ten people per class is anywhere near enough considering that a considerable amount of pve/pvpers focus far more on their preferred game type, spec, and playstyle, as considering as well the intrinsic bias of a player. but it's a good start.
Avran_Sylt wrote: »
Unfortunately, I don't think the idea is what you're thinking. It isn't picking the brains of 10 people about something, but rather picking 10 people to volunteer to aggregate data, and who also have experience in the field they're aggregating the data from.
(Of course, the players themselves actually aggregating the data is something to be tested, as they may very well only talk about their viewpoint)
if it's data aggregation then surely limiting sample size is nothing but detrimental?
WillhelmBlack wrote: »This just shows how little the combat designers know.
It's also a bad idea."The selected players should have a deep understanding of at least one class". No, that should be all classes, and that should be the devs.
This is interesting cause they only want 10 players. I assume that's 5 for pve and 5 for pvp, which means the class rep will not be a (for example) stamblade rep or a magblade rep, but a NIGHTBLADE rep.
I know who I would've nominated for stamblade or magblade alone, there are some great players on these forums. Nominating one player to decide over both stam and mag aspects will be hard though. Especially for classes like dk where a spec is more than fine while the other is meh.
I say they should make it 20 class reps. 4 per class, 2 mag, 2 stam for pvp and pve respectively. It wouldn't be a good idea to have for example a stamblade main decide over magblade balancing, or a stamdk main decide over magdk.
@ZOS_GinaBruno have you considered including maybe one or two players who are average and not top end? This usually gives a different point of view that ensures that whatever comes out of this council is applicable to the masses instead of only the top end.
if it's data aggregation then surely limiting sample size is nothing but detrimental?
With that sort of attitude there’s no way to properly balance this game. You’ll absolutely never be happy.KiraTsukasa wrote: »Yes, this is exactly what we need. A handful of players who "know a class" telling everyone else how they should play. Because you KNOW that's what's going to happen. "I represent your class so I know it better than you so you should do what I say instead of what works for you." Denying it is foolish, it happens EVERY TIME something like this comes into play. It only ever leads to elitism and these representatives only listening to their friends and manipulating the developers into promoting their way of playing.
What’s currently being done balance-wise is obviously not working.