ESO Class Representative Program

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  • Avran_Sylt
    Avran_Sylt
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    This just shows how little the combat designers know.

    It's also a bad idea."The selected players should have a deep understanding of at least one class". No, that should be all classes, and that should be the devs.

    The devs should have this knowledge, yes. However, a community representative (Not someone who has their own agenda, but compiles that of others as well under their own, making it easily digestible and more easily responded to in length) will allow the developers to share their vision/direction in a much more efficient manner (in a similar vein to the Quarterly Combat Updates).
    This reminds me of TURBINE's failings with the LOTRO "Players Council".. seem familiar at all?

    *shakes head*

    https://www.mmobomb.com/news/ex-lotro-dev-dishes-turbines-missteps/

    And it should be looked at, observed, and learned from.
    I hope that the devs and PR look at this as an experiment. Not something that will surely work out. But something that they are entrusting the community with. A community whose actions are fully capable of burning the experiment to the ground.

  • Lexxypwns
    Lexxypwns
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    technohic wrote: »

    I’m disappointed because I think you’d do a great job because of your even view even on the classes you play to be honest with what they need but I definitely understand where you stand. I wouldn’t want to do it but not due to being a free resource; but I’d find it too much of a responsibility to everyone that plays the classes to attempt to speak for anyone if it was going to make a difference; and it’s a waste of time if it’s not.

    They’ve literally been awful to their playerbase. Often poor communication, ignoring PTS feedback, and don’t even get me started on their predatory cash shop tricks - over pricing items, limited time whale bait, RNG crates, poorly made costumes, no cross-server usage, etc.

    As such, I don’t think I’ll be doing any favors for ZoS. I love this community and helping players makes me really happy because I know how much the help I’ve received changed the game for me. ZoS are really terrible tbh and until I see a dramatic and sustained shift in their culture I won’t do anything to help them unless I’m being financially compensated.

    I can’t fault people that are willing to do this, but I’m not the one
  • Avran_Sylt
    Avran_Sylt
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    clv wrote: »
    i don't think ten people per class is anywhere near enough considering that a considerable amount of pve/pvpers focus far more on their preferred game type, spec, and playstyle, as considering as well the intrinsic bias of a player. but it's a good start.

    Unfortunately, I don't think the idea is what you're thinking. It isn't picking the brains of 10 people about something, but rather picking 10 people to volunteer to aggregate data, and who also have experience in the field they're aggregating the data from.
    (Of course, the players themselves actually aggregating the data is something to be tested, as they may very well only talk about their viewpoint)
    Edited by Avran_Sylt on March 14, 2018 11:48PM
  • clv
    clv
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    Avran_Sylt wrote: »

    Unfortunately, I don't think the idea is what you're thinking. It isn't picking the brains of 10 people about something, but rather picking 10 people to volunteer to aggregate data, and who also have experience in the field they're aggregating the data from.
    (Of course, the players themselves actually aggregating the data is something to be tested, as they may very well only talk about their viewpoint)

    if it's data aggregation then surely limiting sample size is nothing but detrimental?
  • Lexxypwns
    Lexxypwns
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    clv wrote: »

    if it's data aggregation then surely limiting sample size is nothing but detrimental?

    This is why the representative to dev communication must be transparent, to ensure that the community as a whole can contribute and ensure concerns are being addressed.

    This way the community has access to the representatives and also to Dev to Representatives communication and we can have an opportunity to discuss things overall in an open, transparent environment.
  • Izaki
    Izaki
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    This just shows how little the combat designers know.

    It's also a bad idea."The selected players should have a deep understanding of at least one class". No, that should be all classes, and that should be the devs.

    Its pretty much impossible for devs to know their game as well as some hardcore players, since the devs spend more time tweaking the game than actually playing it. The devs are people too. They have a life beyond ESO. Plus you won't see any devs in top PvE raiding guilds for a number of reasons. So it doesn't show anything, except the fact that ZOS are willing to let the players help with the balancing decisions.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Subversus wrote: »
    This is interesting cause they only want 10 players. I assume that's 5 for pve and 5 for pvp, which means the class rep will not be a (for example) stamblade rep or a magblade rep, but a NIGHTBLADE rep.

    I know who I would've nominated for stamblade or magblade alone, there are some great players on these forums. Nominating one player to decide over both stam and mag aspects will be hard though. Especially for classes like dk where a spec is more than fine while the other is meh.

    I say they should make it 20 class reps. 4 per class, 2 mag, 2 stam for pvp and pve respectively. It wouldn't be a good idea to have for example a stamblade main decide over magblade balancing, or a stamdk main decide over magdk.

    @ZOS_GinaBruno @ZOS_RichLambert

    Agreed. I had this conversation with @Blobsky today. It would be a ton of work for one person to provide detailed feedback and suggestions on endgame PVE as well as competitive PVP. Splitting the load between PvP and PVE for each class spec would allow more thorough testing.
  • RoMarQ
    RoMarQ
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    My suggestion for a good choice:


    + Need to Mastering at least 2 classes ( knowing basically what makes a class strong/weak comparing to others in various environments )

    + Also needs to know that PVP is completely different from PVE ( needs to be competent in both scenarios, like knowing how a change would affect both PVP and PVE )


    + Be fair when giving opinions about a class, no favoritism.

    Those points are directed for all roles
  • MacCait
    MacCait
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    I vote @Gilliamtherogue for Nightblade class
  • Savos_Saren
    Savos_Saren
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    +1 to all that believe we're going to need more than a few people for each class

    From a DK perspective, not only is there Stam and Mag Tanks, Stam and Mag DPS, Mag Healers...

    ...but then you have the duelers/soloers, the group PVPers, and the PVEers.

    There's a few people on this forum who are fantastic duelers... but have no clue about group play (and vice versa).
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Morgul667
    Morgul667
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    Great initiative :-)
  • Quantum_V
    Quantum_V
    Class Representative
    Really like the initiative! 'Keep your friends close, but Development team closer' - Quantum, 2018

    Haha! :)
    Edited by Quantum_V on March 15, 2018 2:43AM
    Quantum - Magicka DK

    Youtube Channel

  • Riddari
    Riddari
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    As long as I get a Templar tank resembling a paladin out of this I'll recommend anyone
  • maxjapank
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    For Templars, I'd vote for @Cinbri . Very balanced in their approach to what is too much or too little.
  • ofSunhold
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    Excellent.

    I hope you don't mind if I take your names in vain, @Joy_Division and @Gilliamtherogue and @Vaoh and @NightbladeMechanics and [PVPer name redacted]
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • lucky_Sage
    lucky_Sage
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    this is a good idea and for those who are saying that this is and idea for for someone who knows 1 class. for someone to master a class they are going to have to know all the flaws and strengths of it and how others classes work with and against them.
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • RavenSworn
    RavenSworn
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    Of the known people that I know of here in the forums, I vote for these players:

    @Gilliamtherogue for his outstanding knowledge and in depth look into nightblades and classes in general.

    @Lynx7386 has nightblades close to his heart and an avid advocate for how the classes and weapons should work.

    @Lightspeedflashb14_ESO while we do disagree on stuff before, I vote this guy for his excellent breakdown of abilities and their numbers. Math has always been his forte.

    @Tasear for her sorcerer healer skillz. Arguably one of the best healers ingame.

    @Nolic1 is Sherman's Gaming. He has in depth understanding of each of the classes basic mechanics and does off kilter builds that work.

    I would love to vote myself too :wink: but I'm just an average Joe that is trying his luck for this
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • VaxtinTheWolf
    VaxtinTheWolf
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    Save Nightblade Tanks.

    Also, While attempting to use Healthy Offering I noticed it is often blacked out on the bar due to nearby pets or something which makes me have to turn my screen away to use the skill on myself.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • DieAlteHexe
    DieAlteHexe
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    Leandor wrote: »
    @ZOS_GinaBruno have you considered including maybe one or two players who are average and not top end? This usually gives a different point of view that ensures that whatever comes out of this council is applicable to the masses instead of only the top end.

    This is very important. I've seen this sort of project in other MMOs and it ended up with a cadre of über min-maxers who really did no favours to the hoi polloi.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Own
    Own
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    Rickter wrote: »
    I second these nominations

    @sunshall StamDK. Best mitigation while still being able to kill.

    EDIT: I love this thread idea Also!
    Edited by Own on March 15, 2018 7:58AM
  • Qbiken
    Qbiken
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    Are there any restrictions regarding geographic location when nominating?
  • Own
    Own
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    clv wrote: »

    if it's data aggregation then surely limiting sample size is nothing but detrimental?

    It's not to fully test, just people in the field to find issues.
    I bet they check through /bug history for amount of actual bugs found/fixed on the nominated account
    It would be worth having the right people
    Edited by Own on March 15, 2018 8:02AM
  • Vaoh
    Vaoh
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    This is very good! Surprised I didn’t see this thread earlier :open_mouth:

    Although I’d like to do something like this, it feels strange to take one of my two main classes (Sorc and Warden) to then speak for everyone in the community on their balance. Still I might be up for one of these roles and would love to help if possible.

    As a side note, please allow this awesome guy @Gilliamtherogue to represent all classes. He has very good feedback and is extraordinarily thorough in his testing/analysis.
    Edited by Vaoh on March 15, 2018 8:07AM
  • KiraTsukasa
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    Yes, this is exactly what we need. A handful of players who "know a class" telling everyone else how they should play. Because you KNOW that's what's going to happen. "I represent your class so I know it better than you so you should do what I say instead of what works for you." Denying it is foolish, it happens EVERY TIME something like this comes into play. It only ever leads to elitism and these representatives only listening to their friends and manipulating the developers into promoting their way of playing.
  • Vaoh
    Vaoh
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    Yes, this is exactly what we need. A handful of players who "know a class" telling everyone else how they should play. Because you KNOW that's what's going to happen. "I represent your class so I know it better than you so you should do what I say instead of what works for you." Denying it is foolish, it happens EVERY TIME something like this comes into play. It only ever leads to elitism and these representatives only listening to their friends and manipulating the developers into promoting their way of playing.
    With that sort of attitude there’s no way to properly balance this game. You’ll absolutely never be happy.

    Some players have mained a class for years and have done toooooons of testing. Very knowledgeable people who know the ins and outs of basically every skill in their class. A lot of these players have completed all content on their classes too. Not a bad place for developers to look if trying to understand the deeper balance and/or lack thereof regarding a class.

    What’s currently being done balance-wise is obviously not working. This is a solid attempt at fixing the problems and *hopefully* balancing the game better. Doesn’t this community constantly complain about ZOS’s lack of communication? This seems like a solid attempt at trying.
  • D0PAMINE
    D0PAMINE
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    Deffinatly @NightbladeMechanics and @Vaoh
    Edited by D0PAMINE on March 15, 2018 8:56AM
  • FoolishHuman
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    Vaoh wrote: »
    What’s currently being done balance-wise is obviously not working.

    How exactly is it not working? Just because people complain on this forum a lot? Because I don't see that ingame as much. The game is working fine for the most part.

    And I agree with the concern. Some of the suggestions that are popular here are making me a bit concerned if they will be the new norm for the game balance. Things like; Heavy attacks shouldn't be necessary anymore; game needs to become more difficult, Templars are the only healers, DKs the tanks.

    And I seriously hope they won't choose any of the guys that wrote about how the balance team should be fired or get cancer or how they are all idiots or other insults that are seen here every day. I don't wanna imagine the quality of the suggestions of these people.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Lets hope some of them play Ww, its been due for a overhaul for quite some time...
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • commdt
    commdt
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    Ah, I know what you are up to. To gather all 10 in one room and then start to humiliate the one which represents mana DK
    Rawr
  • Blobsky
    Blobsky
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    @cinbri @Sizaansi / @Antiq Templar (Magicka / Magicka / Stamina)
    @Blobsky @DDuke Nightblade (Magicka / stam)
    @BudgingCrib5 @Soimoin DK (Stamina / Stamina)
    @Derra Sorceror (Magicka)
    @Sumudan_Zeel @klee Warden (Magicka / Stamina

    All my top choices for knowledge of their class in PvP AND PvE
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
This discussion has been closed.