WillhelmBlack wrote: »This just shows how little the combat designers know.
It's also a bad idea."The selected players should have a deep understanding of at least one class". No, that should be all classes, and that should be the devs.
QuebraRegra wrote: »This reminds me of TURBINE's failings with the LOTRO "Players Council".. seem familiar at all?
*shakes head*
https://www.mmobomb.com/news/ex-lotro-dev-dishes-turbines-missteps/
QuebraRegra wrote: »Its simple. If people want to do it, go make an indepth writeup like joy_division did about magplars but for their respected class. Earn your spot.
I seriously hope its not 10 for each class.
And what if your main class, the one you’d be most comfortable advising, only needs some minor nerfs+some QoL improvements in its current state?
Should someone write up a 5000 word forum post saying Mageblade is mostly fine but will need changes based on decisions with other classes?
you can start by writing up and addressing the recent crit heal ninja nerf... thanks for your support.
I think it’s necessary.
However, I think it needs be done in conjunction with lowering the effectiveness of other defensive mechanics and defile while compensating some classes with slightly higher base healing and adjusting of a few problematic offensive skills which in the new lower healing environment allow too much concurrent damage to recover from
I’ve posted about this quite a lot. Crit heals are specifically what is making defile+befoul stacking necessary(otherwise nobody can die if they build for crit healing) and they’re also one of the two things keeping stamblade unbalanced.
@Drdeath20 the fact that someone else has a different point of view is why the discussions between representatives and the community need to be transparent and open to community feedback.
Edit: FYI, there’s no way I’d do this unless I’m drawing a salary from ZoS. This isn’t an argument for me to be a rep. I’m not gonna waste my time with these Devs that have consistently ignored the players they’ve consulted unless it’s about some money. Helping people on forums is different from doing free work for a Triple A MMO
I’m disappointed because I think you’d do a great job because of your even view even on the classes you play to be honest with what they need but I definitely understand where you stand. I wouldn’t want to do it but not due to being a free resource; but I’d find it too much of a responsibility to everyone that plays the classes to attempt to speak for anyone if it was going to make a difference; and it’s a waste of time if it’s not.
i don't think ten people per class is anywhere near enough considering that a considerable amount of pve/pvpers focus far more on their preferred game type, spec, and playstyle, as considering as well the intrinsic bias of a player. but it's a good start.
Avran_Sylt wrote: »i don't think ten people per class is anywhere near enough considering that a considerable amount of pve/pvpers focus far more on their preferred game type, spec, and playstyle, as considering as well the intrinsic bias of a player. but it's a good start.
Unfortunately, I don't think the idea is what you're thinking. It isn't picking the brains of 10 people about something, but rather picking 10 people to volunteer to aggregate data, and who also have experience in the field they're aggregating the data from.
(Of course, the players themselves actually aggregating the data is something to be tested, as they may very well only talk about their viewpoint)
Avran_Sylt wrote: »i don't think ten people per class is anywhere near enough considering that a considerable amount of pve/pvpers focus far more on their preferred game type, spec, and playstyle, as considering as well the intrinsic bias of a player. but it's a good start.
Unfortunately, I don't think the idea is what you're thinking. It isn't picking the brains of 10 people about something, but rather picking 10 people to volunteer to aggregate data, and who also have experience in the field they're aggregating the data from.
(Of course, the players themselves actually aggregating the data is something to be tested, as they may very well only talk about their viewpoint)
if it's data aggregation then surely limiting sample size is nothing but detrimental?
WillhelmBlack wrote: »This just shows how little the combat designers know.
It's also a bad idea."The selected players should have a deep understanding of at least one class". No, that should be all classes, and that should be the devs.
This is interesting cause they only want 10 players. I assume that's 5 for pve and 5 for pvp, which means the class rep will not be a (for example) stamblade rep or a magblade rep, but a NIGHTBLADE rep.
I know who I would've nominated for stamblade or magblade alone, there are some great players on these forums. Nominating one player to decide over both stam and mag aspects will be hard though. Especially for classes like dk where a spec is more than fine while the other is meh.
I say they should make it 20 class reps. 4 per class, 2 mag, 2 stam for pvp and pve respectively. It wouldn't be a good idea to have for example a stamblade main decide over magblade balancing, or a stamdk main decide over magdk.
@ZOS_GinaBruno have you considered including maybe one or two players who are average and not top end? This usually gives a different point of view that ensures that whatever comes out of this council is applicable to the masses instead of only the top end.
I second these nominationsFor nightblade Gilliam and @NightbladeMechanics would be good choices. Both these players know a lot about other classes too as well as the base game.
@stileanima has done some awesome stuff with Warden in PvE and I've seen her do stamplar as well!
@GandTheImpaler and @BagOfTatoes (not sure if Tatoes has a forum account) would be great for sorc in a PvP sense but as for PvE I'm not sure who to recommend. I've seen @Inigo play a sorc successfully and he has knowledge of the game and it's mechanics so he would be a good choice.
For Stam DK I can only think of @Highpolicy and for magic DK @Quantum_V comes to mind but there may be someone else
Mag Templar has been left in the dust so much IDK who to mention for that.
I've got enough free time on my hands to help and give suggestions and would love to give my own feedback but I don't see why anyone would pick me for anything while Gilliam still lives. I've seldom heard of more constructive and unbiased feedback than from him.For as long as theres been Templars; there has seemed to be @Joy_Division for information and none that do as much work as @Cinbri in every test cycle. Just lets not forget about Stamplar as I think they are both mainly magicka there.
Avran_Sylt wrote: »i don't think ten people per class is anywhere near enough considering that a considerable amount of pve/pvpers focus far more on their preferred game type, spec, and playstyle, as considering as well the intrinsic bias of a player. but it's a good start.
Unfortunately, I don't think the idea is what you're thinking. It isn't picking the brains of 10 people about something, but rather picking 10 people to volunteer to aggregate data, and who also have experience in the field they're aggregating the data from.
(Of course, the players themselves actually aggregating the data is something to be tested, as they may very well only talk about their viewpoint)
if it's data aggregation then surely limiting sample size is nothing but detrimental?
With that sort of attitude there’s no way to properly balance this game. You’ll absolutely never be happy.KiraTsukasa wrote: »Yes, this is exactly what we need. A handful of players who "know a class" telling everyone else how they should play. Because you KNOW that's what's going to happen. "I represent your class so I know it better than you so you should do what I say instead of what works for you." Denying it is foolish, it happens EVERY TIME something like this comes into play. It only ever leads to elitism and these representatives only listening to their friends and manipulating the developers into promoting their way of playing.
What’s currently being done balance-wise is obviously not working.