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Should the Warden be buffed?

  • MLGProPlayer
    MLGProPlayer
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    Anhedonie wrote: »
    Well, it should be not only buffed, but reworked.
    A lot of skills are useless, gimmicky or poorly thought out. Also, some animations are flashy, but irritating as hell. For example shalks. I'm so fed up with that lazy, amature and low-effort animation.

    Good point.

    Warden has by far the most non-cancellable animations. With animation cancelling being key to getting high DPS parses, wardens suffer here too.
  • Skwor
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    No
  • Seraphayel
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    Noobody has ever gotten 50k from magwarden on a dummy. That would make them the strongest DPS class in the game.

    This is the highest magden parse ever recorded (39k):

    https://youtu.be/egWpIV6aFjA

    Alcast gets similar numbers on his parses.

    The parse you saw was from a trial boss.

    You are right, it was this video:

    https://www.youtube.com/watch?v=RMoR1e4wKw4

    And the 50k was from a trial boss and not the dummy, I didn't remember the boss fight at the end. Sorry.
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  • bardx86
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    Hutch679 wrote: »
    Screaming cliff racer is garbage in pvp since the undodgable nerf. The issue is you can only line your burst up once every 3 to 4 seconds because of no execute. That means if the enemy dodges an attack, you will be unable to kill them without going through another 4 second burst window. If they dodge again, it's just the same thing over and over. In essence, if you wanna beat a mag warden, just dodge roll sideways once during their burst rotation. You roll out of the shalks and dodge the cliff racer. Its really a joke. They need something, but not sure what that something is. PVE dps is laughable with mag wardens. I just use mine as a healer (which they are very strong at).

    OMG welcome to playing a sorc class.
  • Sinolai
    Sinolai
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    Imo, people concentrate too much on a solo single target dps. I think AoE Major Defile and Major Fracture compensate for that lack of single target DPS. Though, even with this argument its hard to convince people that 20-25k DPS on stamden is enough for trials :/

    It is enough but who would bring a warden into a raid when they could just take their old sorc and deal 10K more dps and have the best survivality in game or MagBlade and do 15K more DPS and heal the group while doing so. This is a problem especially on end game raid guilds that try to minmax their team setup, Wardens are not welcome as DDs. Defile has no purpose on PvE and the fracture is already coming from tank and stamDKs. Those are nice for solo play but they are unnecessary for team content.
    Edited by Sinolai on March 13, 2018 7:36AM
  • Beodamacsa
    Beodamacsa
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    Yes. They have been the weakest DPS class in the game by a country mile ever since they launched.

    The argument by PvP whiners was always that they deserve to be weak in PvE because cliff racer is OP in PvP. Well, guess what. Cliff racer was nerfed in PvP. It's time to buff the *** out of them in PvE ZOS. We paid real money for this class. I don't expect them to be OP just because I paid for the class, but I do expect them to not be a steaming pile of garbage.

    Agreed. We paid for a product that was not what it was made out to be really. I have 3 wardens and my magika warden wearing same gear as my sorc is still about 8k less dps than my sorc.
    I love how in the description for wardens on the website the bear is described as a powerful ally, hrm mine dies a lot in vet dungeons wouldn't describe it as powerful really.

    I have tried other gear and builds like with no bear and it was all pretty much the same outcome with nearly the same numbers but still only 18k dps sadly.

    I am very disappointed in the Warden tbh and i now main an argonian healer templar and high elf sorc and the only time I touch my wardens is to do daily random dungeons for xp on my cp lvl.
  • Maryal
    Maryal
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    Stamina Wardens
    While not my primary or main toon, I have played on my warden a fair amount. The class is clumsy and somewhat irritating when it comes to a sustained damage rotation (pve). That being said, there are some aspects of the Warden that make it OP, even in pve .

    Warden in PVE
    What I have come to realize is that the warden is the only class in the game that comes with a set of built-in training wheels, making it a great choice for many new players. The problem with training wheels is that the longer you use them, the more dependent on them you become. One of the bigger problems for newer players playing the warden, is that the class is not set up to teach or encourage newer players to 'stand on their own two feet' in a dps role. It doesn't offer skills/passives that newer players can use to learn meaningful (direct damage) melee combat skills, nor does it offer the skills/passives needed for meaningful AOE combat. Let's face it, you are kinda gimped when it comes to a pve-dps rotation when your main damage skills consist of a bird, a bear, and a few under-ground shalks.

    Suggestion: Change the shalks from a 3-second delay to a 1-second delay as well as reducing damage done 'per cast' to compensate for the increased uptime. Also, get rid of the flying mosquitos and replace that skill with an effective melee damage skill ... one that is reasonable to use in a pve-dps rotation.

    Stamina warden OP in vanilla pve content
    - it's too easy to keep up multiples shields while blocking and at the same time inflicting some rather hefty burst damage. The warden's skill line encourages this type of play style ... people simply end up doing the best they can with what they have. Unfortunately, this type of play style doesn't lend itself to the more difficult pve content ESO has to offer. So what happens then? Anger, frustration, issues when trying to group? Wardens deserve their 'place in the game' to be somewhere other than the Imperial City sewers.


    Warden in PVP
    Then there were the players who understood many of the game mechanics before playing a warden. Putting the warden in their hands was like putting the key to the candy store in the hands of a kid. The way they used the warden wasn't just OP ... it was more like 'OP on steroids'. Once that warden OP-PVP-Zerg train started, there was no turning back. Even relatively under-experienced pvp'ers are now being taught how to achieve OP results with the warden.


    Suggestion: Change corrupting pollen from inflicting major defile to inflicting minor defile AND get rid of the healing component of that morph. The player needs to make a choice ... they either choose the morph that heals the player/allies OR they choose the morph that de-buffs enemies. Given everything else that occurs in Cyrodiil, having 1 skill that acts as both an AOE heal to allies while at the same time an AOE heal-debuff to enemies is OP.

    Sorcs aren't the only shield stackers ... the warden class can do that too (leaching vines + frost cloak + crystallized shield). Yea, yea, leaching vines ... lowest health ally in front of you. The problem is the 'in front of you' part - it is too easy to get around that when you want the vines to apply to yourself.

    Suggestion: Get rid of the 'in front of you' language. Have leaching vines be cast on the lowest health ally within 8 meters of the player. While this suggestion won't stop shield stacking, it should make it more difficult for wardens to stack all 3 shields. (note: the problem isn't a stray warden who has wondered away from their group ... it's the shield-stacking wardens who are with their group doing their non-stop healing/debuffing that is more of a problem).

    Edited by Maryal on March 13, 2018 1:36PM
  • ecru
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    maybe give the bear an aoe dot (but make it a bleed) similar to dawnbreaker....give the bird minor fracture...make one of the netch flyes a stamina dot and give them back the physical damage passive

    for magicka maybe make more skilld do frost damage to allow for more synergy there

    The biggest buff the bear needs is to not have a summon animation.

    The animation currently takes 2 seconds, cannot be cancelled, and interrupts YOU every time the bear dies and automatically re-spawns.

    During boss battles with AOE, the bear is dying every few seconds, so you are literally being interrupted to re-summon every few seconds too. The design of this skill is beyond awful.

    Every other game solved this problem by making pets immune to aoe damage and I don't see why zos won't implement the same thing. If you build a class around a pet, the pet needs to be just as durable as you are.
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  • Ravereth
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    Anhedonie wrote: »
    Well, it should be not only buffed, but reworked.
    A lot of skills are useless, gimmicky or poorly thought out. Also, some animations are flashy, but irritating as hell. For example shalks. I'm so fed up with that lazy, amature and low-effort animation.

    200.gif
  • Beodamacsa
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    ANGEL_BtVS wrote: »
    I'm with the crowd that would like to see ZOS make ice mage DDs a thing. There are probably enough skills to make it feasible, they just need a buff and maybe a little reworking (Northern Storm, Winter' Revenge, Arctic Blast, Crystallized Slab plus Ice Comet from the Mage's Guild and destro skills). Remove taunt from the destro passive and make it a morph for one of the skills. As an added bonus I'd like to see one race get a +7% bonus to frost damage as a balance to the Dunmer's +7% flame damage - I'd personally like to see Nords reworked to accommodate this but I know some have issues with making Nords viable mages.

    Man I have always wanted to turn my Mag Warden into an Ice mage as well. I learned the hard way when i tried and was still quite new, I got yelled at in a dungeon for having an ice staff and doing heavy attacks lol.
  • NoTimeToWait
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    Sinolai wrote: »
    Imo, people concentrate too much on a solo single target dps. I think AoE Major Defile and Major Fracture compensate for that lack of single target DPS. Though, even with this argument its hard to convince people that 20-25k DPS on stamden is enough for trials :/

    It is enough but who would bring a warden into a raid when they could just take their old sorc and deal 10K more dps and have the best survivality in game or MagBlade and do 15K more DPS and heal the group while doing so. This is a problem especially on end game raid guilds that try to minmax their team setup, Wardens are not welcome as DDs. Defile has no purpose on PvE and the fracture is already coming from tank and stamDKs. Those are nice for solo play but they are unnecessary for team content.

    That's true unfortunately. Well, I ll hope that with the launch of the next chapter, ZOS reduces the cost of the Morrowind chapter or incorporate it in the main game altogether so more people would have access to its contents. And without this "paywall" thingy ZOS would be able to buff something.

    Really hate respeccing into the tank role on my warden, especially since tanks don't receive too much love from ZOS too
    Edited by NoTimeToWait on March 13, 2018 8:55AM
  • Cadbury
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    The problem I see is that, similar to nightblades, they are considered OP in PvP but meh in PvE. And ZOS is doggedly sticking to their guns regarding balancing PvP/E equally. I mean, look how they "fixed" Temps and DKs...
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • ecru
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    Seraphayel wrote: »
    I recently saw a DPS parse of 50k from a MagWarden. So I don't know if that's the exception or can be achieved when you have the proper gear and skill.

    A parse on what? And that's irrelevant since NB or Sorc would hit 10k+ over that. DK and Templar would also hit 5K+.

    The warden class is a sick joke that ZOS is playing on its paying customers.
    Seraphayel wrote: »
    Seraphayel wrote: »
    I recently saw a DPS parse of 50k from a MagWarden. So I don't know if that's the exception or can be achieved when you have the proper gear and skill.

    A parse on what? And that's irrelevant since NB or Sorc would hit 10k+ over that. DK and Templar would also hit 5K+.

    The warden class is a sick joke that ZOS is playing on its paying customers.

    Dummy parse. Isn't 50k for a dummy parse exceptional?

    Noobody has ever gotten 50k from magwarden on a dummy. That would make them the strongest DPS class in the game.

    This is the highest magden parse ever recorded (39k):

    https://youtu.be/egWpIV6aFjA

    Alcast gets similar numbers on his parses.

    The parse you saw was from a trial boss.

    dps is probably a bit lower now, perfected asylum before the off balance change was a little op
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  • red_emu
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    Looking at all the posts here, I agree. MagWarden needs a buff in terms of re-working the Ice skill line into DPS line instead of having one useful ability. What happened to the trailer warden's ability to shoot an ice projectile that knocks enemy back? Can we have that instead of polar wind or literally any other skill in that skill line?

    Saying that. Warden has ONLY been nerfed since release by a little with EVERY major patch, so watch out. Soon warden will be a Pay2Loose class :neutral:

    (if it isn't already)
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • red_emu
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    Maryal wrote: »
    Stamina Wardens
    While not my primary or main toon, I have played on my warden a fair amount. The class is clumsy and somewhat irritating when it comes to a sustained damage rotation (pve). That being said, there are some aspects of the Warden that make it OP, even in pve .

    Warden in PVE
    What I have come to realize is that the warden is the only class in the game that comes with a set of built-in training wheels, making it a great choice for many new players. The problem with training wheels is that the longer you use them, the more dependent on them you become. One of the bigger problems for newer players playing the warden, is that the class is not set up to teach or encourage newer players to 'stand on their own two feet' in a dps role. It doesn't offer skills/passives that newer players can use to learn meaningful (direct damage) melee combat skills, nor does it offer the skills/passives needed for meaningful AOE combat. Let's face it, you are kinda gimped when it comes to a pve-dps rotation when your main damage skills consist of a bird, a bear, and a few under-ground shalks.

    Suggestion: Change the shalks from a 3-second delay to a 1-second delay as well as reducing damage done 'per cast' to compensate for the increased uptime. Also, get rid of the flying mosquitos and replace that skill with an effective melee damage skill ... one that is reasonable to use in a pve-dps rotation.


    Warden in PVP
    Then there were the players who understood many of the game mechanics before playing a warden. Putting the warden in their hands was like putting the key to the candy store in the hands of a kid. The way they used the warden wasn't just OP ... it was more like 'OP on steroids'. Once that warden OP-PVP-Zerg train started, there was no turning back. Even relatively under-experienced pvp'ers are now being taught how to achieve OP results with the warden.


    Suggestion: Change corrupting pollen from inflicting major defile to inflicting minor defile AND get rid of the healing component of that morph. The player needs to make a choice ... they either choose the morph that heals the player/allies OR they choose the morph that de-buffs enemies. Given everything else that occurs in Cyrodiil, having 1 skill that acts as both an AOE heal to allies while at the same time an AOE heal-debuff to enemies is OP.

    Sorcs aren't the only shield stackers ... the warden class can do that too (leaching vines + frost cloak + crystallized shield). Yea, yea, leaching vines ... lowest health ally in front of you. The problem is the 'in front of you' part - it is too easy to get around that when you want the vines to apply to yourself.

    Suggestion: Get rid of the 'in front of you' language. Have leaching vines be cast on the lowest health ally within 8 meters of the player. While this suggestion won't stop shield stacking, it should make it more difficult for wardens to stack all 3 shields. (note: the problem isn't a stray warden who has wondered away from their group ... it's the shield-stacking wardens who are with their group doing their non-stop healing/debuffing that is more of a problem).

    So you want to nerf the warden in PvP even further. Let me guess... you main a StamBlade or StamDK Tank in PvP?
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Nelson_Rebel
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    Warden does need a better way to deal damage in pve.


    The problem is the warden is arguably the most powerful PvP class and a top contender for small scale and (Imo the strongest 1v1 class)


    How do you buff a class that is top choice for PvP and not just damage wise but healing and Tanking? PvP wise.

    This class will suffer the same way the DK's have now been turned useless. If you buff the wardens, the wardens will just phase out the other classes in PvP entirely. The dk is worthless for anything other than a tank in PvE, and in PvP a dk is now worthless for both stam and magic in open world.

    If you overbuff the warden even the slightest amount to affect PvP, the warden will be on a degradaded slope very quickly and will suffer ZoS's ineptitude of knee jerk reaction blanket nerfing into uselessness. Just like the Dk
    Edited by Nelson_Rebel on March 13, 2018 10:04AM
  • NoTimeToWait
    NoTimeToWait
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    red_emu wrote: »
    Looking at all the posts here, I agree. MagWarden needs a buff in terms of re-working the Ice skill line into DPS line instead of having one useful ability. What happened to the trailer warden's ability to shoot an ice projectile that knocks enemy back? Can we have that instead of polar wind or literally any other skill in that skill line?

    Saying that. Warden has ONLY been nerfed since release by a little with EVERY major patch, so watch out. Soon warden will be a Pay2Loose class :neutral:

    (if it isn't already)

    After playing the game for the better half of the year, I finally got my hands on some late game experience and found out that my warden is underperforming a bit.

    When I started the game I was somewhat overwhelmed by class choices, builds and options, so I decided to stick with simple solution and go with one of the more flexible classes which was Warden. It's quite good for a beginner I would say, but after I got a good taste of a variety of ESO activities, I finally got to the point where I wanted to get the best gear and participate in late game. And now, after hours of gameplay, I find out that I can't participate in endgame PVE on par with other players which is a bit discouraging.

    I certainly anticipated that sort of thing when I started playing Warden and I anticipated that I will switch to another class when I get a better idea of what's going on in ESO.

    What I did not anticipate is amount of stuff to do, so I spent dozens of hours on my char before I knew it and now it became my main by the sheer amount of time spent on it. So at the moment I am not as willing to switch my main to another class. It's not about getting to the 50 lvl again (which I did on my crafting alt, who is, guess what? is a Warden too because of the falcon swiftness ability that enables me to gather nodes more efficiently), but about farming those guild lines, skyshards etc which mostly discourages me. And there are also achievements...
    Edited by NoTimeToWait on March 13, 2018 10:28AM
  • Nelson_Rebel
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    ecru wrote: »
    maybe give the bear an aoe dot (but make it a bleed) similar to dawnbreaker....give the bird minor fracture...make one of the netch flyes a stamina dot and give them back the physical damage passive

    for magicka maybe make more skilld do frost damage to allow for more synergy there

    The biggest buff the bear needs is to not have a summon animation.

    The animation currently takes 2 seconds, cannot be cancelled, and interrupts YOU every time the bear dies and automatically re-spawns.

    During boss battles with AOE, the bear is dying every few seconds, so you are literally being interrupted to re-summon every few seconds too. The design of this skill is beyond awful.

    Every other game solved this problem by making pets immune to aoe damage and I don't see why zos won't implement the same thing. If you build a class around a pet, the pet needs to be just as durable as you are.

    lol no


    Making pets immune to damage "just because I says so" is a *** poor attitude lol


    Pets don't get to ignore ingame mechanics here. And zos has already started going to lengths to improve pets I.E. The recent changes making pets have your active buffs, allowing them to scale off of your max resource for damage.

    There were a couple other tweaks. But the warden's pet is fine. Their AI path needs work is all
  • Maryal
    Maryal
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    red_emu wrote: »
    Maryal wrote: »
    Stamina Wardens
    While not my primary or main toon, I have played on my warden a fair amount. The class is clumsy and somewhat irritating when it comes to a sustained damage rotation (pve). That being said, there are some aspects of the Warden that make it OP, even in pve .

    Warden in PVE
    What I have come to realize is that the warden is the only class in the game that comes with a set of built-in training wheels, making it a great choice for many new players. The problem with training wheels is that the longer you use them, the more dependent on them you become. One of the bigger problems for newer players playing the warden, is that the class is not set up to teach or encourage newer players to 'stand on their own two feet' in a dps role. It doesn't offer skills/passives that newer players can use to learn meaningful (direct damage) melee combat skills, nor does it offer the skills/passives needed for meaningful AOE combat. Let's face it, you are kinda gimped when it comes to a pve-dps rotation when your main damage skills consist of a bird, a bear, and a few under-ground shalks.

    Suggestion: Change the shalks from a 3-second delay to a 1-second delay as well as reducing damage done 'per cast' to compensate for the increased uptime. Also, get rid of the flying mosquitos and replace that skill with an effective melee damage skill ... one that is reasonable to use in a pve-dps rotation.


    Warden in PVP
    Then there were the players who understood many of the game mechanics before playing a warden. Putting the warden in their hands was like putting the key to the candy store in the hands of a kid. The way they used the warden wasn't just OP ... it was more like 'OP on steroids'. Once that warden OP-PVP-Zerg train started, there was no turning back. Even relatively under-experienced pvp'ers are now being taught how to achieve OP results with the warden.


    Suggestion: Change corrupting pollen from inflicting major defile to inflicting minor defile AND get rid of the healing component of that morph. The player needs to make a choice ... they either choose the morph that heals the player/allies OR they choose the morph that de-buffs enemies. Given everything else that occurs in Cyrodiil, having 1 skill that acts as both an AOE heal to allies while at the same time an AOE heal-debuff to enemies is OP.

    Sorcs aren't the only shield stackers ... the warden class can do that too (leaching vines + frost cloak + crystallized shield). Yea, yea, leaching vines ... lowest health ally in front of you. The problem is the 'in front of you' part - it is too easy to get around that when you want the vines to apply to yourself.

    Suggestion: Get rid of the 'in front of you' language. Have leaching vines be cast on the lowest health ally within 8 meters of the player. While this suggestion won't stop shield stacking, it should make it more difficult for wardens to stack all 3 shields. (note: the problem isn't a stray warden who has wondered away from their group ... it's the shield-stacking wardens who are with their group doing their non-stop healing/debuffing that is more of a problem).

    So you want to nerf the warden in PvP even further. Let me guess... you main a StamBlade or StamDK Tank in PvP?

    Your comment is not relevant to the topic, nor to my post.

    And, just so you know, I wanted the warden to work out. My warden has been at max level for a long time now and my CP is capped out. I completed all the major base-game quest lines on my warden (completed Cadwell's Gold), as well as all the major quest lines in Hew's Bane, Morrowind, and Orsinium. I have my warden maxed out in the Mage's guild skill line, Fighter's guild skill line, and almost maxed out in the Thieves guild and Legerdemain skill lines (passives), and my warden has nearly every the skyshard in the game. In addition to all that, I have spent an embarrassingly large amount of time in Cyrodiil on my warden.

    I've been playing this game for nearly 3 years now, yet Morrowind hasn't even been live for a year, so no, the warden is not my main class. The warden class has the potential to be one of the most fun, exciting, and awesome classes in the game ... but that potential is seriously hampered by the major dysfunction that exists when looking at the warden's skills/passives as a whole.

    Edited by Maryal on March 13, 2018 12:40PM
  • Turelus
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    Rather than "buffed" I prefer the term balanced.

    It's clearly lacking in some areas and over performing in others, so take a pass and get things more towards the middle.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Seraphayel
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    I just wish Winter's Embrace would offer some nice damage skills. As it is now it's maybe the worst skill line of every class available.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • ecru
    ecru
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    ecru wrote: »
    maybe give the bear an aoe dot (but make it a bleed) similar to dawnbreaker....give the bird minor fracture...make one of the netch flyes a stamina dot and give them back the physical damage passive

    for magicka maybe make more skilld do frost damage to allow for more synergy there

    The biggest buff the bear needs is to not have a summon animation.

    The animation currently takes 2 seconds, cannot be cancelled, and interrupts YOU every time the bear dies and automatically re-spawns.

    During boss battles with AOE, the bear is dying every few seconds, so you are literally being interrupted to re-summon every few seconds too. The design of this skill is beyond awful.

    Every other game solved this problem by making pets immune to aoe damage and I don't see why zos won't implement the same thing. If you build a class around a pet, the pet needs to be just as durable as you are.

    lol no


    Making pets immune to damage "just because I says so" is a *** poor attitude lol


    Pets don't get to ignore ingame mechanics here. And zos has already started going to lengths to improve pets I.E. The recent changes making pets have your active buffs, allowing them to scale off of your max resource for damage.

    There were a couple other tweaks. But the warden's pet is fine. Their AI path needs work is all

    haha what. a pet is just another skill, it's no different than any other skill or combination of skills besides it's appearance as a pet. just because it looks different doesn't mean it shouldn't be viable in trials.

    there is a very good reason pets can stand in red in other games.
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  • Nelson_Rebel
    Nelson_Rebel
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    ecru wrote: »
    ecru wrote: »
    maybe give the bear an aoe dot (but make it a bleed) similar to dawnbreaker....give the bird minor fracture...make one of the netch flyes a stamina dot and give them back the physical damage passive

    for magicka maybe make more skilld do frost damage to allow for more synergy there

    The biggest buff the bear needs is to not have a summon animation.

    The animation currently takes 2 seconds, cannot be cancelled, and interrupts YOU every time the bear dies and automatically re-spawns.

    During boss battles with AOE, the bear is dying every few seconds, so you are literally being interrupted to re-summon every few seconds too. The design of this skill is beyond awful.

    Every other game solved this problem by making pets immune to aoe damage and I don't see why zos won't implement the same thing. If you build a class around a pet, the pet needs to be just as durable as you are.

    lol no


    Making pets immune to damage "just because I says so" is a *** poor attitude lol


    Pets don't get to ignore ingame mechanics here. And zos has already started going to lengths to improve pets I.E. The recent changes making pets have your active buffs, allowing them to scale off of your max resource for damage.

    There were a couple other tweaks. But the warden's pet is fine. Their AI path needs work is all

    haha what. a pet is just another skill, it's no different than any other skill or combination of skills besides it's appearance as a pet. just because it looks different doesn't mean it shouldn't be viable in trials.

    there is a very good reason pets can stand in red in other games.

    Pets give the highest parses in trials so what are you complaining about?


    They are not going to get AoE immunity just because you don't like having a pet that dies. It's part of the trade off of having a summonable pet that does damage for you, can CC for you, and creates a Line of sight between you and your opponent or opponents.


    Just like every skill in the game, there are checks and balances. Not God mode skyrim buddy
    Edited by Nelson_Rebel on March 13, 2018 1:01PM
  • Iselin
    Iselin
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    ecru wrote: »
    ecru wrote: »
    maybe give the bear an aoe dot (but make it a bleed) similar to dawnbreaker....give the bird minor fracture...make one of the netch flyes a stamina dot and give them back the physical damage passive

    for magicka maybe make more skilld do frost damage to allow for more synergy there

    The biggest buff the bear needs is to not have a summon animation.

    The animation currently takes 2 seconds, cannot be cancelled, and interrupts YOU every time the bear dies and automatically re-spawns.

    During boss battles with AOE, the bear is dying every few seconds, so you are literally being interrupted to re-summon every few seconds too. The design of this skill is beyond awful.

    Every other game solved this problem by making pets immune to aoe damage and I don't see why zos won't implement the same thing. If you build a class around a pet, the pet needs to be just as durable as you are.

    lol no


    Making pets immune to damage "just because I says so" is a *** poor attitude lol


    Pets don't get to ignore ingame mechanics here. And zos has already started going to lengths to improve pets I.E. The recent changes making pets have your active buffs, allowing them to scale off of your max resource for damage.

    There were a couple other tweaks. But the warden's pet is fine. Their AI path needs work is all

    haha what. a pet is just another skill, it's no different than any other skill or combination of skills besides it's appearance as a pet. just because it looks different doesn't mean it shouldn't be viable in trials.

    there is a very good reason pets can stand in red in other games.

    Do you actually play pet classes here?

    They do in fact have a lot of AOE immunity here as well. There are a few fights that are glitched and the pets do seem to take more AOE damage (the last boss in ROM comes to mind) but those cases are rare. They can stand in stupid one hell of a lot longer than players can.

    At one time it was actually ridiculous how well they could do it since they additionally had a lot of in combat health regen but they got rid of in combat health regen for pets about a year ago when Morrowind launched. (For a while they actually screwed it up and they were additionally not regenerating health out of combat either but they fixed that by making them go back up to 100% health immediately when they leave combat.)
  • GreenhaloX
    GreenhaloX
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    Knowledge wrote: »
    It seems as though the Warden gets shafted in all forms of PVE at the highest levels by other classes. Sure, it shines somewhat in PVP and is arguably one of the better classes for that game type. Nonetheless, shouldn't it get a little love in PVE? It pales in comparison to other magicka classes and especially to other stamina classes in terms of output.

    That being said I am simply wondering where the community stands on nerfing or buffing the Warden. I am by no means saying it needs to be better than the rest but at least a little bit more competitive.

    Definitely could use some loving buffs. While they're at it, buff all them DKs, sorcs, Templars and nightblades as well. Nothing wrong with power creeping (in moderation, of course), but, there is everything wrong with nerfing and going backwards with toons. Love it with each DLC, we get the 30 new/extra CP cap. Keep it coming and axe that nerfing crap already!
  • Tan9oSuccka
    Tan9oSuccka
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    PVE wise, yeah.

    PvP, no. Those stupid shalk hitting for 7k plus hits on a tanky character.
  • Vermintide
    Vermintide
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    Meh. Just remove them from the game because they are rubbish.

    I mean everyone remembers that strong ESO character archetype- The jellyfish summoner with a pet bear. Right?
  • Maura_Neysa
    Maura_Neysa
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    Stam Wardens are in a good place. Capable of chasing 50k solo parse. Mag Wardens though are not nearly as well off. I think a buff tie a dot is what is needed. Not sure how, Winter's Revenge is already strong, same with swarm. I like the idea of a skill like Engulfing would buff Frost. Probably a pipe dream. Still they need something that can add 10k DPS.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Wifeaggro13
    Wifeaggro13
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    Knowledge wrote: »
    It seems as though the Warden gets shafted in all forms of PVE at the highest levels by other classes. Sure, it shines somewhat in PVP and is arguably one of the better classes for that game type. Nonetheless, shouldn't it get a little love in PVE? It pales in comparison to other magicka classes and especially to other stamina classes in terms of output.

    That being said I am simply wondering where the community stands on nerfing or buffing the Warden. I am by no means saying it needs to be better than the rest but at least a little bit more competitive.

    Lol 39.99 , they got thier money and matt got his quarterly stock bonus its all good
  • JobooAGS
    JobooAGS
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    Stam Wardens are in a good place. Capable of chasing 50k solo parse. Mag Wardens though are not nearly as well off. I think a buff tie a dot is what is needed. Not sure how, Winter's Revenge is already strong, same with swarm. I like the idea of a skill like Engulfing would buff Frost. Probably a pipe dream. Still they need something that can add 10k DPS.

    What gear? Mundus? 6M? Can that person with the same gear get more on another class?
    Edited by JobooAGS on March 13, 2018 2:21PM
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