EvilAutoTech wrote: »300k crowns per character. Assuming one person decides to do it on the current 15 characters slots on just a server that would be: 300k crowns x 15 char = 4,500k crowns. Dividing that number with 21k crown packs give us 215 x 21k crown packs. Finally, each of these 21k crown packs cost $150 each, so... 215 x $150 = $4,515 for 15 characters per server.
That's insane.
Actually, it's even more insane than you posted. Your last equation is incorrect.
215 X $150 is $32,250
VaranisArano wrote: »For anyone calling the Crown Research Scrolls Pay-to-win, I'm curious. What do you think of the high price to max out crafting?
For anyone who thinks the Crown Research Scrolls are Pay-For-Convenience or Pay-for-Catch-up, do you think the prices are balanced compared to the time investment of waiting or using In-game research scrolls?
VaranisArano wrote: »For anyone who thinks the Crown Research Scrolls are Pay-For-Convenience or Pay-for-Catch-up, do you think the prices are balanced compared to the time investment of waiting or using In-game research scrolls?
The argument "you can have it crafted for you" does not apply to new people who do not know anyone. Its the same argument that the play to win guy in an FPS won the match for the rest of the team. The rest of the team winning does not mean that the pay to win account is not pay to win.
This was written 7 years ago on urban dictionary.
pay-to-win
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
better items then everyone else
The argument "you can have it crafted for you" does not apply to new people who do not know anyone. Its the same argument that the play to win guy in an FPS won the match for the rest of the team. The rest of the team winning does not mean that the pay to win account is not pay to win.
There's a flaw in your argument.This was written 7 years ago on urban dictionary.
pay-to-win
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.better items then everyone else
Play to win has different meanings for the various types of games in the market.
This was written 7 years ago on urban dictionary.
pay-to-win
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
jedtb16_ESO wrote: »
for a magplar tbs (which is 9 trait) with julianos is pretty good, or would be if you could craft jewellery to go with it.
the only gold i've made from crafting gear is from lvl1 stuff with traits on for others to research.
There is no flaw in my argument, you are cherry picking a single word, a terrible semantic argument.
By your definition, pay to win would mean only 1 person in the entire world would get that benefit, which is clearly not the case. So please, if you intend to argue a point at least try.
There are as many ways to win a game as there are players. EVERYONE has their own definition of what winning is and if they can achieve their goal, and get their prize by paying, it is by their personal definition. PTW! Get over it and stop telling people it's not PTW just because your definition doesn't match theirs.
kringled_1 wrote: »There are as many ways to win a game as there are players. EVERYONE has their own definition of what winning is and if they can achieve their goal, and get their prize by paying, it is by their personal definition. PTW! Get over it and stop telling people it's not PTW just because your definition doesn't match theirs.
This is so broad a definition of winning that it's meaningless. Cosmetics become P2W because someone values reaching a particular appearance. At that point, you've just defined having a cash shop with anything at all in it as P2W.
Definition of win
won play \ˈwən\; winning
transitive verb
1 a : to get possession of by effort or fortune
b : to obtain by work : earn
striving to win a living from the sterile soil
2 a : to gain in or as if in battle or contest
won the championship
b : to be the victor in
won the war
3 a : to make friendly or favorable to oneself or to one's cause —often used with over
won him over with persuasive arguments
b : to induce to accept oneself in marriage
was unable to win the woman he loved
4 a : to obtain (something, such as ore, coal, or clay) by mining
b : to prepare (a vein or bed) for regular mining
c : to recover (metal) from ore
5 : to reach by expenditure of effort
Play to win has different meanings for the various types of games in the market.
This was written 7 years ago on urban dictionary.
pay-to-win
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
the FACT is if player A who is new to the game can purchase their way to craft full tier sets and experience scrolls to get to max level in a day.
The fallacy of arguments OP presents is they fail to demonstrate that the item purchased from the crown store provides the character with weapons and gear that make them more powerful than they can with gear obtainable in the game.
He/She goes through a bunch of words and some numbers that really just hide the fact that OP has not demonstrated how this makes a player stronger.
In just two sentences I will completely obliterate the entire OP.
If I need something crafted I can join a guild and ask for someone to craft me the item and ask for a set bonus or trait.
If I need to change a trait of a piece of gear I have I can learn the trait in a matter hour 8 hours. The few traits total per piece would take less than a couple days per piece of armor an weapons.
As someone who ahs all traits learned on 4 characters, almost 5, I certainly fail to see the light of OPs argument.
that is absolutely not what pay to win means. That definition is some bastardized modern definition made up by people who have never experienced actual p2w games (which are extremely rare nowdays) who likely dont rememeber what free to play online gaming was actually like before LoL blew up.Pay to win means to skirt the typical slow mechanics a game offers to fast track to the best gear in game. Crowns allow for this. Ergo, crowns are pay to win.This game is absolutely pay to win, you just have to go through hoops but it's still pay to win.
You do have to buy the game, so in very basic terms, it is pay to win. If someone doesn't pay, you can't play the game at all.
I'm still waiting for one of the "time warp scrolls are pay to win" people to tell me what it is that I could "win". Yes, you get a 9 trait crafter. Yes, you can make any crafted set of gear in the game. AND SO WHAT DO YOU WIN?
You don't get on the leaderboards. You don't get teh bestest weapons automatically appearing in your inventory. You don't get teh bestest dropped armor automatically in your inventory. You get nothing that is uber/super/bestest/oneshot/godmode anything if you have a 9 trait crafter.
The argument "you can have it crafted for you" does not apply to new people who do not know anyone. Its the same argument that the play to win guy in an FPS won the match for the rest of the team. The rest of the team winning does not mean that the pay to win account is not pay to win.
There's a flaw in your argument.This was written 7 years ago on urban dictionary.
pay-to-win
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.better items then everyone else
There is no flaw in my argument, you are cherry picking a single word, a terrible semantic argument.
By your definition, pay to win would mean only 1 person in the entire world would get that benefit, which is clearly not the case. So please, if you intend to argue a point at least try.
exeeter702 wrote: »that is absolutely not what pay to win means. That definition is some bastardized modern definition made up by people who have never experienced actual p2w games (which are extremely rare nowdays) who likely dont rememeber what free to play online gaming was actually like before LoL blew up.Pay to win means to skirt the typical slow mechanics a game offers to fast track to the best gear in game. Crowns allow for this. Ergo, crowns are pay to win.This game is absolutely pay to win, you just have to go through hoops but it's still pay to win.
You do have to buy the game, so in very basic terms, it is pay to win. If someone doesn't pay, you can't play the game at all.
I'm still waiting for one of the "time warp scrolls are pay to win" people to tell me what it is that I could "win". Yes, you get a 9 trait crafter. Yes, you can make any crafted set of gear in the game. AND SO WHAT DO YOU WIN?
You don't get on the leaderboards. You don't get teh bestest weapons automatically appearing in your inventory. You don't get teh bestest dropped armor automatically in your inventory. You get nothing that is uber/super/bestest/oneshot/godmode anything if you have a 9 trait crafter.
There is nothing p2w in eso, period. Its not even open to opinions ffs. Circumventing any type of grind time is not pay to win no mater how *** it is in certain games.
I don't think ESO yet has anything that I'd regard as a pay to win mechanism. If they ever introduce elite (Collector's Edition) mercenaries a la EQ2 or mithril coins a la LOTRO that make the game a faceroll in the former case and questing much easier in the latter, then the accusation for P2W might be more accurate. As of right now, ESO has nothing in its cash shop that puts the game at the level of these MMOs I've mentioned.
The cynic in me says give it time.
Play to win has different meanings for the various types of games in the market.
This was written 7 years ago on urban dictionary.
pay-to-win
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
the FACT is if player A who is new to the game can purchase their way to craft full tier sets and experience scrolls to get to max level in a day.
Player B who is new to the game will not be able to make full tier (and in some cases BIS) by day two by playing the game only.
The FACT is, the crown store is PAY TO WIN by the very definition of PAY TO WIN. The argument "you can have it crafted for you" does not apply to new people who do not know anyone. Its the same argument that the play to win guy in an FPS won the match for the rest of the team. The rest of the team winning does not mean that the pay to win account is not pay to win.