VaranisArano wrote: »ClockworkCityBugs wrote: »Kiralyn2000 wrote: »
See, my first thought when you list out all that is.... but which of them is enjoying themselves more. The guy "buying" his way through the game is skipping the game.
skipping?
its not skipping its also playing
because developers designed game that way
means they think its also playing the game - buying everything in crown store
I'm not sure how spending 340,000 crowns to get enough crown research scrolls to complete ALL your research as fast as you can collect and change research items constitutes playing the game.
Maybe collecting the items to research or at least the gold to buy them is playing the game, but I'm not sure that using the Crown Research Scrolls is playing the game.
If a millionaire and a poor man both started playing ESO at the same time and invested the same amount of playtime, but the millionaire purchased everything the crown store has that would help them progress, and the poor man purchased nothing but the base game.... who do you think would hit 1000000gold first? Who would hit cp cap first? Who would be doing veteran trials first? Who would be clearing vma first?
Time is a factor in an MMORPG. When you can cut your time investment down, that is pay2win.
So? Who cares if that person hits cp cap first. As other folks in the thread have pointed out, NOTHING to make your character better is locked behind a paywall. What you are doing is making up arguments to support some wild theory that you seem to have.
You are talking about TIME in an MMO. You do not "win" by getting to CP cap before someone else, or hitting a million gold first, or whatever made up argument you concoct next. What you are talking about is jealousy and that's a personal problem, not a p2w problem. I don't recall anyone getting anything for getting everything I got before me, there were no prizes given for that kind of thing.
You can voice your displeasure on these things all you want for whatever reason but you can not call them pay to win.
edit:
I think these things are completely stupid btw, wouldn't buy one myself.
Cheaters to learning TRAITS will PAY out the BUTT for cheating. If Zos was to add a Dagger to game with a tool-tip of 3,000 weapon damage for sale in Crown store for 6,000 crowns THAT would be PAY TO WIN.
Cheaters to learning TRAITS will PAY out the BUTT for cheating. If Zos was to add a Dagger to game with a tool-tip of 3,000 weapon damage for sale in Crown store for 6,000 crowns THAT would be PAY TO WIN.
What if they also made the drop chance of said dagger extremely low? Like the same as that cipher item. Is there a line where a certain amount of work makes buying the item pay2win?
VaranisArano wrote: »Cheaters to learning TRAITS will PAY out the BUTT for cheating. If Zos was to add a Dagger to game with a tool-tip of 3,000 weapon damage for sale in Crown store for 6,000 crowns THAT would be PAY TO WIN.
What if they also made the drop chance of said dagger extremely low? Like the same as that cipher item. Is there a line where a certain amount of work makes buying the item pay2win?
Thats one of the reasons I wanted to do the math.
A purely patient but very all the ball person can be a 9 trait crafter in around a year. Probably 1.5 to 2 years for most people.
With in-game research scrolls, thats down to around half a year. Around 500 scrolls.(about 1.7 million gold according to what I'm currently selling scrolls for on PC/NA)
Near-instant Crown Store Scrolls costs over $2000.
So that's part of what I wanted to figure out, whether or not the cost of is balanced with the amount of time it takes for patient people and the amount of time/cost for the in-game research scrolls.
Thoughts?
To me there is no strict "this is p2w, this is not" definition because it is all very subjective.
My thoughts are that $2000us seems like an aweful lot to throw at a videogame for something like 9 traits. But I am looking at that price from the perspective of someone who makes under $100k a year.
starkerealm wrote: »To me there is no strict "this is p2w, this is not" definition because it is all very subjective.
No, it's necessary to have a meaningful discussion. We've had threads on here where someone was arguing that the costumes. The ****ing costumes! Are pay to win.
There are users who will drag out the term P2W on any store item they want, but don't want to pay for.
So, no, saying, "this is P2W," is vital. When you're talking about something that gives a player direct advantages over non-paying players, that's P2W. Which is why I've said, "if this was 2014, and we didn't have 9 trait crafters all over the place, there'd be a real argument for this." But, it's 2018, I've been a full nine trait for over two years now, and I'm not alone.
That alone starts carving up the P2W argument. There's no advantage for someone who buys these vs. a player who's already here making 9 trait stuff today. In a P2W situation, there would be.
VaranisArano wrote: »jedtb16_ESO wrote: »I guess some people still don't understand the meaning of "P2W" (or "TLDR" for that matter ).
There's nothing about researching traits that gives you an advantage over another player. Buying scrolls that get it done quicker is purely a Quality of Life issue - as such it's something that can be debated from various angles, but P2W isn't one of them.
Incorrect. Pay to win is fast tracking to get gear faster than the typical player. Unlocking traits allows for faster gold to be made in game to use for gear. You can only unlock traits faster with crowns. IF there was a gold option, my argument would be void, but there are not gold options for unlocking traits, just a LOT of time which is done intentionally to push the "pay to win" customer towards the crown store.
wrong ..... for several reasons that have been stated clearly on the other thread on this topic.
why is there another thread?
Because this one has MATH!
I don't actually think that Crown Research Scrolls are Pay to Win. But nobody talking about them seemed to know the math involves or the cost in time vs crowns. So I decided to find out and post the results for discussion,
Over $2000 to instantly become a 9 trait crafter seems a stiff price to me.
starkerealm wrote: »To me there is no strict "this is p2w, this is not" definition because it is all very subjective.
No, it's necessary to have a meaningful discussion. We've had threads on here where someone was arguing that the costumes. The ****ing costumes! Are pay to win.
There are users who will drag out the term P2W on any store item they want, but don't want to pay for.
So, no, saying, "this is P2W," is vital. When you're talking about something that gives a player direct advantages over non-paying players, that's P2W. Which is why I've said, "if this was 2014, and we didn't have 9 trait crafters all over the place, there'd be a real argument for this." But, it's 2018, I've been a full nine trait for over two years now, and I'm not alone.
That alone starts carving up the P2W argument. There's no advantage for someone who buys these vs. a player who's already here making 9 trait stuff today. In a P2W situation, there would be.
VaranisArano wrote: »jedtb16_ESO wrote: »I guess some people still don't understand the meaning of "P2W" (or "TLDR" for that matter ).
There's nothing about researching traits that gives you an advantage over another player. Buying scrolls that get it done quicker is purely a Quality of Life issue - as such it's something that can be debated from various angles, but P2W isn't one of them.
Incorrect. Pay to win is fast tracking to get gear faster than the typical player. Unlocking traits allows for faster gold to be made in game to use for gear. You can only unlock traits faster with crowns. IF there was a gold option, my argument would be void, but there are not gold options for unlocking traits, just a LOT of time which is done intentionally to push the "pay to win" customer towards the crown store.
wrong ..... for several reasons that have been stated clearly on the other thread on this topic.
why is there another thread?
Because this one has MATH!
I don't actually think that Crown Research Scrolls are Pay to Win. But nobody talking about them seemed to know the math involves or the cost in time vs crowns. So I decided to find out and post the results for discussion,
Over $2000 to instantly become a 9 trait crafter seems a stiff price to me.
Your math is off.
You based it on 5 cycles to determine the max length of time it requires for total completion, and that is fine. But then when you shifted to determine the costs it appears that you stayed with 5 cycles instead of the actual 4.66 cycles, essentially paying for scrolls that don’t have a trait to accelerate.
Jayman1000 wrote: »This is most definately pay to win. You pay to instantly complete research. There is no doubt, this IS pay to win. What can be debatable though is the DEGREE of pay to win we are talking about here. As an example: a game that has p2w elements that allow you to get get boosted stats for either pve or pvp is probably the worst p2w offenses there is. Compare that to the issue at hand with the instant completion of research, I would say this is in the category of lesser p2w offenses. But still p2w nonetheless.
They exchanged money for crowns and crowns for time. What on Nirn did they win?
VaranisArano wrote: »starkerealm wrote: »To me there is no strict "this is p2w, this is not" definition because it is all very subjective.
No, it's necessary to have a meaningful discussion. We've had threads on here where someone was arguing that the costumes. The ****ing costumes! Are pay to win.
There are users who will drag out the term P2W on any store item they want, but don't want to pay for.
So, no, saying, "this is P2W," is vital. When you're talking about something that gives a player direct advantages over non-paying players, that's P2W. Which is why I've said, "if this was 2014, and we didn't have 9 trait crafters all over the place, there'd be a real argument for this." But, it's 2018, I've been a full nine trait for over two years now, and I'm not alone.
That alone starts carving up the P2W argument. There's no advantage for someone who buys these vs. a player who's already here making 9 trait stuff today. In a P2W situation, there would be.
The argument that costumes were pay to win (I assume it was being able to hide your armor type in PVP in Cyrodiil once disguises were removed from Cyrodiil) went out the window with the Outfit System.
If this was 2014 it would be pay2win... therefore there is no strict definition of pay2win...
They exchanged money for crowns and crowns for time. What on Nirn did they win?
Coming soon the crownstore....
Lazy Scroller Bundle
-15 max level characters, 3 of each class, plus 15 name, race and appearance change tokens.
-1 000 000 of every material
-Every BOP set piece in the game, legendary quality
-Every BOE set piece in the game, legendary quality
-All traits on all characters
-All skillpoints
-3600 champion points
-10 000 000 gold
-Every mount obtainable with gold
-PVP rank 50
-All titles
-Every skill line at max level
-Every motif obtainable in-game
-Every recipe and furnishing recipe
-etc(basically everything you can get in the game without spending crowns)
Is that still not pay to win?
Really? someone cried about research scrolls being pay to win??
What next really I'm shocked such a trivial thing for some one to pay so much to be able to reseach things a bit faster.
Buying a Maelstrom staff i could understand but research scrolls?
VaranisArano wrote: »They exchanged money for crowns and crowns for time. What on Nirn did they win?
Coming soon the crownstore....
Lazy Scroller Bundle
-15 max level characters, 3 of each class, plus 15 name, race and appearance change tokens.
-1 000 000 of every material
-Every BOP set piece in the game, legendary quality
-Every BOE set piece in the game, legendary quality
-All traits on all characters
-All skillpoints
-3600 champion points
-10 000 000 gold
-Every mount obtainable with gold
-PVP rank 50
-All titles
-Every skill line at max level
-Every motif obtainable in-game
-Every recipe and furnishing recipe
-etc(basically everything you can get in the game without spending crowns)
Is that still not pay to win?
No, that's the PTS template characters... LOL
starkerealm wrote: »VaranisArano wrote: »They exchanged money for crowns and crowns for time. What on Nirn did they win?
Coming soon the crownstore....
Lazy Scroller Bundle
-15 max level characters, 3 of each class, plus 15 name, race and appearance change tokens.
-1 000 000 of every material
-Every BOP set piece in the game, legendary quality
-Every BOE set piece in the game, legendary quality
-All traits on all characters
-All skillpoints
-3600 champion points
-10 000 000 gold
-Every mount obtainable with gold
-PVP rank 50
-All titles
-Every skill line at max level
-Every motif obtainable in-game
-Every recipe and furnishing recipe
-etc(basically everything you can get in the game without spending crowns)
Is that still not pay to win?
No, that's the PTS template characters... LOL
Yeah, except it's 2k of each crafting item (except for style stones, 200 of each of those, no Molybdenum). The gear defaults to Epic quality, with the exception of Master's, Maelstrom, and Asylum weapons. 720 CP (currently). No mounts, sorry. Not a complete collection of skill points (I think it's just 300 extra SP, or something in that range). 100k gold. PvP rank is 0, I think, though the Alliance War Skill Lines are maxed). And no titles. Also, all cosmetic unlocks associated with achievements (though not the achievements themselves) and no dyes.
Yeah, that's a PTS template. Go, mess around with them, they're great for experimenting with build ideas, without actually having to spend the time grinding up all the pieces on live. That's not sarcasm, btw. The PTS templates can be really interesting for sketching out ideas, before you worry about farming.
If a millionaire and a poor man both started playing ESO at the same time and invested the same amount of playtime, but the millionaire purchased everything the crown store has that would help them progress, and the poor man purchased nothing but the base game.... who do you think would hit 1000000gold first? Who would hit cp cap first? Who would be doing veteran trials first? Who would be clearing vma first?
Time is a factor in an MMORPG. When you can cut your time investment down, that is pay2win.
So? Who cares if that person hits cp cap first. As other folks in the thread have pointed out, NOTHING to make your character better is locked behind a paywall. What you are doing is making up arguments to support some wild theory that you seem to have.
You are talking about TIME in an MMO. You do not "win" by getting to CP cap before someone else, or hitting a million gold first, or whatever made up argument you concoct next. What you are talking about is jealousy and that's a personal problem, not a p2w problem. I don't recall anyone getting anything for getting everything I got before me, there were no prizes given for that kind of thing.
You can voice your displeasure on these things all you want for whatever reason but you can not call them pay to win.
edit:
I think these things are completely stupid btw, wouldn't buy one myself.
Who cares? I do, obviously. I am not making up arguments to support a theory. I am simply explaining the things I dislike with the microtransactions in ESO. You can be stubborn about the term pay2win, but that doesnt change the things I dislike about the microtransactions in ESO.
The reason I dislike the resistence to calling this pay2win, is by your definition pay2win in ESO would only be something like a skill line that can only be obtained by crowns. Going by that strict p2w definition, ZOS could add all manner of things to the crown store which are obtainable ingame. They could even add that special skill line for crowns, as long as it could be obtained ingame somehow. But, how easily can it be obtained? What if that skill line was purchasable for 5k crowns, or it had a chance to drop from any npc? What if the chamce to drop was extremely low? It can be obtained ingame, so its not pay2win?
To me there is no strict "this is p2w, this is not" definition because it is all very subjective. The devil is in the details. The players are the only ones in the position to decide if buying something is good for the game or if buying something undermines the gameplay.
Kiralyn2000 wrote: »If a millionaire and a poor man both started playing ESO at the same time and invested the same amount of playtime, but the millionaire purchased everything the crown store has that would help them progress, and the poor man purchased nothing but the base game.... who do you think would hit 1000000gold first? Who would hit cp cap first? Who would be doing veteran trials first? Who would be clearing vma first?
See, my first thought when you list out all that is.... but which of them is enjoying themselves more. The guy "buying" his way through the game is skipping the game. The one who can take his time is actually playing it. (well, maybe - they might have bought into the whole 'game begins at CP cap!" foolishness, and is ignoring the game in favor of idiotic grinding).
Enjoyment is the only 'win' here. If the guy going slowly is enjoying himself, and the guy feverishly buying his way to endgame is stressing out about it, I know who I think the 'winner' is.
(and yes, "time is a factor in MMOs". That's why it's called 'pay to convenience')
...perhaps it's just that I'm not a hyper-competitive "game begins at endgame!" type. Playing the game & enjoying yourself is the point. Most of these 'pay to convenience' things are about skipping that playing of the game, so they make little sense to me and only seem like people are paying real $ to harm their game experience. Which doesn't feel like "winning" to me.
(Especially since, as others have pointed out, there's a lot of other things you need to do to actually be able to get those 9 traits, and to actually perform well at 'endgame'. Can't buy your way to skill points, and between copying that perfect build and all the points you need to actually craft that endgame gear, you're gonna need a lot of them.)
Did the trait research process add a lot of enjoyment to your eso experience? Because it just seemed like wasted time for me. That time spent searching out and buying reasonably priced items items to research was time I could have spent doing more enjoyable activities and time I could have been improving my skills. The millionaire would still have to find items to research, but gold would be less of a time investment than it is for the poor man, so items would be found quicker and the cost would have less of an impact. If you dont have to pay for consumables, mount training, xp drinks, etc you would end up with more money to burn, and less of a need to spend time accquiring gold.
Point is there are plenty of activities in ESO that do not directly increase the fun factor for most players, but are a means to an enjoyable end. Spending crowns cuts down the amount of time you need to spend doing the work in order to get to the more enjoyable parts.
I am not complaining that I have to do things that arent my favorite things to do, because that is part of the grind that is this game. But it feels like pay2win when a millionaire can skip a lot of that and go to the enjoyment quicker. The price it costs to skip those things is too high for me to justify, but I am not a millionaire.
When I look at if something is pay2win I only look at the extremes. Will all the money in the world help someone get ahead of me? Then its p2w.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
RinaldoGandolphi wrote: »@Raideen
Your right, but your wasting your time here. I commend you trying to enlighten folks.
Being able to bypass game progression to get access to 9 traited gear via real cash is of course P2W, a "soft form" of it mind you, but still is nontheless. Folks will come up with all sorts of crazy off the wall excuses and rationalizations why its not.
People will make excuses for things they have an emotional attachment too, its just how it is.
exeeter702 wrote: »RinaldoGandolphi wrote: »@Raideen
Your right, but your wasting your time here. I commend you trying to enlighten folks.
Being able to bypass game progression to get access to 9 traited gear via real cash is of course P2W, a "soft form" of it mind you, but still is nontheless. Folks will come up with all sorts of crazy off the wall excuses and rationalizations why its not.
People will make excuses for things they have an emotional attachment too, its just how it is.
The issue here is people lumping there disappointment with greedy cash shop practices with the term p2w when they dont know what that even means.
Bobby_V_Rockit wrote: »Isnt pay to win only when you buy stuff you cant get in game?