How do you win in ESO? If that is the line in the sand where microtransactions become pay to win, then what do you people consider winning in ESO?
I mentioned stuff like this being p2w because it gets a player to "end game" faster, because that to me is the only thing a player can win in this game. Leaderboards exist, but its not really the common players end goal to get first in vma or become emp in Cyrodiil.
VaranisArano wrote: »The fallacy of arguments OP presents is they fail to demonstrate that the item purchased from the crown store provides the character with weapons and gear that make them more powerful than they can with gear obtainable in the game.
He/She goes through a bunch of words and some numbers that really just hide the fact that OP has not demonstrated how this makes a player stronger.
In just two sentences I will completely obliterate the entire OP.
If I need something crafted I can join a guild and ask for someone to craft me the item and ask for a set bonus or trait.
If I need to change a trait of a piece of gear I have I can learn the trait in a matter hour 8 hours. The few traits total per piece would take less than a couple days per piece of armor an weapons.
As someone who ahs all traits learned on 4 characters, almost 5, I certainly fail to see the light of OPs argument.
Hi, I'm the OP.
I don't recall ever calling Research Scrolls Pay to Win. What I did do is work out the math of Research Scrolls compared to patiently researching and offer that as an addition to the debate.
My own belief, as I've stated later in the thread and on other threads, is that the research scrolls arent pay to win because being a 9 trait crafters doesn't give a player anything they couldn't get through other players or using an alt to leanr traits for transmutation.
You and I agree. ive made exactly the same argument in other threads. My point in this thread, however, was to talk about the MATH of researching vs in game scrolls vs crown store scrolls because nobody on either side of the argument seemed to know the math.
If you want to argue with the people who thing crown store scrolls are Pay to win, argue with someone else. I think crown store scrolls are "pay-through-the-nose".
VaranisArano wrote: »The fallacy of arguments OP presents is they fail to demonstrate that the item purchased from the crown store provides the character with weapons and gear that make them more powerful than they can with gear obtainable in the game.
He/She goes through a bunch of words and some numbers that really just hide the fact that OP has not demonstrated how this makes a player stronger.
In just two sentences I will completely obliterate the entire OP.
If I need something crafted I can join a guild and ask for someone to craft me the item and ask for a set bonus or trait.
If I need to change a trait of a piece of gear I have I can learn the trait in a matter hour 8 hours. The few traits total per piece would take less than a couple days per piece of armor an weapons.
As someone who ahs all traits learned on 4 characters, almost 5, I certainly fail to see the light of OPs argument.
Hi, I'm the OP.
I don't recall ever calling Research Scrolls Pay to Win. What I did do is work out the math of Research Scrolls compared to patiently researching and offer that as an addition to the debate.
My own belief, as I've stated later in the thread and on other threads, is that the research scrolls arent pay to win because being a 9 trait crafters doesn't give a player anything they couldn't get through other players or using an alt to leanr traits for transmutation.
You and I agree. ive made exactly the same argument in other threads. My point in this thread, however, was to talk about the MATH of researching vs in game scrolls vs crown store scrolls because nobody on either side of the argument seemed to know the math.
If you want to argue with the people who thing crown store scrolls are Pay to win, argue with someone else. I think crown store scrolls are "pay-through-the-nose".
Read your own title. It is perfectly clear and without doubt that you are questioning the P2W aspect.
TBH, I did not read the entire lengthy OP. Looked over it to see what you see the number are. However, based on what you just said it you merely went for the cheap click bait title it seems. BTW, it never matters how much the item costs, pay-through the nose means nothing.
Charliff1966 wrote: »Could it be that its so expensive because they dont want everybody to buy the scroll. Afterall those who do it in game stay probably longer then those who spent the crowns.
VaranisArano wrote: »Charliff1966 wrote: »Could it be that its so expensive because they dont want everybody to buy the scroll. Afterall those who do it in game stay probably longer then those who spent the crowns.
I do think its expensive because ZOS knows it takes somewhat around 1-2 years to become a full 9-trait crafter. $2000 to instantly become a 9 trait crafters vs 1-2 years patiently researching starts to look like a balanced, but still expensive method for players to catch up conveniently.
I was rather amused by the notion of saving 34 crowns every hour I research patiently.
Charliff1966 wrote: »Some people burn 300 bucks on a saturday night on entertainment, some people spend thousands on a holliday. So why cant people spend money in a game they love?
Charliff1966 wrote: »Some people burn 300 bucks on a saturday night on entertainment, some people spend thousands on a holliday. So why cant people spend money in a game they love?
Completely agreed, but we can't forget about companies encouraging bad spending habits either. You wouldn't spend 300 dollars EVERY Saturday night, for example. Overspending, price jacking and encouraging gambling habits are real issues too. Gotta have a balance where you can spend, but smartly.
They exchanged money for crowns and crowns for time. What on Nirn did they win?
Coming soon the crownstore....
Lazy Scroller Bundle
-15 max level characters, 3 of each class, plus 15 name, race and appearance change tokens.
-1 000 000 of every material
-Every BOP set piece in the game, legendary quality
-Every BOE set piece in the game, legendary quality
-All traits on all characters
-All skillpoints
-3600 champion points
-10 000 000 gold
-Every mount obtainable with gold
-PVP rank 50
-All titles
-Every skill line at max level
-Every motif obtainable in-game
-Every recipe and furnishing recipe
-etc(basically everything you can get in the game without spending crowns)
Is that still not pay to win?
How much $$$ does the poor man save by being patient and doing it the normal way, ultimately reaching same level as the rich man, with lots more cash in his pocket as a result?If a millionaire and a poor man both started playing ESO at the same time and invested the same amount of playtime, but the millionaire purchased everything the crown store has that would help them progress, and the poor man purchased nothing but the base game.... who do you think would hit 1000000gold first? Who would hit cp cap first? Who would be doing veteran trials first? Who would be clearing vma first?
Time is a factor in an MMORPG. When you can cut your time investment down, that is pay2win.
Merlin13KAGL wrote: »How much $$$ does the poor man save by being patient and doing it the normal way, ultimately reaching same level as the rich man, with lots more cash in his pocket as a result?If a millionaire and a poor man both started playing ESO at the same time and invested the same amount of playtime, but the millionaire purchased everything the crown store has that would help them progress, and the poor man purchased nothing but the base game.... who do you think would hit 1000000gold first? Who would hit cp cap first? Who would be doing veteran trials first? Who would be clearing vma first?
Time is a factor in an MMORPG. When you can cut your time investment down, that is pay2win.
Time is a factor in MMO's. I would argue that the the poor man is likely to end up more skilled because of the additional time invested. And how much time did the rich man really save, since it take so terribly long to hit CP160?
It is the time invested that leads to the game understanding and player skill. Not the gear. Not the CP level. Not the trait craft.
The rich man's not going to magically need 100 less hours learning vMA or anything else. He's simply going to get there a little faster.
Your anecdote may sound plausible, but some flaws remain.
EDIT: The other factor your story neglects is that part of why the rich man probably didn't become a rich man through shelling out unnecessary $ as opposed to being patient and investing his time.
Being rich is not going to get you into vma any sooner...
Maybe by buying ambrosia(s) to level up faster but in no way shape or form can you buy your way to a vma clear.