Because they aren't necessarily expecting a carry. They might think their DPS is better than it actually is, or they might be a noob who just doesn't know any better. When you queue for a dungeon there are only three options to choose for your role, and if a person knows they aren't a tank or healer, then they have to select DPS by default or else just not do the dungeon. That's why I'd never call them a "fake" DPS, just a "bad" DPS.Apache_Kid wrote: »Why isn't the other player viewed as toxic for purposefully selecting an activity expecting a carry? This attitude you have here is strange to me. I am the one who's most valuable resource, time, Is being robbed. Being annoyed at that does not make mean "toxicity".
Androconium wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
Can't you just compensate for them? You sound like you think you're a good player. Or maybe, when you say this:- maybe you're actually a tank queuing as a fake healer?I usually just end up having to change into my tank anyway during the run
If you're a good tank and there aren't enough, why not just play as a tank in the first place?
As for reporting "bad" players? Seriously? I'm a crap DPS. I don't use buffs, because LAG means they never apply in time (for me) anyway. I should still be allowed to queue as DPS and not have the other three players complain about me. In all seriousness, if you're that concerned about player 'quality' - then why don't you assess what your team is before you start - by asking them - and then strategise around that.
On that basis I'd argue to remove the kick option and force all you super-heroes into dealing with the players that you have.
That means providing them with some help and/or training. Otherwise, you should drop out and queue again; or do your dungeon play from pre-formed teams of players whose quality has been assured.
SydneyGrey wrote: »Because they aren't necessarily expecting a carry. They might think their DPS is better than it actually is, or they might be a noob who just doesn't know any better. When you queue for a dungeon there are only three options to choose for your role, and if a person knows they aren't a tank or healer, then they have to select DPS by default or else just not do the dungeon. That's why I'd never call them a "fake" DPS, just a "bad" DPS.Apache_Kid wrote: »Why isn't the other player viewed as toxic for purposefully selecting an activity expecting a carry? This attitude you have here is strange to me. I am the one who's most valuable resource, time, Is being robbed. Being annoyed at that does not make mean "toxicity".
I can see this issue only getting worse with the new skill adviser, because that program is now basically encouraging noobs to queue for 4-man dungeons at ridiculously low levels. I did a PUG a few days ago (an easy dungeon on normal) where I was the only 720 there, and everyone else was ... I'm not kidding ... under level 40. Not CP40. Just 40. LOL. That's what I get for PUGging. I finished the dungeon with them, but it was painful.
oli.j.reillyb16_ESO wrote: »Want a real tank? Don’t use the finder - it’s really that simple.
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They were less than 40.Uh, you do realize that 40 is about right for easy, normal dungeons, right? I mean, that's exactly who they were meant for in the first place. Not maxed out 650CP+ characters.
SydneyGrey wrote: »They were less than 40.Uh, you do realize that 40 is about right for easy, normal dungeons, right? I mean, that's exactly who they were meant for in the first place. Not maxed out 650CP+ characters.
I'm a healer, and I've noticed a huge difference between healing people who are over CP200 and people who are less than level 40. Trust me when I say the under-40 people are WAAAAYYYY squishier. That's why I said it was painful. They were all so squishy that their health would go down a whole lot faster than it should have. These were noobs without champion points.
You sound horrifically offended by everything I've said. LOL. Not sure why, unless you like to do dungeons at level 24 and are taking it personally.What's your point? Normal dungeons are tuned for pre-CP levels and I'd be surprised if there wasn't a difference in healing someone under level 40 as opposed to someone who's above 200CP. That's kind of the reason to level up to 200CP or more.
I'm sorry, but you sound like you're actually offended that someone less than 200CP would have the audacity queue for a dungeon that was built for character level 12.
SydneyGrey wrote: »You sound horrifically offended by everything I've said. LOL. Not sure why, unless you like to do dungeons at level 24 and are taking it personally.What's your point? Normal dungeons are tuned for pre-CP levels and I'd be surprised if there wasn't a difference in healing someone under level 40 as opposed to someone who's above 200CP. That's kind of the reason to level up to 200CP or more.
I'm sorry, but you sound like you're actually offended that someone less than 200CP would have the audacity queue for a dungeon that was built for character level 12.
I wasn't "offended." You're just misinterpreting me. I was just groaning that I had bad luck in that particular draw. Usually when I do normals, I get put in with one or two low levels, and at least one who isn't low level. It was just a first for me to get grouped with three who were all that low level ... one 30-something, and two 20-somethings. People who are 20-something don't even have all their passives unlocked yet. If I'd been on my DPS, I would have been carrying the group. I'm OK with that. If I wasn't ok with it, I wouldn't be doing PUGs. The only reason I was even there was I was working to level Undaunted on my alt.
Anyway, this thread is about fake tanks, and this is derailing the original topic.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
Tommy_The_Gun wrote: »From OP's description it sounds just like a bad, inexperienced tanks... How do you know they were suppose to be DPS ? They use bow or destro staff as tank ? In all my playthrough using dungeon group finder I learned not to expect anything at all from randoms. That include tanks not slotting taunts, DPS in heavy armour using one handed & shield or even healers in 7 pcs medium armour spamming vigor...
You would think that it happens only in normal dungeons right ? But in veteran dungeon finder it actually gets worse...
Thannazzar wrote: »Vote kick and ignore. Problem solved.
So you just want to drawn out a 10minute run into a 30minute run because???? What you're being petty? Normal bosses pose no threat, zero, nada, zilch. I go into normal dungeons solo as a 17k health stamblade and do just fine tanking, dpsing, and self healing.
What would possess someone to think they have any chance of dying from a normal boss when there's now four other people to kill things for you? That's honestly impressive levels of bad.
Players that are new to the game, inexperienced players, players that are new to mmos in general. You can't honestly assume everyone is good at the game and know what they are doing. ESO does get new players now and then. At least I hope they do. Also, for its genre, ESO has a bit of a learning curve.
Apache_Kid wrote: »Right after they do something about the fake DPS I keep seem to be getting as group-mates via the activity finder...
JungleBoot wrote: »So, let me see if I understand this correctly. The OP is basically stating that nobody should que for activities that don't meet his / her standards for dungeons? that about it? When do the "new" players get to get good gear or have an opportunity for the "B.I.S." gear if you won't let them run with you? A "new" tank may not have the gear you want them to have. At least they are trying. When did you forget this game is about having fun and not just chasing your achievements or having perfect groups and perfect runs?
Waffennacht wrote: »Apache_Kid wrote: »Right after they do something about the fake DPS I keep seem to be getting as group-mates via the activity finder...
They're not fake, just bad
I agree though, good tanks are hard to come by, and I hate fake tanks.
And tanks are an absolute must for Scalecaller
disintegr8 wrote: »
I don't think fake DPS is a 'thing', it is usually a bad DPS - he is trying to do damage but not doing it well. Whereas a fake tank is there to do damage, has no intention of maintaining aggro and has insufficient health and resistance to take the hits and survive.
dodgehopper_ESO wrote: »My recommendation: Roll up a tank.
VaranisArano wrote: »Twenty0zTsunami wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
if it's a normal dungeon you have no reason to complain. unless everyone is on literally their first lvl 10. I fake tanked my way to lvl 50 on multiple characters. The only issue was on my ranger I couldnt really taunt, but even if we lost a player, the fights always ended in success.
I absolutely can complain in a normal dungeon when a fake tank leaves my healer with boos aggro on top of having to heal the group, buff the group, and dps the boss. My healer can tank on top of all that but shouldn't have to. And That's not accounting for whether a player is really squishy or a genuinely new player who needs a little more babysitting from the healer.
The run will be successful, sure, but the fake tank makes a lot more work for me. Which is the whole point, the fake tank gets a quick, easy run for them by throwing the work of tanking onto other people.
Dammit, Jim! I'm a healer, not a tank!
redspecter23 wrote: »If you don't want to group with absolute tools that don't perform their roles properly or even at all, why are you pugging? Find a few guilds. Get social and find some friends that play at similar times and run it with people you know. Don't expect the group finder to work magic. Look at the pool of players it has to work with.
VaranisArano wrote: »Twenty0zTsunami wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
if it's a normal dungeon you have no reason to complain. unless everyone is on literally their first lvl 10. I fake tanked my way to lvl 50 on multiple characters. The only issue was on my ranger I couldnt really taunt, but even if we lost a player, the fights always ended in success.
I absolutely can complain in a normal dungeon when a fake tank leaves my healer with boos aggro on top of having to heal the group, buff the group, and dps the boss. My healer can tank on top of all that but shouldn't have to. And That's not accounting for whether a player is really squishy or a genuinely new player who needs a little more babysitting from the healer.
The run will be successful, sure, but the fake tank makes a lot more work for me. Which is the whole point, the fake tank gets a quick, easy run for them by throwing the work of tanking onto other people.
Dammit, Jim! I'm a healer, not a tank!
There's no "work" in tanking a normal non-dlc boss. Literally all you have to do as the person with aggro is stand still. Players will always be mediocre until they learn that they don't have to fear enemies in PvE. I regularly do vAA as healer, and I taunt the final boss every time so the group doesn't end up chain lightning'd to death. Usually I also end up pulling aggro on an axe or two when my Mending procs on them while they're only soft-taunted.
My first instinct is not to run away from them. A good player doesn't panic, and doesn't flee, they just do as they're supposed to and lead it back to the tank for them to taunt again, or in this case, pull the boss calmly back into the AoE. Once they learn that mobs are not something to panic over, they can actually start improving themselves as players.