VaranisArano wrote: »Twenty0zTsunami wrote: »VaranisArano wrote: »Twenty0zTsunami wrote: »VaranisArano wrote: »VaranisArano wrote: »Twenty0zTsunami wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
if it's a normal dungeon you have no reason to complain. unless everyone is on literally their first lvl 10. I fake tanked my way to lvl 50 on multiple characters. The only issue was on my ranger I couldnt really taunt, but even if we lost a player, the fights always ended in success.
I absolutely can complain in a normal dungeon when a fake tank leaves my healer with boos aggro on top of having to heal the group, buff the group, and dps the boss. My healer can tank on top of all that but shouldn't have to. And That's not accounting for whether a player is really squishy or a genuinely new player who needs a little more babysitting from the healer.
The run will be successful, sure, but the fake tank makes a lot more work for me. Which is the whole point, the fake tank gets a quick, easy run for them by throwing the work of tanking onto other people.
Dammit, Jim! I'm a healer, not a tank!
There's no "work" in tanking a normal non-dlc boss. Literally all you have to do as the person with aggro is stand still. Players will always be mediocre until they learn that they don't have to fear enemies in PvE. I regularly do vAA as healer, and I taunt the final boss every time so the group doesn't end up chain lightning'd to death. Usually I also end up pulling aggro on an axe or two when my Mending procs on them while they're only soft-taunted.
My first instinct is not to run away from them. A good player doesn't panic, and doesn't flee, they just do as they're supposed to and lead it back to the tank for them to taunt again, or in this case, pull the boss calmly back into the AoE. Once they learn that mobs are not something to panic over, they can actually start improving themselves as players.
I don't think you get my point.
You keep describing how people should deal with having a fake tank in group. You get aggro, you stand still, accept that normal bosses are nothing to be afraid of, and burn the boss. Which, yeah, I agree, thats the most efficient way to handle a fake tank situation.
My point is why should I have to? Why should my healer or my DD have to tank when that's NOT MY JOB? Why should the take tank expect other people to tank for them because they can't be bothered to do their job?
I dont think you get the "point". There is no "having to deal" because normal dungeons are faceroll. If you're strugglign, the problem probably lies within yourself
I'm not struggling. My healer can heal, buff, DPS AND tank. I'm just really annoyed that the tank isn't doing their job so it falls to me to pick up the slack on top of my own job.
it's a game, not a job. go outside.
LOL!
"Guys, I have to AFK, sorry."
"Why"
"Need to go outside and remember this is just a game, and the tank doesn't actually need to be a tank."
"WTF"
"Be back in a few, just need to stop and smell the roses."
Apache_Kid wrote: »Waffennacht wrote: »Apache_Kid wrote: »Right after they do something about the fake DPS I keep seem to be getting as group-mates via the activity finder...
They're not fake, just bad
I agree though, good tanks are hard to come by, and I hate fake tanks.
And tanks are an absolute must for Scalecaller
So you're saying they're failing to adequately pefrom the role they queued for?
Sounds alot like the tanks OP is posting about. I see no difference.
Ragnarok0130 wrote: »Apache_Kid wrote: »Waffennacht wrote: »Apache_Kid wrote: »Right after they do something about the fake DPS I keep seem to be getting as group-mates via the activity finder...
They're not fake, just bad
I agree though, good tanks are hard to come by, and I hate fake tanks.
And tanks are an absolute must for Scalecaller
So you're saying they're failing to adequately pefrom the role they queued for?
Sounds alot like the tanks OP is posting about. I see no difference.
The OP is talking about someone who isn't spec'd for a role (ie Tank when they're really DPS) queuing for that role so they are incapable of fulfilling that role. The bad DPS is a real DPS but just doesn't do it well. It's the difference between lying for a quick queue pop and just not being good.
"Be the tank you want to see in the world"-Gandhi(kinda)
rosendoichinoveb17_ESO wrote: »Then what about "DPS" that do damage with healing staffs or the most common one that I see is DPS with shields.
rosendoichinoveb17_ESO wrote: »And what about tanks that taunt enemies that do more damage that the DPS, are they also no fulfilling their role?!
Fake healers are worse.
VaranisArano wrote: »VaranisArano wrote: »Twenty0zTsunami wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
if it's a normal dungeon you have no reason to complain. unless everyone is on literally their first lvl 10. I fake tanked my way to lvl 50 on multiple characters. The only issue was on my ranger I couldnt really taunt, but even if we lost a player, the fights always ended in success.
I absolutely can complain in a normal dungeon when a fake tank leaves my healer with boos aggro on top of having to heal the group, buff the group, and dps the boss. My healer can tank on top of all that but shouldn't have to. And That's not accounting for whether a player is really squishy or a genuinely new player who needs a little more babysitting from the healer.
The run will be successful, sure, but the fake tank makes a lot more work for me. Which is the whole point, the fake tank gets a quick, easy run for them by throwing the work of tanking onto other people.
Dammit, Jim! I'm a healer, not a tank!
There's no "work" in tanking a normal non-dlc boss. Literally all you have to do as the person with aggro is stand still. Players will always be mediocre until they learn that they don't have to fear enemies in PvE. I regularly do vAA as healer, and I taunt the final boss every time so the group doesn't end up chain lightning'd to death. Usually I also end up pulling aggro on an axe or two when my Mending procs on them while they're only soft-taunted.
My first instinct is not to run away from them. A good player doesn't panic, and doesn't flee, they just do as they're supposed to and lead it back to the tank for them to taunt again, or in this case, pull the boss calmly back into the AoE. Once they learn that mobs are not something to panic over, they can actually start improving themselves as players.
I don't think you get my point.
You keep describing how people should deal with having a fake tank in group. You get aggro, you stand still, accept that normal bosses are nothing to be afraid of, and burn the boss. Which, yeah, I agree, thats the most efficient way to handle a fake tank situation.
My point is why should I have to? Why should my healer or my DD have to tank when that's NOT MY JOB? Why should the take tank expect other people to tank for them because they can't be bothered to do their job?
I dunno, I fake queue as a tank and almost every time im pulling more than 50% group DPS, I find it funny actually, I do massive pulls and laugh when people start dying, meanwhile im there abusing stam sorc and pretty much soloing the dungeon
Flawless Conq and 4 toons BTW.
SydneyGrey wrote: »Because they aren't necessarily expecting a carry. They might think their DPS is better than it actually is, or they might be a noob who just doesn't know any better. When you queue for a dungeon there are only three options to choose for your role, and if a person knows they aren't a tank or healer, then they have to select DPS by default or else just not do the dungeon. That's why I'd never call them a "fake" DPS, just a "bad" DPS.Apache_Kid wrote: »Why isn't the other player viewed as toxic for purposefully selecting an activity expecting a carry? This attitude you have here is strange to me. I am the one who's most valuable resource, time, Is being robbed. Being annoyed at that does not make mean "toxicity".
I can see this issue only getting worse with the new skill adviser, because that program is now basically encouraging noobs to queue for 4-man dungeons at ridiculously low levels. I did a PUG a few days ago (an easy dungeon on normal) where I was the only 720 there, and everyone else was ... I'm not kidding ... under level 40. Not CP40. Just 40. LOL. That's what I get for PUGging. I finished the dungeon with them, but it was painful.
I dunno, I fake queue as a tank and almost every time im pulling more than 50% group DPS, I find it funny actually, I do massive pulls and laugh when people start dying, meanwhile im there abusing stam sorc and pretty much soloing the dungeon
Flawless Conq and 4 toons BTW.
I don't care when people speed run through old dungeons, but it's kind of inconsiderate to do that on a new dungeon that people are trying to learn. Not saying it WAS you, necessarily, but still.
I don't care when people speed run through old dungeons, but it's kind of inconsiderate to do that on a new dungeon that people are trying to learn. Not saying it WAS you, necessarily, but still.
I have to agree - it ruins the game for me when people already breeze through the new dungeons and kick people who are not yet experts... And these people are usually the fake tanks/healers.
I got to the point where I don't even try to learn the new dungeons because there's just no opportunity. Maybe the first 1-2 days was available, but by now everybody acts like everyone should be flawless in HM no-death speed runs in these new dungeons. But then, what's the point buying the DLC at all...
Woefulmonkey wrote: »First let me say I agree with this sentiment of this post... BUT
Lets try to think about How this can be fixed instead of just screaming that we don't like it.
First what is the problem... that is pretty clear, players can 'say' they are any role when they queue and Healers/Tanks have shorter queue times on average.... so 'sneaky' players will queue Tanks or Healers to cut down their queue times.
Now... my first though is how do you cut down queue times so there is less incentive to be 'sneaky'....
However, this is a 'class/role' based game (Sort of since having a couple melt your face DPS can make all other classes irrelevant), which means that inevitably some roles will be less popular to play... making them more scares and lowering their queue times...
So, with out basically removing 'roles' entirely or somehow getting all players to equally choose all roles you are not going to 'fix' that....
Alright... then lets look at the 'sneaky lying' issue.... or at least the 'clueless noob player' issue who does not realize they are 'not' they class they say they are.
What makes a 'Tank' or a 'Healer' as opposed to a 'DPS'.
Is it their 'class'?....
'Nope' some classes are more suited for being a Healer or Take but almost all classes can perform these functions to at least an adequate degree... Which is nice... but make determining what role a person 'is' more difficult. (At least in the game code)
It is their 'Equipment'?....
Well for a 'Tank' that is kind of true... Ideally they are 'sword and shield' users with equipment and setting to maximize health and durability.... and they have a at least 1 'Taunt' ability... since their are literally only 2 taunt abilities in the game. However, you 'can' be 'Tank' without a sword and shield since there is a 'taunt' ability the does not require the 'Sword and Shield' line.
Then, what about a 'Healer'.... every class has some kind of 'healing' capabilities and their are tones of items and skill lines that add healing capabilities.... I have seen 'Knightblade' healers that do an adequate job under the right circumstances.
So... the answer here is 'no' equipment does not define the 'Role' either but it does help define it.
OK... then how the F can ESO ensure a 'Tank IS a Tank' in code?
Well, they can't be absolutely certain, but they can place 'requirements' that help ensure roles are what they claim and help guide players who are confused.
Make some kind of 'Requirements' for selecting a Role
a. ) To be a 'Tank' you must have unlocked at least 1 'Taunt' ability.
b. ) To be a 'Tank' you must have at least N health.
c. ) To be a 'Tank' you must have at least N armor.
Now that would 'help' but it is not going to stop the 'sneaky' players... since they will still be able to game the system just by unlocking an ability and wearing appropriate equipment when they queue then changing to their 'real' equipment once they load in.
Now to deal with that ESO could add logic that will auto 'kick' a player if they change their load out in a way that makes them no longer 'fit' their roles.
That would help further... but truly sneaky players will still find a way to game the system I am 100% certain of that... although it should be much less.
Also, you should realize it will not stop you from queuing with 'under leveled' character in 'high level' dungeons. That is till going to happen and you may still end up with a tank who is somehow dying way more than all the other players.
FYI, I play a Tank but seldom initiate fights...
Why?...
Because most people are not on mic and don't use text chat on consoles so it is really hard to tell when people are actually ready... and yes, if no one is initiating I use 'Ready Check'... but many times someone fails to respond.
That does not mean I am not a Tank.
cbaudersub17_ESO wrote: »As a true tanker, I think I finally hit my limit. PUG'ing use to be a source of fun and meeting up with new players, but a general dumb-tarded play-style even plagues vet dungeons now. If you don't want to play as a group and to your role, don't use groupfinder.
If you want to run in and agro everything, including the boss; well, I guess you want to tank. I am more than happy to let you take that agro. But you lost the right to complain about me not taunting.
The sad truth that these 'speedy-run' people end up taking longer because more time is spent setting up an efficient kill zone. Everything gets spread out and who knows what buffs/debuffs are properly applying.
Another sad truth is that most of the players that play this way are not very good anyway. Less than 20K dps is all to common and the die a ton (bonus points for more time spent rezzing).
Maybe the real tanks might start queing again if some of this nonsense stops.
cbaudersub17_ESO wrote: »As a true tanker, I think I finally hit my limit. PUG'ing use to be a source of fun and meeting up with new players, but a general dumb-tarded play-style even plagues vet dungeons now. If you don't want to play as a group and to your role, don't use groupfinder.
If you want to run in and agro everything, including the boss; well, I guess you want to tank. I am more than happy to let you take that agro. But you lost the right to complain about me not taunting.
The sad truth that these 'speedy-run' people end up taking longer because more time is spent setting up an efficient kill zone. Everything gets spread out and who knows what buffs/debuffs are properly applying.
Another sad truth is that most of the players that play this way are not very good anyway. Less than 20K dps is all to common and the die a ton (bonus points for more time spent rezzing).
Maybe the real tanks might start queing again if some of this nonsense stops.
What about those that blame you for using group finder? "Don't use the group finder if you're not willing to deal with people who queue as fake or subpar roles"?
So in my experience these "fake tanks" are not super players capable of dominating a dungeon on their own. They are more often than not mediocre DPS classes who simply lie to get into a dungeon faster.