Apache_Kid wrote: »Right after they do something about the fake DPS I keep seem to be getting as group-mates via the activity finder...
VaranisArano wrote: »VaranisArano wrote: »Twenty0zTsunami wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
if it's a normal dungeon you have no reason to complain. unless everyone is on literally their first lvl 10. I fake tanked my way to lvl 50 on multiple characters. The only issue was on my ranger I couldnt really taunt, but even if we lost a player, the fights always ended in success.
I absolutely can complain in a normal dungeon when a fake tank leaves my healer with boos aggro on top of having to heal the group, buff the group, and dps the boss. My healer can tank on top of all that but shouldn't have to. And That's not accounting for whether a player is really squishy or a genuinely new player who needs a little more babysitting from the healer.
The run will be successful, sure, but the fake tank makes a lot more work for me. Which is the whole point, the fake tank gets a quick, easy run for them by throwing the work of tanking onto other people.
Dammit, Jim! I'm a healer, not a tank!
There's no "work" in tanking a normal non-dlc boss. Literally all you have to do as the person with aggro is stand still. Players will always be mediocre until they learn that they don't have to fear enemies in PvE. I regularly do vAA as healer, and I taunt the final boss every time so the group doesn't end up chain lightning'd to death. Usually I also end up pulling aggro on an axe or two when my Mending procs on them while they're only soft-taunted.
My first instinct is not to run away from them. A good player doesn't panic, and doesn't flee, they just do as they're supposed to and lead it back to the tank for them to taunt again, or in this case, pull the boss calmly back into the AoE. Once they learn that mobs are not something to panic over, they can actually start improving themselves as players.
I don't think you get my point.
You keep describing how people should deal with having a fake tank in group. You get aggro, you stand still, accept that normal bosses are nothing to be afraid of, and burn the boss. Which, yeah, I agree, thats the most efficient way to handle a fake tank situation.
My point is why should I have to? Why should my healer or my DD have to tank when that's NOT MY JOB? Why should the take tank expect other people to tank for them because they can't be bothered to do their job?
VaranisArano wrote: »VaranisArano wrote: »Twenty0zTsunami wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
if it's a normal dungeon you have no reason to complain. unless everyone is on literally their first lvl 10. I fake tanked my way to lvl 50 on multiple characters. The only issue was on my ranger I couldnt really taunt, but even if we lost a player, the fights always ended in success.
I absolutely can complain in a normal dungeon when a fake tank leaves my healer with boos aggro on top of having to heal the group, buff the group, and dps the boss. My healer can tank on top of all that but shouldn't have to. And That's not accounting for whether a player is really squishy or a genuinely new player who needs a little more babysitting from the healer.
The run will be successful, sure, but the fake tank makes a lot more work for me. Which is the whole point, the fake tank gets a quick, easy run for them by throwing the work of tanking onto other people.
Dammit, Jim! I'm a healer, not a tank!
There's no "work" in tanking a normal non-dlc boss. Literally all you have to do as the person with aggro is stand still. Players will always be mediocre until they learn that they don't have to fear enemies in PvE. I regularly do vAA as healer, and I taunt the final boss every time so the group doesn't end up chain lightning'd to death. Usually I also end up pulling aggro on an axe or two when my Mending procs on them while they're only soft-taunted.
My first instinct is not to run away from them. A good player doesn't panic, and doesn't flee, they just do as they're supposed to and lead it back to the tank for them to taunt again, or in this case, pull the boss calmly back into the AoE. Once they learn that mobs are not something to panic over, they can actually start improving themselves as players.
I don't think you get my point.
You keep describing how people should deal with having a fake tank in group. You get aggro, you stand still, accept that normal bosses are nothing to be afraid of, and burn the boss. Which, yeah, I agree, thats the most efficient way to handle a fake tank situation.
My point is why should I have to? Why should my healer or my DD have to tank when that's NOT MY JOB? Why should the take tank expect other people to tank for them because they can't be bothered to do their job?
You don't "have to" do anything but stand there and occasionally block a heavy attack. It is legitimately the easiest possible thing to do in a normal dungeon.
Or do you expect a tank to hold aggro on every small mob too? After all, they do a little bit of damage, some even do attacks that call for a block or bash. The horror of asking someone to look after themselves in a pug.
The fake tank comes in for a fast run, probably just looking for the daily exp, which is unobtainable without queuing for a full group. Most could probably solo the thing, but they're here because they aren't given a choice to run it solo for the exp. I'd say 7 times out of 10 they'd much rather not be in your group at all, they just have to be.
Normal runs always go so much faster without a tank when everyone in the group has at least moderate skill, and you aren't doing anything worth mentioning by having boss aggro as long as you're in normal.
Waffennacht wrote: »Apache_Kid wrote: »Right after they do something about the fake DPS I keep seem to be getting as group-mates via the activity finder...
They're not fake, just bad
I agree though, good tanks are hard to come by, and I hate fake tanks.
And tanks are an absolute must for Scalecaller
I think he's saying he sees a difference between someone being new (learning) and someone being utterly incapable (fake role).vyndral13preub18_ESO wrote: »Apache_Kid wrote: »Waffennacht wrote: »Apache_Kid wrote: »Right after they do something about the fake DPS I keep seem to be getting as group-mates via the activity finder...
They're not fake, just bad
I agree though, good tanks are hard to come by, and I hate fake tanks.
And tanks are an absolute must for Scalecaller
So you're saying they're failing to adequately pefrom the role they queued for?
Sounds alot like the tanks OP is posting about. I see no difference.
So you are saying in your world you see no difference in someone trying to do something and coming up short, and someone not trying at all?
Ok I guess.
Sometimes I wonder where these people are who complain and feel entitled to get a "real" tank, heal or DPS. Done so many random normal and vet runs since I started playing and I´ve never encounterd these players.
Apache_Kid wrote: »Waffennacht wrote: »Apache_Kid wrote: »Right after they do something about the fake DPS I keep seem to be getting as group-mates via the activity finder...
They're not fake, just bad
I agree though, good tanks are hard to come by, and I hate fake tanks.
And tanks are an absolute must for Scalecaller
So you're saying they're failing to adequately pefrom the role they queued for?
Sounds alot like the tanks OP is posting about. I see no difference.
VaranisArano wrote: »VaranisArano wrote: »Twenty0zTsunami wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
if it's a normal dungeon you have no reason to complain. unless everyone is on literally their first lvl 10. I fake tanked my way to lvl 50 on multiple characters. The only issue was on my ranger I couldnt really taunt, but even if we lost a player, the fights always ended in success.
I absolutely can complain in a normal dungeon when a fake tank leaves my healer with boos aggro on top of having to heal the group, buff the group, and dps the boss. My healer can tank on top of all that but shouldn't have to. And That's not accounting for whether a player is really squishy or a genuinely new player who needs a little more babysitting from the healer.
The run will be successful, sure, but the fake tank makes a lot more work for me. Which is the whole point, the fake tank gets a quick, easy run for them by throwing the work of tanking onto other people.
Dammit, Jim! I'm a healer, not a tank!
There's no "work" in tanking a normal non-dlc boss. Literally all you have to do as the person with aggro is stand still. Players will always be mediocre until they learn that they don't have to fear enemies in PvE. I regularly do vAA as healer, and I taunt the final boss every time so the group doesn't end up chain lightning'd to death. Usually I also end up pulling aggro on an axe or two when my Mending procs on them while they're only soft-taunted.
My first instinct is not to run away from them. A good player doesn't panic, and doesn't flee, they just do as they're supposed to and lead it back to the tank for them to taunt again, or in this case, pull the boss calmly back into the AoE. Once they learn that mobs are not something to panic over, they can actually start improving themselves as players.
I don't think you get my point.
You keep describing how people should deal with having a fake tank in group. You get aggro, you stand still, accept that normal bosses are nothing to be afraid of, and burn the boss. Which, yeah, I agree, thats the most efficient way to handle a fake tank situation.
My point is why should I have to? Why should my healer or my DD have to tank when that's NOT MY JOB? Why should the take tank expect other people to tank for them because they can't be bothered to do their job?
You don't "have to" do anything but stand there and occasionally block a heavy attack. It is legitimately the easiest possible thing to do in a normal dungeon.
Or do you expect a tank to hold aggro on every small mob too? After all, they do a little bit of damage, some even do attacks that call for a block or bash. The horror of asking someone to look after themselves in a pug.
The fake tank comes in for a fast run, probably just looking for the daily exp, which is unobtainable without queuing for a full group. Most could probably solo the thing, but they're here because they aren't given a choice to run it solo for the exp. I'd say 7 times out of 10 they'd much rather not be in your group at all, they just have to be.
Normal runs always go so much faster without a tank when everyone in the group has at least moderate skill, and you aren't doing anything worth mentioning by having boss aggro as long as you're in normal.
The problem is the difficulty or lack thereof. A motivated mediocre player can solo normal dungeons, a good player can solo vet dungeons. Nobody takes the need for a tank seriously so this ish goes on. I've played mmo's where you absolutely needed a tank to complete a dungeon and this was never an issue because people knew the dungeon wasn't getting done if they pulled this crap.
DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
@Jeremy What class are you playing? If playing templar or warden you can pretty much tank and heal at the same time. Queue for tank and ask your healer to do damage. Or do LFM3DD in zone chat. The latter is almost instant at forming groups.
DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
@Jeremy What class are you playing? If playing templar or warden you can pretty much tank and heal at the same time. Queue for tank and ask your healer to do damage. Or do LFM3DD in zone chat. The latter is almost instant at forming groups.
The problem is the difficulty or lack thereof. A motivated mediocre player can solo normal dungeons, a good player can solo vet dungeons. Nobody takes the need for a tank seriously so this ish goes on. I've played mmo's where you absolutely needed a tank to complete a dungeon and this was never an issue because people knew the dungeon wasn't getting done if they pulled this crap.
Sadly, this ^^
When you can run hard mode WGT or all vet non-DLCs without healer then the older content really is too poor for today's groups.
As I used to main a healer, it makes me sad but it is today's reality. Tanks, similar picture for experienced people though fights do go a lot better with one; Tank and 3DDs can pretty much do most vet mode places especially if 2 of the DDs are pet sorcs.
I would love to see some retro-fitting of harder content to older dungeon mechanics - would give a lift to everyone and revitalise healers/tanks.
I love the 2 new dungeons in vet mode - frustrating at times, infuriating at others but it is mostly not an RNG fest but mechanics that punish sloppy play or mistakes. Still not fully worked out 2nd Fangs Lair boss but give it time ...
VaranisArano wrote: »I can fill any role on the same character but then to play a DPS. I carry Spell power cure, Amberplasm, Fortified brass, Alteration mastery, and Julianos on my person at all times. Just becuase they have 17k healthy and do 30k+ doesn't mean they can't suddenly have 30k health and do 8k DPS by spamming a taunt
Yeah, I've got no problems with people who queue as multiple roles and can actually fill those roles with a little gear/skill swap.
I do have a problem with the people who queue as a tank with zero intentions of taunting or otherwise performing the role of a tank.
Here is an idea.
Give a player the ability to add players to a list. These are not "friends" just players they feel are good players. When you queue for a dungeon the system puts you with these people first if possible. This could cut down on getting put with people who are not even trying.
VaranisArano wrote: »Sometimes I wonder where these people are who complain and feel entitled to get a "real" tank, heal or DPS. Done so many random normal and vet runs since I started playing and I´ve never encounterd these players.
Out of curiosity, have you never encountered these players because you've always had people who at least attempted the basics of their role or was it because people didn't care if their tank didn't tank, healer didn't heal, etc.?
dodgehopper_ESO wrote: »VaranisArano wrote: »I can fill any role on the same character but then to play a DPS. I carry Spell power cure, Amberplasm, Fortified brass, Alteration mastery, and Julianos on my person at all times. Just becuase they have 17k healthy and do 30k+ doesn't mean they can't suddenly have 30k health and do 8k DPS by spamming a taunt
Yeah, I've got no problems with people who queue as multiple roles and can actually fill those roles with a little gear/skill swap.
I do have a problem with the people who queue as a tank with zero intentions of taunting or otherwise performing the role of a tank.
Generally speaking I agree with you but there are a few things which solve the problem especially for the non-DLC dungeons. Firstly, decent dps makes it so tanking is superfluous. In fact, there are many dungeons where tanking is more or less irrelevant and running 4 dps is easier. Darkshade II final boss (Engine Guardian) makes tanking pointless for example. I'm not suggesting this is the case for Ugularg's pledges but for the majority of content (even city of ash) being a tank isn't truly necessary.
I understand though when you're running with a random team. Just realize that there are players who aren't good tanks yet. Please have some patience for them. Secondly, many people get queued as a tank without realizing that they had that setting. This happened to me one time (largely because a friend queued us before I was ready) and without realizing it I was set as tank. We did fine on that run but the point remains that sometimes its an honest mistake. There is a lot of vitriol and anger about this topic but I think people should chill about it. Bad dps is just as big a problem as accidental tanks or *** tanks. In fact, Bad DPS is probably worse because a lot of dungeons simply can't be done if your dps is horrible. Bad dps includes people who decide they want to heavy attack with ice staves or pierce armor. I don't assume these people are trolling on a random queue up though. I generally assume they made a mistake (if they're solid and tanky) or that they're total noobs and don't know what the hell is going on. Either way it isn't worth vomiting rage at them.
dodgehopper_ESO wrote: »I understand though when you're running with a random team. Just realize that there are players who aren't good tanks yet. Please have some patience for them. Secondly, many people get queued as a tank without realizing that they had that setting. This happened to me one time (largely because a friend queued us before I was ready) and without realizing it I was set as tank. We did fine on that run but the point remains that sometimes its an honest mistake.
VaranisArano wrote: »VaranisArano wrote: »Twenty0zTsunami wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
if it's a normal dungeon you have no reason to complain. unless everyone is on literally their first lvl 10. I fake tanked my way to lvl 50 on multiple characters. The only issue was on my ranger I couldnt really taunt, but even if we lost a player, the fights always ended in success.
I absolutely can complain in a normal dungeon when a fake tank leaves my healer with boos aggro on top of having to heal the group, buff the group, and dps the boss. My healer can tank on top of all that but shouldn't have to. And That's not accounting for whether a player is really squishy or a genuinely new player who needs a little more babysitting from the healer.
The run will be successful, sure, but the fake tank makes a lot more work for me. Which is the whole point, the fake tank gets a quick, easy run for them by throwing the work of tanking onto other people.
Dammit, Jim! I'm a healer, not a tank!
There's no "work" in tanking a normal non-dlc boss. Literally all you have to do as the person with aggro is stand still. Players will always be mediocre until they learn that they don't have to fear enemies in PvE. I regularly do vAA as healer, and I taunt the final boss every time so the group doesn't end up chain lightning'd to death. Usually I also end up pulling aggro on an axe or two when my Mending procs on them while they're only soft-taunted.
My first instinct is not to run away from them. A good player doesn't panic, and doesn't flee, they just do as they're supposed to and lead it back to the tank for them to taunt again, or in this case, pull the boss calmly back into the AoE. Once they learn that mobs are not something to panic over, they can actually start improving themselves as players.
I don't think you get my point.
You keep describing how people should deal with having a fake tank in group. You get aggro, you stand still, accept that normal bosses are nothing to be afraid of, and burn the boss. Which, yeah, I agree, thats the most efficient way to handle a fake tank situation.
My point is why should I have to? Why should my healer or my DD have to tank when that's NOT MY JOB? Why should the take tank expect other people to tank for them because they can't be bothered to do their job?
Twenty0zTsunami wrote: »VaranisArano wrote: »VaranisArano wrote: »Twenty0zTsunami wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
if it's a normal dungeon you have no reason to complain. unless everyone is on literally their first lvl 10. I fake tanked my way to lvl 50 on multiple characters. The only issue was on my ranger I couldnt really taunt, but even if we lost a player, the fights always ended in success.
I absolutely can complain in a normal dungeon when a fake tank leaves my healer with boos aggro on top of having to heal the group, buff the group, and dps the boss. My healer can tank on top of all that but shouldn't have to. And That's not accounting for whether a player is really squishy or a genuinely new player who needs a little more babysitting from the healer.
The run will be successful, sure, but the fake tank makes a lot more work for me. Which is the whole point, the fake tank gets a quick, easy run for them by throwing the work of tanking onto other people.
Dammit, Jim! I'm a healer, not a tank!
There's no "work" in tanking a normal non-dlc boss. Literally all you have to do as the person with aggro is stand still. Players will always be mediocre until they learn that they don't have to fear enemies in PvE. I regularly do vAA as healer, and I taunt the final boss every time so the group doesn't end up chain lightning'd to death. Usually I also end up pulling aggro on an axe or two when my Mending procs on them while they're only soft-taunted.
My first instinct is not to run away from them. A good player doesn't panic, and doesn't flee, they just do as they're supposed to and lead it back to the tank for them to taunt again, or in this case, pull the boss calmly back into the AoE. Once they learn that mobs are not something to panic over, they can actually start improving themselves as players.
I don't think you get my point.
You keep describing how people should deal with having a fake tank in group. You get aggro, you stand still, accept that normal bosses are nothing to be afraid of, and burn the boss. Which, yeah, I agree, thats the most efficient way to handle a fake tank situation.
My point is why should I have to? Why should my healer or my DD have to tank when that's NOT MY JOB? Why should the take tank expect other people to tank for them because they can't be bothered to do their job?
I dont think you get the "point". There is no "having to deal" because normal dungeons are faceroll. If you're strugglign, the problem probably lies within yourself
Stinkyremy wrote: »I am a tank main and often hear gg tank, or great tanking and thought people were just being nice, but after trying to level a healers undaunted and it taking over a week in activity finder, I know that good tanks, let alone real ones are scarce.
I had one tank try to taunt only the big netch in darkshade 2, had no clue about the mechanics.
VaranisArano wrote: »Twenty0zTsunami wrote: »VaranisArano wrote: »VaranisArano wrote: »Twenty0zTsunami wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
if it's a normal dungeon you have no reason to complain. unless everyone is on literally their first lvl 10. I fake tanked my way to lvl 50 on multiple characters. The only issue was on my ranger I couldnt really taunt, but even if we lost a player, the fights always ended in success.
I absolutely can complain in a normal dungeon when a fake tank leaves my healer with boos aggro on top of having to heal the group, buff the group, and dps the boss. My healer can tank on top of all that but shouldn't have to. And That's not accounting for whether a player is really squishy or a genuinely new player who needs a little more babysitting from the healer.
The run will be successful, sure, but the fake tank makes a lot more work for me. Which is the whole point, the fake tank gets a quick, easy run for them by throwing the work of tanking onto other people.
Dammit, Jim! I'm a healer, not a tank!
There's no "work" in tanking a normal non-dlc boss. Literally all you have to do as the person with aggro is stand still. Players will always be mediocre until they learn that they don't have to fear enemies in PvE. I regularly do vAA as healer, and I taunt the final boss every time so the group doesn't end up chain lightning'd to death. Usually I also end up pulling aggro on an axe or two when my Mending procs on them while they're only soft-taunted.
My first instinct is not to run away from them. A good player doesn't panic, and doesn't flee, they just do as they're supposed to and lead it back to the tank for them to taunt again, or in this case, pull the boss calmly back into the AoE. Once they learn that mobs are not something to panic over, they can actually start improving themselves as players.
I don't think you get my point.
You keep describing how people should deal with having a fake tank in group. You get aggro, you stand still, accept that normal bosses are nothing to be afraid of, and burn the boss. Which, yeah, I agree, thats the most efficient way to handle a fake tank situation.
My point is why should I have to? Why should my healer or my DD have to tank when that's NOT MY JOB? Why should the take tank expect other people to tank for them because they can't be bothered to do their job?
I dont think you get the "point". There is no "having to deal" because normal dungeons are faceroll. If you're strugglign, the problem probably lies within yourself
I'm not struggling. My healer can heal, buff, DPS AND tank. I'm just really annoyed that the tank isn't doing their job so it falls to me to pick up the slack on top of my own job.
Twenty0zTsunami wrote: »VaranisArano wrote: »Twenty0zTsunami wrote: »VaranisArano wrote: »VaranisArano wrote: »Twenty0zTsunami wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
if it's a normal dungeon you have no reason to complain. unless everyone is on literally their first lvl 10. I fake tanked my way to lvl 50 on multiple characters. The only issue was on my ranger I couldnt really taunt, but even if we lost a player, the fights always ended in success.
I absolutely can complain in a normal dungeon when a fake tank leaves my healer with boos aggro on top of having to heal the group, buff the group, and dps the boss. My healer can tank on top of all that but shouldn't have to. And That's not accounting for whether a player is really squishy or a genuinely new player who needs a little more babysitting from the healer.
The run will be successful, sure, but the fake tank makes a lot more work for me. Which is the whole point, the fake tank gets a quick, easy run for them by throwing the work of tanking onto other people.
Dammit, Jim! I'm a healer, not a tank!
There's no "work" in tanking a normal non-dlc boss. Literally all you have to do as the person with aggro is stand still. Players will always be mediocre until they learn that they don't have to fear enemies in PvE. I regularly do vAA as healer, and I taunt the final boss every time so the group doesn't end up chain lightning'd to death. Usually I also end up pulling aggro on an axe or two when my Mending procs on them while they're only soft-taunted.
My first instinct is not to run away from them. A good player doesn't panic, and doesn't flee, they just do as they're supposed to and lead it back to the tank for them to taunt again, or in this case, pull the boss calmly back into the AoE. Once they learn that mobs are not something to panic over, they can actually start improving themselves as players.
I don't think you get my point.
You keep describing how people should deal with having a fake tank in group. You get aggro, you stand still, accept that normal bosses are nothing to be afraid of, and burn the boss. Which, yeah, I agree, thats the most efficient way to handle a fake tank situation.
My point is why should I have to? Why should my healer or my DD have to tank when that's NOT MY JOB? Why should the take tank expect other people to tank for them because they can't be bothered to do their job?
I dont think you get the "point". There is no "having to deal" because normal dungeons are faceroll. If you're strugglign, the problem probably lies within yourself
I'm not struggling. My healer can heal, buff, DPS AND tank. I'm just really annoyed that the tank isn't doing their job so it falls to me to pick up the slack on top of my own job.
it's a game, not a job. go outside.