Icy_Waffles wrote: »Are you joking? I dont want it nerfed at all. Its seriously so easy to counter.

Abysswarrior45 wrote: »I like all the options but I think both it and skoria should suffer the same penalty all proc sets did. Zaan should be interruptible and Skoria should have a red circle on the ground you have 1 sec to get out of before the meteor hits.
Nobody should need free damage. Its a crutch and takes away from skill-based combat. TBh I'd settle for any of the changes mentioned at this point so I don't have to see 15k Zaan on my recap even after roll dodging and trying to escape. Naan would destroy anyone who failed to utilize an in-game mechanic learned during the tutorial and would be completely useless against players who knew how to bash.
Hmmm...Its a crutch and takes away from skill-based combat.Skoria should have a red circle on the ground you have 1 sec to get out of before the meteor hits.
Ironic. Sets based on playstyles to proc them isn't skill based, but a asking for a telegraph is. Hmmm.
Skoria having a 1s orange meteor symbol is fine. Having a big red "Block now" like with selenes isn't. I would prefer they just fix the sound that should play before, but never does.
IcyDeadPeople wrote: »Maybe this will change after more people acquire the set, but so far I've only encountered a couple people using it in pvp, and didn't seem too problematic compared to say, Valkyn Skoria or any other offensive monster set.
I can imagine it would be annoying to fight group of several people all wearing Zaan, though.
Other.
Battlespirit
Undaunted monster sets 2nd bonuses are disabled.
I fixed PvP.
Any1 who is saying Zaan is balanced, is either blind or pve player.
So what, were back to relying on 2 set pieces proc sets? when viper did half of this dmg pepole used to complain like mad, i really cant understand wtf is going on with this community.
22k dmg to heavy armor with 35k resist is absurd, who ever encourage this kind of gameplay also encourage unskilled gameplay.
You can literally kill noobs naked with this set equipped only , using ur fists to proc it. Its stupid.
The dots are stronger than standart of might ultimate, and 10 meters is not helping to break the beam (Dodging to increase gap will destroy u since u need to block that dmg to survive.)
Only counter i see for this ***, is NB with cloak or Sorc with streak (Not sure about templar purify). like wtf, how can u tell this set is balanced?
PVE class balance atm is at really bad place, i assume adding Zaan helping to reduce the gaps in DPS classes, but truly damage PVP experience.
Well, learning from the past, not sure why im suprised how zos deals with issues.
Idk where you get 22k from because that's sooooo wrong. Battle spirit half's that number to 11k over 5 seconds. So if you think around 2200 damage ticks with a short range and an 18 second cool down is op, Then there is no talking to you
People in this game find the dumbest stuff to cry about
chaserstorm16909 wrote: »Enough with the nerf threads already.
I want to see it nerfed because its too good in PvE compared to other monster sets. Basically if you can get near and stay near the boss (i.e most fights) then you're crazy not to wear it because its a 1-1.5k DPS increase over any other monster set.
TFW people are complaining about a set with counters in and out of the tooltip.
Tbh, I don't really care if they nerf it, as long as it stays good for PvE so my MDK can cling on in some situations.
WakeYourGhost wrote: »



Any1 who is saying Zaan is balanced, is either blind or pve player.
So what, were back to relying on 2 set pieces proc sets? when viper did half of this dmg pepole used to complain like mad, i really cant understand wtf is going on with this community.
22k dmg to heavy armor with 35k resist is absurd, who ever encourage this kind of gameplay also encourage unskilled gameplay.
You can literally kill noobs naked with this set equipped only , using ur fists to proc it. Its stupid.
The dots are stronger than standart of might ultimate, and 10 meters is not helping to break the beam (Dodging to increase gap will destroy u since u need to block that dmg to survive.)
Only counter i see for this ***, is NB with cloak or Sorc with streak (Not sure about templar purify). like wtf, how can u tell this set is balanced?
PVE class balance atm is at really bad place, i assume adding Zaan helping to reduce the gaps in DPS classes, but truly damage PVP experience.
Well, learning from the past, not sure why im suprised how zos deals with issues.
Abysswarrior45 wrote: »WakeYourGhost wrote: »
These are from guildies testing Zaan. You can't dodgeroll and/or sprint away from a Zaan user who knows how to close distance. The 2 inflated numbers are the recap of a magplar who we had remove all his cp from the red tree for fun and Zaan did that. The 30k recap is against an actual optimized build and once again, no, theres no distancing yourself from a Zaan user who can walk forward/gap close. While the 65k recap isn't a realistic scenario, no set should pump out that kind of damage especially not a 2 piece. The guy with the 30k recap is a good player and 1vXes daily so to say someone sucks at the game because they play a build that isn't a tank are the words of someone who doesn't know what they're talking about.
Olupajmibanan wrote: »Abysswarrior45 wrote: »WakeYourGhost wrote: »
These are from guildies testing Zaan. You can't dodgeroll and/or sprint away from a Zaan user who knows how to close distance. The 2 inflated numbers are the recap of a magplar who we had remove all his cp from the red tree for fun and Zaan did that. The 30k recap is against an actual optimized build and once again, no, theres no distancing yourself from a Zaan user who can walk forward/gap close. While the 65k recap isn't a realistic scenario, no set should pump out that kind of damage especially not a 2 piece. The guy with the 30k recap is a good player and 1vXes daily so to say someone sucks at the game because they play a build that isn't a tank are the words of someone who doesn't know what they're talking about.
How can a magplar complain about Zaan?
Purify, purify aaaaand purify.
Abysswarrior45 wrote: »These are from guildies testing Zaan.
WakeYourGhost wrote: »Abysswarrior45 wrote: »These are from guildies testing Zaan.
I'm assuming Not in Cyrodil, likely damage stacking, and with an armor set that gives Zaan 2 extra ticks of damage.
Not only are those numbers, all three sets of numbers, unrealistic and likely optimized to make Zaan look worse than it is, but we don't have any Real data in them. Just blank numbers of what an unblocked attack can do under ideal conditions.
Without knowing specifics of builds, attempts to mitigate, or anything else ACTUALLY RELEVANT to finding out how this set preforms in average or extreme situations, we have a few pictures designed to trigger wild-ass-blind-stupid panic.
I will accept that idea that it is "OP" if someone can give Real Data and not just a swarm of hollow "OP, Nerf Now" complaints with over-bloated recaps that don't seem like they came from the same game I play.
WakeYourGhost wrote: »Abysswarrior45 wrote: »These are from guildies testing Zaan.
I'm assuming Not in Cyrodil, likely damage stacking, and with an armor set that gives Zaan 2 extra ticks of damage.
Not only are those numbers, all three sets of numbers, unrealistic and likely optimized to make Zaan look worse than it is, but we don't have any Real data in them. Just blank numbers of what an unblocked attack can do under ideal conditions.
Without knowing specifics of builds, attempts to mitigate, or anything else ACTUALLY RELEVANT to finding out how this set preforms in average or extreme situations, we have a few pictures designed to trigger wild-ass-blind-stupid panic.
I will accept that idea that it is "OP" if someone can give Real Data and not just a swarm of hollow "OP, Nerf Now" complaints with over-bloated recaps that don't seem like they came from the same game I play.