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How would you like to see Zaan nerfed?

  • Minalan
    Minalan
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    Are you joking? I dont want it nerfed at all. Its seriously so easy to counter.

    Almost as easy as clicking to equip the armor pieces, and then waiting for it to kill someone for you?

    Decrease the effective range to melee, for something so easy to use it needs to be equally easy to counter.

    Edited by Minalan on February 28, 2018 10:47PM
  • JobooAGS
    JobooAGS
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    The set is fine and does not need a nerf
    I am a stamblade main and I say no nerf, leave it alone
  • PlagueSD
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    The set is fine and does not need a nerf
    I've said it before and I'll say it again. Every time I see one of these "PVP Nerf" threads, this goes trough my mind...

    rock-is-op-nerf-it-paper-is-balanced.jpg
  • Mettaricana
    Mettaricana
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    Leave set alone we need more options than kena, velidreth and twins
  • Tasear
    Tasear
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    The set is fine and does not need a nerf
    Turelus wrote: »
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.

    O.o would be nice
  • Abysswarrior45
    Abysswarrior45
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    Other, please specify
    ak_pvp wrote: »
    I like all the options but I think both it and skoria should suffer the same penalty all proc sets did. Zaan should be interruptible and Skoria should have a red circle on the ground you have 1 sec to get out of before the meteor hits.

    Nobody should need free damage. Its a crutch and takes away from skill-based combat. TBh I'd settle for any of the changes mentioned at this point so I don't have to see 15k Zaan on my recap even after roll dodging and trying to escape. Naan would destroy anyone who failed to utilize an in-game mechanic learned during the tutorial and would be completely useless against players who knew how to bash.

    Hmmm...
    Its a crutch and takes away from skill-based combat.
    Skoria should have a red circle on the ground you have 1 sec to get out of before the meteor hits.

    Ironic. Sets based on playstyles to proc them isn't skill based, but a asking for a telegraph is. Hmmm.

    Skoria having a 1s orange meteor symbol is fine. Having a big red "Block now" like with selenes isn't. I would prefer they just fix the sound that should play before, but never does.

    Then make Skoria dodgeable without a big red circle. Just give medium stam builds outside of NBs another counter besides block. Medium is a play style that relies on mobility and evasiveness and in a 1v3 or 4 which you could easily win if the players weren't using proc sets you can't hold L2 as your stam will disappear. Dodging is a medium users version of putting up a shield like you would on a sorc. I still stand by Zaan being interruptible.
    Edited by Abysswarrior45 on February 28, 2018 11:33PM
  • IcyDeadPeople
    IcyDeadPeople
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    Maybe this will change after more people acquire the set, but so far I've only encountered a couple people using it in pvp, and didn't seem too problematic compared to say, Valkyn Skoria or any other offensive monster set.

    I can imagine it would be annoying to fight group of several people all wearing Zaan, though.
  • Thannazzar
    Thannazzar
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    Other, please specify
    Personally love reflecting the beam with my tank.
  • Ch4mpTW
    Ch4mpTW
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    The set is fine and does not need a nerf
    Maybe this will change after more people acquire the set, but so far I've only encountered a couple people using it in pvp, and didn't seem too problematic compared to say, Valkyn Skoria or any other offensive monster set.

    I can imagine it would be annoying to fight group of several people all wearing Zaan, though.

    @IcyDeadPeople That’s what I’m saying! First and foremost, most people will not have Zaan access. Just because of: 1. It is a DLC item. 2. The dungeon it comes from isn’t for everyone. Look at how many people had Velidreth, before it was added to the vendor. Second of all, when comparing Zaan to Skoria, it is literally no contest. There is no way it is logical to swap something as beneficial as Skoria or Blood Spawn, for Zaan. None at all. And lastly, the damn thing is too inconsistent. The: Proc chance, duration, and cooldown on it are gross. And even then, if you do manage to activate it on someone? You need to hope they don’t: Cloak, purge, get away, Mist Form, mitigate it, heal through it, LOS it, etc. And just like that, a proc wasted. You now have to wait that long-ass duration, before you can have a chance at activating it again. Smh.
  • Amoureros
    Amoureros
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    Reduce the total damage of the proc (nerf base damage)
    Simply damage is too strong enough to make other sets unreliable.
  • BigBadVolk
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    Turelus wrote: »
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.

    or just simply change these sets to proc on only mobs and bosses in dungeon trials and overland zones in their description and such instead of the battlespirit thing (even though its the same method what you described :D)
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • chaserstorm16909
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    The set is fine and does not need a nerf
    Enough with the nerf threads already.
  • amir412
    amir412
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    Datthaw wrote: »
    amir412 wrote: »
    Any1 who is saying Zaan is balanced, is either blind or pve player.
    So what, were back to relying on 2 set pieces proc sets? when viper did half of this dmg pepole used to complain like mad, i really cant understand wtf is going on with this community.

    22k dmg to heavy armor with 35k resist is absurd, who ever encourage this kind of gameplay also encourage unskilled gameplay.
    You can literally kill noobs naked with this set equipped only , using ur fists to proc it. Its stupid.
    The dots are stronger than standart of might ultimate, and 10 meters is not helping to break the beam (Dodging to increase gap will destroy u since u need to block that dmg to survive.)
    Only counter i see for this ***, is NB with cloak or Sorc with streak (Not sure about templar purify). like wtf, how can u tell this set is balanced?

    PVE class balance atm is at really bad place, i assume adding Zaan helping to reduce the gaps in DPS classes, but truly damage PVP experience.

    Well, learning from the past, not sure why im suprised how zos deals with issues.

    Idk where you get 22k from because that's sooooo wrong. Battle spirit half's that number to 11k over 5 seconds. So if you think around 2200 damage ticks with a short range and an 18 second cool down is op, Then there is no talking to you

    People in this game find the dumbest stuff to cry about

    It was 22k dmg on my death recap, shame i didnt took a pic.
    I welcome u to come PC-EU-Alikr Bergma wayshrine, meet the true cancer and strongest pvp builds there is, you'll find ur 22k Zaan there for sure, if not worse.
    Edited by amir412 on March 1, 2018 5:57AM
  • Morgul667
    Morgul667
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    Increase the length of the proc, but keep overall damage the same
    Enough with the nerf threads already.

    As much as I usually agree, I Fail to see how introducing set that does 4 times more than damage than others is healthy for the game.
  • Qbiken
    Qbiken
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    The set is fine and does not need a nerf
    Runefang wrote: »
    I want to see it nerfed because its too good in PvE compared to other monster sets. Basically if you can get near and stay near the boss (i.e most fights) then you're crazy not to wear it because its a 1-1.5k DPS increase over any other monster set.

    How is 1-1,5k DPS "overpowered" in PvE? It´s good for single target fights only and are forcing you to stay in melee. The mag-classes that can utilize melee to a good degree this patch is magicka Templar and magicka nightblade (nisched melee magblades, which usually play ranged). MagDK isn´t even considered in it´s current state. A magplar won´t pull close to a equally skilled melee stamina build.

    If we´re going to talk about overperforming sets that gives a high DPS increase we might as well nerf the vMA bow as well. That weapon is the most overperforming weapon in terms of DPS increase there is, but for some reason people are totally fine with a weapon that gives you 3-4k+ dps increase (in solo situations).......
  • WakeYourGhost
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    The set is fine and does not need a nerf
    If it truly becomes a serious issue in PvP (It hasn't been out long enough yet for that), maybe we should consider a nerf..

    Of course, if they just changed Battlespirit a bit [-25+% to set proc damage?], it might actually satisfy the picky selfish squeaky wheels among us while leaving most things reasonably unchanged.

    If enough "what's in my recap this week?" player's requests were only met with a % adjustment in Battlespirit, that might leave both sides of this line begrudgingly satisfied.

    ...Of course, I'd prefer to advocate for something more.. Sadistic..
    How about we start with a 150% increase to Siege weapon damage?
  • ak_pvp
    ak_pvp
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    Increase the length of the proc, but keep overall damage the same
    TFW people are complaining about a set with counters in and out of the tooltip.

    Tbh, I don't really care if they nerf it, as long as it stays good for PvE so my MDK can cling on in some situations.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Sixty5
    Sixty5
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    Reduce the tether range
    ak_pvp wrote: »
    TFW people are complaining about a set with counters in and out of the tooltip.

    Tbh, I don't really care if they nerf it, as long as it stays good for PvE so my MDK can cling on in some situations.

    I'm actually pretty surprised that over 60% of people are fine with the set, given the pushback I have felt at saying that it isn't broken OP.

    Must be one of those silent majority things.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • brandonv516
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    Played with it tonight.

    OP if you know what you are doing and the other player isn't prepared or has no clue how to react.

    Basically if you see it proc, hard CC, soul assault and win. On the other side, be prepared for the hard CC once you see it proc (cloak, mist form, shield, etc.)

    Overall not OP though. Has limited uptime, the 1 piece is not that desirable, low proc, only helps against one player. I favor Skoria more in PvP. PvE? It might make a nice substitution for Illambris.
  • Yolokin_Swagonborn
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    For every nerf, they should buff two under-performing sets.
  • amir412
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    Bruh, get out of here
    @Datthaw
    CngNzMM.jpg
    I assume the guy who posted this pic is very squishy, but still, u can tell that it is possible to do 22k dmg on heavy armor, well built around resists.
    Edited by amir412 on March 1, 2018 7:36AM
  • WakeYourGhost
    WakeYourGhost
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    The set is fine and does not need a nerf
    amir412 wrote: »
    CngNzMM.jpg

    That is an alarming image..
    That someone would take that much damage in PvP from a proc set... They must be terrible at this game.
  • Mayrael
    Mayrael
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    Is the set powerful? Yes its one of the strongest, especialy on magblade that can gapclose the distance even when rooted (in comparision caluurion legacy form the same person who used zaan on me hit me 3 times less than zaan and caluurion legacy has 15k tooltip so... ;) ), but when you get used to how it works its not as problematic as it seems, also when cought by multiple attackers with it... Well probably you would die anyway as people who have this set most of the time will know how to kill you anyway. It can be problematic though for new players as it will kill them in 90% of the cases. Time will tell does need a nerf or not, its to early now IMHO.


    But if it will need any changes I would suggest that lets change the damage it deals based on distance form target. The further target is the lower damage is like each meter decreases its damage by 10%. You want to kill? Earn it. You want live? Fight for it. In the end it will be game of soft and hard ccs.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Abysswarrior45
    Abysswarrior45
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    amir412 wrote: »

    That is an alarming image..
    That someone would take that much damage in PvP from a proc set... They must be terrible at this game.

    These are from guildies testing Zaan. You can't dodgeroll and/or sprint away from a Zaan user who knows how to close distance. The 2 inflated numbers are the recap of a magplar who we had remove all his cp from the red tree for fun and Zaan did that. The 30k recap is against an actual optimized build and once again, no, theres no distancing yourself from a Zaan user who can walk forward/gap close. While the 65k recap isn't a realistic scenario, no set should pump out that kind of damage especially not a 2 piece. The guy with the 30k recap is a good player and 1vXes daily so to say someone sucks at the game because they play a build that isn't a tank are the words of someone who doesn't know what they're talking about.

    nLKbo0i.jpg
    CngNzMM.jpg
    yqBvmtK.jpg
    Edited by Abysswarrior45 on March 1, 2018 8:28AM
  • Olupajmibanan
    Olupajmibanan
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    amir412 wrote: »
    Any1 who is saying Zaan is balanced, is either blind or pve player.
    So what, were back to relying on 2 set pieces proc sets? when viper did half of this dmg pepole used to complain like mad, i really cant understand wtf is going on with this community.

    22k dmg to heavy armor with 35k resist is absurd, who ever encourage this kind of gameplay also encourage unskilled gameplay.
    You can literally kill noobs naked with this set equipped only , using ur fists to proc it. Its stupid.
    The dots are stronger than standart of might ultimate, and 10 meters is not helping to break the beam (Dodging to increase gap will destroy u since u need to block that dmg to survive.)
    Only counter i see for this ***, is NB with cloak or Sorc with streak (Not sure about templar purify). like wtf, how can u tell this set is balanced?

    PVE class balance atm is at really bad place, i assume adding Zaan helping to reduce the gaps in DPS classes, but truly damage PVP experience.

    Well, learning from the past, not sure why im suprised how zos deals with issues.

    General counters:
    1) Move away
    2) Knockbacks
    3) LoS should break the beam (If it does not, this is the change I would make to Zaan.)
    4) Purge

    Class specific counters:
    Sorc - Streak
    Templar - Purify
    NB - Cloak
    Warden - guess what? Shimmering Shield does eat Zaan ticks.
    DK - unfortunately, can't think of any aside from blocking.

    To add, I don't use Zaan and don't see many of them in BGs. In BGs this set is mediocre at best with all the cleansing rituals, knockbacks and mobility out there.

  • Olupajmibanan
    Olupajmibanan
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    amir412 wrote: »

    That is an alarming image..
    That someone would take that much damage in PvP from a proc set... They must be terrible at this game.

    These are from guildies testing Zaan. You can't dodgeroll and/or sprint away from a Zaan user who knows how to close distance. The 2 inflated numbers are the recap of a magplar who we had remove all his cp from the red tree for fun and Zaan did that. The 30k recap is against an actual optimized build and once again, no, theres no distancing yourself from a Zaan user who can walk forward/gap close. While the 65k recap isn't a realistic scenario, no set should pump out that kind of damage especially not a 2 piece. The guy with the 30k recap is a good player and 1vXes daily so to say someone sucks at the game because they play a build that isn't a tank are the words of someone who doesn't know what they're talking about.

    nLKbo0i.jpg
    CngNzMM.jpg
    yqBvmtK.jpg

    How can a magplar complain about Zaan?
    Purify, purify aaaaand purify.
  • Abysswarrior45
    Abysswarrior45
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    amir412 wrote: »

    That is an alarming image..
    That someone would take that much damage in PvP from a proc set... They must be terrible at this game.

    These are from guildies testing Zaan. You can't dodgeroll and/or sprint away from a Zaan user who knows how to close distance. The 2 inflated numbers are the recap of a magplar who we had remove all his cp from the red tree for fun and Zaan did that. The 30k recap is against an actual optimized build and once again, no, theres no distancing yourself from a Zaan user who can walk forward/gap close. While the 65k recap isn't a realistic scenario, no set should pump out that kind of damage especially not a 2 piece. The guy with the 30k recap is a good player and 1vXes daily so to say someone sucks at the game because they play a build that isn't a tank are the words of someone who doesn't know what they're talking about.

    nLKbo0i.jpg
    CngNzMM.jpg
    yqBvmtK.jpg

    How can a magplar complain about Zaan?
    Purify, purify aaaaand purify.

    You understood nothing I said. We were testing damage. He could've been on any class.
  • WakeYourGhost
    WakeYourGhost
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    The set is fine and does not need a nerf
    These are from guildies testing Zaan.

    I'm assuming Not in Cyrodil, likely damage stacking, and with an armor set that gives Zaan 2 extra ticks of damage.
    Not only are those numbers, all three sets of numbers, unrealistic and likely optimized to make Zaan look worse than it is, but we don't have any Real data in them. Just blank numbers of what an unblocked attack can do under ideal conditions.

    Without knowing specifics of builds, attempts to mitigate, or anything else ACTUALLY RELEVANT to finding out how this set preforms in average or extreme situations, we have a few pictures designed to trigger wild-ass-blind-stupid panic.

    I will accept that idea that it is "OP" if someone can give Real Data and not just a swarm of hollow "OP, Nerf Now" complaints with over-bloated recaps that don't seem like they came from the same game I play.
  • Abysswarrior45
    Abysswarrior45
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    Other, please specify
    These are from guildies testing Zaan.

    I'm assuming Not in Cyrodil, likely damage stacking, and with an armor set that gives Zaan 2 extra ticks of damage.
    Not only are those numbers, all three sets of numbers, unrealistic and likely optimized to make Zaan look worse than it is, but we don't have any Real data in them. Just blank numbers of what an unblocked attack can do under ideal conditions.

    Without knowing specifics of builds, attempts to mitigate, or anything else ACTUALLY RELEVANT to finding out how this set preforms in average or extreme situations, we have a few pictures designed to trigger wild-ass-blind-stupid panic.

    I will accept that idea that it is "OP" if someone can give Real Data and not just a swarm of hollow "OP, Nerf Now" complaints with over-bloated recaps that don't seem like they came from the same game I play.

    The 30k proc is an ideal situation. It was a duel.
  • Morgul667
    Morgul667
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    Increase the length of the proc, but keep overall damage the same
    These are from guildies testing Zaan.

    I'm assuming Not in Cyrodil, likely damage stacking, and with an armor set that gives Zaan 2 extra ticks of damage.
    Not only are those numbers, all three sets of numbers, unrealistic and likely optimized to make Zaan look worse than it is, but we don't have any Real data in them. Just blank numbers of what an unblocked attack can do under ideal conditions.

    Without knowing specifics of builds, attempts to mitigate, or anything else ACTUALLY RELEVANT to finding out how this set preforms in average or extreme situations, we have a few pictures designed to trigger wild-ass-blind-stupid panic.

    I will accept that idea that it is "OP" if someone can give Real Data and not just a swarm of hollow "OP, Nerf Now" complaints with over-bloated recaps that don't seem like they came from the same game I play.

    I propose you play a couple BG in the coming days, we should see Zaan popping more and more.
    Edited by Morgul667 on March 1, 2018 8:56AM
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