AllPlayAndNoWork wrote: »

Well you are right about 20% light / heavy chance beeing lower than 100% chance when you crit light / heavy attack. But the thing is you don't have to build high crit chance to use zaan. Whenever you build crit chance you always have to sacrifice something in order to get it. With zaan you can go for resource recovery / sustain build and still have good dmg output. And 20% is still a solid chance. Comparing PTS zaan to Live server I would dare to say that it was a nerf for pve use of zaan but buff for its use in pvp.Tommy_The_Gun wrote: »Well ZOS has done terrible job when posting patch notes (they just copy-paste the first Dragon Bones PTS patch notes with no changes).
https://forums.elderscrollsonline.com/en/discussion/391220/pts-patch-notes-v3-3-2/p1
In game Zaan has this description:
"When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals X Flame Damage (4482 for me) every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 18 seconds."
And this is a problem. During pts people (hard core pvp & pve veterans) stated multiple times that zaan is way to strong and there is simply no reason that a set should give that much free dmg. So what zos did ? Instead of reducing dmg they added 20% chance and removed crit requirements. This means that this set can work on a pvp perma-blocking tank build that don't have to build for a high crit chance and act as a "free" dmg source comparable easily with soul assault...
We already had almost exactly the same problem with viper set.... And this the reason why viper's sting set was nerfed to oblivion.
Well it did get a longer duration. Also. You are wrong. 20% on light attack is worse than on light attack crit. My heavy armour build is at around 40% crit. Its a nerf since more weaves means more permablock down time.
AllPlayAndNoWork wrote: »
You don´t know how many sets in this game that are considered proc-sets do you?
Carbonised wrote: »
Do people really buy a DLC just for a monster set though? I mean sure they're strong and going to be FOTM for a while but I can't imagine the main reason someone buys a DLC is for a set, they have to want the other content as well.Carbonised wrote: »
The general consensus isn’t a) forum postings (only a fraction of players visits forums) and b) even if it were, it’s a well known fact bad players love to defend their cheese.
It’s just mind-blowing Zaan, Caluurion and Doylemish got introduced after all the effort to get rid of Viper and Co. Gotta sell the DLC I guess.
Carbonised wrote: »
The general consensus isn’t a) forum postings (only a fraction of players visits forums) and b) even if it were, it’s a well known fact bad players love to defend their cheese.
It’s just mind-blowing Zaan, Caluurion and Doylemish got introduced after all the effort to get rid of Viper and Co. Gotta sell the DLC I guess.
Tommy_The_Gun wrote: »Well you are right about 20% light / heavy chance beeing lower than 100% chance when you crit light / heavy attack. But the thing is you don't have to build high crit chance to use zaan. Whenever you build crit chance you always have to sacrifice something in order to get it. With zaan you can go for resource recovery / sustain build and still have good dmg output. And 20% is still a solid chance. Comparing PTS zaan to Live server I would dare to say that it was a nerf for pve use of zaan but buff for its use in pvp.Tommy_The_Gun wrote: »Well ZOS has done terrible job when posting patch notes (they just copy-paste the first Dragon Bones PTS patch notes with no changes).
https://forums.elderscrollsonline.com/en/discussion/391220/pts-patch-notes-v3-3-2/p1
In game Zaan has this description:
"When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals X Flame Damage (4482 for me) every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 18 seconds."
And this is a problem. During pts people (hard core pvp & pve veterans) stated multiple times that zaan is way to strong and there is simply no reason that a set should give that much free dmg. So what zos did ? Instead of reducing dmg they added 20% chance and removed crit requirements. This means that this set can work on a pvp perma-blocking tank build that don't have to build for a high crit chance and act as a "free" dmg source comparable easily with soul assault...
We already had almost exactly the same problem with viper set.... And this the reason why viper's sting set was nerfed to oblivion.
Well it did get a longer duration. Also. You are wrong. 20% on light attack is worse than on light attack crit. My heavy armour build is at around 40% crit. Its a nerf since more weaves means more permablock down time.
Carbonised wrote: »
The general consensus isn’t a) forum postings (only a fraction of players visits forums) and b) even if it were, it’s a well known fact bad players love to defend their cheese.
It’s just mind-blowing Zaan, Caluurion and Doylemish got introduced after all the effort to get rid of Viper and Co. Gotta sell the DLC I guess.
Which for me goes back to the core of my stupid comment about removing them from PvP.Turelus
I imagine the people who love to run cheese do it. If you’re ESO+ it’s not even an issue. I don’t think anyone who mainly PvPs runs dungeons because he totally enjoys it.
Any1 who is saying Zaan is balanced, is either blind or pve player.
So what, were back to relying on 2 set pieces proc sets? when viper did half of this dmg pepole used to complain like mad, i really cant understand wtf is going on with this community.
22k dmg to heavy armor with 35k resist is absurd, who ever encourage this kind of gameplay also encourage unskilled gameplay.
You can literally kill noobs naked with this set equipped only , using ur fists to proc it. Its stupid.
The dots are stronger than standart of might ultimate, and 10 meters is not helping to break the beam (Dodging to increase gap will destroy u since u need to block that dmg to survive.)
Only counter i see for this ***, is NB with cloak or Sorc with streak (Not sure about templar purify). like wtf, how can u tell this set is balanced?
PVE class balance atm is at really bad place, i assume adding Zaan helping to reduce the gaps in DPS classes, but truly damage PVP experience.
Well, learning from the past, not sure why im suprised how zos deals with issues.
Other.
Battlespirit
Undaunted monster sets 2nd bonuses are disabled.
I fixed PvP.
I would be fine with variants which an be earned in PvP. At their core they're interesting and great items but it's clear that ability altering and monster sets being PvE only items which can be used in PvP is a problem.Ragnaroek93 wrote: »
People saying Zaan is overpowered are just a bunch of pvpers that don't care about anything but their bubble of players Probably.People saying Zaan is fine are just a bunch of pvers that don't care about anything but their bubble of npcs
Probably.
huschdeguddzje wrote: »Pvp trying to ruin a nice set again