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How would you like to see Zaan nerfed?

  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Lower Proc chance and/or Increase cooldown
    Turelus wrote: »
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.

    I'd go one step further for PvP..... ban all proc sets.
  • Qbiken
    Qbiken
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    The set is fine and does not need a nerf
    Turelus wrote: »
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.

    I'd go one step further for PvP..... ban all proc sets.

    You don´t know how many sets in this game that are considered proc-sets do you?
  • VilniusNastavnik
    VilniusNastavnik
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    The set is fine and does not need a nerf
    Oh look.. another PvP nerf thread.
    e0d.png?width=683&height=683
    Edited by VilniusNastavnik on February 28, 2018 9:32AM
    Active Toons:
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    NA - Elen Windsong - Stamsorc DPS - Bosmer
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    Picture of my Active Toons.

    Location: Australia - Wollongong, NSW - Sydney.

    Obligatory ESO Fashion website plug: Vil's Portfolio
  • Runefang
    Runefang
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    Reduce the total damage of the proc (nerf base damage)
    I want to see it nerfed because its too good in PvE compared to other monster sets. Basically if you can get near and stay near the boss (i.e most fights) then you're crazy not to wear it because its a 1-1.5k DPS increase over any other monster set.
  • Carbonised
    Carbonised
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    The set is fine and does not need a nerf
    Sixty5 wrote: »
    The general consensus seems to be that this set is over performing

    56 % voters on not needing a nerf, it's fine as it is. Some people should perhaps be abit more cautious in assuming what is the general concensus among the players.
  • TarrNokk
    TarrNokk
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    Sixty5 wrote: »
    The general consensus seems to be that this set is over performing

    Where is the proof for your statement?
  • Kram8ion
    Kram8ion
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    Other, please specify
    When I get one to test would be the best decision but jeez just let it breath first
    Aussie lag is real!
  • Tommy_The_Gun
    Tommy_The_Gun
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    ak_pvp wrote: »
    Well ZOS has done terrible job when posting patch notes (they just copy-paste the first Dragon Bones PTS patch notes with no changes).
    https://forums.elderscrollsonline.com/en/discussion/391220/pts-patch-notes-v3-3-2/p1
    In game Zaan has this description:

    "When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals X Flame Damage (4482 for me) every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 18 seconds."

    And this is a problem. During pts people (hard core pvp & pve veterans) stated multiple times that zaan is way to strong and there is simply no reason that a set should give that much free dmg. So what zos did ? Instead of reducing dmg they added 20% chance and removed crit requirements. This means that this set can work on a pvp perma-blocking tank build that don't have to build for a high crit chance and act as a "free" dmg source comparable easily with soul assault...
    We already had almost exactly the same problem with viper set.... And this the reason why viper's sting set was nerfed to oblivion.

    Well it did get a longer duration. Also. You are wrong. 20% on light attack is worse than on light attack crit. My heavy armour build is at around 40% crit. Its a nerf since more weaves means more permablock down time.
    Well you are right about 20% light / heavy chance beeing lower than 100% chance when you crit light / heavy attack. But the thing is you don't have to build high crit chance to use zaan. Whenever you build crit chance you always have to sacrifice something in order to get it. With zaan you can go for resource recovery / sustain build and still have good dmg output. And 20% is still a solid chance. Comparing PTS zaan to Live server I would dare to say that it was a nerf for pve use of zaan but buff for its use in pvp.
    Edited by Tommy_The_Gun on February 28, 2018 11:21AM
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Lower Proc chance and/or Increase cooldown
    Qbiken wrote: »
    Turelus wrote: »
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.

    I'd go one step further for PvP..... ban all proc sets.

    You don´t know how many sets in this game that are considered proc-sets do you?

    Yep. get rid of them all.
  • Feanor
    Feanor
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    Increase the length of the proc, but keep overall damage the same
    Carbonised wrote: »
    Sixty5 wrote: »
    The general consensus seems to be that this set is over performing

    56 % voters on not needing a nerf, it's fine as it is. Some people should perhaps be abit more cautious in assuming what is the general concensus among the players.

    The general consensus isn’t a) forum postings (only a fraction of players visits forums) and b) even if it were, it’s a well known fact bad players love to defend their cheese.

    It’s just mind-blowing Zaan, Caluurion and Doylemish got introduced after all the effort to get rid of Viper and Co. Gotta sell the DLC I guess.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Turelus
    Turelus
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    Other, please specify
    Feanor wrote: »
    Carbonised wrote: »
    Sixty5 wrote: »
    The general consensus seems to be that this set is over performing

    56 % voters on not needing a nerf, it's fine as it is. Some people should perhaps be abit more cautious in assuming what is the general concensus among the players.

    The general consensus isn’t a) forum postings (only a fraction of players visits forums) and b) even if it were, it’s a well known fact bad players love to defend their cheese.

    It’s just mind-blowing Zaan, Caluurion and Doylemish got introduced after all the effort to get rid of Viper and Co. Gotta sell the DLC I guess.
    Do people really buy a DLC just for a monster set though? I mean sure they're strong and going to be FOTM for a while but I can't imagine the main reason someone buys a DLC is for a set, they have to want the other content as well.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Datthaw
    Datthaw
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    The set is fine and does not need a nerf
    Can we not cry about everything. This set iis not overperforming by any means. It's more of a gimmick than anything in pvp because you have to build and play around it. And in pve it gives melee mag toons another option.


    As I said in the start, CAN WE NOT CRY ABOUT EVERYTHING?
  • Feanor
    Feanor
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    Increase the length of the proc, but keep overall damage the same
    @Turelus

    I imagine the people who love to run cheese do it. If you’re ESO+ it’s not even an issue. I don’t think anyone who mainly PvPs runs dungeons because he totally enjoys it.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Carbonised
    Carbonised
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    The set is fine and does not need a nerf
    Feanor wrote: »
    Carbonised wrote: »
    Sixty5 wrote: »
    The general consensus seems to be that this set is over performing

    56 % voters on not needing a nerf, it's fine as it is. Some people should perhaps be abit more cautious in assuming what is the general concensus among the players.

    The general consensus isn’t a) forum postings (only a fraction of players visits forums) and b) even if it were, it’s a well known fact bad players love to defend their cheese.

    It’s just mind-blowing Zaan, Caluurion and Doylemish got introduced after all the effort to get rid of Viper and Co. Gotta sell the DLC I guess.

    The general concensus sure as heck isn't OP's claim either, which he pretty much pulled out of a hat. I mean, did he go onto every platform server and ask people there about their opinions? Did he do a survey? If not, then his claims of the "general concensus" is nothing more than "what me and 5 of my like-minded mates have agreed on". That was the point I was trying to get across.

    That 56 % of voters so far had voted for no change, and only 30 % had voted for any of the nerf options just cemented the absurdity of claiming to speak on behalf of the "public concensus".
  • ak_pvp
    ak_pvp
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    Increase the length of the proc, but keep overall damage the same
    ak_pvp wrote: »
    Well ZOS has done terrible job when posting patch notes (they just copy-paste the first Dragon Bones PTS patch notes with no changes).
    https://forums.elderscrollsonline.com/en/discussion/391220/pts-patch-notes-v3-3-2/p1
    In game Zaan has this description:

    "When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals X Flame Damage (4482 for me) every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 18 seconds."

    And this is a problem. During pts people (hard core pvp & pve veterans) stated multiple times that zaan is way to strong and there is simply no reason that a set should give that much free dmg. So what zos did ? Instead of reducing dmg they added 20% chance and removed crit requirements. This means that this set can work on a pvp perma-blocking tank build that don't have to build for a high crit chance and act as a "free" dmg source comparable easily with soul assault...
    We already had almost exactly the same problem with viper set.... And this the reason why viper's sting set was nerfed to oblivion.

    Well it did get a longer duration. Also. You are wrong. 20% on light attack is worse than on light attack crit. My heavy armour build is at around 40% crit. Its a nerf since more weaves means more permablock down time.
    Well you are right about 20% light / heavy chance beeing lower than 100% chance when you crit light / heavy attack. But the thing is you don't have to build high crit chance to use zaan. Whenever you build crit chance you always have to sacrifice something in order to get it. With zaan you can go for resource recovery / sustain build and still have good dmg output. And 20% is still a solid chance. Comparing PTS zaan to Live server I would dare to say that it was a nerf for pve use of zaan but buff for its use in pvp.

    Err. I still don't see it. Even if I built pure resources/tank etc. No magelight, I would have at least 20% crit. Then add the nerf to duration. It was a nerf all around.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
    ak_pvp
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    Increase the length of the proc, but keep overall damage the same
    Feanor wrote: »
    Carbonised wrote: »
    Sixty5 wrote: »
    The general consensus seems to be that this set is over performing

    56 % voters on not needing a nerf, it's fine as it is. Some people should perhaps be abit more cautious in assuming what is the general concensus among the players.

    The general consensus isn’t a) forum postings (only a fraction of players visits forums) and b) even if it were, it’s a well known fact bad players love to defend their cheese.

    It’s just mind-blowing Zaan, Caluurion and Doylemish got introduced after all the effort to get rid of Viper and Co. Gotta sell the DLC I guess.

    Skoria>>>>>Zaan (Unless you are a pure Xv1 zergling or a niche ganker, but there are still other options there and I doubt it'd facilitate a win.)

    Caluurion, I can agree. The proc is very quick in melee.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Turelus
    Turelus
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    Other, please specify
    Feanor wrote: »
    Turelus

    I imagine the people who love to run cheese do it. If you’re ESO+ it’s not even an issue. I don’t think anyone who mainly PvPs runs dungeons because he totally enjoys it.
    Which for me goes back to the core of my stupid comment about removing them from PvP.

    They're an item only earned in PvE Dungeons. To counter the fact PvP players didn't want to grind PvE to help their PvP we had an NPC created which each weeks offers perfect trait legendary items.

    They're often complained about because of the huge damage output or buffs they can give in a PvP environment. This eventually leads to balance passes which leave many lacking in desirability afterwards.

    We already have PvE/PvP specific sets, there is nothing stopping ZOS from making these not function on players.

    If players want PvP proc sets they could be introduced to the game as vs. player only sets and supplied to the player via PvP gameplay. Alternatively make the 2nd bonus have different strengths/bonus vs players and monsters, but still supply them in PvP via gameplay.

    The gold merchant in any case should really go, especially now that transmutation is a thing. It doesn't matter if the NPC only sells Infused and Impenetrable because now we can go make them divines with ease for PvE.
    Also with rumours of a jewellery crafting system being in the next chapter we won't need gold set rings sold any more.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Datthaw
    Datthaw
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    The set is fine and does not need a nerf
    amir412 wrote: »
    Any1 who is saying Zaan is balanced, is either blind or pve player.
    So what, were back to relying on 2 set pieces proc sets? when viper did half of this dmg pepole used to complain like mad, i really cant understand wtf is going on with this community.

    22k dmg to heavy armor with 35k resist is absurd, who ever encourage this kind of gameplay also encourage unskilled gameplay.
    You can literally kill noobs naked with this set equipped only , using ur fists to proc it. Its stupid.
    The dots are stronger than standart of might ultimate, and 10 meters is not helping to break the beam (Dodging to increase gap will destroy u since u need to block that dmg to survive.)
    Only counter i see for this ***, is NB with cloak or Sorc with streak (Not sure about templar purify). like wtf, how can u tell this set is balanced?

    PVE class balance atm is at really bad place, i assume adding Zaan helping to reduce the gaps in DPS classes, but truly damage PVP experience.

    Well, learning from the past, not sure why im suprised how zos deals with issues.

    Idk where you get 22k from because that's sooooo wrong. Battle spirit half's that number to 11k over 5 seconds. So if you think around 2200 damage ticks with a short range and an 18 second cool down is op, Then there is no talking to you

    People in this game find the dumbest stuff to cry about
  • Vaoh
    Vaoh
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    ZOS is gonna see this and nerf Zaan in every way you mentioned. rip
  • Ragnaroek93
    Ragnaroek93
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    Reduce the tether range
    Turelus wrote: »
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.

    Oh god, I agree 100%. You could even disable these silly master/msa/asylum weapons in PvP while you are at it.
    Edited by Ragnaroek93 on February 28, 2018 11:52AM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Rianai
    Rianai
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    Pretty sure those 22k dmg are after battle spirit, and the dmg can go even higher (i got hit by 23k dmg from 3 ticks, so total dmg would have been way over 30k).

    The range isn't that short and getting out of range isn't always possible. The cooldown is barely relevant in PvP, if it just kills the target anyway.

    It is simply ridiculous in PvP.
  • Turelus
    Turelus
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    Other, please specify
    Turelus wrote: »
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.

    Oh god, I agree 100%. You could even disable these silly master/msa/asylum weapons in PvP while you are at it.
    I would be fine with variants which an be earned in PvP. At their core they're interesting and great items but it's clear that ability altering and monster sets being PvE only items which can be used in PvP is a problem.

    I personally feel they could spice PvP up a bit by making versions which function only in PvP and are found from doing PvP.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • huschdeguddzje
    huschdeguddzje
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    The set is fine and does not need a nerf
    Pvp trying to ruin a nice set again
  • Tryxus
    Tryxus
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    Other, please specify
    Have it removed from the game, buried as deeply as possible and never be spoken of again

    The "Nameless Monster Set"
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Skander
    Skander
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    Reduce the total damage of the proc (nerf base damage)
    People saying Zaan is fine are just a bunch of pvers that don't care about anything but their bubble of npcs
    Probably.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Turelus
    Turelus
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    Other, please specify
    Skander wrote: »
    People saying Zaan is fine are just a bunch of pvers that don't care about anything but their bubble of npcs
    Probably.
    People saying Zaan is overpowered are just a bunch of pvpers that don't care about anything but their bubble of players Probably. :trollface:
    Edited by Turelus on February 28, 2018 12:23PM
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Feanor
    Feanor
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    Increase the length of the proc, but keep overall damage the same
    Pvp trying to ruin a nice set again

    Explain. How is lowering the damage per tick but increasing the channel (thus resulting in the same damage, just less burst) “ruining” the set for PvE? Apart from the fact that having a set doing a sizeable chunk of your damage is bad even for PvE?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • xeNNNNN
    xeNNNNN
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    Other, please specify
    As someone who defends the set the only thing I want done to it in any way is, it should deal lower damage when in no-CP battlegrounds. No ZoS that is not hard to do.

    That set is basically unavoidable on some maps because of how the chokes are designed.


    Its just a L2P issue in CP. It really is.
    Edited by xeNNNNN on February 28, 2018 12:25PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Feanor
    Feanor
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    Increase the length of the proc, but keep overall damage the same
    Turelus wrote: »
    Skander wrote: »
    People saying Zaan is fine are just a bunch of pvers that don't care about anything but their bubble of npcs
    Probably.
    People saying Zaan is overpowered are just a bunch of pvpers that don't care about anything but their bubble of players Probably. :trollface:

    Sets don’t matter if you run in a Wabba zerg :trollface:;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • SpiderCultist
    SpiderCultist
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    The set is fine and does not need a nerf
    Not reliable enough on PVP, it simply does not proc as much as other sets, Skoria as example.

    PVE is a good set for melee magicka characters.
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
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