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How would you like to see Zaan nerfed?

Sixty5
Sixty5
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The general consensus seems to be that this set is over performing, and with Dragon bones being released on console, the general community can really get a feel for the set.

So given this feeling, how would you like to see the set changed in order to make it a healthier option?
I've omitted numbers here in favour of general approaches in order to better create discussion.

Personally, I'd go with cutting the tether range, just to emphasise the intended counterplay for the set, as well as to reward those that can execute control over an opponents movement, alongside leaving the set untouched for PVE players (Those Mag DK's need all the help they can get)
Edited by Sixty5 on February 28, 2018 7:27AM
Lord and Savior of the Association of Serious S***posters.

I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
Stam Sorc main in Battlegrounds

How would you like to see Zaan nerfed? 277 votes

Reduce the tether range
6%
kypranb14_ESOShareeKolacheRagnaroek93efsterwolfxspicelaksikusJhalinTyharDrdeath20RouDeRred_emuMuttsmuttMazbtCage_LizardmanSixty5Ragnarock41 17 votes
Reduce the total damage of the proc (nerf base damage)
9%
Most_Awesomeleandro.800ub17_ESOPhlatheadwsmith97ub17_ESOTanis-StormbinderMojomonkeymanNeartheralEirellaDragathSanctum74AmourerosSnowZeniaBrutusmax1musRunefangdatgladiatahSaint_BudRon_Burgundy_79SkanderjssriotVesper_BR 27 votes
Increase the length of the proc, but keep overall damage the same
8%
rfennell_ESOSolarikenSeptimus_MagnatechnohicAllu07neb18_ESOSpud_LoverGrabmoorecjhhickman39Oeildefeu91AEAltadoonPadhomeSinolailassitershawnEctheliontnacilElrond87Morgul667LadislaoRunscheiNelson_RebelTimeraiderSmmokkee 23 votes
Lower Proc chance and/or Increase cooldown
1%
AllPlayAndNoWorkteiselaiseJierdanit 3 votes
Change the 1 piece bonus to something less useful
0%
KramUzibra 1 vote
The set is fine and does not need a nerf
65%
bill_ESO2navystylz_ESOvailjohn_ESOJoy_DivisionSythen88411Acrolasnalimoleb14_ESOPlagueSDwenchmore420b14_ESOGalendiorHrogunIruil_ESOJD2013RebMaythorskoomatraitmakrethidkkkravaritieb17_ESOMalmai 182 votes
Other, please specify
8%
NewBlacksmurfTryxusTurelusxeNNNNNOwnEdziupieratsosMinalanAesthierMayraelPeekachu99Easily_LostBananaRohamad_AliKram8ionMalamar1229OlupajmibananSaintSubwayyThannazzarFakeFox 24 votes
  • ArchMikem
    ArchMikem
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    The set is fine and does not need a nerf
    I dont.
    CP1,900+ Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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  • SirCritical
    SirCritical
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    Anyhow, just need to be done based on PvP whining ;)
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  • Qbiken
    Qbiken
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    The set is fine and does not need a nerf
    Current tooltip:
    (2 items) When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.

    Suggested change:
    (2 items) When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 9 seconds. Every second, this damage increases by 25%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 18 seconds.

    Total damage is roughly the same (slightly lower than the original). The set becomes less of a burst set, which makes it less useful in PvP. The longer duration makes it more useful for PvE.
    Edited by Qbiken on February 28, 2018 7:48AM
    Options
  • Sixty5
    Sixty5
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    Reduce the tether range
    Qbiken wrote: »
    Current tooltip:
    (2 items) When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.

    Suggested change:
    (2 items) When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 9 seconds. Every second, this damage increases by 25%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 18 seconds.

    Total damage is roughly the same (slightly lower than the original). The set becomes less of a burst set, which makes it less useful in PvP. The longer duration makes it more useful for PvE.

    You literally just described option 3 on the poll.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
    Options
  • Abysswarrior45
    Abysswarrior45
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    Other, please specify
    I like all the options but I think both it and skoria should suffer the same penalty all proc sets did. Zaan should be interruptible and Skoria should have a red circle on the ground you have 1 sec to get out of before the meteor hits.

    Nobody should need free damage. Its a crutch and takes away from skill-based combat. TBh I'd settle for any of the changes mentioned at this point so I don't have to see 15k Zaan on my recap even after roll dodging and trying to escape. Naan would destroy anyone who failed to utilize an in-game mechanic learned during the tutorial and would be completely useless against players who knew how to bash.
    Edited by Abysswarrior45 on February 28, 2018 7:58AM
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  • ak_pvp
    ak_pvp
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    Increase the length of the proc, but keep overall damage the same
    Lower CD to 6s. Make damage done per proc 2/5 of current.

    Solves the PvP bads who can't follow a counter within the tooltip.

    PvE damage will be the same. 1/3 cooldown, and 2/5 damage. The slightly increased damage/CD ratio is to make up for the need to proc more often. (ALT: 1/3 CD, 1/3 Damage per proc, higher proc chance) It'd also be better with less DPS loss if the beam is broken due to mechanics.
    Edited by ak_pvp on February 28, 2018 7:57AM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
    Options
  • ccfeeling
    ccfeeling
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    Other, please specify
    Don't nerf Zann , please buff the other sets or change their utilities totally .

    Nightflame
    (2 items) When you heal a friendly target, you have a 5% chance to summon a totem for 6 seconds that heals you and your allies in area for 3483 Health every 1 second. This effect can occur once every 6 seconds.

    I vote this set garbage #1

    Scourge Harverster , Pirate Skeleton , Spawn of Mephala all suck , actually if the proc rate is lower than 10% , it's too hard to proc , even we spam the skills . Mephala , who stam dps use it ? I have no idea how the hell combat team develop this set .

    Gina , please take a look .
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  • rustic_potato
    rustic_potato
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    Make proc sets crit again. That is the fix this set needs. I want to hit 50k selfbuffed on 6 mill dummy with trial setup. :)
    I play how I want to.


    Options
  • ak_pvp
    ak_pvp
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    Increase the length of the proc, but keep overall damage the same
    I like all the options but I think both it and skoria should suffer the same penalty all proc sets did. Zaan should be interruptible and Skoria should have a red circle on the ground you have 1 sec to get out of before the meteor hits.

    Nobody should need free damage. Its a crutch and takes away from skill-based combat. TBh I'd settle for any of the changes mentioned at this point so I don't have to see 15k Zaan on my recap even after roll dodging and trying to escape. Naan would destroy anyone who failed to utilize an in-game mechanic learned during the tutorial and would be completely useless against players who knew how to bash.

    Hmmm...
    Its a crutch and takes away from skill-based combat.
    Skoria should have a red circle on the ground you have 1 sec to get out of before the meteor hits.

    Ironic. Sets based on playstyles to proc them isn't skill based, but a asking for a telegraph is. Hmmm.

    Skoria having a 1s orange meteor symbol is fine. Having a big red "Block now" like with selenes isn't. I would prefer they just fix the sound that should play before, but never does.
    Edited by ak_pvp on February 28, 2018 8:04AM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
    Options
  • Morgul667
    Morgul667
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    Increase the length of the proc, but keep overall damage the same
    Reduce damage increase duration, no impact on PVE, helps survival in PVP.

    Options
  • ak_pvp
    ak_pvp
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    Increase the length of the proc, but keep overall damage the same
    ccfeeling wrote: »
    Don't nerf Zann , please buff the other sets or change their utilities totally .

    Nightflame
    (2 items) When you heal a friendly target, you have a 5% chance to summon a totem for 6 seconds that heals you and your allies in area for 3483 Health every 1 second. This effect can occur once every 6 seconds.

    I vote this set garbage #1

    Scourge Harverster , Pirate Skeleton , Spawn of Mephala all suck , actually if the proc rate is lower than 10% , it's too hard to proc , even we spam the skills . Mephala , who stam dps use it ? I have no idea how the hell combat team develop this set .

    Gina , please take a look .

    IIRC mephala is comparable DPS for a stamDK, and its AoE.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
    Options
  • ccfeeling
    ccfeeling
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    Other, please specify
    ak_pvp wrote: »
    ccfeeling wrote: »
    Don't nerf Zann , please buff the other sets or change their utilities totally .

    Nightflame
    (2 items) When you heal a friendly target, you have a 5% chance to summon a totem for 6 seconds that heals you and your allies in area for 3483 Health every 1 second. This effect can occur once every 6 seconds.

    I vote this set garbage #1

    Scourge Harverster , Pirate Skeleton , Spawn of Mephala all suck , actually if the proc rate is lower than 10% , it's too hard to proc , even we spam the skills . Mephala , who stam dps use it ? I have no idea how the hell combat team develop this set .

    Gina , please take a look .

    IIRC mephala is comparable DPS for a stamDK, and its AoE.

    I have never play stam dk dps , is it meta setup in trial ?
    Options
  • Sixty5
    Sixty5
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    Reduce the tether range
    ccfeeling wrote: »
    ak_pvp wrote: »
    ccfeeling wrote: »
    Don't nerf Zann , please buff the other sets or change their utilities totally .

    Nightflame
    (2 items) When you heal a friendly target, you have a 5% chance to summon a totem for 6 seconds that heals you and your allies in area for 3483 Health every 1 second. This effect can occur once every 6 seconds.

    I vote this set garbage #1

    Scourge Harverster , Pirate Skeleton , Spawn of Mephala all suck , actually if the proc rate is lower than 10% , it's too hard to proc , even we spam the skills . Mephala , who stam dps use it ? I have no idea how the hell combat team develop this set .

    Gina , please take a look .

    IIRC mephala is comparable DPS for a stamDK, and its AoE.

    I have never play stam dk dps , is it meta setup in trial ?

    Last patch Stam DK was pulling highest numbers of any class. Magblade might be a tad better now, but stam DK has a much easier rotation.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
    Options
  • Tommy_The_Gun
    Tommy_The_Gun
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    Well ZOS has done terrible job when posting patch notes (they just copy-paste the first Dragon Bones PTS patch notes with no changes).
    https://forums.elderscrollsonline.com/en/discussion/391220/pts-patch-notes-v3-3-2/p1
    In game Zaan has this description:

    "When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals X Flame Damage (4482 for me) every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 18 seconds."

    And this is a problem. During pts people (hard core pvp & pve veterans) stated multiple times that zaan is way to strong and there is simply no reason that a set should give that much free dmg. So what zos did ? Instead of reducing dmg they added 20% chance and removed crit requirements. This means that this set can work on a pvp perma-blocking tank build that don't have to build for a high crit chance and act as a "free" dmg source comparable easily with soul assault...
    We already had almost exactly the same problem with viper set.... And this is the reason why viper's sting set was nerfed to oblivion.
    Edited by Tommy_The_Gun on February 28, 2018 9:43AM
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  • Anhedonie
    Anhedonie
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    The set is fine and does not need a nerf
    Learn to WASDleft stick.
    Profanity filter is a crime against the freedom of speech. Also gags.
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  • magorim
    magorim
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    "Stupid sets for stupid players"
    - Forrest Gump
    Magorim stamsorc
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  • monktoasty
    monktoasty
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    The set is fine and does not need a nerf
    Yea let's nerf more items into uselessness.

    Just turn pvp into no.cp no gear no weapons and slap each other
    Options
  • FakeFox
    FakeFox
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    Other, please specify
    Reduce the damage and change the proc chance so it procs more often on magicka builds, maybe from fire damage.
    The biggest problem I see with Zaan is that you can play it on pretty much everything and it is strong.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
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  • ccfeeling
    ccfeeling
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    Other, please specify
    monktoasty wrote: »
    Yea let's nerf more items into uselessness.

    Just turn pvp into no.cp no gear no weapons and slap each other

    I play like this sometimes ... in GTA :D
    Options
  • Banana
    Banana
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    Other, please specify
    I dont have it. One day
    Options
  • ak_pvp
    ak_pvp
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    Increase the length of the proc, but keep overall damage the same
    Well ZOS has done terrible job when posting patch notes (they just copy-paste the first Dragon Bones PTS patch notes with no changes).
    https://forums.elderscrollsonline.com/en/discussion/391220/pts-patch-notes-v3-3-2/p1
    In game Zaan has this description:

    "When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals X Flame Damage (4482 for me) every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 18 seconds."

    And this is a problem. During pts people (hard core pvp & pve veterans) stated multiple times that zaan is way to strong and there is simply no reason that a set should give that much free dmg. So what zos did ? Instead of reducing dmg they added 20% chance and removed crit requirements. This means that this set can work on a pvp perma-blocking tank build that don't have to build for a high crit chance and act as a "free" dmg source comparable easily with soul assault...
    We already had almost exactly the same problem with viper set.... And this the reason why viper's sting set was nerfed to oblivion.

    Well it did get a longer duration. Also. You are wrong. 20% on light attack is worse than on light attack crit. My heavy armour build is at around 40% crit. Its a nerf since more weaves means more permablock down time.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
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  • Prof_Bawbag
    Prof_Bawbag
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    I ain't got it :D
    Options
  • MLGProPlayer
    MLGProPlayer
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    The set is fine and does not need a nerf
    It's balanced. No need to nerf.
    Options
  • Turelus
    Turelus
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    Other, please specify
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
    Options
  • Doctordarkspawn
    Doctordarkspawn
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    The set is fine and does not need a nerf
    PVP cannot be satisfied. Attempting it is pointless.
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  • Ragnarock41
    Ragnarock41
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    Reduce the tether range
    this is a difficult topic. this set is very easy to counter for a sorc(just streak once) or a nb ( cloak away, afaik cloak counters zaan, correct me if wrong.)

    But as a walking rock main running away from the zaan proc while the proc user also chasing me is just not really a possibility sadly.
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  • Qbiken
    Qbiken
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    The set is fine and does not need a nerf
    Turelus wrote: »
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.

    Jeopardy:

    "What is Band-Aid solution" xD

    Would be incredibly boring if this was the case.....
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  • amir412
    amir412
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    Any1 who is saying Zaan is balanced, is either blind or pve player.
    So what, were back to relying on 2 set pieces proc sets? when viper did half of this dmg pepole used to complain like mad, i really cant understand wtf is going on with this community.

    22k dmg to heavy armor with 35k resist is absurd, who ever encourage this kind of gameplay also encourage unskilled gameplay.
    You can literally kill noobs naked with this set equipped only , using ur fists to proc it. Its stupid.
    The dots are stronger than standart of might ultimate, and 10 meters is not helping to break the beam (Dodging to increase gap will destroy u since u need to block that dmg to survive.)
    Only counter i see for this ***, is NB with cloak or Sorc with streak (Not sure about templar purify). like wtf, how can u tell this set is balanced?

    PVE class balance atm is at really bad place, i assume adding Zaan helping to reduce the gaps in DPS classes, but truly damage PVP experience.

    Well, learning from the past, not sure why im suprised how zos deals with issues.
    Edited by amir412 on February 28, 2018 9:29AM
    PC | EU | AD |Stam Dk named "-Saidden"| 1700 CP|
    "..A world without fire. Ashen one, is this truly thy wish?.."


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  • Turelus
    Turelus
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    Other, please specify
    Qbiken wrote: »
    Turelus wrote: »
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.

    Jeopardy:

    "What is Band-Aid solution" xD

    Would be incredibly boring if this was the case.....
    We would however see the end of proc threads and nerf X set every dungeon update. We survived in PvP before proc sets were a thing.
    The number of band-aids, balance passes and changes we've had to have to make them work in PvP and be accessible for PvP players it would have been easier to just disable them.

    I mean it's never going to happen, but it makes conversation.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
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  • Cage_Lizardman
    Cage_Lizardman
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    Reduce the tether range
    I can't imagine it working very well on a permablocking build since you need to light attack quite a bit to proc it. I often can't get it to proc when I want to. And I often die trying, but I'm not tanky at all.

    The intended counter of moving away doesn't work in practice, as long as the attacker makes some effort to stay in range. The only good counter to it is cloaking, and that's OP too.
    Options
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