Which still makes it a 7 second proc not 8 how about you read. And at that point you're sacrificing a 2pc monster and a 5pc set to fight around a proc... now tell me how the hell is that NOT a gimmickPretty sure those 22k dmg are after battle spirit, and the dmg can go even higher (i got hit by 23k dmg from 3 ticks, so total dmg would have been way over 30k).
The range isn't that short and getting out of range isn't always possible. The cooldown is barely relevant in PvP, if it just kills the target anyway.
It is simply ridiculous in PvP.Bruh, get out of here
@Datthaw
I assume the guy who posted this pic is very squishy, but still, u can tell that it is possible to do 22k dmg on heavy armor, well built around resists.
I've used zaan there is no way it did that much damage. Not to mention there is an 8 next to it which means that's two procs of it. Probably totally unblocked low resist set up photo
I've done the math 45,365 is the absolute most zaan can proc for based on paper stats, no mitigation taken into account. That is half in cyro at 22,682, with no mitigation. That damage is once every 18 seconds which when you think about it is only 1,260 damage a second.
So I call total bull on that picture. The set is a gimmick, yall need to stop crying and learn to play
Maybe you should read some posts in topic before posting. When you combine Zaan and Elf Bane set (which adds 2s to Zaans effect) you get numbers like that... Check again mate
7s proc incl 1 start tick. 8 ticks all together. Base does 6.
Oreyn_Bearclaw wrote: »LMAO, the "General Consensus" and your poll results seem to be at odds with one another.
I ran this set for a solid week in cyro. I finally dropped it. It's just not that great of an open world set, and people are on to it. Other than murdering pugs that just stand there, I dont see a lot of practical open world applications. Good players know how to counter it. Cutting the range would take this set from situational to useless. If anything, they should increase the range to make it useful for PVE, because in PVP, this is a fad set, nothing more.
Oreyn_Bearclaw wrote: »LMAO, the "General Consensus" and your poll results seem to be at odds with one another.
I ran this set for a solid week in cyro. I finally dropped it. It's just not that great of an open world set, and people are on to it. Other than murdering pugs that just stand there, I dont see a lot of practical open world applications. Good players know how to counter it. Cutting the range would take this set from situational to useless. If anything, they should increase the range to make it useful for PVE, because in PVP, this is a fad set, nothing more.
I'll point out that I said "it seems like the general consensus", emphasis on the seems part.
Meaning that from what I've seen here and ingame, people wanted the set nerfed.
But this poll shows that it's a vocal minority that actually think it needs changing.
What would be more interesting is seeing a numbers breakdown for votes along with who actually has the set.
It appears it doesn’t need to be nerfed. Interesting how the poll demonstrates that as best as it can. Over 60% fell that way to less than 30% feel it should be nerfed.
Waffennacht wrote: »Releasing a Zaan video today
Abysswarrior45 wrote: »It appears it doesn’t need to be nerfed. Interesting how the poll demonstrates that as best as it can. Over 60% fell that way to less than 30% feel it should be nerfed.
K, then bring back stamina proc sets. Velidreth should be instant, same for selene, tremor scale and the like. If Skoria doesn't get a big red circle AOE that you can move out of and Zaan isn't bashable then other procs need to have the same limited counterplay. NO YOU CANNOT ESCAPE A 10M DISTANCE AGAINST SOMEONE WHO CAN CLOSE DISTANCE!!! Not even class can effectively use purge either.
Abysswarrior45 wrote: »It appears it doesn’t need to be nerfed. Interesting how the poll demonstrates that as best as it can. Over 60% fell that way to less than 30% feel it should be nerfed.
K, then bring back stamina proc sets. Velidreth should be instant, same for selene, tremor scale and the like. If Skoria doesn't get a big red circle AOE that you can move out of and Zaan isn't bashable then other procs need to have the same limited counterplay. NO YOU CANNOT ESCAPE A 10M DISTANCE AGAINST SOMEONE WHO CAN CLOSE DISTANCE!!! Not even class can effectively use purge either.
Are you unable to use mist form? Are you unable to run and roll dodge? Are you unable to block? Are you unable to heal? Are you unable to shield? Give me a break, learn to play. Also...purge IS available to every class and build and can be used at least once by anyone...so yes, every class CAN purge effectively.
Waffennacht wrote: »
Oreyn_Bearclaw wrote: »LMAO, the "General Consensus" and your poll results seem to be at odds with one another.
I ran this set for a solid week in cyro. I finally dropped it. It's just not that great of an open world set, and people are on to it. Other than murdering pugs that just stand there, I dont see a lot of practical open world applications. Good players know how to counter it. Cutting the range would take this set from situational to useless. If anything, they should increase the range to make it useful for PVE, because in PVP, this is a fad set, nothing more.
I'll point out that I said "it seems like the general consensus", emphasis on the seems part.
Meaning that from what I've seen here and ingame, people wanted the set nerfed.
But this poll shows that it's a vocal minority that actually think it needs changing.
What would be more interesting is seeing a numbers breakdown for votes along with who actually has the set.