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How would you like to see Zaan nerfed?

  • ak_pvp
    ak_pvp
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    Increase the length of the proc, but keep overall damage the same
    If I lose Skoria I will cry. Monster sets did nothing wrong.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Datthaw wrote: »
    Can we not cry about everything. This set iis not overperforming by any means. It's more of a gimmick than anything in pvp because you have to build and play around it. And in pve it gives melee mag toons another option.


    As I said in the start, CAN WE NOT CRY ABOUT EVERYTHING?

    For what exactly do you have to build when
    - light and heavy attacks are part of every (!) rotation anyway
    - the dmg output doesn't scale on your max resources and damage variables

    Oh, I get it. You have to put some CP into the respective star, what you probably would have done anyway.
    Or is it that you "have to" slot a gap closer/snare/CC to make it even harder for your opponent to get out of range? But you probably would have done that anyway too.
  • borgking
    borgking
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    what is Zaan...please?
  • Feanor
    Feanor
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    Increase the length of the proc, but keep overall damage the same
    Datthaw wrote: »
    Can we not cry about everything. This set iis not overperforming by any means. It's more of a gimmick than anything in pvp because you have to build and play around it. And in pve it gives melee mag toons another option.


    As I said in the start, CAN WE NOT CRY ABOUT EVERYTHING?

    For what exactly do you have to build when
    - light and heavy attacks are part of every (!) rotation anyway
    - the dmg output doesn't scale on your max resources and damage variables

    Oh, I get it. You have to put some CP into the respective star, what you probably would have done anyway.
    Or is it that you "have to" slot a gap closer/snare/CC to make it even harder for your opponent to get out of range? But you probably would have done that anyway too.

    Admittedly the set is ok open world (if you forget about being carried by a set as a bad thing for a moment). It’s a totally different story in Battlegrounds. Space is tight there by design. Game modes are specifically funneling players to the same spots. Add snares to it. No other thing needed than Zaan and crowd control.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Edziu
    Edziu
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    Other, please specify
    just delete this like rest proc sets could be also
  • Peekachu99
    Peekachu99
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    Other, please specify
    It’s channeled and should therefor be interruptible.

    “The set is fine” option, should be changed to: “I use Zaan.”
    Edited by Peekachu99 on February 28, 2018 12:57PM
  • Moglijuana
    Moglijuana
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    Finally encountered Zaan on console last night. It's only broken because I can't see the beam 50% of the time. Too many particles going off? I literally died to a MNB like three times in a row while he was in the middle of a meteor + fozzilize combo with no shields because I couldn't see a beam on me...
    Edited by Moglijuana on February 28, 2018 1:18PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Rianai
    Rianai
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    Peekachu99 wrote: »
    It’s channeled and should therefor be interruptible.

    But it is not the player, who is channeling it, so what do you want to interrupt? His armor?
    Why not just implement a new game mode for sets like this: PvGear. Might even turn into GvG. Sounds fun ...
  • GreenhaloX
    GreenhaloX
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    Qbiken wrote: »
    Current tooltip:
    (2 items) When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.

    Suggested change:
    (2 items) When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 9 seconds. Every second, this damage increases by 25%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 18 seconds.

    Total damage is roughly the same (slightly lower than the original). The set becomes less of a burst set, which makes it less useful in PvP. The longer duration makes it more useful for PvE.

    According to this, I can't see how Zaan is even that much stronger, in comparison with Flame of Oblivion. So, how come my Flame of Oblivion, which is seemingly throwing out a bit more damages per, is not wrecking folks like what folks are complaining Zaan is terribly doing? Hmmm..

    Oh crap, nevermind, I misread. Zaan is every sec for 5. Ok, yeah, that is brutal with crit hits. Yet, how bad can it really be for PvP damages, since, practically all skill damages are compensated to lower ticks than it would be in PvE. Well, I guess I will have to see when I get hit by one.
    Edited by GreenhaloX on February 28, 2018 1:30PM
  • ak_pvp
    ak_pvp
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    Increase the length of the proc, but keep overall damage the same
    Rianai wrote: »
    Peekachu99 wrote: »
    It’s channeled and should therefor be interruptible.

    But it is not the player, who is channeling it, so what do you want to interrupt? His armor?
    Why not just implement a new game mode for sets like this: PvGear. Might even turn into GvG. Sounds fun ...

    Jump+Bash to interrupt their face to stop zaan.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Minalan
    Minalan
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    Other, please specify
    Wow look at all of the ESO players running Zaan, people sure love their ridiculous OP crutches.

    Make it bashable or interruptable with a CC, as well as cutting the overall damage and increasing the duration. Do that and people will run it as much as any other proc set.

  • Aliyavana
    Aliyavana
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    The set is fine and does not need a nerf
    Turelus wrote: »
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.

    @ZOS_Wrobel
  • Malamar1229
    Malamar1229
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    Other, please specify
    Beam interruptable
  • ak_pvp
    ak_pvp
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    Increase the length of the proc, but keep overall damage the same
    aliyavana wrote: »
    Turelus wrote: »
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.

    @ZOS_Wrobel

    Pls no. I actually unashamedly crutch on Skoria and will be saddened without it. But it'll never happen on account of the vendor
    Minalan wrote: »
    Wow look at all of the ESO players running Zaan, people sure love their ridiculous OP crutches.

    Make it bashable or interruptable with a CC, as well as cutting the overall damage and increasing the duration. Do that and people will run it as much as any other proc set.

    I don't run it. I think it is fine and counterable. On nearly every build, bar maybe a stamDK
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Malamar1229
    Malamar1229
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    Other, please specify
    Actually I change my answer....with how difficult the dungeon is the set should have some power to it...in pve. I would just reduce its desire in PvP (against players).
  • Feanor
    Feanor
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    Increase the length of the proc, but keep overall damage the same
    Actually I change my answer....with how difficult the dungeon is the set should have some power to it...in pve. I would just reduce its desire in PvP (against players).

    Except the dungeon isn’t difficult non-HM. And you don’t need to do HM to get the helm.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • NewBlacksmurf
    NewBlacksmurf
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    Other, please specify
    It doesn’t need to be nerfed at all

    Most things don’t need to be nerfed, the problem is how the game and CP were changed year or more back

    Just remove CP/VR entirely and remove the ability to dump all stats into one, go back to having overcharge apply to stats

    Then review scaling as it’s not being done right either.
    Edited by NewBlacksmurf on February 28, 2018 1:52PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Turelus
    Turelus
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    Other, please specify
    ak_pvp wrote: »
    aliyavana wrote: »
    Turelus wrote: »
    Other.

    Battlespirit
    Undaunted monster sets 2nd bonuses are disabled.

    I fixed PvP.

    ZOS_Wrobel

    Pls no. I actually unashamedly crutch on Skoria and will be saddened without it. But it'll never happen on account of the vendor
    That vendor really needs to go, it's now selling randomly generated legendary gear which can be changed to any trait.
    It was a band-aid to appease the need of PvP players having to grind for hours in PvP and one which sticks out as such.

    As I said I think monster helms have a place in PvP but I think they would be better suited if that equipment was separated and PvE and PvP offered different monster helm sets (wouldn't be monsters in PvP) so balance can be done easier and players don't feel they have to play a style of gameplay they don't enjoy to gear up.
    Whilst I am against the general separation of PvE/PvP the fact we already have Trials and PvP sets split we might as well continue with that line of itemisation.
    Handled and implemented well these could also become a new and fresh driving force for players fighting in PvP.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Peekachu99
    Peekachu99
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    Other, please specify
    Rianai wrote: »
    Peekachu99 wrote: »
    It’s channeled and should therefor be interruptible.

    But it is not the player, who is channeling it, so what do you want to interrupt? His armor?
    Why not just implement a new game mode for sets like this: PvGear. Might even turn into GvG. Sounds fun ...

    Okay, if we’re going to get into magical physics: the player is the vessel for Zaan’s power, without the player’s life force, presence and agressive actions, the helm would just be a helmet (and pauldron). In this case it is very much a “player” ability, and should thusly be subject to interrupts and bashing.
  • Peekachu99
    Peekachu99
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    Other, please specify
    Feanor wrote: »
    Actually I change my answer....with how difficult the dungeon is the set should have some power to it...in pve. I would just reduce its desire in PvP (against players).

    Except the dungeon isn’t difficult non-HM. And you don’t need to do HM to get the helm.

    None of the DLC vets are really hard now that we’ve adjusted to the Shadows of the Hist/ IC curve.
  • idk
    idk
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    The set is fine and does not need a nerf
    It appears the general consensus it to leave the set as it is. Just because some threads have popped up from people getting killed by something in PvP does not mean there is a general consensus about it.
  • GreenhaloX
    GreenhaloX
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    Minalan wrote: »
    Wow look at all of the ESO players running Zaan, people sure love their ridiculous OP crutches.

    Make it bashable or interruptable with a CC, as well as cutting the overall damage and increasing the duration. Do that and people will run it as much as any other proc set.

    Yeah, most peeps just want to be in the cool kids club. Ehh, at this time, it doesn't seem all that to me. Besides, I haven't ran a trial since prior-Morrowind. So, I'm still running old school sets and monster piece. Ehh, I'm ok with it. I'm still wrecking *beep* in PvE. For PvP.. hell, I'll just keep spamming Dizzying Swing and Executioner (whenever these two decide to fire off) and Fossilize. I'll either get them first, or they get me; then, the winner will get wrecked by incoming army ants zerg. It's always been the nature of PvP. Bring on your Zaanie piece, all you cool kids.
    Edited by GreenhaloX on February 28, 2018 1:58PM
  • Chilly-McFreeze
    Chilly-McFreeze
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    It doesn’t need to be nerfed at all

    Most things don’t need to be nerfed, the problem is how the game and CP were changed year or more back

    Just remove CP/VR entirely and remove the ability to dump all stats into one, go back to having overcharge apply to stats

    Then review scaling as it’s not being done right either.

    I'm not sure if I understand you correctly.

    Personally, I feel like proc sets are still a thing in no CP PvP, more than they are in CP PvP.
    And dumping all points in one resource changes nothing about how strong a proc set hits.
  • Phlathead
    Phlathead
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    Reduce the total damage of the proc (nerf base damage)
    Minalan wrote: »
    Wow look at all of the ESO players running Zaan, people sure love their ridiculous OP crutches.

    Make it bashable or interruptable with a CC, as well as cutting the overall damage and increasing the duration. Do that and people will run it as much as any other proc set.

    Many players, especially on these forums, care more about their personal game-play than the overall health of the game. 1xXers, elitists, whatever. It's all about them. Ruining the fun of other players is irrelevant.

    This is very shortsighted. You need a balanced, healthy game to thrive and bring in new players.
  • Girl_Number8
    Girl_Number8
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    The set is fine and does not need a nerf
    I choose the option to nerf polls~ :*
  • Joy_Division
    Joy_Division
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    The set is fine and does not need a nerf
    Play on PC and haven't died to this set yet.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sixty5
    Sixty5
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    Reduce the tether range
    I find it funny that we have people complaining about this as a "PVP gets PVE nerfed" thing, when a number of the options offered don't change the damage that the set gives you.

    Personally, I don't really have an issue with Zaan in it's current state. I died to it once, then realised that I can just walk out of the beam and cut the damage in half.

    Since then, the set hasn't really been all that impressive. If someone using it has killed me, it's been in conjunction with a CC + Ult combo, where pretty much any other gear would have had the same end result.

    Cut the tether range, and the set is still great in pve, but it means that the people whining about dying to it in PVP are entirely at fault for not getting out of the channel.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Runefang
    Runefang
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    Reduce the total damage of the proc (nerf base damage)
    It's overpowered in PvE so it will get a nerf. Then we'll see all these PvE players come in and blame the PvPers.

    I'm a PvE player by the way and its so obviously overpowered compared to other monster sets.
  • NyassaV
    NyassaV
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    Other, please specify
    Personally I think it's fine and has counters. Stam builds have a hard time but most can 'manage' it. People are still learning how to counter it, so give it some time like OMG, chill. If something has to be done, reduce the damage done by like 5-10% but reduce the cooldown to say, 13-15 seconds
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Icy_Waffles
    Icy_Waffles
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    Are you joking? I dont want it nerfed at all. Its seriously so easy to counter.
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