Lightspeedflashb14_ESO wrote: »The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.
The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.
Maura_Neysa wrote: »Major in this priority:
-Nord
-Imperial
Minor:
Breton (that 3% is laughable, at least 5 thanks.)
Nord -okay
Imperial - #2 tank? nope don't need buffed
Breton -#1 healer? nope don't need buffedRemove race passives that lock a race into a certain class, ie, Stealthy.
Brets need +4% magic damage, or a boost to 4% for its cost reduction passive
Nords need some sustain passive for stamina (and frost damage perhaps?)
Imperials could use mag/stam recov, or both.
Other way around, every race should have a useless passive for that play style.sneakymitchell wrote: »Nords are fine sure lack of substain but at least you are surviving more hits than usual. Imperials are just fine too. Bretons maybe more love since 1% increase ap isn’t enough for so called buff. And argonians are mainly healers compared to Bretons. Back then it was Bretons who had good healing mostly due to the substain.
1% AP, 1% gold, 1% xp sounds like its right on targetIMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.
Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.
For example:
- Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
- Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
- Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.
The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.
The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.
And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.
Altmer tank, caved and went to Argonian, switch back 2 weeks later. Altmer works better.WakeYourGhost wrote: »Creative minds find uses for nearly everything.
That being said - Small adjustments would be fine... As long as the unique flavor of each race, and more importantly it's Lore-based features, remains in place.
TruthLightspeedflashb14_ESO wrote: »The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.
The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.
TruthSheezabeast wrote: »Nords need bonus to frost damage, it might revitalize a dead weapon line. Frost tanks never really caught on...
Some of us figured it out. Words could use something though. Personally I think more like Dunmer Frost Resistance and Frost Damage
If you think that bretons are healers, you are doing something wrong. Becouse they are literally versitile. Just need to buff they last passive which is underwhelming
Khajiit need that +10% Max Stamina that everyone freaked out over.
khajiit should get their 8% spell crit back (carnage used to give both melee and spell crit).
I think you can add Bosmer to minor. They are not really BiS for anything apart from appearance if you are one of these people. They can't even beat the other races of their alliance in any role apart for perhaps going stamina in pvp.
Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.
The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.
Oversimplifying.
Regen is always active. Cost reduction is not.
Regen amps with other bonuses. Cost reduction has diminishing returns.
2000 Regen is not uncommon for healers and PvP
Mettaricana wrote: »Temove racial passives entirely and just leave the flavor passives like stealth, fall height, increased gold, increased exp, increased sprint, swift swim, etc
Then everyone can play what they want zos can then adjust base stats to offer a lil more to compensate the racial loses without gimping 1 race to be far above or below another.
Lightspeedflashb14_ESO wrote: »
Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.
The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.
Oversimplifying.
Regen is always active. Cost reduction is not.
Regen amps with other bonuses. Cost reduction has diminishing returns.
2000 Regen is not uncommon for healers and PvP
f047ys3v3n wrote: »Bretons are weak, this is true. They have no heal or dps buff and their sustain buff is rather lackluster. Depending on how you look at it they may be the weakest race now as the races that used to be weaker all got some real buffs. I would like to see a mag damage bonus (7% to mag like the 7% dk fire though the mag would not be as good you would still have better sustain) , much better sustain (Like 8% better as it needs to be strong if it's just a sustain buff), or some of both (like 4% mag damage 5% cost reduction). People only play Bretons because they have cute female toons (same with wood elf lol.)
Nords are not so much weak as 1 dimensional. They are really only set up to be tanks and folks seem to have an issue with this. I have a Nord I made to be a tank. I still think it is the best Non-imp edition race for tank though Argonian is making a case and I may need to re-evaluate.
Imperials actually make both good tanks and decent stam DPS. I don't feel they are weak.
starkerealm wrote: »f047ys3v3n wrote: »Bretons are weak, this is true. They have no heal or dps buff and their sustain buff is rather lackluster. Depending on how you look at it they may be the weakest race now as the races that used to be weaker all got some real buffs. I would like to see a mag damage bonus (7% to mag like the 7% dk fire though the mag would not be as good you would still have better sustain) , much better sustain (Like 8% better as it needs to be strong if it's just a sustain buff), or some of both (like 4% mag damage 5% cost reduction). People only play Bretons because they have cute female toons (same with wood elf lol.)
Nords are not so much weak as 1 dimensional. They are really only set up to be tanks and folks seem to have an issue with this. I have a Nord I made to be a tank. I still think it is the best Non-imp edition race for tank though Argonian is making a case and I may need to re-evaluate.
Imperials actually make both good tanks and decent stam DPS. I don't feel they are weak.
Yeah, pretty much all of this. Imperials and Nords are both aimed heavily at being tanks. To the point that there's a legitimate question if the Imperial or Argonian is actually the best tank race. Nords are better than they used to be in this regard. Still not sure they're a good choice for a tank, but they're at least respectable now.
Bretons... could really use more. Not sure if that's increased damage, or a buff to their cost discount. Maybe pushing that by a few more percent might make them a more legitimate build choice.
IMO, they need to remove Max <stat> and <stat> Regen from racial skill lines. Move them into the "World" skill tree and let them keep their original level requirements, or similar ones, but let any race choose from them. Create a "Training" tree or "Conditioning". Put all the regen and max stat passives in there, but each separately.
Keep the little bonuses that each race has to keep them different. This would make it so that, while some races stay better for min/maxing, you wont feel crippled by not choosing that race.
For example:
- Orcs keep Craftsman and Swift Warrior. Brawny is removed entirely from the game. Unflinching becomes part of the World skill tree. It's a good passive for tanks.
- Argonians would lose Resourceful, and the resistances from Argonian Resistance would be combined into Quick to Mend.
- Redguard would lose Exhilaration and Conditioning, but keep Adrenaline Rush and Wayfarer.
The biggest issue comes with the elves. Their final passives need to be completely redesigned. Other races can be mixed or combined with their other passives, but the elves are simply either too focused or too strong. Maybe Dunmer keep fire restistance and fire damage? Altmer could get bonus shock damage. This could let Nords have a bonus to frost damage. Bosmer could get a bonus to poison and disease.
The reason I'm for changing things is that there's not really a choice for many people. If they want to play magicka, they have to pick from one of 3 races. Most of the time between 2 races: Dunmer and Altmer. If they want to play Stamina, they can pick between Redguard and Redguard.
And yes, it IS noticeable, before anyone says anything. I had an Imperial Stamplar that I switched to magicka at one point. It was awful. I switched back to stam and eventually race changed to Redguard. You can feel the difference. Even passives like the Bretons make playing magicka way more enjoyable.
It seems to me already that such threads are just a joke. Or the game is so well balanced that the only disbalance in it is the minor racial passive abilities.
If someone is defeated because the enemy has the "right" race, then the matter is not in the race at all.
lassitershawn wrote: »I think a lore-friendly way to buff Bretons would be ~5% shield strength tacked on to the third passive. Since in lore Bretons are magically defensive this seems to fit well and gives a small buff without being OP. Magic damage would be cool too though. Regarding Altmer regen vs Breton cost reduc, there is actually more time in combat than you would think where you are not casting. Lots of mechanics involve running, dodging, etc where you get no bonus from cost reduc and you are also spending no magicka while heavy attacking. Which one is better is definitely situational. The disparity between the races comes primarily from the 4% elemental damage versus the spell resist (which isn’t even active while shields are up, and pretty much all mag builds use shields).
lassitershawn wrote: »I think a lore-friendly way to buff Bretons would be ~5% shield strength tacked on to the third passive. Since in lore Bretons are magically defensive this seems to fit well and gives a small buff without being OP. Magic damage would be cool too though. Regarding Altmer regen vs Breton cost reduc, there is actually more time in combat than you would think where you are not casting. Lots of mechanics involve running, dodging, etc where you get no bonus from cost reduc and you are also spending no magicka while heavy attacking. Which one is better is definitely situational. The disparity between the races comes primarily from the 4% elemental damage versus the spell resist (which isn’t even active while shields are up, and pretty much all mag builds use shields).
Bretons have spell resist, which is lore friendly. They just need a slight buff on the last passive, being the worst of all.
Lightspeedflashb14_ESO wrote: »lassitershawn wrote: »I think a lore-friendly way to buff Bretons would be ~5% shield strength tacked on to the third passive. Since in lore Bretons are magically defensive this seems to fit well and gives a small buff without being OP. Magic damage would be cool too though. Regarding Altmer regen vs Breton cost reduc, there is actually more time in combat than you would think where you are not casting. Lots of mechanics involve running, dodging, etc where you get no bonus from cost reduc and you are also spending no magicka while heavy attacking. Which one is better is definitely situational. The disparity between the races comes primarily from the 4% elemental damage versus the spell resist (which isn’t even active while shields are up, and pretty much all mag builds use shields).
Bretons have spell resist, which is lore friendly. They just need a slight buff on the last passive, being the worst of all.
it is really not. the worst you can say is the it is right in line with other resource passives, it is not too far behind the pot one from argonians(lizards op) and it is better then the 9% regen from high elves. see my post higher up. or just click this- https://forums.elderscrollsonline.com/en/discussion/comment/4895360/#Comment_4895360.
Lightspeedflashb14_ESO wrote: »Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.
The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.
Oversimplifying.
Regen is always active. Cost reduction is not.
Regen amps with other bonuses. Cost reduction has diminishing returns.
2000 Regen is not uncommon for healers and PvP
if you mean that other percent amps stack with each other multiplicatively, instead of additively, you know they dont, havent for a while not sure why you would be so vague, so intentionally misleading. . you to have a base regen of 2k on the low end, that means with set bonuses and food and base regen. they is almost no way to have base 2k regen without compromising on damage, short of a back bar lich proc.
my warden healer is a nord, just like your templar one, he runs 2k regen but that is after all percent amps. base would be 514(base)+124(set)+124(set)+319(food)+300(atro with 4 6.5% divines)= 1381 then all other percent amps are calculated off that and then added to it. like Flourish, 12% adds 166, Recovery from light armor, 24% cause i have on 6 light adds 331, 14% from cp adds 193, bringing the total to 2071. 9% more would only be 124 more regen, still less than the 180 that 3% would save on average, on the low end of course, i would bet that the average magic skill cost is actually closer to 3.5k.
cost reduction is also really easy to see, almost no one uses cost reduction glyphs on there jewlery, so most people only have the light armor passives since they took away the cp node oh so long ago. so 10% for most dps, as 5/1/1 is the best for mag dps. so even with diminishing returns, 3000- 10% is 2700 and 2700 * 3% is 81 mag saved on average. on the low end. would need 162 regen to make up for that. or 1800 base regen. or lets add 4% of worm too. so 2700-4% = 2592 and 2592 * 3% is 78. and 78 in regen terms is 156 and 136 is 9% of 1733. so you would need a base regen of 1733 to beat the 3% cost reduction of a breton with the most common set up. on the low end.
most dps don't run any recovery, so you would just get 9% of 514. or maybe witchmothers, then they would have 514+319= 833. 9% of that is clearly nothing compared to 3% cost reduction.
yes regen is always active but so is cost reduction when you are using abilities. and in pvp, i am pretty sure that cost reduction is not impacted by poisons or the siphoner passive from cp.
i have had this "discussion" before. people do not choose high elf over breton for the sustain passives, it is for the DPS passives. simple as that. and if you want a dps passive( ie a percent amp to magic damage) on what is and has always been in elder scrolls lore a defensive and non aggressive based race (outside of the Reachmen of eastern High Rock) , i simply disagree with you.
Maura_Neysa wrote: »Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »The 3% cost reduction with bretons is a great mag resourse passive, better then the 9% that high elfs get. Not sure what you guys are about.
The average mag cost in the game is around 3k on the low end, so 3% of that is 90. Which in regen terms is 180. To get 180 regen out of the 9% passive you would need 2000 base regen. Noone has that.
Oversimplifying.
Regen is always active. Cost reduction is not.
Regen amps with other bonuses. Cost reduction has diminishing returns.
2000 Regen is not uncommon for healers and PvP
Actually regen is not always active, block stops it posions reduce it. The only time you're not casting is while you're not in combat. Then you have non-combat regen. Go play a healer for 10 Seconds of a boss burn phase. Then tell me 100 cost of of Springs isn't better than casting an extra one 2 Seconds later.
PvP where actually having good resistances is even more important??
Lightspeedflashb14_ESO wrote: »lassitershawn wrote: »I think a lore-friendly way to buff Bretons would be ~5% shield strength tacked on to the third passive. Since in lore Bretons are magically defensive this seems to fit well and gives a small buff without being OP. Magic damage would be cool too though. Regarding Altmer regen vs Breton cost reduc, there is actually more time in combat than you would think where you are not casting. Lots of mechanics involve running, dodging, etc where you get no bonus from cost reduc and you are also spending no magicka while heavy attacking. Which one is better is definitely situational. The disparity between the races comes primarily from the 4% elemental damage versus the spell resist (which isn’t even active while shields are up, and pretty much all mag builds use shields).
Bretons have spell resist, which is lore friendly. They just need a slight buff on the last passive, being the worst of all.
it is really not. the worst you can say is the it is right in line with other resource passives, it is not too far behind the pot one from argonians(lizards op) and it is better then the 9% regen from high elves. see my post higher up. or just click this- https://forums.elderscrollsonline.com/en/discussion/comment/4895360/#Comment_4895360.
9% rgen is way better. On a pvp stand of view. Is FAR better. And Altmers also have an insane buff on elemental dmg.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »lassitershawn wrote: »I think a lore-friendly way to buff Bretons would be ~5% shield strength tacked on to the third passive. Since in lore Bretons are magically defensive this seems to fit well and gives a small buff without being OP. Magic damage would be cool too though. Regarding Altmer regen vs Breton cost reduc, there is actually more time in combat than you would think where you are not casting. Lots of mechanics involve running, dodging, etc where you get no bonus from cost reduc and you are also spending no magicka while heavy attacking. Which one is better is definitely situational. The disparity between the races comes primarily from the 4% elemental damage versus the spell resist (which isn’t even active while shields are up, and pretty much all mag builds use shields).
Bretons have spell resist, which is lore friendly. They just need a slight buff on the last passive, being the worst of all.
it is really not. the worst you can say is the it is right in line with other resource passives, it is not too far behind the pot one from argonians(lizards op) and it is better then the 9% regen from high elves. see my post higher up. or just click this- https://forums.elderscrollsonline.com/en/discussion/comment/4895360/#Comment_4895360.
9% rgen is way better. On a pvp stand of view. Is FAR better. And Altmers also have an insane buff on elemental dmg.
did you even read my post that i linked? it is not "way better" cost reduction gets better in pvp with cost increase potions and the reduction is not impacted by the siphon passive. like i said, the worst you can say is that they are in line with each other.
i agree that the 4% buff to elemetal damage is more desired then the 6% spell resists that bretons have, though i would never say "insane" about a mere 4%, that is another topic altogether then the resource passives.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »lassitershawn wrote: »I think a lore-friendly way to buff Bretons would be ~5% shield strength tacked on to the third passive. Since in lore Bretons are magically defensive this seems to fit well and gives a small buff without being OP. Magic damage would be cool too though. Regarding Altmer regen vs Breton cost reduc, there is actually more time in combat than you would think where you are not casting. Lots of mechanics involve running, dodging, etc where you get no bonus from cost reduc and you are also spending no magicka while heavy attacking. Which one is better is definitely situational. The disparity between the races comes primarily from the 4% elemental damage versus the spell resist (which isn’t even active while shields are up, and pretty much all mag builds use shields).
Bretons have spell resist, which is lore friendly. They just need a slight buff on the last passive, being the worst of all.
it is really not. the worst you can say is the it is right in line with other resource passives, it is not too far behind the pot one from argonians(lizards op) and it is better then the 9% regen from high elves. see my post higher up. or just click this- https://forums.elderscrollsonline.com/en/discussion/comment/4895360/#Comment_4895360.
9% rgen is way better. On a pvp stand of view. Is FAR better. And Altmers also have an insane buff on elemental dmg.
did you even read my post that i linked? it is not "way better" cost reduction gets better in pvp with cost increase potions and the reduction is not impacted by the siphon passive. like i said, the worst you can say is that they are in line with each other.
i agree that the 4% buff to elemetal damage is more desired then the 6% spell resists that bretons have, though i would never say "insane" about a mere 4%, that is another topic altogether then the resource passives.