LI could deal with most of the nerfs if we could actually do decent damage. Frags should hurt and hurt a lot for s skill that has to proc, is slow a projectile thats telegraphed and can be reflected. I like the glass cannon play style but our cannon sucks atm. I'd also like to see some of the mobility put back for us. Maybe drop the streak penally to 2 secs.
The thing is that the mag-sorc's damage is decent. I kill most of the players in 4 seconds: curse + CC+ frag + execute = 1 kill.
But there is a percentage of players there (quickly increasing) that run High resistance - High burst builds. And if the sorcs are buffed to match those builds then they will simply 1 shot the rest of the builds.
I think that ZOS needs to look into those high mitigation-high burst-high mobility builds first - then adjust the damage if needed.
That combo only works if the other guy stands there and takes it. Most of them don’t. I can do a similar three or four move instant death rotation with a Stamina nightblade, but most people block, dodge, and heal.
I don’t think hardened ward duration needs a buff. A shield under pressure won’t last six seconds regardless, more like two or three. If that’s a huge issue for anyone, there’s even a set that will increase the duration by a second or two next patch. What needs to change is the cost of it, it’s a tad too high for a six second shield.
I don't think mag sorcs need a buff.
They underperfom in Cirodfiil (yes, not Cyrodiil) but for different reasons:
1. We have streak and can kite limitlessly unlike Nightblade because shade doesn't work
2. New High mitigation medium builds are way too efficient.
3. Health increase of combat spirit is badly balanced in the current high resistance - high burst meta.
I think that stamina builds need to be nerfed a bit or magica builds need to be buffed a bit.
For example I cannot find answers to the following:
1. Why Medium Armor(MA) can cheap-rolldodge and Light Armor(LA) cannot? - roll-dodge is a powerful tool to mitigate damage and LA needs it as much as MA does. Also it is the only way to break roots (not quite true I know but very close).
I agree in some capacity, Medium should have cheap roll, light armor almost as cheap, heavy has increased cost by a mall yet fair margin. The difference is that medium armor should have the blade cloak effect attached to medium passives and give a temporary mitigation buff after successfully dodging an attack. Remove Major/Minor evasion too and make shuffle still remove snares but have a 30% reduced cost
4. Why MA has a running speed buff and LA not? Because lightweight robes aren't fitted as well
5. Why there are no affordable magica skills to remove snares - and no magica discount on skills after breaking free?
All this adds up and as result magica builds are gimped in PVP.
You make a lot of very good and very bad points here... Let me try and edit
LI could deal with most of the nerfs if we could actually do decent damage. Frags should hurt and hurt a lot for s skill that has to proc, is slow a projectile thats telegraphed and can be reflected. I like the glass cannon play style but our cannon sucks atm. I'd also like to see some of the mobility put back for us. Maybe drop the streak penally to 2 secs.
The thing is that the mag-sorc's damage is decent. I kill most of the players in 4 seconds: curse + CC+ frag + execute = 1 kill.
But there is a percentage of players there (quickly increasing) that run High resistance - High burst builds. And if the sorcs are buffed to match those builds then they will simply 1 shot the rest of the builds.
I think that ZOS needs to look into those high mitigation-high burst-high mobility builds first - then adjust the damage if needed.
That combo only works if the other guy stands there and takes it. Most of them don’t. I can do a similar three or four move instant death rotation with a Stamina nightblade, but most people block, dodge, and heal.
I don’t think hardened ward duration needs a buff. A shield under pressure won’t last six seconds regardless, more like two or three. If that’s a huge issue for anyone, there’s even a set that will increase the duration by a second or two next patch. What needs to change is the cost of it, it’s a tad too high for a six second shield.
Yeah that's why a listed CC there - it forces players to take my combos. Sorc has the undodgable and unblockable CC you know..
And it is very ok not to kill players with your combos - it is called ballance - it would've been broken if your combo would give you a 100% guaranteed kill - And I feel that a buff to sorc's burst will make it over powered.
I think that sorcs are quite balanced - I think that high resistance stamina builds over-perform - especially on stam NB and stam Warden
Am I the only one that thinks mag sorc in pvp is fine. I have an insane time every time trying to kill those ***.
Seriously mag sorcerers needs a buff, our shields have been nerfed into the ground by being cut in half in pvp and the time limited to 6 seconds and Shield Breaker makes it to where you get hit for more with Shields, with one hit my shields are gone and I have to reapply them. This problem is also compounded by damage health glyphs and poisons. Dark Conversion has never been reliable as a heal because it is interruptible or waste an ultimate to save my life. Streak has had the cost increased and people can travel further than we can using crit rush or similar skill so we can't get away or reposition ourselves in the battle field. Crystal frags have been nerfed by taking the stun & knock back down and Crystal Blast is worthless because it is interruptible. I have to wear light armor to be affective but in doing so I can't survive hardly any focus at all. And, now you guys are giving interrupt a cool down, so crushing shock is not worth a thing. It is time for magicka sorcerers to be given something back. I have played a magicka sorcerer since prelaunch I know how to play this class but y'all need to do something for this class or there won't be any in the game, maybe that is what you want I don't know.
I don't think mag sorcs need a buff.
They underperfom in Cirodfiil but for different reasons:
1. Stamina builds are way too mobile.
2. New High mitigation medium builds are way too efficient.
3. Health increase of combat spirit is badly balanced in the current high resistance - high burst meta.
I think that stamina builds need to be nerfed a bit or magica builds need to be buffed a bit.
For example I cannot find answers to the following:
1. Why Medium Armor(MA) can cheap-rolldodge and Light Armor(LA) cannot? - roll-dodge is a powerful tool to mitigate damage and LA needs it as much as MA does. Also it is the only way to break roots (not quite true I know but very close).
3. Why MA has a running speed buff and LA not?
4. Why there are no affordable magica skills to remove snares - and no magica discount on skills after breaking free?
All this adds up and as result magica builds are gimped in PVP.
LI could deal with most of the nerfs if we could actually do decent damage. Frags should hurt and hurt a lot for s skill that has to proc, is slow a projectile thats telegraphed and can be reflected. I like the glass cannon play style but our cannon sucks atm. I'd also like to see some of the mobility put back for us. Maybe drop the streak penally to 2 secs.
The thing is that the mag-sorc's damage is decent. I kill most of the players in 4 seconds: curse + CC+ frag + execute = 1 kill.
But there is a percentage of players there (quickly increasing) that run High resistance - High burst builds. And if the sorcs are buffed to match those builds then they will simply 1 shot the rest of the builds.
I think that ZOS needs to look into those high mitigation-high burst-high mobility builds first - then adjust the damage if needed.
That combo only works if the other guy stands there and takes it. Most of them don’t. I can do a similar three or four move instant death rotation with a Stamina nightblade, but most people block, dodge, and heal.
I don’t think hardened ward duration needs a buff. A shield under pressure won’t last six seconds regardless, more like two or three. If that’s a huge issue for anyone, there’s even a set that will increase the duration by a second or two next patch. What needs to change is the cost of it, it’s a tad too high for a six second shield.
Yeah that's why a listed CC there - it forces players to take my combos. Sorc has the undodgable and unblockable CC you know..
And it is very ok not to kill players with your combos - it is called ballance - it would've been broken if your combo would give you a 100% guaranteed kill - And I feel that a buff to sorc's burst will make it over powered.
I think that sorcs are quite balanced - I think that high resistance stamina builds over-perform - especially on stam NB and stam Warden
I can’t disagree on the stamina builds, but I’d rather see some of these imbalances fixed with small, calculated buffs to those who underperform rather than massive class-destroying nerfs.
if you are talking about a pvp perspective don't even....like seriously. I won't buy it one bit. The small scale/duelling/solo mag sorcs are insanely powerful.
Well, I have the time to make a constructive post about why magicka sorc can't compete with meta.
SUSTAIN
FACTS :
- On a stamina build, you can run 2 damage sets with Dubious Camoran Throne food. 1.3k-1.5k stam regen you AND you are able to sustain extremely well.
- On a sorcerer, you need to run lich + witchmother and you can't sustain agaisnt stamina build. Lich alone isn't enough. You need something more like draining poisons, or minor magickasteal.
Being able to sustain without sustain set VS Not being able to sustain with the best sustain is not balanced.
EXPLANATIONS :
- Stamina can sustain on heavy attacks, this is so strong that they rely 80% on heavies to sustain. The stamina heavies, (hello 1&S) are short, can be easely introduce in the rotation.
Also, the cost of stamina skill is cheaper than magicka skill.
- Magicka can't sustain on heavy attacks, because the channel time is too long. You can't spend 2s + not shielding for sustain. The heavy is so obvious than anyone can block the last tick of the heavy and delete the magicka you was supposed to have.
For the sorc, some people will say you they have no problem to sustain, this is fake sustain.
Harness magicka, the most broken defensive ability in the game, will make you infinite sustain if you have something magicka touching you. Most fight in openworld will be easely sustainable because harness is a shield that give a lot magicka back. But when you face stamina builds, the reality come back and is hard, you can't just sustain. Sorc can't sustain alone, they got carry by harness magicka.
Also, shield cost far too much, When need to refresh your shields every 2-3s because you are heavely pressured, you can't sustain it, while stamina builds will mitigate more damage by blocking and will be able to do something else.
NOTE : The gap between stamina sustain and magicka sustain will be even bigger next patch, because stamina builds will return double ressource from heavy attacks from off balance change, while magicka build don't have easy and reliable access to both off balance (expect mdk) and heavy attacks. Also, the cost of block is reduced.
SOLUTIONS :
- Make magicka heavy attacks far shorter like stamina one, of course reduce the damage to keep a ratio damage/channel time equal.
- Reduce the cost of all damage shield by 500.
- Nerf harness magicka by nerfing the magicka back. For the sake of balance having a defensive spamable ability that give you more ressource than it cost is a bad design.
GEAR
FACTS :
- You can't run with two taves 2 sets of 5 pieces + 1 complete monster set.
- You can run like stamina builds 2 sets of 5 pieces + 1 complete monster set. The stamina sets weapon damage proc make you able to still run 5/5/2 even if you have 2h + 1&S/dual wield. You can also do it with magicka templar and magicka dk, even with magicka NB but this one is not optimal.
PROBLEMS :
- Sorc doesn't have a class spammable and a reliable class heal. (Matriarch isn't reliable because it can be killed, so you need 1.5s to recast it then one more second to get the heal). Sorcerer are forced to run destro/restro and so they are forced to loose set bonus/monster sets.
SOLUTIONS :
- Make 2h weapons able to be 2 pieces of a set. Since stamina build can already run 5/5/2 with 2h, and since bow is trash, there is no reason to not make this change.
There is also a problem with damage mitigation. 1h&S + huge HoT + high resistance is far better in every situations than shield. Especially when the number of ennemies increases. More ennemies they are, trasher damage shields are.
A good fix : nerf the shield stacking with a minor/major system + make shield having mitigation when more people are on you (1v1 = no mitigation on shield, 1v2 = shield having 15% mitigation, 1v3 = shield having 30% mitigation, .... , capped to something like 50%).
BUT before bringing that, we would need to wait how the sustain and gear change would affect meta, and then seing if it's needed.
Watched a mag sorc solo shipwreck world boss last week, I don't think they need buffs, least none that affect PvE.
All the screams for other classes to be nerfed mean that all classes get nerfed as undoubtably someone else is screaming for yours to be nerfed. I feel all classes are getting closer to being balanced, but they loose flavour in doing so. PvP stambldes, all the nerfs to sneak attacks meant they were less effective in their thing. Other classes then needed to be brought down to the same level if they too were over performing in 'their thing' - result is flavour goes.
Many changes have been unwarranted, class based sustain changes for one, they sucked a ton of fun from certain classes, and completely removed role viability from others. That's a way bigger issues. Don't see many sorc tanks in PvE now...
if you are talking about a pvp perspective don't even....like seriously. I won't buy it one bit. The small scale/duelling/solo mag sorcs are insanely powerful.
Sorcs need a buff, but not the one you suggest. Give Frags it's damage back
The CC on frags was the issue, not the damage. More proof Wrobel doesn't play the game
if you are talking about a pvp perspective don't even....like seriously. I won't buy it one bit. The small scale/duelling/solo mag sorcs are insanely powerful.
The stun on frag was not the issue.
Stacking harness + hard in a limited fight 1v1 1v2 was.
Make a major minor ward system with class shields as major. Harness/dampen major and healing minor.
-Can’t stack two major wards.
-Reduce fury execute time to 2 seconds so it is more reactionary and active than a cast and forget.
-mines reduce cost by 20% (currently 5.5)
Lower their up time to 18 seconds
-frag stun keep the damage nerfs
-remove haunting curse