The class is hopelessly broken since they took the stun off of crystal fragments.
We are asking for a few small, incremental buffs. Tiny things that could add up quickly.
More damage on frags - we have two damage skills that aren’t an execute or an ultimate. Fine, we can do without the stun, but please make crystal fragments do 20% more damage on a proc again.
Lower the cost penalty slightly on streak. I don’t see gap closers or mist form costing this much. If you lower the stacking cost penalty by just 5-10%, we will notice.
Make streak range just one meter further. Gap closers are longer than streak, cost far less to use over and over, and they snare. Just one meter or so will help with our mobility issues.
Lower the cost on shields because sustain is killing us. Seriously, unlike stamina classes you never ever see a Sorc with 5000-6000 spell damage. We have to stack far too much sustain to move and keep shields up. Lower the cost on hardened ward slightly. Even 10% would help.
We constantly get ignored by the devs. Most of us are getting tired of it. There are other games to spend money on, and my friends are leaving.
Seriously mag sorcerers needs a buff, our shields have been nerfed into the ground by being cut in half in pvp and the time limited to 6 seconds and Shield Breaker makes it to where you get hit for more with Shields, with one hit my shields are gone and I have to reapply them. This problem is also compounded by damage health glyphs and poisons. Dark Conversion has never been reliable as a heal because it is interruptible or waste an ultimate to save my life. Streak has had the cost increased and people can travel further than we can using crit rush or similar skill so we can't get away or reposition ourselves in the battle field. Crystal frags have been nerfed by taking the stun & knock back down and Crystal Blast is worthless because it is interruptible. I have to wear light armor to be affective but in doing so I can't survive hardly any focus at all. And, now you guys are giving interrupt a cool down, so crushing shock is not worth a thing. It is time for magicka sorcerers to be given something back. I have played a magicka sorcerer since prelaunch I know how to play this class but y'all need to do something for this class or there won't be any in the game, maybe that is what you want I don't know.
Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.
I'd go the other way with Frags. The CC removal has created better build diversity and encourages active gameplay.
Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.
@Vapirko
Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...
Ragnarock41 wrote: »they still have negate, have streak, have easy sustain, braindead easy burst combo...
Mages are supposed to take skill to play, but magsorc is literally the opposite of that.
As long as this is the case Just no to any sorc buff.
And I didn't even talk about shieldstacking yet because I have no time to listen to the no skill sorc mains who cry about their ''no survivability'' while outliving Dk tanks.
Anyways, good sorcs are still melting faces in cyrodiil, there are classes in muuch worse situation than magsorcs.
Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.
@Vapirko
Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...
Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.
Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.
Sorcs need a buff, but not the one you suggest. Give Frags it's damage backThe CC on frags was the issue, not the damage. More proof Wrobel doesn't play the game
Why do you even comment on sorc threads. You don’t play the class let alone half the classes available to us.
You do night blade, your ideas of balance come from no logical backing and all of this can be seen from your consistent forum posting (just check your comments).
The stun on frag was not the issue.
Stacking harness + hard in a limited fight 1v1 1v2 was.
Make a major minor ward system with class shields as major. Harness/dampen major and healing minor.
-Can’t stack two major wards.
-Reduce fury execute time to 2 seconds so it is more reactionary and active than a cast and forget.
-mines reduce cost by 20% (currently 5.5)
Lower their up time to 18 seconds
-frag stun keep the damage nerfs
-remove haunting curse
Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.
@Vapirko
Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...
Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.
Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.
Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.
@Vapirko
Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...
Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.
Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.
Are you using wall of elements in PVP?!
We use the staff for a spammable, because our class doesn’t HAVE ONE. So we pick either pulse or reach. You have to use one of them to proc frags.
I’ll give you the resto ult though, it’s definitely worth the bar space on a Sorc.Sorcs need a buff, but not the one you suggest. Give Frags it's damage backThe CC on frags was the issue, not the damage. More proof Wrobel doesn't play the game
Why do you even comment on sorc threads. You don’t play the class let alone half the classes available to us.
You do night blade, your ideas of balance come from no logical backing and all of this can be seen from your consistent forum posting (just check your comments).
The stun on frag was not the issue.
Stacking harness + hard in a limited fight 1v1 1v2 was.
Make a major minor ward system with class shields as major. Harness/dampen major and healing minor.
-Can’t stack two major wards.
-Reduce fury execute time to 2 seconds so it is more reactionary and active than a cast and forget.
-mines reduce cost by 20% (currently 5.5)
Lower their up time to 18 seconds
-frag stun keep the damage nerfs
-remove haunting curse
Why should we lose the fury timer? If it’s going to take three and a half to FIVE GCD for curse to go off before it’s purged or out-healed again, then we should keep the four second fuse on wrath.
Besides, it’s not like we get ANY class skills with major breach, defile, or vulnerability. We get one ‘debuff’ effect that we can stick on another player: wrath.
Shields aren’t the problem people make it out to be. They’re about 10K, and you can cast ONE per GCD. They have zero resistances. If you can’t do 10K DPS, that’s your problem right there.
But what am I telling you this for? You know Sorc like the back of your hand bro.
Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.
@Vapirko
Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...
Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.
Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.
Are you using wall of elements in PVP?!
We use the staff for a spammable, because our class doesn’t HAVE ONE. So we pick either pulse or reach. You have to use one of them to proc frags.
I’ll give you the resto ult though, it’s definitely worth the bar space on a Sorc.Sorcs need a buff, but not the one you suggest. Give Frags it's damage backThe CC on frags was the issue, not the damage. More proof Wrobel doesn't play the game
Why do you even comment on sorc threads. You don’t play the class let alone half the classes available to us.
You do night blade, your ideas of balance come from no logical backing and all of this can be seen from your consistent forum posting (just check your comments).
The stun on frag was not the issue.
Stacking harness + hard in a limited fight 1v1 1v2 was.
Make a major minor ward system with class shields as major. Harness/dampen major and healing minor.
-Can’t stack two major wards.
-Reduce fury execute time to 2 seconds so it is more reactionary and active than a cast and forget.
-mines reduce cost by 20% (currently 5.5)
Lower their up time to 18 seconds
-frag stun keep the damage nerfs
-remove haunting curse
Why should we lose the fury timer? If it’s going to take three and a half to FIVE GCD for curse to go off before it’s purged or out-healed again, then we should keep the four second fuse on wrath.
Besides, it’s not like we get ANY class skills with major breach, defile, or vulnerability. We get one ‘debuff’ effect that we can stick on another player: wrath.
Shields aren’t the problem people make it out to be. They’re about 10K, and you can cast ONE per GCD. They have zero resistances. If you can’t do 10K DPS, that’s your problem right there.
But what am I telling you this for? You know Sorc like the back of your hand bro.
Because at this point I’d rather get my frag stun back in exchange for wrath nerf, curse haunt removal and even going so far as to put wards on major/minor so players cant complain about stacking.
Also tbh you can cast fury prior to your curse combo but More often than not I’d cancel a fury into shock after I frag stunned the enemy with the normal curse combo. Just because if they don’t drop into execute I saved mag and a gcd which I couldn’t use towards a heavy destro instead of fury shock while they are stunned but not low enough to finish.
For some opponents yes fury before the combo.
Also it’s the biggest complaint I’ve ever seen for bg’s
Kill stealing sorcs and that just leads to more sporadic nerfs.
I like how people are saying frag stun nerf provides more class diversity but I could already slot d reach or cage prior to the nerf if I really wanted it for a different combo and I had already seen sorcs utilizing them with overload bar or replacing a skill.
That’s not a good enough reason to remove the stun.
Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.
@Vapirko
Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...
Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.
Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.
@Vapirko
As @Minalan stated one destro ability gets slotted as a spammable since our class does not have one, both Reach and Force pulse are sub par when it comes to damage, and no Sorc WANTS to slot. Reach is okay for the CC, but damage wise is laughable, once again forced to slot it because our good CC was robbed.
WoE I'm not even going to comment on. Last time I saw ele drain in PvP was by a level 37. And destro ulti isn't all what it's cracked up to be. Sure it'll melt potatoes, but who has a hard time killing potatoes. I've always hated that ultimate. It's easily counterable (minus having 6 stacked on you). Ask any Sorc, we'd take a single burst/instant AoE ultimate over that ultimate any day (PvP wise). If I had my way the destro ultimate would come in three varieties, flame staff would get a single target ultimate since it applies the 8% single target bonus, lightning staff would get the large AoE ultimate, and Frost staff would get a tanking ultimate. 2-hander ultimate would be more useful if it wasn't outclassed by Dawnbreaker, but that just gives you guys more variety.
Healing ultimate can be awesome, just like healing ward can be awesome, or it could go to the guy standing next to you, and you're left as a puddle on the ground. I don't like increasing RNG when it comes to my healing. As an avid user of the resto ult and the Spell Wall ultimate, I can say I would take the Spell Wall ultimate Everytime. Even though it's still bugged since it's release for Destro staff users, getting stuck in a destro heavy attack when Spell Wall is active...
All in all, Destro skill line is sub-par and only useful for it's passive (8% single target) and weaving in my opinion, and resto staffs are good for heavy attacking to manage resources.
Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.
@Vapirko
Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...
Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.
Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.
@Vapirko
As @Minalan stated one destro ability gets slotted as a spammable since our class does not have one, both Reach and Force pulse are sub par when it comes to damage, and no Sorc WANTS to slot. Reach is okay for the CC, but damage wise is laughable, once again forced to slot it because our good CC was robbed.
WoE I'm not even going to comment on. Last time I saw ele drain in PvP was by a level 37. And destro ulti isn't all what it's cracked up to be. Sure it'll melt potatoes, but who has a hard time killing potatoes. I've always hated that ultimate. It's easily counterable (minus having 6 stacked on you). Ask any Sorc, we'd take a single burst/instant AoE ultimate over that ultimate any day (PvP wise). If I had my way the destro ultimate would come in three varieties, flame staff would get a single target ultimate since it applies the 8% single target bonus, lightning staff would get the large AoE ultimate, and Frost staff would get a tanking ultimate. 2-hander ultimate would be more useful if it wasn't outclassed by Dawnbreaker, but that just gives you guys more variety.
Healing ultimate can be awesome, just like healing ward can be awesome, or it could go to the guy standing next to you, and you're left as a puddle on the ground. I don't like increasing RNG when it comes to my healing. As an avid user of the resto ult and the Spell Wall ultimate, I can say I would take the Spell Wall ultimate Everytime. Even though it's still bugged since it's release for Destro staff users, getting stuck in a destro heavy attack when Spell Wall is active...
All in all, Destro skill line is sub-par and only useful for it's passive (8% single target) and weaving in my opinion, and resto staffs are good for heavy attacking to manage resources.
@Minalan no I don't use wall of ele, but some do its a well known mag dk build.
But anyway would you all rather be only able to basically slot three wpn skills and have no class damage skills? Yes, most classes need some reworking, but complaining that theres only 1 usable destro skill is just bs. Ele drain is a fantastic PvP skill. Basically you're all just complaining that your class + wpn is like every other class and weapon, it has its draw backs and a few good things. All I hear is buff my play style so I can have everything.
Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.
@Vapirko
Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...
Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.
Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.
Are you using wall of elements in PVP?!
We use the staff for a spammable, because our class doesn’t HAVE ONE. So we pick either pulse or reach. You have to use one of them to proc frags.
I’ll give you the resto ult though, it’s definitely worth the bar space on a Sorc.Sorcs need a buff, but not the one you suggest. Give Frags it's damage backThe CC on frags was the issue, not the damage. More proof Wrobel doesn't play the game
Why do you even comment on sorc threads. You don’t play the class let alone half the classes available to us.
You do night blade, your ideas of balance come from no logical backing and all of this can be seen from your consistent forum posting (just check your comments).
The stun on frag was not the issue.
Stacking harness + hard in a limited fight 1v1 1v2 was.
Make a major minor ward system with class shields as major. Harness/dampen major and healing minor.
-Can’t stack two major wards.
-Reduce fury execute time to 2 seconds so it is more reactionary and active than a cast and forget.
-mines reduce cost by 20% (currently 5.5)
Lower their up time to 18 seconds
-frag stun keep the damage nerfs
-remove haunting curse
Why should we lose the fury timer? If it’s going to take three and a half to FIVE GCD for curse to go off before it’s purged or out-healed again, then we should keep the four second fuse on wrath.
Besides, it’s not like we get ANY class skills with major breach, defile, or vulnerability. We get one ‘debuff’ effect that we can stick on another player: wrath.
Shields aren’t the problem people make it out to be. They’re about 10K, and you can cast ONE per GCD. They have zero resistances. If you can’t do 10K DPS, that’s your problem right there.
But what am I telling you this for? You know Sorc like the back of your hand bro.
Because at this point I’d rather get my frag stun back in exchange for wrath nerf, curse haunt removal and even going so far as to put wards on major/minor so players cant complain about stacking.
Also tbh you can cast fury prior to your curse combo but More often than not I’d cancel a fury into shock after I frag stunned the enemy with the normal curse combo. Just because if they don’t drop into execute I saved mag and a gcd which I couldn’t use towards a heavy destro instead of fury shock while they are stunned but not low enough to finish.
For some opponents yes fury before the combo.
Also it’s the biggest complaint I’ve ever seen for bg’s
Kill stealing sorcs and that just leads to more sporadic nerfs.
I like how people are saying frag stun nerf provides more class diversity but I could already slot d reach or cage prior to the nerf if I really wanted it for a different combo and I had already seen sorcs utilizing them with overload bar or replacing a skill.
That’s not a good enough reason to remove the stun.
Joy_Division wrote: »Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.
@Vapirko
Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...
Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.
Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.
Are you using wall of elements in PVP?!
We use the staff for a spammable, because our class doesn’t HAVE ONE. So we pick either pulse or reach. You have to use one of them to proc frags.
I’ll give you the resto ult though, it’s definitely worth the bar space on a Sorc.Sorcs need a buff, but not the one you suggest. Give Frags it's damage backThe CC on frags was the issue, not the damage. More proof Wrobel doesn't play the game
Why do you even comment on sorc threads. You don’t play the class let alone half the classes available to us.
You do night blade, your ideas of balance come from no logical backing and all of this can be seen from your consistent forum posting (just check your comments).
The stun on frag was not the issue.
Stacking harness + hard in a limited fight 1v1 1v2 was.
Make a major minor ward system with class shields as major. Harness/dampen major and healing minor.
-Can’t stack two major wards.
-Reduce fury execute time to 2 seconds so it is more reactionary and active than a cast and forget.
-mines reduce cost by 20% (currently 5.5)
Lower their up time to 18 seconds
-frag stun keep the damage nerfs
-remove haunting curse
Why should we lose the fury timer? If it’s going to take three and a half to FIVE GCD for curse to go off before it’s purged or out-healed again, then we should keep the four second fuse on wrath.
Besides, it’s not like we get ANY class skills with major breach, defile, or vulnerability. We get one ‘debuff’ effect that we can stick on another player: wrath.
Shields aren’t the problem people make it out to be. They’re about 10K, and you can cast ONE per GCD. They have zero resistances. If you can’t do 10K DPS, that’s your problem right there.
But what am I telling you this for? You know Sorc like the back of your hand bro.
Because at this point I’d rather get my frag stun back in exchange for wrath nerf, curse haunt removal and even going so far as to put wards on major/minor so players cant complain about stacking.
Also tbh you can cast fury prior to your curse combo but More often than not I’d cancel a fury into shock after I frag stunned the enemy with the normal curse combo. Just because if they don’t drop into execute I saved mag and a gcd which I couldn’t use towards a heavy destro instead of fury shock while they are stunned but not low enough to finish.
For some opponents yes fury before the combo.
Also it’s the biggest complaint I’ve ever seen for bg’s
Kill stealing sorcs and that just leads to more sporadic nerfs.
I like how people are saying frag stun nerf provides more class diversity but I could already slot d reach or cage prior to the nerf if I really wanted it for a different combo and I had already seen sorcs utilizing them with overload bar or replacing a skill.
That’s not a good enough reason to remove the stun.
ZoS isn't going to grant that stun back. I wouldn't give them any more nerf ideas.
Ragnarock41 wrote: »they still have negate, have streak, have easy sustain, braindead easy burst combo...
Mages are supposed to take skill to play, but magsorc is literally the opposite of that.
As long as this is the case Just no to any sorc buff.
Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.
@Vapirko
Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...
Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.
Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.
@Vapirko
As @Minalan stated one destro ability gets slotted as a spammable since our class does not have one, both Reach and Force pulse are sub par when it comes to damage, and no Sorc WANTS to slot. Reach is okay for the CC, but damage wise is laughable, once again forced to slot it because our good CC was robbed.
WoE I'm not even going to comment on. Last time I saw ele drain in PvP was by a level 37. And destro ulti isn't all what it's cracked up to be. Sure it'll melt potatoes, but who has a hard time killing potatoes. I've always hated that ultimate. It's easily counterable (minus having 6 stacked on you). Ask any Sorc, we'd take a single burst/instant AoE ultimate over that ultimate any day (PvP wise). If I had my way the destro ultimate would come in three varieties, flame staff would get a single target ultimate since it applies the 8% single target bonus, lightning staff would get the large AoE ultimate, and Frost staff would get a tanking ultimate. 2-hander ultimate would be more useful if it wasn't outclassed by Dawnbreaker, but that just gives you guys more variety.
Healing ultimate can be awesome, just like healing ward can be awesome, or it could go to the guy standing next to you, and you're left as a puddle on the ground. I don't like increasing RNG when it comes to my healing. As an avid user of the resto ult and the Spell Wall ultimate, I can say I would take the Spell Wall ultimate Everytime. Even though it's still bugged since it's release for Destro staff users, getting stuck in a destro heavy attack when Spell Wall is active...
All in all, Destro skill line is sub-par and only useful for it's passive (8% single target) and weaving in my opinion, and resto staffs are good for heavy attacking to manage resources.
@Minalan no I don't use wall of ele, but some do its a well known mag dk build.
But anyway would you all rather be only able to basically slot three wpn skills and have no class damage skills? Yes, most classes need some reworking, but complaining that theres only 1 usable destro skill is just bs. Ele drain is a fantastic PvP skill. Basically you're all just complaining that your class + wpn is like every other class and weapon, it has its draw backs and a few good things. All I hear is buff my play style so I can have everything.
I’ll give you drain, but that’s about it. I wouldn’t use it on a Sorc simply because there are more important skills to put on your bar.
What you’re hearing is ‘buff my class skills because you broke them’. Get it right at least. Just because Sorc CAN use a skill that anyone in the game can pick up does not make us ‘balanced’.
Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.
@Vapirko
Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...
Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.
Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.
@Vapirko
As @Minalan stated one destro ability gets slotted as a spammable since our class does not have one, both Reach and Force pulse are sub par when it comes to damage, and no Sorc WANTS to slot. Reach is okay for the CC, but damage wise is laughable, once again forced to slot it because our good CC was robbed.
WoE I'm not even going to comment on. Last time I saw ele drain in PvP was by a level 37. And destro ulti isn't all what it's cracked up to be. Sure it'll melt potatoes, but who has a hard time killing potatoes. I've always hated that ultimate. It's easily counterable (minus having 6 stacked on you). Ask any Sorc, we'd take a single burst/instant AoE ultimate over that ultimate any day (PvP wise). If I had my way the destro ultimate would come in three varieties, flame staff would get a single target ultimate since it applies the 8% single target bonus, lightning staff would get the large AoE ultimate, and Frost staff would get a tanking ultimate. 2-hander ultimate would be more useful if it wasn't outclassed by Dawnbreaker, but that just gives you guys more variety.
Healing ultimate can be awesome, just like healing ward can be awesome, or it could go to the guy standing next to you, and you're left as a puddle on the ground. I don't like increasing RNG when it comes to my healing. As an avid user of the resto ult and the Spell Wall ultimate, I can say I would take the Spell Wall ultimate Everytime. Even though it's still bugged since it's release for Destro staff users, getting stuck in a destro heavy attack when Spell Wall is active...
All in all, Destro skill line is sub-par and only useful for it's passive (8% single target) and weaving in my opinion, and resto staffs are good for heavy attacking to manage resources.
@Minalan no I don't use wall of ele, but some do its a well known mag dk build.
But anyway would you all rather be only able to basically slot three wpn skills and have no class damage skills? Yes, most classes need some reworking, but complaining that theres only 1 usable destro skill is just bs. Ele drain is a fantastic PvP skill. Basically you're all just complaining that your class + wpn is like every other class and weapon, it has its draw backs and a few good things. All I hear is buff my play style so I can have everything.
I’ll give you drain, but that’s about it. I wouldn’t use it on a Sorc simply because there are more important skills to put on your bar.
What you’re hearing is ‘buff my class skills because you broke them’. Get it right at least. Just because Sorc CAN use a skill that anyone in the game can pick up does not make us ‘balanced’.
Be salty if you want, but half of cyrodiil or more was playing mag sorc before the nerf, there was a reason for it. Now they simply act like most other classes. Is crystal frags lame af now? Yes I’d say so. But, it’s still perfectly possible to dominate with a mag sorc. Aside from stam wardens it seems like the balance of played classes in cyro is pretty decent atm. I main a stam sorc, so don’t even get me started on the lack of class spammables. Maybe mag sorcs could use a little adjustment but there are other classes that need it to and have been waiting a lot longer.
Ragnarock41 wrote: »they still have negate, have streak, have easy sustain, braindead easy burst combo...
Mages are supposed to take skill to play, but magsorc is literally the opposite of that.
As long as this is the case Just no to any sorc buff.
Yeah, sorcs should only get auto-attack. That would make them genetically balanced, wouldn't it?
Now wait, while I go play Einstein skilled NB or something. Only 0.0001% of the playerbase apparently can dare to play such monster of skill.
But, it’s still perfectly possible to dominate with a mag sorc.