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Mag Sorcerers Need a Buff (ZOS Please READ)

  • IAVITNI
    IAVITNI
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    Minalan wrote: »
    The class is hopelessly broken since they took the stun off of crystal fragments.

    We are asking for a few small, incremental buffs. Tiny things that could add up quickly.

    More damage on frags - we have two damage skills that aren’t an execute or an ultimate. Fine, we can do without the stun, but please make crystal fragments do 20% more damage on a proc again.

    Lower the cost penalty slightly on streak. I don’t see gap closers or mist form costing this much. If you lower the stacking cost penalty by just 5-10%, we will notice.

    Make streak range just one meter further. Gap closers are longer than streak, cost far less to use over and over, and they snare. Just one meter or so will help with our mobility issues.

    Lower the cost on shields because sustain is killing us. Seriously, unlike stamina classes you never ever see a Sorc with 5000-6000 spell damage. We have to stack far too much sustain to move and keep shields up. Lower the cost on hardened ward slightly. Even 10% would help.

    We constantly get ignored by the devs. Most of us are getting tired of it. There are other games to spend money on, and my friends are leaving.

    Very much this. Maybe a little dramatic with the "hopelessly broken" bit xD. Sorc is definitely underperforming in PvP but not by that much, relative to other classes.

    Although I'd hold off on Streak changes until the Devs take a pass at Snare balances. I would like to throw in changing the way Streak is targeted. Making it move in the direction of movement as opposed to where your character is facing could make sorcs mobile IN combat as opposed to just streaking through opponents or to LoS
  • FloppyTouch
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    Stam is OP sorc is fine nerf stam
  • Kwivur
    Kwivur
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    Seriously? Not that I don't agree with some of this, but you do know that any time you mention a sorc in this forum; We're sure to get nerfed any time now. I don't want to log in just to find out they put Bound Aegis at 6% mag increase from 8% or some stupid s*** as they tend to do. Calm it down, please.
    Dutchessx wrote: »
    Seriously mag sorcerers needs a buff, our shields have been nerfed into the ground by being cut in half in pvp and the time limited to 6 seconds and Shield Breaker makes it to where you get hit for more with Shields, with one hit my shields are gone and I have to reapply them. This problem is also compounded by damage health glyphs and poisons. Dark Conversion has never been reliable as a heal because it is interruptible or waste an ultimate to save my life. Streak has had the cost increased and people can travel further than we can using crit rush or similar skill so we can't get away or reposition ourselves in the battle field. Crystal frags have been nerfed by taking the stun & knock back down and Crystal Blast is worthless because it is interruptible. I have to wear light armor to be affective but in doing so I can't survive hardly any focus at all. And, now you guys are giving interrupt a cool down, so crushing shock is not worth a thing. It is time for magicka sorcerers to be given something back. I have played a magicka sorcerer since prelaunch I know how to play this class but y'all need to do something for this class or there won't be any in the game, maybe that is what you want I don't know.

  • swirve
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    Mag Sorcs = easy mode...
  • Joy_Division
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    swirve wrote: »
    Mag Sorcs = easy mode...

    For their opponents.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Jsmalls
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    Vapirko wrote: »
    Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.

    @Vapirko

    Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...
  • Vahrokh
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    IAVITNI wrote: »
    I'd go the other way with Frags. The CC removal has created better build diversity and encourages active gameplay.

    While at it, I'd make DKs only deal ice damage and make sorcs unable to use staves. That would encourage diversity too. Think about all those sorcs using their class signature ability... wielding 2h axes ;)

  • rafaelcsmaia
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    Lots of suggestions but I'd rather they give me class change already, so i can move away from the heavy attacking spamming zookeeper in pve and shield spammer in pvp (cuz this is all we sorcs do according to the forums).

    Sorc today is nothing even close to the idea of a mage that made me pick the class back at launch, specially pve, on which you're forced to use stupid pets to get decent dps and yet there is not a single group that doesn't hate pets.
  • Ragnarock41
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    they still have negate, have streak, have easy sustain, braindead easy burst combo...

    Mages are supposed to take skill to play, but magsorc is literally the opposite of that.

    As long as this is the case Just no to any sorc buff.

    And I didn't even talk about shieldstacking yet because I have no time to listen to the no skill sorc mains who cry about their ''no survivability'' while outliving Dk tanks.

    Anyways, good sorcs are still melting faces in cyrodiil, there are classes in muuch worse situation than magsorcs.
    Edited by Ragnarock41 on February 14, 2018 2:19AM
  • Vapirko
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    Jsmalls wrote: »
    Vapirko wrote: »
    Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.

    @Vapirko

    Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...

    Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.

    Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.
  • Ankael07
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    swirve wrote: »
    Mag Sorcs = easy mode...

    The most genius equation to come after Einstein's. You just shut down pages of constructive feedback with a couple of words. I just mailed your Nobel Prize
    If you want me to reply to your comment type @Ankael07 in it.
  • pieratsos
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    they still have negate, have streak, have easy sustain, braindead easy burst combo...

    Mages are supposed to take skill to play, but magsorc is literally the opposite of that.

    As long as this is the case Just no to any sorc buff.

    And I didn't even talk about shieldstacking yet because I have no time to listen to the no skill sorc mains who cry about their ''no survivability'' while outliving Dk tanks.

    Anyways, good sorcs are still melting faces in cyrodiil, there are classes in muuch worse situation than magsorcs.

    If sorcs can survive more than ur DK tank then the problem is with you.
  • Minalan
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    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.

    @Vapirko

    Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...

    Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.

    Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.

    Are you using wall of elements in PVP?! :lol:

    We use the staff for a spammable, because our class doesn’t HAVE ONE. So we pick either pulse or reach. You have to use one of them to proc frags.

    I’ll give you the resto ult though, it’s definitely worth the bar space on a Sorc.
    Irylia wrote: »
    Hollery wrote: »
    Sorcs need a buff, but not the one you suggest. Give Frags it's damage back
    Hollery wrote: »
    The CC on frags was the issue, not the damage. More proof Wrobel doesn't play the game

    Why do you even comment on sorc threads. You don’t play the class let alone half the classes available to us.
    You do night blade, your ideas of balance come from no logical backing and all of this can be seen from your consistent forum posting (just check your comments).

    The stun on frag was not the issue.
    Stacking harness + hard in a limited fight 1v1 1v2 was.
    Make a major minor ward system with class shields as major. Harness/dampen major and healing minor.

    -Can’t stack two major wards.

    -Reduce fury execute time to 2 seconds so it is more reactionary and active than a cast and forget.

    -mines reduce cost by 20% (currently 5.5)
    Lower their up time to 18 seconds

    -frag stun keep the damage nerfs

    -remove haunting curse

    Why should we lose the fury timer? If it’s going to take three and a half to FIVE GCD for curse to go off before it’s purged or out-healed again, then we should keep the four second fuse on wrath.

    Besides, it’s not like we get ANY class skills with major breach, defile, or vulnerability. We get one ‘debuff’ effect that we can stick on another player: wrath.

    Shields aren’t the problem people make it out to be. They’re about 10K, and you can cast ONE per GCD. They have zero resistances. If you can’t do 10K DPS, that’s your problem right there.

    But what am I telling you this for? You know Sorc like the back of your hand bro. :lol:
  • Biro123
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    I'd like to see the twilight matriarch's heal also add a dmg shield to the pet.

    Then sorcs would have a reliable heal that doesn't also rely on using hardened ward to keep the pet alive.

    Heavy armour frost-staff, heal-based sorc builds could be a thing in addition to the traditional light-armour, shield-based builds. A bit of build-diversity, could be interesting..
    Minalan owes me a beer.

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  • Zbigb4life
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    All I can say is FUNNY post
  • Jsmalls
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    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.

    @Vapirko

    Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...

    Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.

    Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.

    @Vapirko

    As @Minalan stated one destro ability gets slotted as a spammable since our class does not have one, both Reach and Force pulse are sub par when it comes to damage, and no Sorc WANTS to slot. Reach is okay for the CC, but damage wise is laughable, once again forced to slot it because our good CC was robbed.

    WoE I'm not even going to comment on. Last time I saw ele drain in PvP was by a level 37. And destro ulti isn't all what it's cracked up to be. Sure it'll melt potatoes, but who has a hard time killing potatoes. I've always hated that ultimate. It's easily counterable (minus having 6 stacked on you). Ask any Sorc, we'd take a single burst/instant AoE ultimate over that ultimate any day (PvP wise). If I had my way the destro ultimate would come in three varieties, flame staff would get a single target ultimate since it applies the 8% single target bonus, lightning staff would get the large AoE ultimate, and Frost staff would get a tanking ultimate. 2-hander ultimate would be more useful if it wasn't outclassed by Dawnbreaker, but that just gives you guys more variety.
    Healing ultimate can be awesome, just like healing ward can be awesome, or it could go to the guy standing next to you, and you're left as a puddle on the ground. I don't like increasing RNG when it comes to my healing. As an avid user of the resto ult and the Spell Wall ultimate, I can say I would take the Spell Wall ultimate Everytime. Even though it's still bugged since it's release for Destro staff users, getting stuck in a destro heavy attack when Spell Wall is active...

    All in all, Destro skill line is sub-par and only useful for it's passive (8% single target) and weaving in my opinion, and resto staffs are good for heavy attacking to manage resources.
  • swirve
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    Ankael07 wrote: »
    swirve wrote: »
    Mag Sorcs = easy mode...

    The most genius equation to come after Einstein's. You just shut down pages of constructive feedback with a couple of words. I just mailed your Nobel Prize

    Thanks...

    Such an elegant equation as well.
  • swirve
    swirve
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    Sorcs are the easiest class to do all the content of ESO, though the omg i didnt win 10 v 1 Sorc on my Sorc so it needs a buffffff streaks free on the forum
    Edited by swirve on February 14, 2018 11:59AM
  • Irylia
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    Minalan wrote: »
    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.

    @Vapirko

    Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...

    Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.

    Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.

    Are you using wall of elements in PVP?! :lol:

    We use the staff for a spammable, because our class doesn’t HAVE ONE. So we pick either pulse or reach. You have to use one of them to proc frags.

    I’ll give you the resto ult though, it’s definitely worth the bar space on a Sorc.
    Irylia wrote: »
    Hollery wrote: »
    Sorcs need a buff, but not the one you suggest. Give Frags it's damage back
    Hollery wrote: »
    The CC on frags was the issue, not the damage. More proof Wrobel doesn't play the game

    Why do you even comment on sorc threads. You don’t play the class let alone half the classes available to us.
    You do night blade, your ideas of balance come from no logical backing and all of this can be seen from your consistent forum posting (just check your comments).

    The stun on frag was not the issue.
    Stacking harness + hard in a limited fight 1v1 1v2 was.
    Make a major minor ward system with class shields as major. Harness/dampen major and healing minor.

    -Can’t stack two major wards.

    -Reduce fury execute time to 2 seconds so it is more reactionary and active than a cast and forget.

    -mines reduce cost by 20% (currently 5.5)
    Lower their up time to 18 seconds

    -frag stun keep the damage nerfs

    -remove haunting curse

    Why should we lose the fury timer? If it’s going to take three and a half to FIVE GCD for curse to go off before it’s purged or out-healed again, then we should keep the four second fuse on wrath.

    Besides, it’s not like we get ANY class skills with major breach, defile, or vulnerability. We get one ‘debuff’ effect that we can stick on another player: wrath.

    Shields aren’t the problem people make it out to be. They’re about 10K, and you can cast ONE per GCD. They have zero resistances. If you can’t do 10K DPS, that’s your problem right there.

    But what am I telling you this for? You know Sorc like the back of your hand bro. :lol:

    Because at this point I’d rather get my frag stun back in exchange for wrath nerf, curse haunt removal and even going so far as to put wards on major/minor so players cant complain about stacking.

    Also tbh you can cast fury prior to your curse combo but More often than not I’d cancel a fury into shock after I frag stunned the enemy with the normal curse combo. Just because if they don’t drop into execute I saved mag and a gcd which I couldn’t use towards a heavy destro instead of fury shock while they are stunned but not low enough to finish.

    For some opponents yes fury before the combo.

    Also it’s the biggest complaint I’ve ever seen for bg’s
    Kill stealing sorcs and that just leads to more sporadic nerfs.

    I like how people are saying frag stun nerf provides more class diversity but I could already slot d reach or cage prior to the nerf if I really wanted it for a different combo and I had already seen sorcs utilizing them with overload bar or replacing a skill.

    That’s not a good enough reason to remove the stun.
  • Minalan
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    Irylia wrote: »
    Minalan wrote: »
    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.

    @Vapirko

    Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...

    Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.

    Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.

    Are you using wall of elements in PVP?! :lol:

    We use the staff for a spammable, because our class doesn’t HAVE ONE. So we pick either pulse or reach. You have to use one of them to proc frags.

    I’ll give you the resto ult though, it’s definitely worth the bar space on a Sorc.
    Irylia wrote: »
    Hollery wrote: »
    Sorcs need a buff, but not the one you suggest. Give Frags it's damage back
    Hollery wrote: »
    The CC on frags was the issue, not the damage. More proof Wrobel doesn't play the game

    Why do you even comment on sorc threads. You don’t play the class let alone half the classes available to us.
    You do night blade, your ideas of balance come from no logical backing and all of this can be seen from your consistent forum posting (just check your comments).

    The stun on frag was not the issue.
    Stacking harness + hard in a limited fight 1v1 1v2 was.
    Make a major minor ward system with class shields as major. Harness/dampen major and healing minor.

    -Can’t stack two major wards.

    -Reduce fury execute time to 2 seconds so it is more reactionary and active than a cast and forget.

    -mines reduce cost by 20% (currently 5.5)
    Lower their up time to 18 seconds

    -frag stun keep the damage nerfs

    -remove haunting curse

    Why should we lose the fury timer? If it’s going to take three and a half to FIVE GCD for curse to go off before it’s purged or out-healed again, then we should keep the four second fuse on wrath.

    Besides, it’s not like we get ANY class skills with major breach, defile, or vulnerability. We get one ‘debuff’ effect that we can stick on another player: wrath.

    Shields aren’t the problem people make it out to be. They’re about 10K, and you can cast ONE per GCD. They have zero resistances. If you can’t do 10K DPS, that’s your problem right there.

    But what am I telling you this for? You know Sorc like the back of your hand bro. :lol:

    Because at this point I’d rather get my frag stun back in exchange for wrath nerf, curse haunt removal and even going so far as to put wards on major/minor so players cant complain about stacking.

    Also tbh you can cast fury prior to your curse combo but More often than not I’d cancel a fury into shock after I frag stunned the enemy with the normal curse combo. Just because if they don’t drop into execute I saved mag and a gcd which I couldn’t use towards a heavy destro instead of fury shock while they are stunned but not low enough to finish.

    For some opponents yes fury before the combo.

    Also it’s the biggest complaint I’ve ever seen for bg’s
    Kill stealing sorcs and that just leads to more sporadic nerfs.

    I like how people are saying frag stun nerf provides more class diversity but I could already slot d reach or cage prior to the nerf if I really wanted it for a different combo and I had already seen sorcs utilizing them with overload bar or replacing a skill.

    That’s not a good enough reason to remove the stun.

    They probably won’t give back the stun now matter how many useless potato crybabies you try to appease by nerfing our class man. So... don’t appease these useless whining f****. What have they ever done for you other than cry and ruin the game you enjoy?

    Frags got the ‘treatment’ sort of like the wrecking blow and dizzy swing ‘balance pass’, they destroyed wrecking blow to make the other morph viable and basically only left the class with one that anyone ever uses. They never have and never will fix WB/dizzy, so I’ve been asking for more frag damage instead,
  • Vapirko
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    Jsmalls wrote: »
    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.

    @Vapirko

    Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...

    Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.

    Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.

    @Vapirko

    As @Minalan stated one destro ability gets slotted as a spammable since our class does not have one, both Reach and Force pulse are sub par when it comes to damage, and no Sorc WANTS to slot. Reach is okay for the CC, but damage wise is laughable, once again forced to slot it because our good CC was robbed.

    WoE I'm not even going to comment on. Last time I saw ele drain in PvP was by a level 37. And destro ulti isn't all what it's cracked up to be. Sure it'll melt potatoes, but who has a hard time killing potatoes. I've always hated that ultimate. It's easily counterable (minus having 6 stacked on you). Ask any Sorc, we'd take a single burst/instant AoE ultimate over that ultimate any day (PvP wise). If I had my way the destro ultimate would come in three varieties, flame staff would get a single target ultimate since it applies the 8% single target bonus, lightning staff would get the large AoE ultimate, and Frost staff would get a tanking ultimate. 2-hander ultimate would be more useful if it wasn't outclassed by Dawnbreaker, but that just gives you guys more variety.
    Healing ultimate can be awesome, just like healing ward can be awesome, or it could go to the guy standing next to you, and you're left as a puddle on the ground. I don't like increasing RNG when it comes to my healing. As an avid user of the resto ult and the Spell Wall ultimate, I can say I would take the Spell Wall ultimate Everytime. Even though it's still bugged since it's release for Destro staff users, getting stuck in a destro heavy attack when Spell Wall is active...

    All in all, Destro skill line is sub-par and only useful for it's passive (8% single target) and weaving in my opinion, and resto staffs are good for heavy attacking to manage resources.

    @Minalan no I don't use wall of ele, but some do its a well known mag dk build.

    But anyway would you all rather be only able to basically slot three wpn skills and have no class damage skills? Yes, most classes need some reworking, but complaining that theres only 1 usable destro skill is just bs. Ele drain is a fantastic PvP skill. Basically you're all just complaining that your class + wpn is like every other class and weapon, it has its draw backs and a few good things. All I hear is buff my play style so I can have everything.
  • Minalan
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    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.

    @Vapirko

    Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...

    Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.

    Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.

    @Vapirko

    As @Minalan stated one destro ability gets slotted as a spammable since our class does not have one, both Reach and Force pulse are sub par when it comes to damage, and no Sorc WANTS to slot. Reach is okay for the CC, but damage wise is laughable, once again forced to slot it because our good CC was robbed.

    WoE I'm not even going to comment on. Last time I saw ele drain in PvP was by a level 37. And destro ulti isn't all what it's cracked up to be. Sure it'll melt potatoes, but who has a hard time killing potatoes. I've always hated that ultimate. It's easily counterable (minus having 6 stacked on you). Ask any Sorc, we'd take a single burst/instant AoE ultimate over that ultimate any day (PvP wise). If I had my way the destro ultimate would come in three varieties, flame staff would get a single target ultimate since it applies the 8% single target bonus, lightning staff would get the large AoE ultimate, and Frost staff would get a tanking ultimate. 2-hander ultimate would be more useful if it wasn't outclassed by Dawnbreaker, but that just gives you guys more variety.
    Healing ultimate can be awesome, just like healing ward can be awesome, or it could go to the guy standing next to you, and you're left as a puddle on the ground. I don't like increasing RNG when it comes to my healing. As an avid user of the resto ult and the Spell Wall ultimate, I can say I would take the Spell Wall ultimate Everytime. Even though it's still bugged since it's release for Destro staff users, getting stuck in a destro heavy attack when Spell Wall is active...

    All in all, Destro skill line is sub-par and only useful for it's passive (8% single target) and weaving in my opinion, and resto staffs are good for heavy attacking to manage resources.

    @Minalan no I don't use wall of ele, but some do its a well known mag dk build.

    But anyway would you all rather be only able to basically slot three wpn skills and have no class damage skills? Yes, most classes need some reworking, but complaining that theres only 1 usable destro skill is just bs. Ele drain is a fantastic PvP skill. Basically you're all just complaining that your class + wpn is like every other class and weapon, it has its draw backs and a few good things. All I hear is buff my play style so I can have everything.

    I’ll give you drain, but that’s about it. I wouldn’t use it on a Sorc simply because there are more important skills to put on your bar.

    What you’re hearing is ‘buff my class skills because you broke them’. Get it right at least. Just because Sorc CAN use a skill that anyone in the game can pick up does not make us ‘balanced’.
    Edited by Minalan on February 14, 2018 5:28PM
  • Joy_Division
    Joy_Division
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    Irylia wrote: »
    Minalan wrote: »
    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.

    @Vapirko

    Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...

    Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.

    Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.

    Are you using wall of elements in PVP?! :lol:

    We use the staff for a spammable, because our class doesn’t HAVE ONE. So we pick either pulse or reach. You have to use one of them to proc frags.

    I’ll give you the resto ult though, it’s definitely worth the bar space on a Sorc.
    Irylia wrote: »
    Hollery wrote: »
    Sorcs need a buff, but not the one you suggest. Give Frags it's damage back
    Hollery wrote: »
    The CC on frags was the issue, not the damage. More proof Wrobel doesn't play the game

    Why do you even comment on sorc threads. You don’t play the class let alone half the classes available to us.
    You do night blade, your ideas of balance come from no logical backing and all of this can be seen from your consistent forum posting (just check your comments).

    The stun on frag was not the issue.
    Stacking harness + hard in a limited fight 1v1 1v2 was.
    Make a major minor ward system with class shields as major. Harness/dampen major and healing minor.

    -Can’t stack two major wards.

    -Reduce fury execute time to 2 seconds so it is more reactionary and active than a cast and forget.

    -mines reduce cost by 20% (currently 5.5)
    Lower their up time to 18 seconds

    -frag stun keep the damage nerfs

    -remove haunting curse

    Why should we lose the fury timer? If it’s going to take three and a half to FIVE GCD for curse to go off before it’s purged or out-healed again, then we should keep the four second fuse on wrath.

    Besides, it’s not like we get ANY class skills with major breach, defile, or vulnerability. We get one ‘debuff’ effect that we can stick on another player: wrath.

    Shields aren’t the problem people make it out to be. They’re about 10K, and you can cast ONE per GCD. They have zero resistances. If you can’t do 10K DPS, that’s your problem right there.

    But what am I telling you this for? You know Sorc like the back of your hand bro. :lol:

    Because at this point I’d rather get my frag stun back in exchange for wrath nerf, curse haunt removal and even going so far as to put wards on major/minor so players cant complain about stacking.

    Also tbh you can cast fury prior to your curse combo but More often than not I’d cancel a fury into shock after I frag stunned the enemy with the normal curse combo. Just because if they don’t drop into execute I saved mag and a gcd which I couldn’t use towards a heavy destro instead of fury shock while they are stunned but not low enough to finish.

    For some opponents yes fury before the combo.

    Also it’s the biggest complaint I’ve ever seen for bg’s
    Kill stealing sorcs and that just leads to more sporadic nerfs.

    I like how people are saying frag stun nerf provides more class diversity but I could already slot d reach or cage prior to the nerf if I really wanted it for a different combo and I had already seen sorcs utilizing them with overload bar or replacing a skill.

    That’s not a good enough reason to remove the stun.

    ZoS isn't going to grant that stun back. I wouldn't give them any more nerf ideas.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ak_pvp
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    Irylia wrote: »
    Minalan wrote: »
    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.

    @Vapirko

    Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...

    Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.

    Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.

    Are you using wall of elements in PVP?! :lol:

    We use the staff for a spammable, because our class doesn’t HAVE ONE. So we pick either pulse or reach. You have to use one of them to proc frags.

    I’ll give you the resto ult though, it’s definitely worth the bar space on a Sorc.
    Irylia wrote: »
    Hollery wrote: »
    Sorcs need a buff, but not the one you suggest. Give Frags it's damage back
    Hollery wrote: »
    The CC on frags was the issue, not the damage. More proof Wrobel doesn't play the game

    Why do you even comment on sorc threads. You don’t play the class let alone half the classes available to us.
    You do night blade, your ideas of balance come from no logical backing and all of this can be seen from your consistent forum posting (just check your comments).

    The stun on frag was not the issue.
    Stacking harness + hard in a limited fight 1v1 1v2 was.
    Make a major minor ward system with class shields as major. Harness/dampen major and healing minor.

    -Can’t stack two major wards.

    -Reduce fury execute time to 2 seconds so it is more reactionary and active than a cast and forget.

    -mines reduce cost by 20% (currently 5.5)
    Lower their up time to 18 seconds

    -frag stun keep the damage nerfs

    -remove haunting curse

    Why should we lose the fury timer? If it’s going to take three and a half to FIVE GCD for curse to go off before it’s purged or out-healed again, then we should keep the four second fuse on wrath.

    Besides, it’s not like we get ANY class skills with major breach, defile, or vulnerability. We get one ‘debuff’ effect that we can stick on another player: wrath.

    Shields aren’t the problem people make it out to be. They’re about 10K, and you can cast ONE per GCD. They have zero resistances. If you can’t do 10K DPS, that’s your problem right there.

    But what am I telling you this for? You know Sorc like the back of your hand bro. :lol:

    Because at this point I’d rather get my frag stun back in exchange for wrath nerf, curse haunt removal and even going so far as to put wards on major/minor so players cant complain about stacking.

    Also tbh you can cast fury prior to your curse combo but More often than not I’d cancel a fury into shock after I frag stunned the enemy with the normal curse combo. Just because if they don’t drop into execute I saved mag and a gcd which I couldn’t use towards a heavy destro instead of fury shock while they are stunned but not low enough to finish.

    For some opponents yes fury before the combo.

    Also it’s the biggest complaint I’ve ever seen for bg’s
    Kill stealing sorcs and that just leads to more sporadic nerfs.

    I like how people are saying frag stun nerf provides more class diversity but I could already slot d reach or cage prior to the nerf if I really wanted it for a different combo and I had already seen sorcs utilizing them with overload bar or replacing a skill.

    That’s not a good enough reason to remove the stun.

    ZoS isn't going to grant that stun back. I wouldn't give them any more nerf ideas.

    ZOS never doubles back. Even if they decide to buff an ability they won't return it to the way it was before. Why not make curse stun. Change rune into a full stam morph and make curse the stun. That way it lines up well, but can be outplayed since its delayed. Then remove the badly designed echo on it.

    I'd also give frags its damage back. There was really no reason to change it. And make mines deal exponential damage.
    Edited by ak_pvp on February 14, 2018 6:34PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Vahrokh
    Vahrokh
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    they still have negate, have streak, have easy sustain, braindead easy burst combo...

    Mages are supposed to take skill to play, but magsorc is literally the opposite of that.

    As long as this is the case Just no to any sorc buff.

    Yeah, sorcs should only get auto-attack. That would make them genetically balanced, wouldn't it?

    Now wait, while I go play Einstein skilled NB or something. Only 0.0001% of the playerbase apparently can dare to play such monster of skill.

  • Vapirko
    Vapirko
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    Minalan wrote: »
    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.

    @Vapirko

    Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...

    Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.

    Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.

    @Vapirko

    As @Minalan stated one destro ability gets slotted as a spammable since our class does not have one, both Reach and Force pulse are sub par when it comes to damage, and no Sorc WANTS to slot. Reach is okay for the CC, but damage wise is laughable, once again forced to slot it because our good CC was robbed.

    WoE I'm not even going to comment on. Last time I saw ele drain in PvP was by a level 37. And destro ulti isn't all what it's cracked up to be. Sure it'll melt potatoes, but who has a hard time killing potatoes. I've always hated that ultimate. It's easily counterable (minus having 6 stacked on you). Ask any Sorc, we'd take a single burst/instant AoE ultimate over that ultimate any day (PvP wise). If I had my way the destro ultimate would come in three varieties, flame staff would get a single target ultimate since it applies the 8% single target bonus, lightning staff would get the large AoE ultimate, and Frost staff would get a tanking ultimate. 2-hander ultimate would be more useful if it wasn't outclassed by Dawnbreaker, but that just gives you guys more variety.
    Healing ultimate can be awesome, just like healing ward can be awesome, or it could go to the guy standing next to you, and you're left as a puddle on the ground. I don't like increasing RNG when it comes to my healing. As an avid user of the resto ult and the Spell Wall ultimate, I can say I would take the Spell Wall ultimate Everytime. Even though it's still bugged since it's release for Destro staff users, getting stuck in a destro heavy attack when Spell Wall is active...

    All in all, Destro skill line is sub-par and only useful for it's passive (8% single target) and weaving in my opinion, and resto staffs are good for heavy attacking to manage resources.

    @Minalan no I don't use wall of ele, but some do its a well known mag dk build.

    But anyway would you all rather be only able to basically slot three wpn skills and have no class damage skills? Yes, most classes need some reworking, but complaining that theres only 1 usable destro skill is just bs. Ele drain is a fantastic PvP skill. Basically you're all just complaining that your class + wpn is like every other class and weapon, it has its draw backs and a few good things. All I hear is buff my play style so I can have everything.

    I’ll give you drain, but that’s about it. I wouldn’t use it on a Sorc simply because there are more important skills to put on your bar.

    What you’re hearing is ‘buff my class skills because you broke them’. Get it right at least. Just because Sorc CAN use a skill that anyone in the game can pick up does not make us ‘balanced’.

    Be salty if you want, but half of cyrodiil or more was playing mag sorc before the nerf, there was a reason for it. Now they simply act like most other classes. Is crystal frags lame af now? Yes I’d say so. But, it’s still perfectly possible to dominate with a mag sorc. Aside from stam wardens it seems like the balance of played classes in cyro is pretty decent atm. I main a stam sorc, so don’t even get me started on the lack of class spammables. Maybe mag sorcs could use a little adjustment but there are other classes that need it to and have been waiting a lot longer.
  • techprince
    techprince
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    No
  • Minalan
    Minalan
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    Vapirko wrote: »
    Minalan wrote: »
    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Jsmalls wrote: »
    Vapirko wrote: »
    Lol at people complaint they only get 2 damage skills other than execute. Try playing stam DK or stam sorc sometime.

    @Vapirko

    Difference being the stave weapon lines are trash, and the two hander gives you everything you want, including a heal... Then sword and board is OP as well. Resto staff is good for 1 ability, seriously...

    Staff line isn’t not trash, flame reach, ele drain, crushing shock, wall of elements, destro ult.

    Resto staff is good for healing ward and ult as well as it’s steong passives. Even some stam builds back bar resto ult.

    @Vapirko

    As @Minalan stated one destro ability gets slotted as a spammable since our class does not have one, both Reach and Force pulse are sub par when it comes to damage, and no Sorc WANTS to slot. Reach is okay for the CC, but damage wise is laughable, once again forced to slot it because our good CC was robbed.

    WoE I'm not even going to comment on. Last time I saw ele drain in PvP was by a level 37. And destro ulti isn't all what it's cracked up to be. Sure it'll melt potatoes, but who has a hard time killing potatoes. I've always hated that ultimate. It's easily counterable (minus having 6 stacked on you). Ask any Sorc, we'd take a single burst/instant AoE ultimate over that ultimate any day (PvP wise). If I had my way the destro ultimate would come in three varieties, flame staff would get a single target ultimate since it applies the 8% single target bonus, lightning staff would get the large AoE ultimate, and Frost staff would get a tanking ultimate. 2-hander ultimate would be more useful if it wasn't outclassed by Dawnbreaker, but that just gives you guys more variety.
    Healing ultimate can be awesome, just like healing ward can be awesome, or it could go to the guy standing next to you, and you're left as a puddle on the ground. I don't like increasing RNG when it comes to my healing. As an avid user of the resto ult and the Spell Wall ultimate, I can say I would take the Spell Wall ultimate Everytime. Even though it's still bugged since it's release for Destro staff users, getting stuck in a destro heavy attack when Spell Wall is active...

    All in all, Destro skill line is sub-par and only useful for it's passive (8% single target) and weaving in my opinion, and resto staffs are good for heavy attacking to manage resources.

    @Minalan no I don't use wall of ele, but some do its a well known mag dk build.

    But anyway would you all rather be only able to basically slot three wpn skills and have no class damage skills? Yes, most classes need some reworking, but complaining that theres only 1 usable destro skill is just bs. Ele drain is a fantastic PvP skill. Basically you're all just complaining that your class + wpn is like every other class and weapon, it has its draw backs and a few good things. All I hear is buff my play style so I can have everything.

    I’ll give you drain, but that’s about it. I wouldn’t use it on a Sorc simply because there are more important skills to put on your bar.

    What you’re hearing is ‘buff my class skills because you broke them’. Get it right at least. Just because Sorc CAN use a skill that anyone in the game can pick up does not make us ‘balanced’.

    Be salty if you want, but half of cyrodiil or more was playing mag sorc before the nerf, there was a reason for it. Now they simply act like most other classes. Is crystal frags lame af now? Yes I’d say so. But, it’s still perfectly possible to dominate with a mag sorc. Aside from stam wardens it seems like the balance of played classes in cyro is pretty decent atm. I main a stam sorc, so don’t even get me started on the lack of class spammables. Maybe mag sorcs could use a little adjustment but there are other classes that need it to and have been waiting a lot longer.

    Other classes have other people advocating for them. I’m speaking for the Sorcs. Nowhere did I say that Templars and Dragonknights don’t need adjustments. But I don’t play those, so I leave Templars for example to Joy Division, who knows probably more about them than anyone.

    I’m speaking to our class, and we get a ridiculous amount of unwarranted Sorc hate. Then you come in and say we’re balanced fine because we can use the Destro staff that everyone else can already use. Then you tell me that other classes need buffs too. Well, we know that. There are threads in the PTS with 500+ posts about Templar and the DK flame lash nerf.

    I’m here to say crystal frags is broken, the damage on a proc’ed frag does not justify the slow projectile speed and number of counters available for it. It needs to move faster, do slightly more damage, or proc more often. The easiest fix is obviously the damage, 10% more, because it was taken off for some dumb reason two or three patches ago.

    We’re not “fine” with having a Destro/Resto staff glued into our hands, and thus missing out on set bonuses that sword and board and dual wield builds get. We’re not “fine” with being forced to use a resto staff or a stupid broken pet just to heal. It’s not “ok” that we have zero access to major-minor debuffs on class skills.
    Edited by Minalan on February 14, 2018 11:33PM
  • Ragnarock41
    Ragnarock41
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    Vahrokh wrote: »
    they still have negate, have streak, have easy sustain, braindead easy burst combo...

    Mages are supposed to take skill to play, but magsorc is literally the opposite of that.

    As long as this is the case Just no to any sorc buff.

    Yeah, sorcs should only get auto-attack. That would make them genetically balanced, wouldn't it?

    Now wait, while I go play Einstein skilled NB or something. Only 0.0001% of the playerbase apparently can dare to play such monster of skill.

    and when did I say anything about broken magblades taking skill to play?
    Edited by Ragnarock41 on February 15, 2018 8:07AM
  • Feanor
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    But, it’s still perfectly possible to dominate with a mag sorc.

    And that’s the problem. When your benchmark is the average potatoe that roams Cyrodiil the class indeed looks very powerful. As any class would.

    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
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