DocFrost72 wrote: »I was a fan of the whole "were only going to mess with classes during major updates so people don't have to re gear etc." thing, until it translated to
"some of your characters might be useless or broken until the next major update but this is for your convenience"
My magWarden is still level 6, since July. Everyone knows why.
*This is not my parse, I stink at magic.*
Well my sorc pet parse is 41K. But damme, 35K on a magWarden is an achievement on its own
It's not self-buffed parse. Also, it's a still standing taget dummy...so,lol, I guess.
Let's get this out of the windows: ESO is not League of Legends, or Overwatch, in any shape of form. In those games, the characters are created with a set in stone mindset and gameplay style. Patches after patches they're shaped to better suit their role and be competitive with other characters, so a buff, or nerf is necessary. Those game are meant for Esport scene. This is not the case for ESO.
I don't know about you guys, but for me ESO has always been a power fantasy game, which is reasonable for a fantasy RPG. I play ESO to feel powerful, not to be stuffed into a box, and be told what I should be, and can't be. That's actually what ZOS promised us when they first announced ESO, "play as you want". But lately, I've seen that concept been driven out by ZOS, update by update.
Let's talk a bit about how ZOS is forcing roles on us yet, since @ZOS_GinaBruno once did say that Dragonknight are suppose to be tankier than others. And before any of you comment below: "But my Warden can also tank", or "Sap tank is very fun", I'd have to say this, I love my sorc tank, I really do, but he's no where near as good as my main DK tank, which is the only tank I'd bring into vet trials. Being fun is one thing, but be actual powerful is more important. Ok, with that been said, let's get into the juicy stuff.
The real reason why people are so p*ssed off every update is simple: ZOS tends to nerf a lot these days, and it has proved to do more harm than good. Let's take an example, heavy armor in 2017. Homestead came out, nerf resource returns and damage. Morrowind came out, further nerf resource returns. Clockwork City came out, downright delete the whole damage buff part. And the funny thing is, these change are meant to be for PvPer, but they cause so much harm to PvE tankers. And the more hilarious part is, even after these "changes", the heavy armor meta still lives. Why? Simple, it was never heavy armor that was too strong in PvP, it was light and med armor that was too weak in PvP. Nerf heavy armor means nothing when light and med armor still aren't a viable choice (yes, stamNB use med, and magSorc use light, but that's as far as "viable" goes). What I'm trying to say is: The more patch we have, the less we actually have. Frag no longer stun, Spear Shard no longer stun, Fossilize is now just a shell, RIP resource management for magDK for almost a year now etc. ZOS, stop taking away things from us players. Nerf has proofed itself to be an ill solution for a lot of situations. There are time that a nerf is needed, such as to proc sets, or to Templar Sun Shield spam in PvP, but don't overuse it.
That's just my point of view, sorry for the long post. Would love to hear you guys opinions.
totaly true!!!
some nerfs were necessary, but it is not a solution for all issues at all!!!
I always say it: STOP THE NERFS!!! BUFF THE OPPOSITE INSTEAD!!!
DocFrost72 wrote: »I was a fan of the whole "were only going to mess with classes during major updates so people don't have to re gear etc." thing, until it translated to
"some of your characters might be useless or broken until the next major update but this is for your convenience"
My magWarden is still level 6, since July. Everyone knows why.
*This is not my parse, I stink at magic.*
Well my sorc pet parse is 41K. But damme, 35K on a magWarden is an achievement on its own
It's not self-buffed parse. Also, it's a still standing taget dummy...so,lol, I guess.