it is always something else that "needs" a NERF, and
now it comes........:
unfortunately it is almost always requested by the PvP community
therefor we have large impacts in PVE, which are really not needed there!
Give PvP an own Server where they can nerf all and everything and so they don´t inflict PVE.
I was a fan of the whole "were only going to mess with classes during major updates so people don't have to re gear etc." thing, until it translated to
"some of your characters might be useless or broken until the next major update but this is for your convenience"
Let's get this out of the windows: ESO is not League of Legends, or Overwatch, in any shape of form. In those games, the characters are created with a set in stone mindset and gameplay style. Patches after patches they're shaped to better suit their role and be competitive with other characters, so a buff, or nerf is necessary. Those game are meant for Esport scene. This is not the case for ESO.
I don't know about you guys, but for me ESO has always been a power fantasy game, which is reasonable for a fantasy RPG. I play ESO to feel powerful, not to be stuffed into a box, and be told what I should be, and can't be. That's actually what ZOS promised us when they first announced ESO, "play as you want". But lately, I've seen that concept been driven out by ZOS, update by update.
Let's talk a bit about how ZOS is forcing roles on us yet, since @ZOS_GinaBruno once did say that Dragonknight are suppose to be tankier than others. And before any of you comment below: "But my Warden can also tank", or "Sap tank is very fun", I'd have to say this, I love my sorc tank, I really do, but he's no where near as good as my main DK tank, which is the only tank I'd bring into vet trials. Being fun is one thing, but be actual powerful is more important. Ok, with that been said, let's get into the juicy stuff.
The real reason why people are so p*ssed off every update is simple: ZOS tends to nerf a lot these days, and it has proved to do more harm than good. Let's take an example, heavy armor in 2017. Homestead came out, nerf resource returns and damage. Morrowind came out, further nerf resource returns. Clockwork City came out, downright delete the whole damage buff part. And the funny thing is, these change are meant to be for PvPer, but they cause so much harm to PvE tankers. And the more hilarious part is, even after these "changes", the heavy armor meta still lives. Why? Simple, it was never heavy armor that was too strong in PvP, it was light and med armor that was too weak in PvP. Nerf heavy armor means nothing when light and med armor still aren't a viable choice (yes, stamNB use med, and magSorc use light, but that's as far as "viable" goes). What I'm trying to say is: The more patch we have, the less we actually have. Frag no longer stun, Spear Shard no longer stun, Fossilize is now just a shell, RIP resource management for magDK for almost a year now etc. ZOS, stop taking away things from us players. Nerf has proofed itself to be an ill solution for a lot of situations. There are time that a nerf is needed, such as to proc sets, or to Templar Sun Shield spam in PvP, but don't overuse it.
That's just my point of view, sorry for the long post. Would love to hear you guys opinions.
Let's get this out of the windows: ESO is not League of Legends, or Overwatch, in any shape of form. In those games, the characters are created with a set in stone mindset and gameplay style. Patches after patches they're shaped to better suit their role and be competitive with other characters, so a buff, or nerf is necessary. Those game are meant for Esport scene. This is not the case for ESO.
I don't know about you guys, but for me ESO has always been a power fantasy game, which is reasonable for a fantasy RPG. I play ESO to feel powerful, not to be stuffed into a box, and be told what I should be, and can't be. That's actually what ZOS promised us when they first announced ESO, "play as you want". But lately, I've seen that concept been driven out by ZOS, update by update.
Let's talk a bit about how ZOS is forcing roles on us yet, since @ZOS_GinaBruno once did say that Dragonknight are suppose to be tankier than others. And before any of you comment below: "But my Warden can also tank", or "Sap tank is very fun", I'd have to say this, I love my sorc tank, I really do, but he's no where near as good as my main DK tank, which is the only tank I'd bring into vet trials. Being fun is one thing, but be actual powerful is more important. Ok, with that been said, let's get into the juicy stuff.
The real reason why people are so p*ssed off every update is simple: ZOS tends to nerf a lot these days, and it has proved to do more harm than good. Let's take an example, heavy armor in 2017. Homestead came out, nerf resource returns and damage. Morrowind came out, further nerf resource returns. Clockwork City came out, downright delete the whole damage buff part. And the funny thing is, these change are meant to be for PvPer, but they cause so much harm to PvE tankers. And the more hilarious part is, even after these "changes", the heavy armor meta still lives. Why? Simple, it was never heavy armor that was too strong in PvP, it was light and med armor that was too weak in PvP. Nerf heavy armor means nothing when light and med armor still aren't a viable choice (yes, stamNB use med, and magSorc use light, but that's as far as "viable" goes). What I'm trying to say is: The more patch we have, the less we actually have. Frag no longer stun, Spear Shard no longer stun, Fossilize is now just a shell, RIP resource management for magDK for almost a year now etc. ZOS, stop taking away things from us players. Nerf has proofed itself to be an ill solution for a lot of situations. There are time that a nerf is needed, such as to proc sets, or to Templar Sun Shield spam in PvP, but don't overuse it.
That's just my point of view, sorry for the long post. Would love to hear you guys opinions.
I was a fan of the whole "were only going to mess with classes during major updates so people don't have to re gear etc." thing, until it translated to
"some of your characters might be useless or broken until the next major update but this is for your convenience"
My magWarden is still level 6, since July. Everyone knows why.
Let's get this out of the windows: ESO is not League of Legends, or Overwatch, in any shape of form. In those games, the characters are created with a set in stone mindset and gameplay style. Patches after patches they're shaped to better suit their role and be competitive with other characters, so a buff, or nerf is necessary. Those game are meant for Esport scene. This is not the case for ESO.
I don't know about you guys, but for me ESO has always been a power fantasy game, which is reasonable for a fantasy RPG. I play ESO to feel powerful, not to be stuffed into a box, and be told what I should be, and can't be. That's actually what ZOS promised us when they first announced ESO, "play as you want". But lately, I've seen that concept been driven out by ZOS, update by update.
Let's talk a bit about how ZOS is forcing roles on us yet, since @ZOS_GinaBruno once did say that Dragonknight are suppose to be tankier than others. And before any of you comment below: "But my Warden can also tank", or "Sap tank is very fun", I'd have to say this, I love my sorc tank, I really do, but he's no where near as good as my main DK tank, which is the only tank I'd bring into vet trials. Being fun is one thing, but be actual powerful is more important. Ok, with that been said, let's get into the juicy stuff.
The real reason why people are so p*ssed off every update is simple: ZOS tends to nerf a lot these days, and it has proved to do more harm than good. Let's take an example, heavy armor in 2017. Homestead came out, nerf resource returns and damage. Morrowind came out, further nerf resource returns. Clockwork City came out, downright delete the whole damage buff part. And the funny thing is, these change are meant to be for PvPer, but they cause so much harm to PvE tankers. And the more hilarious part is, even after these "changes", the heavy armor meta still lives. Why? Simple, it was never heavy armor that was too strong in PvP, it was light and med armor that was too weak in PvP. Nerf heavy armor means nothing when light and med armor still aren't a viable choice (yes, stamNB use med, and magSorc use light, but that's as far as "viable" goes). What I'm trying to say is: The more patch we have, the less we actually have. Frag no longer stun, Spear Shard no longer stun, Fossilize is now just a shell, RIP resource management for magDK for almost a year now etc. ZOS, stop taking away things from us players. Nerf has proofed itself to be an ill solution for a lot of situations. There are time that a nerf is needed, such as to proc sets, or to Templar Sun Shield spam in PvP, but don't overuse it.
That's just my point of view, sorry for the long post. Would love to hear you guys opinions.
What about WoW? It's an MMO RPG and it does have E Sports and competitiveness. The reason some people play ESO is to be the best. ESO isn't competitive in anyway at the moment so as fans it is our right to hope that this game would be competitive one day to make the community larger and the game better, for us and to help the income for our developers who as I hope are working day and night to make ESO great.
Zbigb4life wrote: »People are only negative because ZOS messes up every single update/patch
The real reason is that people think that their decision would be better. But in fact a whole team of developers analyzes many options for solving the problem and stops at the most optimal (for short and long-term prospects). These decisions diverge from the players' thoughts, which leads them to disappointment every single patch.
Of course, sometimes the pressure of players is so great that the developers do not have anything but to nerf this or that aspect. As a rule, this leads to an even greater disbalance, but with a minus sign.
So, guys, be reasonable. Do not run to create a topic on the forum that X should be nerfed only because X killed you. Try sometimes to adapt and look for countermeasures, for example.
99% of the negativity comes from people that do PvP and lose their win-buttons. Thats something that will never change. And even in Overwatch you see the same thing happening. Puts me off to play online really...
99% of the negativity comes from people that do PvP and lose their win-buttons. Thats something that will never change. And even in Overwatch you see the same thing happening. Puts me off to play online really...
Actually most of the negativity are from end game raiding guilds/players. We're p*ssed because we have all run our numbers, and the differences in dps and effectiveness in trials are severe between multiple class setup. Some class setup are totally banned from vet trials (ahem, magWarden) for example. The only viable tank option right now is still DK, and Templar for the healer site. This is not how "play your way" in an open world MMORPG supposes to work.
For example, we told ZOS when PTS of Morrowind that magWarden dps was so low compare to any other class setup. ZOS listened, yes, but their buff to Warden was so minimal, magWarden are still infamous for their dps parse. And now we're 3 patches later, and magWarden are still in the same hole. MagTemplar has been in the "healer main" for so long now, their dps parse is not far away from magWarden, and it's there for over a year now. Even their stam counter part, stamplar is the kinda worse compare to other stam setup (except for maybe stamWarden). MagDk after the Morrowind suffers the same fate with magTemplar, to be the "just ok" dps class setup.
Our community spread our voice every updates about issues like this, and it's not just "my opinion", or "what I'm seeing", it's how it actually plays out in numbers. ZOS acknowledge some, and ignore most of these known issues. There're a lot of room to buff these class, but nothing has been done so far, but further nerf them to the ground. Templar shard synergy cooldown is shared with orbs for some reason, and it don't even stun anymore. MagDK has too many drawback and no actual group advantage, especially in PvE, etc.
99% of the negativity comes from people that do PvP and lose their win-buttons. Thats something that will never change. And even in Overwatch you see the same thing happening. Puts me off to play online really...
Actually most of the negativity are from end game raiding guilds/players. We're p*ssed because we have all run our numbers, and the differences in dps and effectiveness in trials are severe between multiple class setup. Some class setup are totally banned from vet trials (ahem, magWarden) for example. The only viable tank option right now is still DK, and Templar for the healer site. This is not how "play your way" in an open world MMORPG supposes to work.
FloppyTouch wrote: »Again I love how the nerfs are always put on the pvp players
Nerfs happen bc of pve too if a class does too much or little dps to another or a gear set is used by everyone (BSW) it gets nerf bc of PvE
What I don’t like about this game is lag and bugs that go on way to long
Splattercat_83 wrote: »FloppyTouch wrote: »Again I love how the nerfs are always put on the pvp players
Nerfs happen bc of pve too if a class does too much or little dps to another or a gear set is used by everyone (BSW) it gets nerf bc of PvE
What I don’t like about this game is lag and bugs that go on way to long
Name a nerf other than the "BSW" that has ever been laid upon pvp because of pve? I can list you a whole dozen or more nerfs we have had to take for the sake of pvp.
For example, we told ZOS when PTS of Morrowind that magWarden dps was so low compare to any other class setup. ZOS listened, yes, but their buff to Warden was so minimal, magWarden are still infamous for their dps parse. And now we're 3 patches later, and magWarden are still in the same hole. MagTemplar has been in the "healer main" for so long now, their dps parse is not far away from magWarden, and it's there for over a year now. Even their stam counter part, stamplar is the kinda worse compare to other stam setup (except for maybe stamWarden). MagDk after the Morrowind suffers the same fate with magTemplar, to be the "just ok" dps class setup.
Our community spread our voice every updates about issues like this, and it's not just "my opinion", or "what I'm seeing", it's how it actually plays out in numbers. ZOS acknowledge some, and ignore most of these known issues. There're a lot of room to buff these class, but nothing has been done so far, but further nerf them to the ground. Templar shard synergy cooldown is shared with orbs for some reason, and it don't even stun anymore. MagDK has too many drawback and no actual group advantage, especially in PvE, etc.
Who knows what the reasons may be in the absence of such changes.
Perhaps the developers believe that indirect changes will change the situation with them.
Perhaps their internal tests show different results due to the fact that players simply can not find the key to these classes. The developers can not just say what and how to do to get the maximum DPS. Just assumptions.
You do not think that developers do not see the current situation, right?99% of the negativity comes from people that do PvP and lose their win-buttons. Thats something that will never change. And even in Overwatch you see the same thing happening. Puts me off to play online really...
Actually most of the negativity are from end game raiding guilds/players. We're p*ssed because we have all run our numbers, and the differences in dps and effectiveness in trials are severe between multiple class setup. Some class setup are totally banned from vet trials (ahem, magWarden) for example. The only viable tank option right now is still DK, and Templar for the healer site. This is not how "play your way" in an open world MMORPG supposes to work.
How people like to resort to this phrase... Actually, it is. You can choose any archetype and beat any content in the game. Or do you think magicka warden can not beat HM vTrials?
What you are talking about is called minmaxing. If your goal is to set records, then obviously you are forced (not by the game, but by your ambitions) to use all the most effective. Group composition, class, race, gear, etc.
Magicka wardens are not the most effective for now. But they are effective enough to beat HM vTrials.
Although for some people the difference of 1% is a complete disbalance
Olupajmibanan wrote: »You indirectly stated that constant balancing is a must in competitive games which ESO, sadly, isn't. That's why they can nerf anything like they want, because nothing important happens. It will not affect the competitive ranked ladder because there isn't such thing.
And this is exactly my issue. ESO could bring ranked mode to battlegrounds. That would actually solved a lot of problems:
1. Competition is a must in any PvP scenario to keep players playing. (Who would watch or even participate in Olympics if it was for fun only)
2. Possibility to enter esports scene which means cash, cash and even more cash (that's what matter for ZoS the most). And possibility to organize tournaments to increase popularity and cash even further (yeaaaaah ZoS, that's what you like).
3. ZoS would have to think and test a lot before they nerf or buff something. Now they do it just for the sake of nerfing like this: "Let's nerf something because we didn't nerf anything in a while".
Increased PvP population, a lot more dolars for ZoS, periodic balancing with competitive ladder in mind. Everyone is happy not?
Olupajmibanan wrote: »You indirectly stated that constant balancing is a must in competitive games which ESO, sadly, isn't. That's why they can nerf anything like they want, because nothing important happens. It will not affect the competitive ranked ladder because there isn't such thing.
And this is exactly my issue. ESO could bring ranked mode to battlegrounds. That would actually solved a lot of problems:
1. Competition is a must in any PvP scenario to keep players playing. (Who would watch or even participate in Olympics if it was for fun only)
2. Possibility to enter esports scene which means cash, cash and even more cash (that's what matter for ZoS the most). And possibility to organize tournaments to increase popularity and cash even further (yeaaaaah ZoS, that's what you like).
3. ZoS would have to think and test a lot before they nerf or buff something. Now they do it just for the sake of nerfing like this: "Let's nerf something because we didn't nerf anything in a while".
Increased PvP population, a lot more dolars for ZoS, periodic balancing with competitive ladder in mind. Everyone is happy not?
Hum you do have a point.
Though I might have confused people with my first point. I brought up games like Overwatch because those characters in that game is pre-made, while characters in ESO is custom made by each players. It's really not fun seeing your baby get nerfed to the ground for god know what reason