Sabbathius wrote: »In most games, I look forward to new patch notes. Sure, some nerfs are inevitable, and some changes I might disagree with, but usually it's well within tolerable limits. And often, on closer inspection, and following much discussion, I can actually see the sense in a lot of these changes.
ESO is the exception to this rule, and each time I see a new patch I literally DREAD what new level of nonsense it is about to bestow upon us. Case in point, this latest patch and the new brilliant "tactical" interrupt scheme. Which is SO BAD that they have been creating exceptions for this NEW ruleset every single PTS patch! First they had to make an exception for rezzing. Then they had to make an exception for battleground pick-ups. And so on. Here's a hint, guys: if you made a system, but to keep the game functional you have to immediately have to start creating exceptions for this new ruleset, then the system is BAD! Go back to the drawing board, and try again! Don't just take an ill-conceived idea, patch it haphazardly with exceptions to make it fit, and just jam it in there.
And that's just the INTENTIONAL stuff! Look at all the unintentional stuff just this PTS cycle again. First they give us a new off-balance system to test, and for the first 2 weeks the way it works is broken, so we can't test it. Now, this week's patch broke all CC/CC breaking. Oh, sure, they're aware it's a problem, and will fix it. NEXT WEEK! So what are we doing this week? Twiddling our thumbs, that's what. Most other companies would have a fix if not the same day, then within a couple of days. Even if the problem is too big to quickly solve, they would at least reverse the change so that testing can continue while they re-implement the feature that broke the system in the first place. But not ZOS. If it's screwed this week, we're lucky to see a patch fix it next week. By comparison, Blizzard would often hotfix it within hours.
Finally, the worst offender is the sense that they really have no idea what they're doing sometimes. Some changes are just baffling. Their intent may be sensible, but the way they attempt to solve the issue is often nonsensical and ineffective, and only creates additional issues without solving the issue it was intending to solve in the first place. Honestly, I could live with all of the above, except for this. THIS is the one I have hardest time with. With some developers, my faith in their decision-making is bordering on absolute. Even if I don't see it, I know enough to know that there IS a reason, and it works. Because past performance proved it time and time again. But not with these guys.
And the final pet peeve is that their priorities are just way off, which also adds to the negativity of seeing them. I mean, don't get me wrong, the new Barbie Dress-Up system is nice and all. But that's something you add to the game that already runs like a Swiss watch. Not something you do for a game that has many mechanical and balance and performance issues, and is still very low on basic quality of life features. But compared to the rest, this is barely a bleep on the radar.
lordrichter wrote: »I don't know about you guys, but for me ESO has always been a power fantasy game, which is reasonable for a fantasy RPG. I play ESO to feel powerful, not to be stuffed into a box, and be told what I should be, and can't be. That's actually what ZOS promised us when they first announced ESO, "play as you want". But lately, I've seen that concept been driven out by ZOS, update by update.
I think a lot of people have the wrong idea about "play as you want". Play as you want means that you can complete a lot of the game without optimal builds. Some builds are easier. Some builds are harder. You can do the full range of builds. That is "play as you want". It does not mean that every build is top of the line for every purpose. It does not mean that every one of the 10 classes is good at the three traditional dungeon roles. It does mean you are free to try, although, some end game content might be extremely challenging.
It does not mean "win doing whatever you want to do."
What is happening here is that ESO is not really designed to be "balanced". I doubt that it ever will be. I hope that it never will be. I can't imagine a more boring game. I am perfectly fine with entire classes being not the best suited for certain roles.
Moving on... Players seek out their own boxes and place themselves in those boxes. These boxes exist, not because ZOS wants people to be boxed into certain roles, but because the players create them. They love the boxes. They spend a lot of time talking about them, and shun those who don't join them. Non-conformists are ridiculed here on the forum almost daily.
The real reason why people are so negative when new patches come out is that they are too comfortable in their box. ZOS comes along and shakes the box. ZOS shakes the box because the box itself is not important. Other factors are more important than the box. People don't like their box disturbed. They want ZOS to kick someone else's box.
Anyway, that is my theory.
DocFrost72 wrote: »I was a fan of the whole "were only going to mess with classes during major updates so people don't have to re gear etc." thing, until it translated to
"some of your characters might be useless or broken until the next major update but this is for your convenience"
My magWarden is still level 6, since July. Everyone knows why.
*This is not my parse, I stink at magic.*
Sabbathius wrote: »In most games, I look forward to new patch notes. Sure, some nerfs are inevitable, and some changes I might disagree with, but usually it's well within tolerable limits. And often, on closer inspection, and following much discussion, I can actually see the sense in a lot of these changes.
ESO is the exception to this rule, and each time I see a new patch I literally DREAD what new level of nonsense it is about to bestow upon us. Case in point, this latest patch and the new brilliant "tactical" interrupt scheme. Which is SO BAD that they have been creating exceptions for this NEW ruleset every single PTS patch! First they had to make an exception for rezzing. Then they had to make an exception for battleground pick-ups. And so on. Here's a hint, guys: if you made a system, but to keep the game functional you have to immediately have to start creating exceptions for this new ruleset, then the system is BAD! Go back to the drawing board, and try again! Don't just take an ill-conceived idea, patch it haphazardly with exceptions to make it fit, and just jam it in there.
And that's just the INTENTIONAL stuff! Look at all the unintentional stuff just this PTS cycle again. First they give us a new off-balance system to test, and for the first 2 weeks the way it works is broken, so we can't test it. Now, this week's patch broke all CC/CC breaking. Oh, sure, they're aware it's a problem, and will fix it. NEXT WEEK! So what are we doing this week? Twiddling our thumbs, that's what. Most other companies would have a fix if not the same day, then within a couple of days. Even if the problem is too big to quickly solve, they would at least reverse the change so that testing can continue while they re-implement the feature that broke the system in the first place. But not ZOS. If it's screwed this week, we're lucky to see a patch fix it next week. By comparison, Blizzard would often hotfix it within hours.
Finally, the worst offender is the sense that they really have no idea what they're doing sometimes. Some changes are just baffling. Their intent may be sensible, but the way they attempt to solve the issue is often nonsensical and ineffective, and only creates additional issues without solving the issue it was intending to solve in the first place. Honestly, I could live with all of the above, except for this. THIS is the one I have hardest time with. With some developers, my faith in their decision-making is bordering on absolute. Even if I don't see it, I know enough to know that there IS a reason, and it works. Because past performance proved it time and time again. But not with these guys.
And the final pet peeve is that their priorities are just way off, which also adds to the negativity of seeing them. I mean, don't get me wrong, the new Barbie Dress-Up system is nice and all. But that's something you add to the game that already runs like a Swiss watch. Not something you do for a game that has many mechanical and balance and performance issues, and is still very low on basic quality of life features. But compared to the rest, this is barely a bleep on the radar.
Knootewoot wrote: »I like some decisions ZOS makes but am really baffled with some. I dislike the idea of proc sets, poisons and stuff and wish they were either removed or nerved into Oblivion.
Some nerfs don't make sense to me.
But this is from my point of view. 20.000 players so 20.000 opinions. You cannot make everybody happy. Yes on some everybody agrees, like fix the lag.
DocFrost72 wrote: »I was a fan of the whole "were only going to mess with classes during major updates so people don't have to re gear etc." thing, until it translated to
"some of your characters might be useless or broken until the next major update but this is for your convenience"
My magWarden is still level 6, since July. Everyone knows why.
*This is not my parse, I stink at magic.*
Well my sorc pet parse is 41K. But damme, 35K on a magWarden is an achievement on its own
99% of the negativity comes from people that do PvP and lose their win-buttons. Thats something that will never change. And even in Overwatch you see the same thing happening. Puts me off to play online really...
Actually most of the negativity are from end game raiding guilds/players. We're p*ssed because we have all run our numbers, and the differences in dps and effectiveness in trials are severe between multiple class setup. Some class setup are totally banned from vet trials (ahem, magWarden) for example. The only viable tank option right now is still DK, and Templar for the healer site. This is not how "play your way" in an open world MMORPG supposes to work.
THIS is exactly part of the reason.
take WOW as an example, there are multiple classes, and all of them have their uses eng game.
here in ESO?
good luck being a NB healer or Sorc healer in end game, dont expect to be a bow DPS, and especially frost tanking, oh no game wont allow that.
wanna know why? balance sucks. game is built around an exploit known as "animation cancelling" to boost damage into numbers that allow you to complete endgame content.
dodgehopper_ESO wrote: »Gear is what starts the problem, and the rules changes they use to make new gear 'necessary'. I'd just like a stable rule system that's balanced.
I was a fan of the whole "were only going to mess with classes during major updates so people don't have to re gear etc." thing, until it translated to
"some of your characters might be useless or broken until the next major update but this is for your convenience"
My magWarden is still level 6, since July. Everyone knows why.
I just deleted mine, and she was a geared Lvl50. I didn't care for the other more useful playstyles and if ZOS had no intention of making it so using Frost Damage for DPS was viable, then there was no use for a Warden whatsoever. The Frost Mage will live on only in dreams.
Personally I am more happy than I am upset with the direction ZOS is taking ESO.
Maybe it's because I've been around enough MMO's to understand games change and buffs/nerfs are just things that happen and you adapt to.
That's not to say I love everything ZOS does and has done, but I see ESO now and going in a better direction than it was in some previous patches. I personally would still love to see the CP system gutted from the game, I know some people put a lot of love and work into it but... it never should have been a combat buff system and causes more problems than it give benefits (IMO).
Luckylancer wrote: »There are TONS of stuff to buff. I think a nieche morps that counter some strategy will controll the game without nerfing the strong strategy.
Shield breaker: 5pc set useless without shield users. A bad nieche.
Radiant light: a usefull skill that counter invis. Very good display of what I want.
Silver bolts: every player in Cyroo is vampire, this skill supposed to be used a lot but it is useless while everyone use strategy that this skill supposed to counter. Without any vampires around, this is still have a use so buffing this skill make it good display of what I want too.
Flanking strategist buff idea: backstabbing atacks gain 350 WD and ignore block midigation. This will make it good againts tankers and even if enemy wont tank, you still have a "situational" hundings.
Buffing weak things can nerf strong things indirectly. Seeing buf on patch > seeing nerfs on patch