So why choose magWarden?
And please do remember 1 very important thing: You can use magWarden to beat vHOF, doesn't mean the class setup is good, it means your group is good. You can easily replace that magWarden spot for a magNB or magSorc, and has an easier time in there. If you just want to have fun, then magWarden is fine. If you want to talk about "balance", then no, magWarden is not "balanced" at all.
So why choose magWarden?
Because you like it. And your preferences will not affect what content you can beat.
I'm not talking about the minmax that I mentioned above.And please do remember 1 very important thing: You can use magWarden to beat vHOF, doesn't mean the class setup is good, it means your group is good. You can easily replace that magWarden spot for a magNB or magSorc, and has an easier time in there. If you just want to have fun, then magWarden is fine. If you want to talk about "balance", then no, magWarden is not "balanced" at all.
Does this mean that a group of wardens can not beat vHoF? Or it means that it will be harder?
And what about solo trial? Can they beat it?
And notice, I've never said in the last post that they are balanced. But they are not disbalanced so much as to be unplayable.
Olupajmibanan wrote: »Olupajmibanan wrote: »You indirectly stated that constant balancing is a must in competitive games which ESO, sadly, isn't. That's why they can nerf anything like they want, because nothing important happens. It will not affect the competitive ranked ladder because there isn't such thing.
And this is exactly my issue. ESO could bring ranked mode to battlegrounds. That would actually solved a lot of problems:
1. Competition is a must in any PvP scenario to keep players playing. (Who would watch or even participate in Olympics if it was for fun only)
2. Possibility to enter esports scene which means cash, cash and even more cash (that's what matter for ZoS the most). And possibility to organize tournaments to increase popularity and cash even further (yeaaaaah ZoS, that's what you like).
3. ZoS would have to think and test a lot before they nerf or buff something. Now they do it just for the sake of nerfing like this: "Let's nerf something because we didn't nerf anything in a while".
Increased PvP population, a lot more dolars for ZoS, periodic balancing with competitive ladder in mind. Everyone is happy not?
Hum you do have a point.
Though I might have confused people with my first point. I brought up games like Overwatch because those characters in that game is pre-made, while characters in ESO is custom made by each players. It's really not fun seeing your baby get nerfed to the ground for god know what reason
It's the same like nerfing your favourite champion in LoL. You have all of skins for him, many experience with him, etc. etc. and they completely nerf him.
RDMyers65b14_ESO wrote: »Everyone is going to see things from their own perspective. What is a nerf to one person is likely seen as something positive for another. There is absolutely no possible way to please everyone. ZOS is doing what they can, but sometimes it is too far one way or the other. Data gets skewed based on the time and place that it is collected. No matter how much you may read about things on these forums, the majority of the players don't post and probably just play the game as it is. As they are the majority, ZOS has to do what is best for them, not all of the forum people.
RDMyers65b14_ESO wrote: »Everyone is going to see things from their own perspective. What is a nerf to one person is likely seen as something positive for another. There is absolutely no possible way to please everyone. ZOS is doing what they can, but sometimes it is too far one way or the other. Data gets skewed based on the time and place that it is collected. No matter how much you may read about things on these forums, the majority of the players don't post and probably just play the game as it is. As they are the majority, ZOS has to do what is best for them, not all of the forum people.
my friend I'm sorry in advance if I might sound harsh, but I've seen so many comment similar like yours, both in this forum and in real life, and it irritates me everytime.
Being positive is good, but too much positive may cause more harm. You cannot just see people take away your stuff, and then say "hey, it's ok, there's still positive in this". And then when you see someone else got their stuff stolen, will you just say that same thing? Cause I can't. My main isn't Templar (it's DK), but when I see ZOS stripped away their stun, their damage, I feel sad for them, not sugar coating ZOS's actions.
Yes, you cannot satisfy everyone, the quote as old as time. But what you can do however, is to please the majority. Now you may say "but I don't see any majority says anything". Simple, the majority of players don't post anything, because they either are casual, play ESO for fun, or they simply want to avoid feedbacks and negativity. But that has nothing to do with ZOS doing right or wrong. Do you remember when Dragon Blood totally sucks for magDK? And when ZOS finally changed it last year, everyone praise ZOS to high heaven, saying that they've always want this. But they forgot the few people on forum that actually voiced about it, and the funny part is, those guys was being slammed by so many folks. But they were right.
So you willing to slow down your group progression, the other 11 member of your raid, and make their gameplay a lot more punishing and harder, just because you like Warden? Really? You can say that to your guild? Shame on you sir.
And yes, as I've said before, you can still play Warden as always, it's still fun, you can beat everything with a magWarden in fact, but this is a group play game, a multiplayer game, and I don't want to become a potential burden to my team, just because of my personal references.
For record,
My dk is being buffed with lower block cost. What they did was balanced it for did type of playstyles.
synergy cool down was scary scary. Went a bit off the rails for a bit too.
Now for the record, off balance changes was a buff to my warden who uses a different way then lighting blockade for off balance.
So it's not necessarily nerfs, but we'll balance for others playing styles.
Now on to point ...we need a land or something with harder content or scaling needs to hit us more. The power creep is results of one tamerial. We simply need more complicated areas. Things that require teamwork to succeed. Not more Health more of a challenge and less forgiveness.
So you willing to slow down your group progression, the other 11 member of your raid, and make their gameplay a lot more punishing and harder, just because you like Warden? Really? You can say that to your guild? Shame on you sir.
And yes, as I've said before, you can still play Warden as always, it's still fun, you can beat everything with a magWarden in fact, but this is a group play game, a multiplayer game, and I don't want to become a potential burden to my team, just because of my personal references.
Unfortunately, this is minmax thinking. "You willing to slow down your group progression just because you like non-meta race?"
If you really play warden well, it's unlikely that anyone will pay attention to it. Otherwise, why complain about the balance at all? Perfect balance will never be. Play meta classes in each patch and rejoice. You do not want to be a burden, do you?
However, I have no purpose to change your mind. And, frankly, we have already moved away from the topic of conversation.
So you willing to slow down your group progression, the other 11 member of your raid, and make their gameplay a lot more punishing and harder, just because you like Warden? Really? You can say that to your guild? Shame on you sir.
And yes, as I've said before, you can still play Warden as always, it's still fun, you can beat everything with a magWarden in fact, but this is a group play game, a multiplayer game, and I don't want to become a potential burden to my team, just because of my personal references.
Unfortunately, this is minmax thinking. "You willing to slow down your group progression just because you like non-meta race?"
If you really play warden well, it's unlikely that anyone will pay attention to it. Otherwise, why complain about the balance at all? Perfect balance will never be. Play meta classes in each patch and rejoice. You do not want to be a burden, do you?
However, I have no purpose to change your mind. And, frankly, we have already moved away from the topic of conversation.
I don't know about you guys, but for me ESO has always been a power fantasy game, which is reasonable for a fantasy RPG. I play ESO to feel powerful, not to be stuffed into a box, and be told what I should be, and can't be. That's actually what ZOS promised us when they first announced ESO, "play as you want". But lately, I've seen that concept been driven out by ZOS, update by update.
lordrichter wrote: »I don't know about you guys, but for me ESO has always been a power fantasy game, which is reasonable for a fantasy RPG. I play ESO to feel powerful, not to be stuffed into a box, and be told what I should be, and can't be. That's actually what ZOS promised us when they first announced ESO, "play as you want". But lately, I've seen that concept been driven out by ZOS, update by update.
I think a lot of people have the wrong idea about "play as you want". Play as you want means that you can complete a lot of the game without optimal builds. Some builds are easier. Some builds are harder. You can do the full range of builds. That is "play as you want". It does not mean that every build is top of the line for every purpose. It does not mean that every one of the 10 classes is good at the three traditional dungeon roles. It does mean you are free to try, although, some end game content might be extremely challenging.
It does not mean "win doing whatever you want to do."
What is happening here is that ESO is not really designed to be "balanced". I doubt that it ever will be. I hope that it never will be. I can't imagine a more boring game. I am perfectly fine with entire classes being not the best suited for certain roles.
Moving on... Players seek out their own boxes and place themselves in those boxes. These boxes exist, not because ZOS wants people to be boxed into certain roles, but because the players create them. They love the boxes. They spend a lot of time talking about them, and shun those who don't join them. Non-conformists are ridiculed here on the forum almost daily.
The real reason why people are so negative when new patches come out is that they are too comfortable in their box. ZOS comes along and shakes the box. ZOS shakes the box because the box itself is not important. Other factors are more important than the box. People don't like their box disturbed. They want ZOS to kick someone else's box.
Anyway, that is my theory.
I was a fan of the whole "were only going to mess with classes during major updates so people don't have to re gear etc." thing, until it translated to
"some of your characters might be useless or broken until the next major update but this is for your convenience"
My magWarden is still level 6, since July. Everyone knows why.
Apache_Kid wrote: »How come when there is a nerf that is needed for PvP and it effects PvE, players get mad and angry at other PvP players instead of being mad and angry at ZoS for choosing to not balance both game-types seperately? It seems to me that this anger is entirely misdirected.
What am I missing here?
Ep1kMalware wrote: »Apache_Kid wrote: »How come when there is a nerf that is needed for PvP and it effects PvE, players get mad and angry at other PvP players instead of being mad and angry at ZoS for choosing to not balance both game-types seperately? It seems to me that this anger is entirely misdirected.
What am I missing here?
Because of the pvp players actually put any effort into pvp instead of comming hete and crying their crybaby tears out then the nerfs would not be considered.
It's like when a pve player asks 'nerf tanks' because they tried it once haphazardly and got destroyed. Or nerf wgt because they refuse to read strats online or cooperate/communicate with group.
Except pvp doesn't have content to nerf, so they go for the next best thing.
Some nerfs are justifiable, but others, such as resource sustain, are completely ridiculous. I hated that change when I tested in in Morrowind Beta and I hate it now. Another thing I hate is that they refuse to balance PvE and PvP separately because “it’s too hard” or “they want the game to be the same across the board”, yet when you introduce battle spirit which increase Health, lowers resources pools, and gets damage/healing in half, then you are already separating the two content areas. But instead of doing it right we get a “bandaid” solution that doesn’t work well and doesn’t make the content very enjoyable on either side when things get nerfed. The biggest problem is that ZOS seems to have their nerf hammer glued to their hand and instead of seeing what class skills over-perform (but are still balanced) and buffing the similar skills in other classes, they will just nerf that skill to the ground until it’s another dead skill that no one uses. I’m waiting for that to happen to Shimmering Shield. Instead of buffing DK Wings or Defensive Posture, or other skill, shimmering will be buried awith all the others.