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Fix Templar

  • Minno
    Minno
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    usmcjdking wrote: »
    LordSlif wrote: »
    Minno wrote: »
    Firstmep wrote: »
    Ashamray wrote: »
    Cinbri wrote: »
    Ashamray wrote: »
    Can someone confirm multiple Backlashes (Purifying Light morph) from different Templars do not override each other?

    Nope, like patchnotes say - you can stack backlash on one target now, each backlash shows up as separate debuff.
    Wait when zerg will spam 5 backlashes on you :'(

    Well, I can't complain but I'm biased a bit. Though I dislike that a healbot is able to instantly deal ~5-7k damage to me.

    Im fairly sure after this fix goes live the forums will quickly get flooded with salty posts of people dying to multiple backlashes, then zeni will do what people have been asking for and make only the casters damage get copied(with a small buff to compensate perhaps).
    Im not a fan of this fix for pvp especially since different backlashes on the same target will copy the same damage done to that target essentially multiple times over.
    Im really hoping, that whatever fix zeni comes up with after the initial backlash(pun 100% intended), will not.end up nerfing this skill to the ground.

    Yea I agree but disagree.

    Backlash, as crazy good as it is, shouldn't replace a burst spell. That's the fundamental issue with it; it's designed to be a group support, but it's being used to replaced our non-existent burst DPS. It's also dependant on more consistent DMG options in PvP settings. Also unstable core functions exactly like Sorc curse, but backlash also is like curse. Both are delayed burst options, but one is hidden behind cc immunity and the other is hidden by a DMG soak mechanic; both are terrible clunky designs compared to other classes.

    But at the same time, curse can be applied multiple times by different sorcs on the Templar. So backlash should be the same. Question is, will each backlash be a separate debuff and therefore fill up 5 purges? If so, Templars greatly need mobilty outside of vampire.

    They need to do the following (with emphasis that we are trading unblocked cc and straight forward DPS for these) :
    - backlash only one per target. Promotes group play but coordinating who will be the backlasher. But increase threshold and add secondary buffs for PvP
    a) secondary effects could be minor beserk, minor expedition, minor vulnerability, etc.
    b) second effect could be a cc effect?
    - burning light should be unblockable and undodable. It's target applied DMG, and therefore unavoidable outside of ignoring the DMG spells that proc it.
    - blazing shield is weird. It's defensive in an offensive based tree. And it's offensive stats have been stripped away to the point of it's being useless. Redesign is required.
    - eclipse should grant effect outside of cc immunity always. Minor life steal/minor resists could be for the total dark, whereas unstable core could receive a boost to it's already designed outside-cc immunity time bomb damage.
    - reflective light isn't widely used for AOE pulls that much (at least compared to WoE) Given its DPS primary ranking, both morphs should be increased to give equal direct DMG to force pulse and reflective light granting a boost to dps? Keep the snare. Another reason reflective light shouldn't be AOE, is that solar barrage is an AOE ability with unstable core another AOE ability.
    - make major prophecy to activation of Dawn's wraith ability instead if reflective light. This way a Templar can be flexible in the ability they slot and justify giving raw DMG boost to the primary dps ability of Dawn's wraith tree.
    - solar barrage should be instant cast since it's blockable. No reason to have a cast time on a 2 second delayed AOE that forces you to be in melee range. It should grant an offensive buff similar to it's morphed cousin, dark flare.
    - Spears dot should be applied to Target after hit. This offsets dot DMG disappeared after someone takes the synergy increasing DPS in group situations. Also be applied after earthgore removes the spear.
    - focused charge to bring nbs out of stealth. Or redesigned to be the orsinium guard spell everyone is asking for. Apply minor expedition on landing.
    - repentance to return to work on multiple Templars on multiple corpses. Or of the intent is to have a group heal on corpses, at least let that one repentance grant stamina Regen for the players inside the radius.
    - second morph of repentance to have cost looked into. Seemed weird that design intent for reduce abilities to have less cost to offset casting them ignored on this spell...
    - update Ultimates as per joshlenoir's guide on the PvP combat forums. Those would give better combat effectiveness to Templars.

    That's all I have for now.

    Solar barrage should have a strong buff or debuff, empower in a dot class is...
    An ill dnt talk about ults...

    Solar Barrage is one of the coolest skill concepts with the multiple empowers...

    With nothing to empower.

    GOOD CLASS SYNERGY.

    Except blabs used to empower his jabs even though it only boosted the first hit.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    DP.
    Edited by Minno on February 1, 2018 2:31PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    technohic wrote: »
    LordSlif wrote: »
    Cinbri wrote: »
    I have 800 ping on pts so can't test myself such things.
    1. Jabs don't heal - same exact bug was on previous pts and was fixed in a week. Apparently this one will be fixed in same time.
    2. Jabs missing - it might be their attempt to finally fix an old problem of incorrect landing zone during movement.
    Showed this previously:
    SZbYVHi.gif
    Long time ago, I believe after change jabs direction to follow character PoV instead of camera, jabs started to bug and wrongly calculate it cone area that resulted in missing targets in it cone during caster movement, even when zero lags involved.


    @ZOS_GinaBruno , do u have news about this bug?

    They said it was a rectangle rather than a cone. They widened the rectangle.

    Looks like someone didn't read patch notes, 7 pages of this thread, or watch/read recap of ESO live lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • LordSlif
    LordSlif
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    technohic wrote: »
    LordSlif wrote: »
    Cinbri wrote: »
    I have 800 ping on pts so can't test myself such things.
    1. Jabs don't heal - same exact bug was on previous pts and was fixed in a week. Apparently this one will be fixed in same time.
    2. Jabs missing - it might be their attempt to finally fix an old problem of incorrect landing zone during movement.
    Showed this previously:
    SZbYVHi.gif
    Long time ago, I believe after change jabs direction to follow character PoV instead of camera, jabs started to bug and wrongly calculate it cone area that resulted in missing targets in it cone during caster movement, even when zero lags involved.


    @ZOS_GinaBruno , do u have news about this bug?

    They said it was a rectangle rather than a cone. They widened the rectangle.

    I know it is a rectangle, but the problem here is not the area MxN, there is a bug, he is hitting the enemy "directly" and deals 0 dmg
  • LordSlif
    LordSlif
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    Waiting for a good ult
  • Minno
    Minno
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    LordSlif wrote: »
    technohic wrote: »
    LordSlif wrote: »
    Cinbri wrote: »
    I have 800 ping on pts so can't test myself such things.
    1. Jabs don't heal - same exact bug was on previous pts and was fixed in a week. Apparently this one will be fixed in same time.
    2. Jabs missing - it might be their attempt to finally fix an old problem of incorrect landing zone during movement.
    Showed this previously:
    SZbYVHi.gif
    Long time ago, I believe after change jabs direction to follow character PoV instead of camera, jabs started to bug and wrongly calculate it cone area that resulted in missing targets in it cone during caster movement, even when zero lags involved.


    @ZOS_GinaBruno , do u have news about this bug?

    They said it was a rectangle rather than a cone. They widened the rectangle.

    I know it is a rectangle, but the problem here is not the area MxN, there is a bug, he is hitting the enemy "directly" and deals 0 dmg

    They claimed on ESO liveit would be to hard to fix and include in this pts/DLC. So to compromise they increased the box radius to help make it easier to land jabs.

    It's likely still broken, but we will need to wait till they are ready to put the work in.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • LordSlif
    LordSlif
    ✭✭✭✭
    Minno wrote: »
    LordSlif wrote: »
    technohic wrote: »
    LordSlif wrote: »
    Cinbri wrote: »
    I have 800 ping on pts so can't test myself such things.
    1. Jabs don't heal - same exact bug was on previous pts and was fixed in a week. Apparently this one will be fixed in same time.
    2. Jabs missing - it might be their attempt to finally fix an old problem of incorrect landing zone during movement.
    Showed this previously:
    SZbYVHi.gif
    Long time ago, I believe after change jabs direction to follow character PoV instead of camera, jabs started to bug and wrongly calculate it cone area that resulted in missing targets in it cone during caster movement, even when zero lags involved.


    @ZOS_GinaBruno , do u have news about this bug?

    They said it was a rectangle rather than a cone. They widened the rectangle.

    I know it is a rectangle, but the problem here is not the area MxN, there is a bug, he is hitting the enemy "directly" and deals 0 dmg

    They claimed on ESO liveit would be to hard to fix and include in this pts/DLC. So to compromise they increased the box radius to help make it easier to land jabs.

    It's likely still broken, but we will need to wait till they are ready to put the work in.

    Soooooooooo still broken lol. Ty minno
  • Minno
    Minno
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    ✭✭✭✭✭
    LordSlif wrote: »
    Minno wrote: »
    LordSlif wrote: »
    technohic wrote: »
    LordSlif wrote: »
    Cinbri wrote: »
    I have 800 ping on pts so can't test myself such things.
    1. Jabs don't heal - same exact bug was on previous pts and was fixed in a week. Apparently this one will be fixed in same time.
    2. Jabs missing - it might be their attempt to finally fix an old problem of incorrect landing zone during movement.
    Showed this previously:
    SZbYVHi.gif
    Long time ago, I believe after change jabs direction to follow character PoV instead of camera, jabs started to bug and wrongly calculate it cone area that resulted in missing targets in it cone during caster movement, even when zero lags involved.


    @ZOS_GinaBruno , do u have news about this bug?

    They said it was a rectangle rather than a cone. They widened the rectangle.

    I know it is a rectangle, but the problem here is not the area MxN, there is a bug, he is hitting the enemy "directly" and deals 0 dmg

    They claimed on ESO liveit would be to hard to fix and include in this pts/DLC. So to compromise they increased the box radius to help make it easier to land jabs.

    It's likely still broken, but we will need to wait till they are ready to put the work in.

    Soooooooooo still broken lol. Ty minno

    Yea, well it's an animation issue and I think they felt it might be better to fix it when they actually address class balance for the chapter (or are gearing up for complete design for spell crafting).

    Just my hunch.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Dredlord
    Dredlord
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    Minno wrote: »
    LordSlif wrote: »
    Minno wrote: »
    LordSlif wrote: »
    technohic wrote: »
    LordSlif wrote: »
    Cinbri wrote: »
    I have 800 ping on pts so can't test myself such things.
    1. Jabs don't heal - same exact bug was on previous pts and was fixed in a week. Apparently this one will be fixed in same time.
    2. Jabs missing - it might be their attempt to finally fix an old problem of incorrect landing zone during movement.
    Showed this previously:
    SZbYVHi.gif
    Long time ago, I believe after change jabs direction to follow character PoV instead of camera, jabs started to bug and wrongly calculate it cone area that resulted in missing targets in it cone during caster movement, even when zero lags involved.


    @ZOS_GinaBruno , do u have news about this bug?

    They said it was a rectangle rather than a cone. They widened the rectangle.

    I know it is a rectangle, but the problem here is not the area MxN, there is a bug, he is hitting the enemy "directly" and deals 0 dmg

    They claimed on ESO liveit would be to hard to fix and include in this pts/DLC. So to compromise they increased the box radius to help make it easier to land jabs.

    It's likely still broken, but we will need to wait till they are ready to put the work in.

    Soooooooooo still broken lol. Ty minno

    Yea, well it's an animation issue and I think they felt it might be better to fix it when they actually address class balance for the chapter (or are gearing up for complete design for spell crafting).

    Just my hunch.

    It's actually not a bad band-aid fix for it. Potentially able to hit more targets consistently and as a result pull more dps and healing in multi targe situations.
  • danno8
    danno8
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    Minno wrote: »
    LordSlif wrote: »
    Minno wrote: »
    LordSlif wrote: »
    technohic wrote: »
    LordSlif wrote: »
    Cinbri wrote: »
    I have 800 ping on pts so can't test myself such things.
    1. Jabs don't heal - same exact bug was on previous pts and was fixed in a week. Apparently this one will be fixed in same time.
    2. Jabs missing - it might be their attempt to finally fix an old problem of incorrect landing zone during movement.
    Showed this previously:
    SZbYVHi.gif
    Long time ago, I believe after change jabs direction to follow character PoV instead of camera, jabs started to bug and wrongly calculate it cone area that resulted in missing targets in it cone during caster movement, even when zero lags involved.


    @ZOS_GinaBruno , do u have news about this bug?

    They said it was a rectangle rather than a cone. They widened the rectangle.

    I know it is a rectangle, but the problem here is not the area MxN, there is a bug, he is hitting the enemy "directly" and deals 0 dmg

    They claimed on ESO liveit would be to hard to fix and include in this pts/DLC. So to compromise they increased the box radius to help make it easier to land jabs.

    It's likely still broken, but we will need to wait till they are ready to put the work in.

    Soooooooooo still broken lol. Ty minno

    Yea, well it's an animation issue and I think they felt it might be better to fix it when they actually address class balance for the chapter (or are gearing up for complete design for spell crafting).

    Just my hunch.

    You are probably right. They probably think it's best to fix it later with a big patch instead of a small incremental fix.

    And that is part of the balancing problem that ZoS has. They do big bug fixes at the same time they do big balance changes, then it turns out that a fix and a buff (or nerf) together overshoots the intended result and we end up with OP (or UP) skills.

    Then they have to repeat the process again. :(
  • danno8
    danno8
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    Dredlord wrote: »
    Minno wrote: »
    LordSlif wrote: »
    Minno wrote: »
    LordSlif wrote: »
    technohic wrote: »
    LordSlif wrote: »
    Cinbri wrote: »
    I have 800 ping on pts so can't test myself such things.
    1. Jabs don't heal - same exact bug was on previous pts and was fixed in a week. Apparently this one will be fixed in same time.
    2. Jabs missing - it might be their attempt to finally fix an old problem of incorrect landing zone during movement.
    Showed this previously:
    SZbYVHi.gif
    Long time ago, I believe after change jabs direction to follow character PoV instead of camera, jabs started to bug and wrongly calculate it cone area that resulted in missing targets in it cone during caster movement, even when zero lags involved.


    @ZOS_GinaBruno , do u have news about this bug?

    They said it was a rectangle rather than a cone. They widened the rectangle.

    I know it is a rectangle, but the problem here is not the area MxN, there is a bug, he is hitting the enemy "directly" and deals 0 dmg

    They claimed on ESO liveit would be to hard to fix and include in this pts/DLC. So to compromise they increased the box radius to help make it easier to land jabs.

    It's likely still broken, but we will need to wait till they are ready to put the work in.

    Soooooooooo still broken lol. Ty minno

    Yea, well it's an animation issue and I think they felt it might be better to fix it when they actually address class balance for the chapter (or are gearing up for complete design for spell crafting).

    Just my hunch.

    It's actually not a bad band-aid fix for it. Potentially able to hit more targets consistently and as a result pull more dps and healing in multi targe situations.

    I haven't tested it, but it seems like it won't address the issue that if you are not lined up with the initial hit, you will not be able to hit with any of the 3 subsequent hits no matter how you face/reposition your character.

    I find I can circle strafe a target and hit with every strike, as long as I am lined up for the initial hit, but if I miss with that initial hit and quickly reposition to better face the target it just doesn't matter. All the strikes will miss in that case.

    edit: I don't want to be accused of hyperbole so just to be clear, after messing around on a target dummy, if I miss the initial hit and very quickly realign myself and can often get 1 out of the following 3 hits to connect. And sometimes even two. But never three.

    I think this will turn out just being a limitation of how quickly the game engine is able to update positioning, and the extra 1m width may be the best we get.
    Edited by danno8 on February 1, 2018 6:45PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    The whole class needs serious help. I've said it for a while but I find my main character deeply frustrating. I want to go to Cyrodiil with him and all it does is make me angry.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Minno
    Minno
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    danno8 wrote: »
    Minno wrote: »
    LordSlif wrote: »
    Minno wrote: »
    LordSlif wrote: »
    technohic wrote: »
    LordSlif wrote: »
    Cinbri wrote: »
    I have 800 ping on pts so can't test myself such things.
    1. Jabs don't heal - same exact bug was on previous pts and was fixed in a week. Apparently this one will be fixed in same time.
    2. Jabs missing - it might be their attempt to finally fix an old problem of incorrect landing zone during movement.
    Showed this previously:
    SZbYVHi.gif
    Long time ago, I believe after change jabs direction to follow character PoV instead of camera, jabs started to bug and wrongly calculate it cone area that resulted in missing targets in it cone during caster movement, even when zero lags involved.


    @ZOS_GinaBruno , do u have news about this bug?

    They said it was a rectangle rather than a cone. They widened the rectangle.

    I know it is a rectangle, but the problem here is not the area MxN, there is a bug, he is hitting the enemy "directly" and deals 0 dmg

    They claimed on ESO liveit would be to hard to fix and include in this pts/DLC. So to compromise they increased the box radius to help make it easier to land jabs.

    It's likely still broken, but we will need to wait till they are ready to put the work in.

    Soooooooooo still broken lol. Ty minno

    Yea, well it's an animation issue and I think they felt it might be better to fix it when they actually address class balance for the chapter (or are gearing up for complete design for spell crafting).

    Just my hunch.

    You are probably right. They probably think it's best to fix it later with a big patch instead of a small incremental fix.

    And that is part of the balancing problem that ZoS has. They do big bug fixes at the same time they do big balance changes, then it turns out that a fix and a buff (or nerf) together overshoots the intended result and we end up with OP (or UP) skills.

    Then they have to repeat the process again. :(

    I worked for some clients that combine huge changes with huge deadlines. In fact my entire industry is filled with deadlines that require everything to be issued timely and orderly.

    The problem is, you can oversight some changes if you don't think they matter or don't have an easy way to check it. In my industry, every change accompanies circling and giving it's own issue date with a spreadsheet showing what the changes were.

    I'm not sure how it works for software, but fixed deadlines and not enough work hours are always the culprit.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Solinur
    Solinur
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    Minno wrote: »
    I'm not sure how it works for software, but fixed deadlines and not enough work hours are always the culprit.

    This is my impression as well. I think the devs are doing a good job, they just would need more people to be faster and more thourough with fixes and balancing.
    @Solinur Pact EU - PC (Solinur: Templar - Magicka DD, Moves-like-Günther: Sorcerer - Stamina DD, Kinara Sol: Templar - Stamina DD, )
    Addon Author
  • Minno
    Minno
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    ✭✭✭✭✭
    The whole class needs serious help. I've said it for a while but I find my main character deeply frustrating. I want to go to Cyrodiil with him and all it does is make me angry.

    Worst thing is, if you read back in 2014, the same issues with templars exist today. Except they actually listened to a few suggestions, but still the major issues are unchanged.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • LordSlif
    LordSlif
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    Minno wrote: »
    The whole class needs serious help. I've said it for a while but I find my main character deeply frustrating. I want to go to Cyrodiil with him and all it does is make me angry.

    Worst thing is, if you read back in 2014, the same issues with templars exist today. Except they actually listened to a few suggestions, but still the major issues are unchanged.

    Rip crescent sweep
  • maxjapank
    maxjapank
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    Cinbri wrote: »
    What zos could do with it is to bring back reverted change of Craglorn pts when 140% was changed into 170% but was reverted follow patch coz non-templars started to wine that templars started to kill them 1v1.
    Would fix pve dps once and forever and repay for loss of major mending for Sweeps.
    @ZOS_Wrobel ;)

    This has got to be the best idea ever. Such a simple fix.
  • LordSlif
    LordSlif
    ✭✭✭✭
    Minno wrote: »
    LordSlif wrote: »
    Minno wrote: »
    LordSlif wrote: »
    technohic wrote: »
    LordSlif wrote: »
    Cinbri wrote: »
    I have 800 ping on pts so can't test myself such things.
    1. Jabs don't heal - same exact bug was on previous pts and was fixed in a week. Apparently this one will be fixed in same time.
    2. Jabs missing - it might be their attempt to finally fix an old problem of incorrect landing zone during movement.
    Showed this previously:
    SZbYVHi.gif
    Long time ago, I believe after change jabs direction to follow character PoV instead of camera, jabs started to bug and wrongly calculate it cone area that resulted in missing targets in it cone during caster movement, even when zero lags involved.


    @ZOS_GinaBruno , do u have news about this bug?

    They said it was a rectangle rather than a cone. They widened the rectangle.

    I know it is a rectangle, but the problem here is not the area MxN, there is a bug, he is hitting the enemy "directly" and deals 0 dmg

    They claimed on ESO liveit would be to hard to fix and include in this pts/DLC. So to compromise they increased the box radius to help make it easier to land jabs.

    It's likely still broken, but we will need to wait till they are ready to put the work in.

    Soooooooooo still broken lol. Ty minno

    Yea, well it's an animation issue and I think they felt it might be better to fix it when they actually address class balance for the chapter (or are gearing up for complete design for spell crafting).

    Just my hunch.

    I've posted a video about focused charge bug, but no word from zos.
  • Minno
    Minno
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    LordSlif wrote: »
    Minno wrote: »
    LordSlif wrote: »
    Minno wrote: »
    LordSlif wrote: »
    technohic wrote: »
    LordSlif wrote: »
    Cinbri wrote: »
    I have 800 ping on pts so can't test myself such things.
    1. Jabs don't heal - same exact bug was on previous pts and was fixed in a week. Apparently this one will be fixed in same time.
    2. Jabs missing - it might be their attempt to finally fix an old problem of incorrect landing zone during movement.
    Showed this previously:
    SZbYVHi.gif
    Long time ago, I believe after change jabs direction to follow character PoV instead of camera, jabs started to bug and wrongly calculate it cone area that resulted in missing targets in it cone during caster movement, even when zero lags involved.


    @ZOS_GinaBruno , do u have news about this bug?

    They said it was a rectangle rather than a cone. They widened the rectangle.

    I know it is a rectangle, but the problem here is not the area MxN, there is a bug, he is hitting the enemy "directly" and deals 0 dmg

    They claimed on ESO liveit would be to hard to fix and include in this pts/DLC. So to compromise they increased the box radius to help make it easier to land jabs.

    It's likely still broken, but we will need to wait till they are ready to put the work in.

    Soooooooooo still broken lol. Ty minno

    Yea, well it's an animation issue and I think they felt it might be better to fix it when they actually address class balance for the chapter (or are gearing up for complete design for spell crafting).

    Just my hunch.

    I've posted a video about focused charge bug, but no word from zos.

    Link the video again, please? :)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Idinuse
    Idinuse
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    Minno wrote: »
    LordSlif wrote: »
    Minno wrote: »
    LordSlif wrote: »
    technohic wrote: »
    LordSlif wrote: »
    Cinbri wrote: »
    I have 800 ping on pts so can't test myself such things.
    1. Jabs don't heal - same exact bug was on previous pts and was fixed in a week. Apparently this one will be fixed in same time.
    2. Jabs missing - it might be their attempt to finally fix an old problem of incorrect landing zone during movement.
    Showed this previously:
    SZbYVHi.gif
    Long time ago, I believe after change jabs direction to follow character PoV instead of camera, jabs started to bug and wrongly calculate it cone area that resulted in missing targets in it cone during caster movement, even when zero lags involved.


    @ZOS_GinaBruno , do u have news about this bug?

    They said it was a rectangle rather than a cone. They widened the rectangle.

    I know it is a rectangle, but the problem here is not the area MxN, there is a bug, he is hitting the enemy "directly" and deals 0 dmg

    They claimed on ESO liveit would be to hard to fix and include in this pts/DLC. So to compromise they increased the box radius to help make it easier to land jabs.

    It's likely still broken, but we will need to wait till they are ready to put the work in.

    Soooooooooo still broken lol. Ty minno

    Yea, well it's an animation issue and I think they felt it might be better to fix it when they actually address class balance for the chapter (or are gearing up for complete design for spell crafting).

    Just my hunch.

    Yes, I mean after all it's just a Templar issue... :D
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • LordSlif
    LordSlif
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    It is happening cuz after jump templar is falling at the same position of the enemy
  • LordSlif
    LordSlif
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    Take a look at 00:00 when he uses a gap close (S&B), look the position he stops... in front of me soooooooo everything works, light attks and glyphs, skills, combos... and u know that is impossible hit a target with puncturing when u and him are at the same point. Very easy to go out of the range
  • Ep1kMalware
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    Hutch679 wrote: »
    Definitely needs a healing nerf. Heavy armor sword and shield Templars that can endlessly spam breath of life are beyond a joke.

    Why does it need a healing nerf when the problem you complained about was non sequitar? Either address the problem directly or keep your nerf comments to yourself.

    Also, who the hell spams BoL? any idiot can stack warlock/lich and spam whatever it is they're gunna spam. It's not like they're doing much >.>
  • Minno
    Minno
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    LordSlif wrote: »
    Take a look at 00:00 when he uses a gap close (S&B), look the position he stops... in front of me soooooooo everything works, light attks and glyphs, skills, combos... and u know that is impossible hit a target with puncturing when u and him are at the same point. Very easy to go out of the range

    That bug of still there?!? Ok yea let's add that to the list of bugs.

    @ZOS_GinaBruno see @LordSlif video. It shows that attacks after using focused charge do not hit the target.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • LordSlif
    LordSlif
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    Hope
  • LordSlif
    LordSlif
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    Probably they will fix it in the next charp
  • LordSlif
    LordSlif
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    ill say more. if u look to nb gap close+stun ure gonna see it dnt have minimum range( 3.5m-22m) it is 0m-22m. so why all of others GC have this minimum distance? im including templar's charge ( it is a GC+STUN ). it makes a big difference, 3.5m in a fight seems like 3.5km
  • Anethum
    Anethum
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    Wondered that u asking to fix it only in buff way.
    How about to ask rework Purify work to make dot builds in eso working at least viable? Rework total dark *** also? Purifying light\Power of the light...?
    Do u like how it works now and on pts? From all sides not only as templar fan.

    @ZOS_Wrobel , @ZOS_JessicaFolsom Templar's mechanics broken in general. Sweeps in unworkable way, Extended ritual, Total dark, Power of the light (both morfs) in disbalancing other classes way. Templars need rework almost same hard as wardens. And cost poisons need to be adjusted. Its e hell *** for everyone except zergers of all kinds and templars.
    Edited by Anethum on February 3, 2018 2:04PM
    @Anethum from .ua
  • Minno
    Minno
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    diplomatt wrote: »
    Wondered that u asking to fix it only in buff way.
    How about to ask rework Purify work to make dot builds in eso working at least viable? Rework total dark *** also? Purifying light\Power of the light...?
    Do u like how it works now and on pts? From all sides not only as templar fan.

    @ZOS_Wrobel , @ZOS_JessicaFolsom Templar's mechanics broken in general. Sweeps in unworkable way, Extended ritual, Total dark, Power of the light (both morfs) in disbalancing other classes way. Templars need rework almost same hard as wardens. And cost poisons need to be adjusted. Its e hell *** for everyone except zergers of all kinds and templars.

    How is purge, total dark and potl unbalanced for other classes?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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