Maura_Neysa wrote: »
I'm on console so I haven't tested, but how in the world is it not going to be about sustain when block cost is over tripling? I understand that engulfing will replace Off-Balance, but how is that different from a Templar Tank with PotL verses bringing along the single Stamplar? Bring along a single mDK and you have Engulfing and infinite chains. They're already must haves in maw and HoF.
With the block cost changes that should make Wardens an even stronger choice. Maybe even switch it to Warden main DK off.
Either way I wont be changing because my DK tank is absolute garbage solo, good for writs is about all. While my Warden is still fun solo just enough slower that I avoid trash mobs out in the world rather then spend 15 seconds to kill them.
usmcjdking wrote: »I really miss being able to repent Engine Guardian. This was a very unique method of sustain for Templar tank that was torn away for no specific reason whatsoever.
It's tripling only if you are currently spec'ed fully into block cost reduction. That is, full sturdy with all block cost enchants. For me, I'm not running full sturdy right now (but I will next patch), and in my case, block costs are going up maybe 20%. And let's face it, the old minimum block cost was pretty ridiculous, which is in part why I never got mine that low--I didn't need to.Maura_Neysa wrote: »how in the world is it not going to be about sustain when block cost is over tripling?
Because a stamplar will handily outperform a mag DK, so having a mag DK taking up one of the melee positions will hurt your overall group damage output. Furthermore, the more stamina you have, the more mileage you can get out of sets like NMG, Sunder, etc. As I said earlier, this wouldn't be an issue if they made mag DK DPS competitive in PvE again. I don't see this as a tanking issue--it's a DPS balancing issue that has implications spilling over into tanking.Maura_Neysa wrote: »I understand that engulfing will replace Off-Balance, but how is that different from a Templar Tank with PotL verses bringing along the single Stamplar?
Mag DKs are useful in Maw for beginner groups, but most experienced groups don't use mag DKs on the twins and rely solely on the tanks for add control. There is no mechanic in HoF that requires a DK.Maura_Neysa wrote: »They're already must haves in maw and HoF.
That's fair. You can clear content without being fully optimized. It's just that for the next patch, groups that want to fully optimize will not have mag DK DPS and will want tanks that can provide Engulfing. If the groups that you run with don't care about that degree of optimization, then this isn't a problem.Maura_Neysa wrote: »Either way I wont be changing because my DK tank is absolute garbage solo, good for writs is about all. While my Warden is still fun solo just enough slower that I avoid trash mobs out in the world rather then spend 15 seconds to kill them.
If you adjust your max stamina you can compensate for the higher block costs Nord works good Orc and yes even argonian but they do not have as good of stam. If you go up to about 20k to 25k stam you can be good with the changes to block cost.
Damn, going up that much stamina would substantially reduce the magicka available for utility abilities. This is not good news.If you adjust your max stamina you can compensate for the higher block costs Nord works good Orc and yes even argonian but they do not have as good of stam. If you go up to about 20k to 25k stam you can be good with the changes to block cost.
I played a Warden tank in almost every end-game content and had really good scores with it . I know how it works and I can say that after these changes , there will be fights that Warden will have issues where DK tanks can laugh at .
Btw , this thread is about trials and/or end-game content . No need to talk about Overland stuff that one can easily faceroll while naked .
That's fair. You can clear content without being fully optimized. It's just that for the next patch, groups that want to fully optimize will not have mag DK DPS and will want tanks that can provide Engulfing. If the groups that you run with don't care about that degree of optimization, then this isn't a problem.Maura_Neysa wrote: »Either way I wont be changing because my DK tank is absolute garbage solo, good for writs is about all. While my Warden is still fun solo just enough slower that I avoid trash mobs out in the world rather then spend 15 seconds to kill them.
anticlergy wrote: »Basically, I want to know if it is possible to be done on another class without 100% gimping a group. And, how hard would it be to convince a group to take a Nightblade tank for example?
Thanks guys.
anticlergy wrote: »Basically, I want to know if it is possible to be done on another class without 100% gimping a group. And, how hard would it be to convince a group to take a Nightblade tank for example?
Thanks guys.
When a game balance team gets to their last death throes, they "WoWize" classes so that you get 1 spec of 1 class able to do 1 thing and that's it.
Look at what they have done to DKs and sorcs for years - and now to tanks: remove. Remove. Remove. A telltale sign is having to switch to "shared skills" (for instance, weapon / armor skill lines) because signature skills are complete garbage now.
Any diversity and flexibility - the Elder Scrolls signature vs other games - are being chipped away, rendering classes an hideous, boring, flatlined gameplay. ESO had somewhat playable healers diversity, tank diversity and PvP diversity? Take away all of that. You are nightblade or sorc? You DPS. You are DK? You tank or die. Templar? Go, heal. Go.
Total WoWization, maybe ESO game designers want a new job at Blizzard.
anticlergy wrote: »anticlergy wrote: »Basically, I want to know if it is possible to be done on another class without 100% gimping a group. And, how hard would it be to convince a group to take a Nightblade tank for example?
Thanks guys.
When a game balance team gets to their last death throes, they "WoWize" classes so that you get 1 spec of 1 class able to do 1 thing and that's it.
Look at what they have done to DKs and sorcs for years - and now to tanks: remove. Remove. Remove. A telltale sign is having to switch to "shared skills" (for instance, weapon / armor skill lines) because signature skills are complete garbage now.
Any diversity and flexibility - the Elder Scrolls signature vs other games - are being chipped away, rendering classes an hideous, boring, flatlined gameplay. ESO had somewhat playable healers diversity, tank diversity and PvP diversity? Take away all of that. You are nightblade or sorc? You DPS. You are DK? You tank or die. Templar? Go, heal. Go.
Total WoWization, maybe ESO game designers want a new job at Blizzard.
I did not realize things were this gloomy. I will continue lurking.
It seems like ZOS wants to shift some of the group utility duties onto dps players by making tanks into "strategically" blocking & taunting damage absorbers, but because the player base isn't willing to sacrifice individual players' dps numbers all that the changes are doing is making tanking more difficult for non-DKs.anticlergy wrote: »Hello. I am a long time lurker here on the forums. I have also been playing this game off and on since launch. I am just wondering if any other tank will be viable in vet trials. Now, I understand that for optimal performance, a DK is looking to be the best, but is it truly possible that it cannot be done with another tank?
Basically, I kind of feel that DK tanks are boring to an extent. And, because I come from a raiding background, I fully understand that the most optimal settup is best to get a kill. But, I wonder why ZOS would give the tools for any class to be able to tank but there is only one that works really well in Vet trials. Basically, I want to know if it is possible to be done on another class without 100% gimping a group. And, how hard would it be to convince a group to take a Nightblade tank for example?
Thanks guys.
After U17 happens, I might have to start threads about finding your own challenges when your tank can solo dungeons but isn't welcome in vet trials. ;pDoctordarkspawn wrote: »Honestly I say, play normal, run a build you consider fun and let it be at this point, because that's basicly all that's left. I dont really think it'll take too long for tanking to be nerfed again on another cornerstone and fall apart.
victoriana-blue wrote: »After U17 happens, I might have to start threads about finding your own challenges when your tank can solo dungeons but isn't welcome in vet trials. ;pDoctordarkspawn wrote: »Honestly I say, play normal, run a build you consider fun and let it be at this point, because that's basicly all that's left. I dont really think it'll take too long for tanking to be nerfed again on another cornerstone and fall apart.
(Goddamn is it frustrating, though.)
anticlergy wrote: »anticlergy wrote: »Basically, I want to know if it is possible to be done on another class without 100% gimping a group. And, how hard would it be to convince a group to take a Nightblade tank for example?
Thanks guys.
When a game balance team gets to their last death throes, they "WoWize" classes so that you get 1 spec of 1 class able to do 1 thing and that's it.
Look at what they have done to DKs and sorcs for years - and now to tanks: remove. Remove. Remove. A telltale sign is having to switch to "shared skills" (for instance, weapon / armor skill lines) because signature skills are complete garbage now.
Any diversity and flexibility - the Elder Scrolls signature vs other games - are being chipped away, rendering classes an hideous, boring, flatlined gameplay. ESO had somewhat playable healers diversity, tank diversity and PvP diversity? Take away all of that. You are nightblade or sorc? You DPS. You are DK? You tank or die. Templar? Go, heal. Go.
Total WoWization, maybe ESO game designers want a new job at Blizzard.
I did not realize things were this gloomy. I will continue lurking.
rustic_potato wrote: »anticlergy wrote: »anticlergy wrote: »Basically, I want to know if it is possible to be done on another class without 100% gimping a group. And, how hard would it be to convince a group to take a Nightblade tank for example?
Thanks guys.
When a game balance team gets to their last death throes, they "WoWize" classes so that you get 1 spec of 1 class able to do 1 thing and that's it.
Look at what they have done to DKs and sorcs for years - and now to tanks: remove. Remove. Remove. A telltale sign is having to switch to "shared skills" (for instance, weapon / armor skill lines) because signature skills are complete garbage now.
Any diversity and flexibility - the Elder Scrolls signature vs other games - are being chipped away, rendering classes an hideous, boring, flatlined gameplay. ESO had somewhat playable healers diversity, tank diversity and PvP diversity? Take away all of that. You are nightblade or sorc? You DPS. You are DK? You tank or die. Templar? Go, heal. Go.
Total WoWization, maybe ESO game designers want a new job at Blizzard.
I did not realize things were this gloomy. I will continue lurking.
Things are not as gloomy as some of these forum warriors would like you to believe. Min maxing exists in every game.
Unless you are looking to do that every class is viable for all roles. I have run vet DLC dungeons with DK healers and sorc tanks. I prolly would have saved 10 mins if we did it with a DK tank and Templar heals but my friends and I were goofing off and we had a lot of fun doing it. End of the day it is your call on how you want to play the game.
If you want to absolutely min max then
MT- DK
OT- DK, Warden, Templar
DPS - all classes are viable.
M heals- Templar
O heals- Templar, warden, NB.
They don't want us permablocking in PvE either - Wrobel's gone on record a few times to say that the team wants blocking to be "strategic" and has adjusted heavy attacks to make us use them more, but they haven't adjusted earlier content to take this into account.RenagadeZA wrote: »as i understood the problem was perma blocking tanks in PVP why dont they add the changes to Battle Sprit instead of screwing over pve tanks
Edit: Spelling
victoriana-blue wrote: »They don't want us permablocking in PvE either - Wrobel's gone on record a few times to say that the team wants blocking to be "strategic" and has adjusted heavy attacks to make us use them more, but they haven't adjusted earlier content to take this into account.RenagadeZA wrote: »as i understood the problem was perma blocking tanks in PVP why dont they add the changes to Battle Sprit instead of screwing over pve tanks
Edit: Spelling
Hey vict , I'm with you , my main is NB tank as well .
I think we could tank all DLC but we need an amazing team lolvictoriana-blue wrote: »They don't want us permablocking in PvE either - Wrobel's gone on record a few times to say that the team wants blocking to be "strategic" and has adjusted heavy attacks to make us use them more, but they haven't adjusted earlier content to take this into account.RenagadeZA wrote: »as i understood the problem was perma blocking tanks in PVP why dont they add the changes to Battle Sprit instead of screwing over pve tanks
Edit: Spelling
I have no idea how we don't perma block at BF HM final phase , Im a NB tank
victoriana-blue wrote: »They don't want us permablocking in PvE either - Wrobel's gone on record a few times to say that the team wants blocking to be "strategic" and has adjusted heavy attacks to make us use them more, but they haven't adjusted earlier content to take this into account.RenagadeZA wrote: »as i understood the problem was perma blocking tanks in PVP why dont they add the changes to Battle Sprit instead of screwing over pve tanks
Edit: Spelling