FlamingBeard wrote: »I'm not sure what exactly the following information means for Puncturing Sweeps next update, but these are my current test results on PTS and on PC/NA (live):
(here are each toon's stats to prove that the stats affecting these skills are identical on each toon)
The CP-invested screenshots have 44 Elfborn, 28 Spell Erosion, 43 Elemental Expert, 40 Master-at-Arms, 75 Thaumaturge
Top-Left: CP-enabled (Live server) [2507 per hit] -- Top-Right: CP-enabled (PTS) [2417 per hit]
Bottom-Left: No Blue-CP (Live Server) [1640 per hit] -- Bottom-Right: No Blue-CP (PTS) [1562 per hit]
all 4 tests were performed on 6 million health skeletons
Top-Left: CP-enabled (Live server) [1458 base tooltip] -- Top-Right: CP-enabled (PTS) [1405 base tooltip]
Bottom-Left: No Blue-CP (Live Server) [1027 base tooltip] -- Bottom-Right: No Blue-CP (PTS) [979 base tooltip]
In all instances, with the same stats and penetration, while damaging the same type of targets, Live server's Puncturing Sweep consistently outperforms PTS server's Puncturing Sweep.
Do what you will with this information but it's rather concerning.
Hm. On live screenshot you have 5k more mana.
FlamingBeard wrote: »FlamingBeard wrote: »I'm not sure what exactly the following information means for Puncturing Sweeps next update, but these are my current test results on PTS and on PC/NA (live):
(here are each toon's stats to prove that the stats affecting these skills are identical on each toon)
The CP-invested screenshots have 44 Elfborn, 28 Spell Erosion, 43 Elemental Expert, 40 Master-at-Arms, 75 Thaumaturge
Top-Left: CP-enabled (Live server) [2507 per hit] -- Top-Right: CP-enabled (PTS) [2417 per hit]
Bottom-Left: No Blue-CP (Live Server) [1640 per hit] -- Bottom-Right: No Blue-CP (PTS) [1562 per hit]
all 4 tests were performed on 6 million health skeletons
Top-Left: CP-enabled (Live server) [1458 base tooltip] -- Top-Right: CP-enabled (PTS) [1405 base tooltip]
Bottom-Left: No Blue-CP (Live Server) [1027 base tooltip] -- Bottom-Right: No Blue-CP (PTS) [979 base tooltip]
In all instances, with the same stats and penetration, while damaging the same type of targets, Live server's Puncturing Sweep consistently outperforms PTS server's Puncturing Sweep.
Do what you will with this information but it's rather concerning.
Hm. On live screenshot you have 5k more mana.
I did a Live test with 35k, and a PTS test with 35k
Then I did a Live test with 30k (took off blue cp), and then PTS with 30k
FlamingBeard wrote: »FlamingBeard wrote: »I'm not sure what exactly the following information means for Puncturing Sweeps next update, but these are my current test results on PTS and on PC/NA (live):
(here are each toon's stats to prove that the stats affecting these skills are identical on each toon)
The CP-invested screenshots have 44 Elfborn, 28 Spell Erosion, 43 Elemental Expert, 40 Master-at-Arms, 75 Thaumaturge
Top-Left: CP-enabled (Live server) [2507 per hit] -- Top-Right: CP-enabled (PTS) [2417 per hit]
Bottom-Left: No Blue-CP (Live Server) [1640 per hit] -- Bottom-Right: No Blue-CP (PTS) [1562 per hit]
all 4 tests were performed on 6 million health skeletons
Top-Left: CP-enabled (Live server) [1458 base tooltip] -- Top-Right: CP-enabled (PTS) [1405 base tooltip]
Bottom-Left: No Blue-CP (Live Server) [1027 base tooltip] -- Bottom-Right: No Blue-CP (PTS) [979 base tooltip]
In all instances, with the same stats and penetration, while damaging the same type of targets, Live server's Puncturing Sweep consistently outperforms PTS server's Puncturing Sweep.
Do what you will with this information but it's rather concerning.
Hm. On live screenshot you have 5k more mana.
I did a Live test with 35k, and a PTS test with 35k
Then I did a Live test with 30k (took off blue cp), and then PTS with 30k
Even tooltip of further hit enemy is different, thats weird. Did you put points into race passives on pts? And why recovery stats are different?
FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »I'm not sure what exactly the following information means for Puncturing Sweeps next update, but these are my current test results on PTS and on PC/NA (live):
(here are each toon's stats to prove that the stats affecting these skills are identical on each toon)
The CP-invested screenshots have 44 Elfborn, 28 Spell Erosion, 43 Elemental Expert, 40 Master-at-Arms, 75 Thaumaturge
Top-Left: CP-enabled (Live server) [2507 per hit] -- Top-Right: CP-enabled (PTS) [2417 per hit]
Bottom-Left: No Blue-CP (Live Server) [1640 per hit] -- Bottom-Right: No Blue-CP (PTS) [1562 per hit]
all 4 tests were performed on 6 million health skeletons
Top-Left: CP-enabled (Live server) [1458 base tooltip] -- Top-Right: CP-enabled (PTS) [1405 base tooltip]
Bottom-Left: No Blue-CP (Live Server) [1027 base tooltip] -- Bottom-Right: No Blue-CP (PTS) [979 base tooltip]
In all instances, with the same stats and penetration, while damaging the same type of targets, Live server's Puncturing Sweep consistently outperforms PTS server's Puncturing Sweep.
Do what you will with this information but it's rather concerning.
Hm. On live screenshot you have 5k more mana.
I did a Live test with 35k, and a PTS test with 35k
Then I did a Live test with 30k (took off blue cp), and then PTS with 30k
Even tooltip of further hit enemy is different, thats weird. Did you put points into race passives on pts? And why recovery stats are different?
The race is Breton on both, and the recovery stat shouldn't affect anything whatsoever in the tests since the Max Magicka, Spell Damage, Spell Crit, and Spell Penetration are all the same.
I'm going to try reinvesting all skills, champion points, and attributes again because I've been having some UI errors on the PTS side of the tests where the Magicka or Spell Damage aren't the same, but every armor piece, glyph, and weapon is identical to the ones on my Live Templar.
I'll get back to you with results of the reinvestments.
FlamingBeard wrote: »@Cinbri After multiple relogs to the PTS following my skill and passive reinvestments, the tooltips from PTS now exactly reflect the tooltips on Live.
It seems the broken tooltips have finally been dealt with from the past few PTS patches, at the very least.
I have no reliable way of testing these tooltips with Minor Vulnerability damage modifiers so that's still something that needs to be done to realistically judge the state of Puncturing Sweep for Dragon Bones update.
FlamingBeard wrote: »@Cinbri After multiple relogs to the PTS following my skill and passive reinvestments, the tooltips from PTS now exactly reflect the tooltips on Live.
It seems the broken tooltips have finally been dealt with from the past few PTS patches, at the very least.
I have no reliable way of testing these tooltips with Minor Vulnerability damage modifiers so that's still something that needs to be done to realistically judge the state of Puncturing Sweep for Dragon Bones update.
So, damage dealt on target skeleton on pts and live is equal now or still different?
FlamingBeard wrote: »FlamingBeard wrote: »@Cinbri After multiple relogs to the PTS following my skill and passive reinvestments, the tooltips from PTS now exactly reflect the tooltips on Live.
It seems the broken tooltips have finally been dealt with from the past few PTS patches, at the very least.
I have no reliable way of testing these tooltips with Minor Vulnerability damage modifiers so that's still something that needs to be done to realistically judge the state of Puncturing Sweep for Dragon Bones update.
So, damage dealt on target skeleton on pts and live is equal now or still different?
It is now identical to Live, at least regarding Puncturing Sweep.
I'm sure Radiant Oppression is bound to differ from Live, but I also have no way to efficiently or effectively test this theory, so that much remains unknown.
Tanis-Stormbinder wrote: »Give magic Templar's and Dragon Knights a 4% boost to damage from passives only when out of pvp zones. This would make them more attractive in end game trials. As it stands now why have either, most if lucky are relegated to standby positions
So:
1. Jabs and its 140% damage:
Tried closest to 1000 damage. As you can see its something like 140.XX%. So, tooltip state right amount of damage.
2. About actual damage to closest target:
It does deal same amount of damage as tooltip state. So, 140% seems works properly.
3. About raw damage: Live/PTS
a. Initial damage stay the same(not sure why 1 less damage), since nothing was changed here:
b. As Joy said minor berserk is additive, and nothing changed here too, damage is same:
c. But as first patchnotes said damage taken, like minor vulnerability, is no longer additive, and here is buff changes as on live it is suffer from being additive and as result less than 8%, but on pts it is boosting flat 8% damage increase that don't losing its % when combined with berserk:
without and with Slimecraw' berserk while enemy vulnerable:
In theory it look like it work as it intended, but NO, tested closest damage in pvp in exactly same gear/CP/skillbar against opponent with exact same gear/CP/skillbar and result is sad:
Whatever changed with calculation of CP damage taken it ended in monstrous damage nerf for pvp.
Will test tomorrow with no-cp rule and fully naked to decrease chance of error, maybe it fault of pvp debuff, might be my error but i rechecked 3 times as this damage nerf occured only in pvp.
@ZOS_GinaBruno @ZOS_Wrobel
So:
1. Jabs and its 140% damage:
Tried closest to 1000 damage. As you can see its something like 140.XX%. So, tooltip state right amount of damage.
2. About actual damage to closest target:
It does deal same amount of damage as tooltip state. So, 140% seems works properly.
3. About raw damage: Live/PTS
a. Initial damage stay the same(not sure why 1 less damage), since nothing was changed here:
b. As Joy said minor berserk is additive, and nothing changed here too, damage is same:
c. But as first patchnotes said damage taken, like minor vulnerability, is no longer additive, and here is buff changes as on live it is suffer from being additive and as result less than 8%, but on pts it is boosting flat 8% damage increase that don't losing its % when combined with berserk:
without and with Slimecraw' berserk while enemy vulnerable:
In theory it look like it work as it intended, but NO, tested closest damage in pvp in exactly same gear/CP/skillbar against opponent with exact same gear/CP/skillbar and result is sad:
Whatever changed with calculation of CP damage taken it ended in monstrous damage nerf for pvp.
Will test tomorrow with no-cp rule and fully naked to decrease chance of error, maybe it fault of pvp debuff, might be my error but i rechecked 3 times as this damage nerf occured only in pvp.
@ZOS_GinaBruno @ZOS_Wrobel
So, here is Part 2:
Did further researches and can confirm Elemental Defender and Thickskinned incorrectly working with only Puncturing Sweeps (Apparently as Hardy for Biting Jabs)
Short results:
Live/PTS
1. 10 points into Thickskinned:
already 8 less damage difference on pts. 13crit.
2. 10 points into Elemental Defender:
already 4 less damage difference on pts. 6crit.
3. 10 points into Ele Def+10 Thickskinned:
already 10 less damage difference on pts. 16crit.
______________________________________
I dont have time to compile and edit 20+ screenshots so here is my raw notes indicating that damage difference occure only for Jabs and only with Red CP costellation:
@ZOS_GinaBruno @ZOS_Wrobel
P.S.: everything tested full-naked, so no mistake on my part.
P.S.S.: make me happy to be no-CPer
So:
1. Jabs and its 140% damage:
Tried closest to 1000 damage. As you can see its something like 140.XX%. So, tooltip state right amount of damage.
2. About actual damage to closest target:
It does deal same amount of damage as tooltip state. So, 140% seems works properly.
3. About raw damage: Live/PTS
a. Initial damage stay the same(not sure why 1 less damage), since nothing was changed here:
b. As Joy said minor berserk is additive, and nothing changed here too, damage is same:
c. But as first patchnotes said damage taken, like minor vulnerability, is no longer additive, and here is buff changes as on live it is suffer from being additive and as result less than 8%, but on pts it is boosting flat 8% damage increase that don't losing its % when combined with berserk:
without and with Slimecraw' berserk while enemy vulnerable:
In theory it look like it work as it intended, but NO, tested closest damage in pvp in exactly same gear/CP/skillbar against opponent with exact same gear/CP/skillbar and result is sad:
Whatever changed with calculation of CP damage taken it ended in monstrous damage nerf for pvp.
Will test tomorrow with no-cp rule and fully naked to decrease chance of error, maybe it fault of pvp debuff, might be my error but i rechecked 3 times as this damage nerf occured only in pvp.
@ZOS_GinaBruno @ZOS_Wrobel
So, here is Part 2:
Did further researches and can confirm Elemental Defender and Thickskinned incorrectly working with only Puncturing Sweeps (Apparently as Hardy for Biting Jabs)
Short results:
Live/PTS
1. 10 points into Thickskinned:
already 8 less damage difference on pts. 13crit.
2. 10 points into Elemental Defender:
already 4 less damage difference on pts. 6crit.
3. 10 points into Ele Def+10 Thickskinned:
already 10 less damage difference on pts. 16crit.
______________________________________
I dont have time to compile and edit 20+ screenshots so here is my raw notes indicating that damage difference occure only for Jabs and only with Red CP costellation:
@ZOS_GinaBruno @ZOS_Wrobel
P.S.: everything tested full-naked, so no mistake on my part.
P.S.S.: make me happy to be no-CPer
hey @Cinbri thx for further testing, are u in one of the red pvp guilds on sotha?^^
Ariades_swe wrote: »It's fascinating how they manage to break so many things when they try to fix a few bugs...
Bump for thread importance.
Also, I think this got sent to wrobel for review! (so ive heard).
zParallaxz wrote: »Sorry guys to post here but it seems like the only thread ZOS has actively communicated on. Feels pretty bad to see a class that does pretty well in pvp and needs some minor bug fixes getting acknowledged from the developers, rather than a class that gets unnecessarily nerfed with explanations and no feedback from the developers. So while you guys ask me to post on another forum about dk, it ain’t like ZOS going to respond it to it. LOL
zParallaxz wrote: »Sorry guys to post here but it seems like the only thread ZOS has actively communicated on. Feels pretty bad to see a class that does pretty well in pvp and needs some minor bug fixes getting acknowledged from the developers, rather than a class that gets unnecessarily nerfed with explanations and no feedback from the developers. So while you guys ask me to post on another forum about dk, it ain’t like ZOS going to respond it to it. LOL
zParallaxz wrote: »Sorry guys to post here but it seems like the only thread ZOS has actively communicated on. Feels pretty bad to see a class that does pretty well in pvp and needs some minor bug fixes getting acknowledged from the developers, rather than a class that gets unnecessarily nerfed with explanations and no feedback from the developers. So while you guys ask me to post on another forum about dk, it ain’t like ZOS going to respond it to it. LOL
But I try my bestusmcjdking wrote: »and @Cinbri coming here with broken English