But I try my bestusmcjdking wrote: »and @Cinbri coming here with broken English
(hope it made at least someone to smile atleast for a second while reading this thread)
Lets all just wait and see what Monday patch will bring us. Maybe it will be something amazing and everyone, including dk will be happy.
But I try my bestusmcjdking wrote: »and @Cinbri coming here with broken English
(hope it made at least someone to smile atleast for a second while reading this thread)
Lets all just wait and see what Monday patch will bring us. Maybe it will be something amazing and everyone, including dk will be happy.
I think he meant that in a nice way. Like "even if English is their second (or third, or fourth) language, @Cinbri 's effort and information they put into their posts are still amazing!"
But I try my bestusmcjdking wrote: »and @Cinbri coming here with broken English
(hope it made at least someone to smile atleast for a second while reading this thread)
Lets all just wait and see what Monday patch will bring us. Maybe it will be something amazing and everyone, including dk will be happy.
Doctordarkspawn wrote: »But I try my bestusmcjdking wrote: »and @Cinbri coming here with broken English
(hope it made at least someone to smile atleast for a second while reading this thread)
Lets all just wait and see what Monday patch will bring us. Maybe it will be something amazing and everyone, including dk will be happy.
Every time I've seen people wait for the next patch, they've been disappointed. I'm happy that ZOS has fixed the jabs bugs (Mostly) but I honestly dont expect more than that.
zParallaxz wrote: »
This thread was created for the purpose of discussing the state of the Templar class on the PTS. We have removed several comments that were off-topic and starting to derail this thread. Let's keep this discussion focused on the Templar class. If you would like to discuss other classes please comment in an existing thread for that class or create a new one where you can convey your thoughts and Ideas.
Hi, I want to remind that Burning Light is still dping less damage on PTS then on Live.
Additionally it is not being affected by CP in Spell Erosion (I already reported this once a couple of months ago but nothing happened so far... ).
Hi, I want to remind that Burning Light is still dping less damage on PTS then on Live.
Additionally it is not being affected by CP in Spell Erosion (I already reported this once a couple of months ago but nothing happened so far... ).
Can you post numbers? This will help push those fixes!
Hi, I want to remind that Burning Light is still dping less damage on PTS then on Live.
Additionally it is not being affected by CP in Spell Erosion (I already reported this once a couple of months ago but nothing happened so far... ).
Can you post numbers? This will help push those fixes!
OK...
Live, 46 Points in Spell Erosion
Puncturing Sweep: 2921 | Burning Light: 3330
PTS, 46 Points in Spell Erosion
Puncturing Sweep: 2923 | Burning Light: 2981
Puncturing Sweep is pretty much the same (It has a new AbilityId so I guess it was completely refactored as mentioned in the Patch Notes)
Burning Light damage is about 8% reduced compared to Live.
PTS, 0 Points in Spell Erosion (46 in Blessing instead)
Puncturing Sweep: 2654 | Burning Light: 2981
Note how Burning Light damage is the same but Puncturing Sweep is ~ 9% lower (due to missing penetration from CP)
Char is the same in all cases (Character Copy, didn't use additional CP, same equip (I compared the stats))
Edit: Also thx ZOS for giving Burning Light its normal Icon in Addons
Hi, I want to remind that Burning Light is still dping less damage on PTS then on Live.
Additionally it is not being affected by CP in Spell Erosion (I already reported this once a couple of months ago but nothing happened so far... ).
Can you post numbers? This will help push those fixes!
OK...
Live, 46 Points in Spell Erosion
Puncturing Sweep: 2921 | Burning Light: 3330
PTS, 46 Points in Spell Erosion
Puncturing Sweep: 2923 | Burning Light: 2981
Puncturing Sweep is pretty much the same (It has a new AbilityId so I guess it was completely refactored as mentioned in the Patch Notes)
Burning Light damage is about 8% reduced compared to Live.
PTS, 0 Points in Spell Erosion (46 in Blessing instead)
Puncturing Sweep: 2654 | Burning Light: 2981
Note how Burning Light damage is the same but Puncturing Sweep is ~ 9% lower (due to missing penetration from CP)
Char is the same in all cases (Character Copy, didn't use additional CP, same equip (I compared the stats))
Edit: Also thx ZOS for giving Burning Light its normal Icon in Addons
So Templars got no fix this week?
Usually stuff that gets coded on after Wednesday or so, doesn't make it into the patch on monday, since it has to go through some stages of implementation and testing. I don't expect anything before next week, or even live.
Definitely needs a healing nerf. Heavy armor sword and shield Templars that can endlessly spam breath of life are beyond a joke.
Candidate for worst post of the year? Completely off-topic, clearly uninformed and with nothing constructive whatsoever.
As to the skill itself...my God. Do they not even take these things out for a quick spin after altering them?
ZOS_GinaBruno wrote: »[*]Attacks that cannot be blocked or dodged
- Effects that are on or inside a player character, such as Daedric Curse, or Backlash. (Damage over time effects)
ZOS_GinaBruno wrote: »[*]Attacks that cannot be blocked or dodged
- Effects that are on or inside a player character, such as Daedric Curse, or Backlash. (Damage over time effects)
That is how it indeed should work and that's why Burning Light that is "effect on player character" should become unblockable, same as Implosion did. Otherwise it inconsistent and fail to Block and Dodge Ruleset
Definitely needs a healing nerf. Heavy armor sword and shield Templars that can endlessly spam breath of life are beyond a joke.
Candidate for worst post of the year? Completely off-topic, clearly uninformed and with nothing constructive whatsoever.
As to the skill itself...my God. Do they not even take these things out for a quick spin after altering them?
Sweeps should do less damage. There's my constructive feedback.
FlamingBeard wrote: »
Anyway, Puncturing Strikes (and morphs) is being buffed next update so don’t hold your breath!
FlamingBeard wrote: »
Anyway, Puncturing Strikes (and morphs) is being buffed next update so don’t hold your breath!
Don't expect too much. It's only in combination with Minor Vulnerability and only ~3-4 %. If you are doing PvP though you'll like the increased sidewards size.
FlamingBeard wrote: »
Anyway, Puncturing Strikes (and morphs) is being buffed next update so don’t hold your breath!
Don't expect too much. It's only in combination with Minor Vulnerability and only ~3-4 %. If you are doing PvP though you'll like the increased sidewards size.
FlamingBeard wrote: »
Anyway, Puncturing Strikes (and morphs) is being buffed next update so don’t hold your breath!
Don't expect too much. It's only in combination with Minor Vulnerability and only ~3-4 %. If you are doing PvP though you'll like the increased sidewards size.
FlamingBeard wrote: »
Anyway, Puncturing Strikes (and morphs) is being buffed next update so don’t hold your breath!
Don't expect too much. It's only in combination with Minor Vulnerability and only ~3-4 %. If you are doing PvP though you'll like the increased sidewards size.
Even without vulnerability you'll feel a difference. On Live-Server its like ~90% more damage to the nearest target (bc of CP mostly). On PTS its ~140% like it should be...
FlamingBeard wrote: »
Anyway, Puncturing Strikes (and morphs) is being buffed next update so don’t hold your breath!
Don't expect too much. It's only in combination with Minor Vulnerability and only ~3-4 %. If you are doing PvP though you'll like the increased sidewards size.
Even without vulnerability you'll feel a difference. On Live-Server its like ~90% more damage to the nearest target (bc of CP mostly). On PTS its ~140% like it should be...
Is that on a target dummy?
@Cinbri have you tested it on players?
FlamingBeard wrote: »
Anyway, Puncturing Strikes (and morphs) is being buffed next update so don’t hold your breath!
Don't expect too much. It's only in combination with Minor Vulnerability and only ~3-4 %. If you are doing PvP though you'll like the increased sidewards size.
Even without vulnerability you'll feel a difference. On Live-Server its like ~90% more damage to the nearest target (bc of CP mostly). On PTS its ~140% like it should be...
Is that on a target dummy?
@Cinbri have you tested it on players?
So:
6. Jabs and its 140% damage:
Tried closest to 1000 damage. As you can see its something like 140.XX%. So, tooltip state right amount of damage.
2. About actual damage to closest target:
It does deal same amount of damage as tooltip state. So, 140% seems works properly.
3. About raw damage: Live/PTS
a. Initial damage stay the same(not sure why 1 less damage), since nothing was changed here:
b. As Joy said minor berserk is additive, and nothing changed here too, damage is same:
c. But as first patchnotes said damage taken, like minor vulnerability, is no longer additive, and here is buff changes as on live it is suffer from being additive and as result less than 8%, but on pts it is boosting flat 8% damage increase that don't losing its % when combined with berserk:
without and with Slimecraw' berserk while enemy vulnerable:
In theory it look like it work as it intended, but NO, tested closest damage in pvp in exactly same gear/CP/skillbar against opponent with exact same gear/CP/skillbar and result is sad:
Whatever changed with calculation of CP damage taken it ended in monstrous damage nerf for pvp.
So, here is Part 2:
Did further researches and can confirm Elemental Defender and Thickskinned incorrectly working with only Puncturing Sweeps (Apparently as Hardy for Biting Jabs)
Short results:
Live/PTS
1. 10 points into Thickskinned:
already 8 less damage difference on pts. 13crit.
2. 10 points into Elemental Defender:
already 4 less damage difference on pts. 6crit.
3. 10 points into Ele Def+10 Thickskinned:
already 10 less damage difference on pts. 16crit.
______________________________________
I dont have time to compile and edit 20+ screenshots so here is my raw notes indicating that damage difference occure only for Jabs and only with Red CP costellation: