So it appears we have to wait until NEXT patch to get any type of Templar fixes.
So it appears we have to wait until NEXT patch to get any type of Templar fixes.
But a slight buff, our spear shards will use up earthgore's purge.
A nerf if you fought someone 1v1 that had that set on and you so happen to roll spear shards as your only AOE damage ability to fight against blocked targets.
Why Strikes were reliably hit enemies before? Because back in time Sweeps morph granted it a larger cone that allowed to hit any target infront. While Jabs despite had small cone still were able to hit reliably too coz landing mechanic was bounded to camera PoV. That's why after Sweeps lost large cone it could still land it hits, but when new mechanic of following character PoV was introduced it created this problem - small cone in combine with movement restrictions.
That was just a quick recording, you can get such easily by simply dueling, but it show obviously enough what is wrong with strikes - on image, despite target is in front of caster, all 4 attacks missing it!
That started to happen after changing strikes direction from camera pov to char pov. when enemy strafing you simply cant use movement to strafing same way too in addition that small cone make even small deviations from pathing to enemy resulting in missing hits and cone area is "blinking" into rudiculously different directions that making hits miss even when enemy in cone area. And when target has major speed buff or server lags that is common nowdays - you simply can forget about hitting it...
I see 2 ways to fix it:
1. Change cone area of skill and both morphs back to when morph effect of Puncturing Sweeps was deals "damage in a large cone" instead of healing. As result it won't affect roots functionality but remove problem of strafing as even when enemy will be slightly out of caster pov they still will be in range of strikes and will be reliably hitted.
Something like this, where red is current cone, blue is increased cone:
2. Change jabs direction back from following char pov to follow camera pov. It will affect roots functionality but will also solve this problem.
With such fix jabs will always land infront of character instead of deviating left or right during movement.
In this case it would be something like this always:
And will allow to use strafing or strafing+forward+backward movement reliably without hurting functionality of skill.
May be wrong on this one but i swear i repented someone elses defiler set the other day.
I wonder How many sets can be repented still. Tbh they never said they didnt want this creatures repented just that they despawn uton expiring to improve performance.
May be wrong on this one but i swear i repented someone elses defiler set the other day.
I wonder How many sets can be repented still. Tbh they never said they didnt want this creatures repented just that they despawn uton expiring to improve performance.
Templar Life Matters
A very short compilation of bugs and mechanic problems Templars suffer from:
1. Radial Sweep hitbox bugged - Radial Sweep and both of its morph can bug and miss target on initial hit, no matter how close it stands to caster, tried ult without animation cancelling and it still bugged, so it not related to animation cancelling like snb ult.
https://www.youtube.com/watch?v=kLc3iIJL3EY
2. Puncturing Strikes mechanic problem of landing hits on enemy:
Soft CC snare from Strikes is blockable - fixed.Why Strikes were reliably hit enemies before? Because back in time Sweeps morph granted it a larger cone that allowed to hit any target infront. While Jabs despite had small cone still were able to hit reliably too coz landing mechanic was bounded to camera PoV. That's why after Sweeps lost large cone it could still land it hits, but when new mechanic of following character PoV was introduced it created this problem - small cone in combine with movement restrictions.
That was just a quick recording, you can get such easily by simply dueling, but it show obviously enough what is wrong with strikes - on image, despite target is in front of caster, all 4 attacks missing it!
That started to happen after changing strikes direction from camera pov to char pov. when enemy strafing you simply cant use movement to strafing same way too in addition that small cone make even small deviations from pathing to enemy resulting in missing hits and cone area is "blinking" into rudiculously different directions that making hits miss even when enemy in cone area. And when target has major speed buff or server lags that is common nowdays - you simply can forget about hitting it...
I see 2 ways to fix it:
1. Change cone area of skill and both morphs back to when morph effect of Puncturing Sweeps was deals "damage in a large cone" instead of healing. As result it won't affect roots functionality but remove problem of strafing as even when enemy will be slightly out of caster pov they still will be in range of strikes and will be reliably hitted.
Something like this, where red is current cone, blue is increased cone:
2. Change jabs direction back from following char pov to follow camera pov. It will affect roots functionality but will also solve this problem.
With such fix jabs will always land infront of character instead of deviating left or right during movement.
In this case it would be something like this always:
And will allow to use strafing or strafing+forward+backward movement reliably without hurting functionality of skill.
3. Explosive Charge missing cloacked targets - if enemy is cloacked it won't be revealed by AoE nor will receive AoE damage.
https://www.youtube.com/watch?v=iAtRi8nKm1Y
4. Spear Shards initial hit counts as dot - while it is obvious that initial AoE hit is direct damage attack like Impulse or wardens ice shards, it counting as DoT and buffed by dot cp. As result it can't proc things that proc on direct attacks.
5. Solar Barrage - while being dot itself it not boosting by dot cp but boosting by direct damage cp. However can't proc things that proc on direct damage like Nerien/Bloodthorn/Varen sets, but proc dot things like Valkyn.
6. Backlash - while being direct attack it's initial hit can't proc things that proc on direct attacks, like Nerien set or Bloodthorn set.
7. Eclipse/Unstable Core - while every damage return proc counted as direct attack, it can't proc Bloodthorn set 5pc bonus, while can proc other sets like Nerien.
Magnetic bomb of Unstable Core - while counted as direct aoe explosion for CP it cant proc sets that proc on direct attacks like Nerien and Bloodthorn, also set like Varen Legacy doesn't count it as direct aoe attack and not buff it.
Still granting CC Immunity on cleansing it. It was considered as bug in Morrowind update but still staying after overhaul.
https://www.youtube.com/watch?v=On85vQPv9OE
Grant CC Immunity on expire is inconsistent and allow it apply on CC immune enemies, that bring to weird situation when enemy has both CC effect and CC Immunity on him:
8. Rushed Ceremony animation stutter - same like old Barrage had - upon cast sometimes your char rooted for miliseconds during casting animation.
By using line of horizon you can see that it stop moving, it means that it not just some visual illusion of cast. Very annoying when it occure while kiting.
9. Rite of Passage - healing ignore any LoS.
10. Healing Ritual - healing ignore LoS.
11. Rune Focus - despite old change to mechanic of no longer affect allies inside but caster, it still counting as support buff of ally and thus casting it removing buffs like Rapid Maneuver, even if there is no ally nor enemy, that can be affected by snare, are nearby.
12. Radiant Aura - doesn't apply its debuff on stealthed or cloacked enemy. Bugged this way back when it changed to stop revealing invisible targets.
13. Repentance - still work to absorb hp and stamina on Shadowrend set.
14. Javelin double CC - doesn't apply CC immunity upon CCing enemy, allowing to use knockback several times upon fast cast.
As you can see 1st Javelin didn't grant cc immunity for its duration of CC, grant it only on expire, almost same problem as Eclipse has. LUI addon also shows 2 Stun effects used.
15. Focused Charge - after new mechanic of uninterruptable channels morph loosing its function of interrupting and as result it loosing source of off-balance, so how about allow morph to stun and apply off-balance if stunned, not if interrupted that wont work most of time now.
@ZOS_GinaBruno if those problems would be looked at on PTS, we would appreciate it.
wow quality feedback gets attention from zos
Hiero_Glyph wrote: »wow quality feedback gets attention from zos
That doesn't mean it will be fixed soon or ever. Many Templar issues have been documented and reported for a very long time now and little/nothing has been done to resolve them. It is nice to see a response on these issues but don't expect much.
Hiero_Glyph wrote: »wow quality feedback gets attention from zos
That doesn't mean it will be fixed soon or ever. Many Templar issues have been documented and reported for a very long time now and little/nothing has been done to resolve them. It is nice to see a response on these issues but don't expect much.
dont kill my hope so fast^^
Joy_Division wrote: »Great compilation @Cinbri
Doctordarkspawn wrote: »So is the jabs bug fixed yet?
Short recap from eso live:
1. Strikes formula changed again to fix damage bug.
2. Fast-placed solution of strikes terrible connection with enemy is increase its aoe from current 8x5 to 8x6. Along with unblockable snare thats should help for now.
And its only documented changes.
Will post small compilation of couple more problems/bugs a bit later.
Sweeps aoe is #rekttiger.
Short recap from eso live:
1. Strikes formula changed again to fix damage bug.
2. Fast-placed solution of strikes terrible connection with enemy is increase its aoe from current 8x5 to 8x6. Along with unblockable snare thats should help for now.
And its only documented changes.
Will post small compilation of couple more problems/bugs a bit later.
Sweeps aoe is #rekttiger.
Short recap from eso live:
1. Strikes formula changed again to fix damage bug.
2. Fast-placed solution of strikes terrible connection with enemy is increase its aoe from current 8x5 to 8x6. Along with unblockable snare thats should help for now.
And its only documented changes.
Will post small compilation of couple more problems/bugs a bit later.
Sweeps aoe is #rekttiger.
Short recap from eso live:
1. Strikes formula changed again to fix damage bug.
2. Fast-placed solution of strikes terrible connection with enemy is increase its aoe from current 8x5 to 8x6. Along with unblockable snare thats should help for now.
And its only documented changes.
Will post small compilation of couple more problems/bugs a bit later.
Sweeps aoe is #rekttiger.
Is this for just sweeps or jabs too? I know ppl use the terms collectively. And also, why does there have to be a temporary solution? Why are they trying to fix something that isn’t broken? In regards to targeting and connecting there isn’t anything wrong on live...
How is it so hard to isolate the issue that is causing the discrepancy and just prevent that? I don’t understand how any balance changes justify breaking a class’ fundamentals.
Short recap from eso live:
1. Strikes formula changed again to fix damage bug.
2. Fast-placed solution of strikes terrible connection with enemy is increase its aoe from current 8x5 to 8x6. Along with unblockable snare thats should help for now.
And its only documented changes.
Will post small compilation of couple more problems/bugs a bit later.
Sweeps aoe is #rekttiger.
Thank you for staying on top of this!! Hopefully ZOS continues to pay attention, Templars, especially Magplars, have been towards the bottom for far too long and definitely need a boost.
Short recap from eso live:
1. Strikes formula changed again to fix damage bug.
2. Fast-placed solution of strikes terrible connection with enemy is increase its aoe from current 8x5 to 8x6. Along with unblockable snare thats should help for now.
And its only documented changes.
Will post small compilation of couple more problems/bugs a bit later.
Sweeps aoe is #rekttiger.
Thank you for staying on top of this!! Hopefully ZOS continues to pay attention, Templars, especially Magplars, have been towards the bottom for far too long and definitely need a boost.
Templars in general need some love. I do however not understand how you can rate Stamplars over Magplars currently. While Templars in general suffer from an unspired class ideology that lacks interesting build synergy, and Magplars suffer from bugs, Stamplars suffer from an ideology in total - rendering almost all class abilities useless. Currently the worst stam spec by far and Magplar outshines it in all small scale and solo play due to its increased defensive capabilities. Just my opinion.