Some more general feedback:
Outfit slots should be account wide, not per character. I would have seen myself getting more outfit slots than the first, if it was. But I won't even consider them, if they are only per character, which I might delete at some point.
DerethDawnblade wrote: »2) More uniformity between the way dyes display on armor pieces of different styles. Using the same dye colors on different styles can often result in totally different looks, making if difficult to mix sets and have them blend together. Having more uniformity between the way colors display on different armors would be the most efficient fix for this. Having more dyes in general would also act as a sort of fix.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Outfit System. Specific feedback that the team is looking for includes the following:
Some more general feedback:
Outfit slots should be account wide, not per character. I would have seen myself getting more outfit slots than the first, if it was. But I won't even consider them, if they are only per character, which I might delete at some point.
Have to disagree here. While it would be nice to be able to save an outfit as 'favorite' so it can be pulled/used in a different character's outfit slot without needing to recreate it from scratch, I would never use the system if my one slot was account wide. I have too many alts with different personalities and roles for that to be useful. I'd have ended up using the slots for one and either not bothering or using costumes for the rest. The fact that the slots are by character are one of the things about this system that appeal the MOST to me.
Some more general feedback:
Outfit slots should be account wide, not per character. I would have seen myself getting more outfit slots than the first, if it was. But I won't even consider them, if they are only per character, which I might delete at some point.
Have to disagree here. While it would be nice to be able to save an outfit as 'favorite' so it can be pulled/used in a different character's outfit slot without needing to recreate it from scratch, I would never use the system if my one slot was account wide. I have too many alts with different personalities and roles for that to be useful. I'd have ended up using the slots for one and either not bothering or using costumes for the rest. The fact that the slots are by character are one of the things about this system that appeal the MOST to me.
I think you misunderstood my meaning. An outfit created for a character should definately only be for that one character and not the others, just as it is now.
What I was talking about are the outfit slots you can buy from the crown store. Outfit 1 is free for all characters, i.e. each character can have one outfit of their own. When you buy an outfit slot in the crown store, you unlock Outfit 2 (or 3, 4 etc. up to 10), so you don't have to redo Outfit 1 if you want a different look, but can switch between saved outfits. However, if you buy an Outfit slot from the crown store, currently only the character you buy it on get's Outfit 2. All others still only have their Outfit 1 at disposal. And that's what I think should change. If I buy this thing in the crown store, I want all my characters to have access to an additional outfit, not just one of them.
At least I am a person who sometimes deletes characters, if I get bored of them. And for that reason I wouldn't invest real money into something that I can only use on a specific character.
3.3.1: Dumb question - under Costumes the "Hide Your Helm" option is shown as "not collected" and cannot be used. How do I collect it?
- The “Hide Your Helm” Hat now properly hides headgear from costumes.
Some more general feedback:
Outfit slots should be account wide, not per character. I would have seen myself getting more outfit slots than the first, if it was. But I won't even consider them, if they are only per character, which I might delete at some point.
Have to disagree here. While it would be nice to be able to save an outfit as 'favorite' so it can be pulled/used in a different character's outfit slot without needing to recreate it from scratch, I would never use the system if my one slot was account wide. I have too many alts with different personalities and roles for that to be useful. I'd have ended up using the slots for one and either not bothering or using costumes for the rest. The fact that the slots are by character are one of the things about this system that appeal the MOST to me.
I think you misunderstood my meaning. An outfit created for a character should definately only be for that one character and not the others, just as it is now.
What I was talking about are the outfit slots you can buy from the crown store. Outfit 1 is free for all characters, i.e. each character can have one outfit of their own. When you buy an outfit slot in the crown store, you unlock Outfit 2 (or 3, 4 etc. up to 10), so you don't have to redo Outfit 1 if you want a different look, but can switch between saved outfits. However, if you buy an Outfit slot from the crown store, currently only the character you buy it on get's Outfit 2. All others still only have their Outfit 1 at disposal. And that's what I think should change. If I buy this thing in the crown store, I want all my characters to have access to an additional outfit, not just one of them.
At least I am a person who sometimes deletes characters, if I get bored of them. And for that reason I wouldn't invest real money into something that I can only use on a specific character.
Truthsnark wrote: »3.3.1: Dumb question - under Costumes the "Hide Your Helm" option is shown as "not collected" and cannot be used. How do I collect it?
- The “Hide Your Helm” Hat now properly hides headgear from costumes.
HeroOfNone wrote: »I seemed to have issues on crafting an outfit on alternate characters for some reason after I set it to one character. I even made sure to have the style motif learned.
Second I think it's a potential problem for pvp and others that you won't be able to tell the type of Weapon and if a weapon is something like a DSA, VMA, or asylum weapon. Being able to tell the type let's you prepare to face axes/battle axes with bleed, maces/mauls with penetration, daggers with crit, or swords/great swords with damage. Seeing that it's something with a special ability is also important for some. This is minor given my casual plausible for PVP, but might be a bigger issue for others.
Basically. It did not take me long to figure out but it wasn't quite intuitive either. I understand that because of the Game Pad UI some things may be a little difficult to get just right but the interface did feel a bit clunky. The old dye interface felt that way too but this one seems to be a bit more so. It definitely could use some work and possibly a user manual.ZOS_GinaBruno wrote: »This is the official feedback thread for the Outfit System. Specific feedback that the team is looking for includes the following:
Was the system easy to understand?
Not really but I have spent most of my gameplay time in and around the city of Daggerfall and since I do a lot of clothes dying I was able to find the station quite easily.Did you have any trouble finding an Outfit Station or accessing it?
Overall yes but see my feedback below.Did you find the Outfit System to be fun?
I used a change token because I don't have a lot of gold and the tokens are only 1 crown on PTS so it is relatively cheap to do so, however, see my feedback below.Did you use gold or Outfit Tokens to change your Outfits?
Ok, my long awaited feedback. My biggest complaint with the system as it stands is the gold and crown cost associated with it. The customization of a character, from an appearance perspective, should be open and accessible to everyone. Some of the outfits I created cost me over 15000 gold to apply. I know there are players with this much money just lying around but I am not one of them. I generally have about 6000 gold in total among my characters at any given time, it just so happens that when I got onto the PTS today it was more like 3500. Yes, I do spend more than I save but when I am only getting a couple hundred or less for completing a quest, even a major one that I may have sunk hours into, it feels like I got jipped. I also do not have time to sit and farm gold like others do not to mention that I do not play this game to farm gold. Now with the new customization system, it is going to cost me to even dye my normal equipment, which was previously free, in addition to my outfits, it feels like I am being forced to throw even more money at the game to buy outfit change tokens since the amount of time needed for me to amass the amount of gold required to customize an outfit would be enough to no longer make it fun. Essentially I would end up grinding for gold in order to create an outfit. If the cost of each token was 1 crown I might feel a little better about it but let's face it, they are going to be at least 200 cr or more when the system is finally released and that is probably being generous. I'd like to see at least one outfit per character be free. This would let players create an outfit and if they wanted more then have them pay for more slots, etc. but don't make them pay for every time they want to change up their look. If you want to make it cost a player something, have it cost materials just like crafting the piece of armor would but in this case it would be just the base materials, no traits, etc. This means that a player would at least have to collect materials in order to customize and or acquire them via the guild stores which would help promote the economy.Do you have any other general feedback?
ZOS_GinaBruno wrote: »Was the system easy to understand?
ZOS_GinaBruno wrote: »Did you have any trouble finding an Outfit Station or accessing it?
ZOS_GinaBruno wrote: »Did you find the Outfit System to be fun?
ZOS_GinaBruno wrote: »Did you use gold or Outfit Tokens to change your Outfits?
ZOS_GinaBruno wrote: »Do you have any other general feedback?