Maintenance for the week of September 1:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

PTS Update 17 - Feedback Thread for Outfit System

  • static_recharge
    static_recharge
    ✭✭✭✭
    I'm not sure if it's been mentioned already but I have a few pet-peeves about the interface and how this system works in general:
    • When switching between styles that don't contain all 3 tiers of colors to styles that do and vice versa it's rather annoying to have to redye items to keep with the aesthetics of the outfit. It would be nice if, even though a certain style doesn't have all 3 tiers, that it inherited the last dyed color, rather than the color from my armor / costume. Especially if I use the paint bucket to dye all slots of a tier. Let me know if you need more clarification on this one.
    • When hitting the hotkey to clear changes, all changes should be reverted, or the wording needs to change. Right now it's worded like the previous dye stations were, where if you hit the hotkey, all dyes were reverted to the last saved state. Right now it's worded like that but only the last item modified is reverted. It's rather confusing.

    Otherwise this system is the bomb, it just needs tweaking.
  • Schizoid-man
    Schizoid-man
    ✭✭
    I’m not on the PTS but for me, the outfit system just needs to have the option to hide shoulders. I could have fun with it then, otherwise it’s of no interest to me.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am sure that others have noticed this. While playing with the Outfit system today, I noticed that it is not necessary to set the STYLE for the item. It is possible to dye "nothing". Setting the Dye for the item slot transfers that dye color to anything that is worn while the outfit is active.

    This does not change the fact that the dye should not cost gold (or tokens), but it is a cool feature.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    On second attempt, the outfit system is pretty robust. It aslo doubles as a preview system if I wanted to craft these items instead.

    Small bug: the assassin league epaulets icon looks like the arm corp version.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • feyii
    feyii
    ✭✭✭✭
    Some more general feedback:

    Outfit slots should be account wide, not per character. I would have seen myself getting more outfit slots than the first, if it was. But I won't even consider them, if they are only per character, which I might delete at some point.
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭
    feyii wrote: »
    Some more general feedback:

    Outfit slots should be account wide, not per character. I would have seen myself getting more outfit slots than the first, if it was. But I won't even consider them, if they are only per character, which I might delete at some point.

    Have to disagree here. While it would be nice to be able to save an outfit as 'favorite' so it can be pulled/used in a different character's outfit slot without needing to recreate it from scratch, I would never use the system if my one slot was account wide. I have too many alts with different personalities and roles for that to be useful. I'd have ended up using the slots for one and either not bothering or using costumes for the rest. The fact that the slots are by character are one of the things about this system that appeal the MOST to me.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    This would be cool to be able to put an icon " favorite " on some weapons/armor part.

    and save some armor part like dyes currently
  • LadyLavender
    LadyLavender
    ✭✭
    2) More uniformity between the way dyes display on armor pieces of different styles. Using the same dye colors on different styles can often result in totally different looks, making if difficult to mix sets and have them blend together. Having more uniformity between the way colors display on different armors would be the most efficient fix for this. Having more dyes in general would also act as a sort of fix.

    This, 100% agree
  • Grimm13
    Grimm13
    ✭✭✭✭✭
    This is the official feedback thread for the Outfit System. Specific feedback that the team is looking for includes the following:


    Was the system easy to understand?
    Fairly easy as I have used the dye stations previously. Someone new to the whole thing might like a Tutorial NPC.

    Did you have any trouble finding an Outfit Station or accessing it?
    Over looked the station in Deeshan as was looking for the old look. Only took a few extra minutes to find.

    Did you find the Outfit System to be fun?
    Spent some time mixing and matching.


    Did you use gold or Outfit Tokens to change your Outfits?
    Used gold as easier than grabbing a token from crown store.

    Do you have any other general feedback?
    Would like the ability to zoom in/ out.

    Lighting controls, light Level Slider & choice of lighting direction (Top, bottom, sides, front and back)

    Not happy about the voucher price on the new station look. 1500 vouchers too high, especially when we get no trade
    in option for our old stations.

    Would like to see costumes to show up in the clothes sections i.e. Holiday in Balmora would have a chest, legs and
    feet piece if you own it. I assume the stolen clothes pieces would show up there, would like to see more info on how
    that works. Also would like to see ability to add cleaned stolen clothes pieces added to collections instead of taking
    up inventory.

    Would like to be able to reskin staves as another type of weapon. I detest the staves look but am forced to use it in order to
    have a magicka weapon.


    Edited by Grimm13 on January 15, 2018 10:57AM
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • feyii
    feyii
    ✭✭✭✭
    heaven13 wrote: »
    feyii wrote: »
    Some more general feedback:

    Outfit slots should be account wide, not per character. I would have seen myself getting more outfit slots than the first, if it was. But I won't even consider them, if they are only per character, which I might delete at some point.

    Have to disagree here. While it would be nice to be able to save an outfit as 'favorite' so it can be pulled/used in a different character's outfit slot without needing to recreate it from scratch, I would never use the system if my one slot was account wide. I have too many alts with different personalities and roles for that to be useful. I'd have ended up using the slots for one and either not bothering or using costumes for the rest. The fact that the slots are by character are one of the things about this system that appeal the MOST to me.

    I think you misunderstood my meaning. An outfit created for a character should definately only be for that one character and not the others, just as it is now.

    What I was talking about are the outfit slots you can buy from the crown store. Outfit 1 is free for all characters, i.e. each character can have one outfit of their own. When you buy an outfit slot in the crown store, you unlock Outfit 2 (or 3, 4 etc. up to 10), so you don't have to redo Outfit 1 if you want a different look, but can switch between saved outfits. However, if you buy an Outfit slot from the crown store, currently only the character you buy it on get's Outfit 2. All others still only have their Outfit 1 at disposal. And that's what I think should change. If I buy this thing in the crown store, I want all my characters to have access to an additional outfit, not just one of them.

    At least I am a person who sometimes deletes characters, if I get bored of them. And for that reason I wouldn't invest real money into something that I can only use on a specific character.
    Edited by feyii on January 15, 2018 12:40PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    feyii wrote: »
    heaven13 wrote: »
    feyii wrote: »
    Some more general feedback:

    Outfit slots should be account wide, not per character. I would have seen myself getting more outfit slots than the first, if it was. But I won't even consider them, if they are only per character, which I might delete at some point.

    Have to disagree here. While it would be nice to be able to save an outfit as 'favorite' so it can be pulled/used in a different character's outfit slot without needing to recreate it from scratch, I would never use the system if my one slot was account wide. I have too many alts with different personalities and roles for that to be useful. I'd have ended up using the slots for one and either not bothering or using costumes for the rest. The fact that the slots are by character are one of the things about this system that appeal the MOST to me.

    I think you misunderstood my meaning. An outfit created for a character should definately only be for that one character and not the others, just as it is now.

    What I was talking about are the outfit slots you can buy from the crown store. Outfit 1 is free for all characters, i.e. each character can have one outfit of their own. When you buy an outfit slot in the crown store, you unlock Outfit 2 (or 3, 4 etc. up to 10), so you don't have to redo Outfit 1 if you want a different look, but can switch between saved outfits. However, if you buy an Outfit slot from the crown store, currently only the character you buy it on get's Outfit 2. All others still only have their Outfit 1 at disposal. And that's what I think should change. If I buy this thing in the crown store, I want all my characters to have access to an additional outfit, not just one of them.

    At least I am a person who sometimes deletes characters, if I get bored of them. And for that reason I wouldn't invest real money into something that I can only use on a specific character.

    I am pretty sure that additional Outfit slots are per character, and character locked. Buy them on the character you want the additional slot on, or good luck getting Customer Support to move it to the one you meant to buy it for.

    For me, the best bet is to stick with the one free Outfit slot and make it work. I try very hard to eliminate all character-specific Crown Store purchases. If I have to delete that character, for any reason, I am throwing out real money if anything on there was character specific. I get that character-locked Crown purchases do not bother them, and I know why.

    I am also in favor of making additional Outfit slots available across all characters.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Truthsnark
    Truthsnark
    ✭✭✭✭
    at6ng5q07zi6.png
    • The “Hide Your Helm” Hat now properly hides headgear from costumes.
    3.3.1: Dumb question - under Costumes the "Hide Your Helm" option is shown as "not collected" and cannot be used. How do I collect it?
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭
    feyii wrote: »
    heaven13 wrote: »
    feyii wrote: »
    Some more general feedback:

    Outfit slots should be account wide, not per character. I would have seen myself getting more outfit slots than the first, if it was. But I won't even consider them, if they are only per character, which I might delete at some point.

    Have to disagree here. While it would be nice to be able to save an outfit as 'favorite' so it can be pulled/used in a different character's outfit slot without needing to recreate it from scratch, I would never use the system if my one slot was account wide. I have too many alts with different personalities and roles for that to be useful. I'd have ended up using the slots for one and either not bothering or using costumes for the rest. The fact that the slots are by character are one of the things about this system that appeal the MOST to me.

    I think you misunderstood my meaning. An outfit created for a character should definately only be for that one character and not the others, just as it is now.

    What I was talking about are the outfit slots you can buy from the crown store. Outfit 1 is free for all characters, i.e. each character can have one outfit of their own. When you buy an outfit slot in the crown store, you unlock Outfit 2 (or 3, 4 etc. up to 10), so you don't have to redo Outfit 1 if you want a different look, but can switch between saved outfits. However, if you buy an Outfit slot from the crown store, currently only the character you buy it on get's Outfit 2. All others still only have their Outfit 1 at disposal. And that's what I think should change. If I buy this thing in the crown store, I want all my characters to have access to an additional outfit, not just one of them.

    At least I am a person who sometimes deletes characters, if I get bored of them. And for that reason I wouldn't invest real money into something that I can only use on a specific character.

    Ah, I did misunderstand. When I tried the system out, the additional slots weren't yet available on the crown store. I understand why it would be character only, but I'm of the mind that crown purchases really should be account bound. Any purchased that are character bound does make it feel like you can't ever delete that character because you have real money invested in them that would just be lost, unlike account things like mounts or DLC.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Two things...

    While the team is messing with changing dye stations to outfit stations, can we please get the station in Stonefalls moved from Ebonheart to Davon's Watch?

    Still waiting for the Outfit system Hide Helmet feature to start working so that I can start suggesting that they go back to the way it is. I don't expect Hide Helmet Outfit to hide COSTUME helmets, and I really need to hide some of the over-the-top helmets, hoods, and hats they slap on these things. I bought them because I could hide that stuff.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • EngineeringElf
    EngineeringElf
    ✭✭✭
    Truthsnark wrote: »
    at6ng5q07zi6.png
    • The “Hide Your Helm” Hat now properly hides headgear from costumes.
    3.3.1: Dumb question - under Costumes the "Hide Your Helm" option is shown as "not collected" and cannot be used. How do I collect it?

    No official word on this yet that I can find. My best guess is the feature is still broke. Strange how it shows as "Not Collected" but stays visible when the "Show Locked" box is unchecked.
  • MrGraves
    MrGraves
    ✭✭✭✭
    Yeah.. the only benefit to having Hide Your Helmet as a collectible in hats is quick slotting really. Or avoiding that one bug that when you open the settings menu your character is always forced to face a certain direction anytime it isn't moving that prevents you from interacting with anything unless you reloadui.

    Also hard to test the collectible if you can't use it cause it's not collected with no way of obtaining it.
  • Lunachik
    Lunachik
    ✭✭✭
    Was the system easy to understand? It took a bit of messing with, but over all , yes.

    Did you have any trouble finding an Outfit Station or accessing it? No, I have one in my house, and also visited the ones in Ebonheart, and Mournhold.

    Did you find the Outfit System to be fun? Yes, it was a lot of fun to use.

    Did you use gold or Outfit Tokens to change your Outfits? Gold

    Do you have any other general feedback? A few things , some have been mentioned...
    • Hide tabard option would be great. We can hide them behind a costume, I don't see why we can't here.
    • I would love an option to lock color on each piece of gear, so it can't be accidentally dyed over. I often use the randomize feature to get ideas, and it would be great to be able to lock down a color on one piece and still be able to play around w/the random colors on the others.
    • Having a preview window you can use away from the station is fantastic, great feature.
    • I feel that being charged a larger amount of gold to change to rarer styles is sort of silly. I mean, I had to do things in the game to get the motifs, either by playing content or earning gold to purchase one here or there, seems a bit odd to have to pay again, to use something I already have earned/bought. I have plenty of gold, it isn't the money, it just seems odd to be paying again, to use it. Just my own thoughts.

    Looking forward to a fix for the hide helmet feature, and will give feedback on that when available. :smile:
    **Mara's Moxie * The Sidekick Order * Azura's Guidance *Hallowed Holes of Tamriel **
  • FilipeRamos96
    FilipeRamos96
    ✭✭
    This system is a large step forward in this game, took long enough, but there's some things to consider:

    - I really, REALLY hope the "hide helmet" option is not getting locket to outfits now, I spent more that I like to admit on the trailer elf's outfit to use it WITHOUT the helm, can't stand that hood, and I hope I'll still be able to hide it after the next patch, the best you could do is not try to fix what is not broken, leave "hide helmet" option on the settings, as it were.

    - Make it so you can select monster sets for outfits too, if you get a peace, you unlock it visually too, or something of sorts.

    - Give us the option to hide other pieces on the outfit, like the ridiculous floating shoulder pads, belts and such, I imagine this would end up in a lot of naked characters around, but... who cares?
  • GiantFruitFly
    GiantFruitFly
    ✭✭✭
    Was the system easy to understand?
    It was relatively easy to understand especially with a few minutes of clicking around the tabs.

    Did you have any trouble finding an Outfit Station or accessing it?
    No, they were in familiar locations previously occupied by dye stations.

    Did you find the Outfit System to be fun?
    It was interesting previewing many combinations and planning out what outfits to make.

    Did you use gold or Outfit Tokens to change your Outfits?
    Used both gold and outfit tokens. However token use was more facilitated by the testing crown allotment and lowered testing price than actual convenience.

    Do you have any other general feedback?
    Not very satisfied with the new implementation of "hide helmet". I wish that the master top level hide helmet toggle would make a comeback. It would be great to retain previous functionality of hiding helm on costumes and base armor. Otherwise costume appeal may be reduced or outfit slot/crown/gold costs incurred to access a previously free functionality.

    Also wish to see ability to fully hide (not just change priority to previous overlay priority) some non-core pieces like hands or shoulders.

    Have looted/stolen civilian clothing like seen on NPCs incorporated into the Outfit System somehow, with consideration to existing looted pieces that people already have, instead of being relegated to base layer.
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Please do NOT charge for dying outfits. Motif changes make sense and should either cost gold or a style item. But dying has never cost money before, why should it start now? PLEASE reconsider this.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    HeroOfNone wrote: »
    I seemed to have issues on crafting an outfit on alternate characters for some reason after I set it to one character. I even made sure to have the style motif learned.

    Second I think it's a potential problem for pvp and others that you won't be able to tell the type of Weapon and if a weapon is something like a DSA, VMA, or asylum weapon. Being able to tell the type let's you prepare to face axes/battle axes with bleed, maces/mauls with penetration, daggers with crit, or swords/great swords with damage. Seeing that it's something with a special ability is also important for some. This is minor given my casual plausible for PVP, but might be a bigger issue for others.

    You can't prepare anyway. Once you see the enemy you either fight or run.
    You come prepared for everything or you lose to everything.
  • Draeconix
    Draeconix
    ✭✭
    NOTE: I use the Game Pad UI so all my response will be from that persepctive.
    This is the official feedback thread for the Outfit System. Specific feedback that the team is looking for includes the following:

    Was the system easy to understand?
    Basically. It did not take me long to figure out but it wasn't quite intuitive either. I understand that because of the Game Pad UI some things may be a little difficult to get just right but the interface did feel a bit clunky. The old dye interface felt that way too but this one seems to be a bit more so. It definitely could use some work and possibly a user manual.
    Did you have any trouble finding an Outfit Station or accessing it?
    Not really but I have spent most of my gameplay time in and around the city of Daggerfall and since I do a lot of clothes dying I was able to find the station quite easily.
    Did you find the Outfit System to be fun?
    Overall yes but see my feedback below.
    Did you use gold or Outfit Tokens to change your Outfits?
    I used a change token because I don't have a lot of gold and the tokens are only 1 crown on PTS so it is relatively cheap to do so, however, see my feedback below.
    Do you have any other general feedback?
    Ok, my long awaited feedback. My biggest complaint with the system as it stands is the gold and crown cost associated with it. The customization of a character, from an appearance perspective, should be open and accessible to everyone. Some of the outfits I created cost me over 15000 gold to apply. I know there are players with this much money just lying around but I am not one of them. I generally have about 6000 gold in total among my characters at any given time, it just so happens that when I got onto the PTS today it was more like 3500. Yes, I do spend more than I save but when I am only getting a couple hundred or less for completing a quest, even a major one that I may have sunk hours into, it feels like I got jipped. I also do not have time to sit and farm gold like others do not to mention that I do not play this game to farm gold. Now with the new customization system, it is going to cost me to even dye my normal equipment, which was previously free, in addition to my outfits, it feels like I am being forced to throw even more money at the game to buy outfit change tokens since the amount of time needed for me to amass the amount of gold required to customize an outfit would be enough to no longer make it fun. Essentially I would end up grinding for gold in order to create an outfit. If the cost of each token was 1 crown I might feel a little better about it but let's face it, they are going to be at least 200 cr or more when the system is finally released and that is probably being generous. I'd like to see at least one outfit per character be free. This would let players create an outfit and if they wanted more then have them pay for more slots, etc. but don't make them pay for every time they want to change up their look. If you want to make it cost a player something, have it cost materials just like crafting the piece of armor would but in this case it would be just the base materials, no traits, etc. This means that a player would at least have to collect materials in order to customize and or acquire them via the guild stores which would help promote the economy.

    The final thing I will comment on is that I think I read some where "official" that the outfits once created would be accessible to all characters on your account. So far on the PTS I have not been able to figure that one out. I created an outfit with one character but it was not available to my other characters. Maybe this is just a yet to be released feature but seems like something that should be in the initial release. The inclusion of this might make the cost of creating an outfit a little easier to swallow as well. Additionally, it really would be nice if we could create outfits to sell in the guild stores. Yet another reason to reduce the cost of creating an outfit. I guarantee there would be a market for them, especially with the creativity of those playing the game.

    ASIDE: This thought came to mind while considering my responses above. The whole premium aspect of changing your character's appearance seems a bit like a money grab to me. I understand putting a premium on changing a race or name as those have distinct impacts on game play and security but your character's appearance has no bearing on either of those so why force players to even pay for cosmetic changes in general. The way I see it, if you split out the appearance part of character creation from the name and race choice, you could easily allow players to change their characters at will and without payment. I am not saying that certain customization options, like say the hair pack, couldn't be sold as a premium feature but if I want to say change my hair color I should be able to do that without needing to spend $X dollars (for crowns) to do so. If you still insist that cosmetic changes should cost real money then there needs to be a grace period or better representation of what your character looks like in game. I just went through the entire character creation experience on the PTS and my character came out looking slightly different in game than the character creation screen. It wasn't until I started outfit creation that I really noticed it. Now on the PTS since the appearance change token is only 1 Crown, I don't feel too bad about going back and making some tweaks but if this was the regular server I would either be stuck or forced to buy a token for way more than it should cost.

  • jarydf
    jarydf
    ✭✭✭✭
    I am enjoying the outfit system but am getting a bit worried about this hide helmet thing. I use the disguises a fair bit and am worried that the new way hide helmet is going to work will mean I cant put on a disguise without a helmet as I can now. Thanks.
  • helediron
    helediron
    ✭✭✭✭✭
    I want to set outfit to a bucket on my head or to clothes i have in inventory.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Was the system easy to understand?

    Yes.
    Did you have any trouble finding an Outfit Station or accessing it?

    No. I have a dye station in my house. To be fair, I do remember having issues finding the Daggerfall and Vulkhel Guard dye stations back in 2014. Also, the lack of a dye station in Davon's Watch still results in a steady stream of questions in zone on live, so some additional stations may be welcome for newer players.
    Did you find the Outfit System to be fun?

    Honestly? I'm not sure "fun" is the right word. It does open up a lot of options for character customization. So, on the whole, it's a nice addition.
    Did you use gold or Outfit Tokens to change your Outfits?

    Gold. Semi-unrelated, but the outfit change tokens do feel a bit excessive.
    Do you have any other general feedback?

    A few things.
    • The inability to interact with both weapon bars without swapping to the other bar is a bit annoying. Additionally, because the off bar needs to be dyed separately.
    • There seems to be some kind of "gold leak" in the system, which results in significantly inflated costs. I think this is because the game continues to count dyed channels, but I haven't been able to definitively lock this down. (There also appears to be some inaccessible dye channels that can be accessed with the paint can (fill) tool, but not directly, resulting in higher dye costs.)
    • Not a fan of the dye costs. This may be related to the previous issue.
    • Really wish there was some way to pick up additional outfit slots in game, rather than relying on the crown store only. Alternately, really wish the additional outfit slots were account wide. Without knowing the final prices, the current options feel slightly aggressive.
    • A really old gripe with the dye system in general, but some pieces have a fourth color channel (I'm thinking specifically of Dunmer medium, but other examples exist). Before dyes, this did appear in different colors sometimes, but now it's effectively locked. While rare, it'd be nice to have access to those sections when appropriate.
    • Given how customization in game has worked up to this point, the gold costs feel out of place. I understand how this is meant to account for the cost of the individual style materials, and crafting gear in that style. To be fair, I'd still point at the dye fee being the bridge too far, rather than the gold cost for swapping motifs.

    I'm going to separate this one out, because it's somewhat distinct. I think the entire customization system is getting to a point where some kind of favorites system might be appropriate. It's really visible when picking through the different options in the outfit system, or when filtering through the collectibles in the quickslot interface. The separate categories were a good start, but having options to bump stuff to the top would be a welcome feature.
    Edited by starkerealm on January 16, 2018 10:17AM
  • Krainor1974
    Krainor1974
    ✭✭✭✭✭
    I’m getting UI Errors when trying wear outfits I made and saved.
    nt7gh7givntu.jpeg

    1jcd8jhfr2i0.jpeg
  • ZNnerissa
    ZNnerissa

    Was the system easy to understand?
    Yes the system was pretty easy to figure out

    Did you have any trouble finding an Outfit Station or accessing it?
    Was easy to access and helpful that dying stations have been converted.

    Did you find the Outfit System to be fun?
    I found the process to be a tad cumbersome. I prefer to only use complete sets so would be great to have an option to chose an entire outfit all at once. I found it frustrating to start out with a style only to see I was missing some pieces and have to start over.

    Did you use gold or Outfit Tokens to change your Outfits?
    i have used both although i could not see myself using the tokens for something like this. It is not necessarily a permanent change. I actually made me quite angry that i would have to pay to change colours. I like to change colours and customize often. I don;t want to spend real money or grind every time i unlock a new colour or maybe want to make a festive change for a season. Some of the costs were really high too. I don't feel like i have been rewarded by learning a style if i have to pay 2k to customize a single piece.

    Do you have any other general feedback?
    I love that you can preview the styles, that was a huge frustration when making a crafted set to not really know how it would appear. If left as is i don't think i will use the customization as much do to the cost. I am more likely to continue to play with costumes.
  • opaj
    opaj
    ✭✭✭✭✭
    Was the system easy to understand?
    Yes, very! The one place where I stumbled was figuring out how to rename an outfit, but I think that was just me being oblivious. Once I wrapped my head around that bit, it was all very intuitive.

    Did you have any trouble finding an Outfit Station or accessing it?
    None whatsoever, but I am a longtime player and reader of patch notes. ;P

    Did you find the Outfit System to be fun?
    Yes! There are basically two activities I pursue in ESO these days: questing for the sake of story and hunting for new ways to customize my character. Getting to try out different combos and see the results in real time was thrilling.

    On top of that, this system is going to make other aspects of my game time more fun. Now that I don't have to rely on crafted gear to perfect my look, I'll be adding some fun dropped sets to my repertoire. This is also going to get me to start using more costumes--I don't tend to wear costumes on my main character because it's cumbersome to manage both gear outfits and collected costumes. But if my outfits are moved to a simple dropdown menu, it'll be trivial to switch between them at will!

    Did you use gold or Outfit Tokens to change your Outfits?
    Gold, and I will always use gold. For me, fashion is one of the main gameplay rewards, so I don't mind working for my outfits.

    Do you have any other general feedback?
    There are a few things, yes!

    Outfit Limit of 10
    I'm fairly concerned by the current limit of 10 outfits. On live, I'm lugging around gear for 22 different outfits in my inventory. With the new combinations available in the Outfit system, I'm going to want at least 32 different slots... and we haven't even gotten to new motifs and non-craftable items, like the justice clothing styles. Even if it was free to change my outfits, I don't want to have to go the outfitting system every time I feel mixing things up.

    Assuming there isn't a major technical hurdle here, please consider greatly increasing the max number of outfit slots that we can purchase!

    Outfits Made of Dye
    It looks like we can have an outfit that only includes dye, so any gear you put on will automatically appear in the desired colors. This is fantastic! I have one character who never repairs her armor and scavenges for replacement gear as needed, so this will be perfect for her.

    Outfit Expansion Pricing
    I hope they're priced to be sold in bulk. I'm happy to spend a sizable portion of my crowns on this, but I'd hate to be priced out of the system. ;P
    Edited by opaj on January 17, 2018 3:22AM
  • RaddlemanNumber7
    RaddlemanNumber7
    ✭✭✭✭✭
    ✭✭✭✭
    Was the system easy to understand?

    Very

    Did you have any trouble finding an Outfit Station or accessing it?

    No

    Did you find the Outfit System to be fun?

    Maybe "fun" is not the right word, but it is certainly a great leap forward in terms of character appearance.

    Did you use gold or Outfit Tokens to change your Outfits?


    Both.

    Do you have any other general feedback?

    A great addition to the game. Certainly a lot better than I was ever expecting for a "transmog" system.

    PC EU
  • Stingray_67
    Stingray_67
    ✭✭
    I was reading through the comments, and it occurred to me "What is a summary of what we can look like without this system, and what quick change options do we have?" Which led to some other stuff, but...

    1) The actual equipment that we are wearing, dyed as we please. Default
    2) A variety of disguises acquired in-game. Manually un/equipped (iirc).
    3) Costumes, purchased or otherwise acquired in-game. Which, with ESO+, can be dyed on a per character basis. Quick-slotable.
    4) Polymorphs, not dyable, but also quick-slotable.

    So, there are numerous, free quick changes and combinations that are available in game already. We hit the floor running.

    So, now... they are giving a new way to incorporate "looks" that are potential mash-ups of things not already locked in or requiring a roving closet of gear you'd only be caught dead fighting in, just to look good. And honestly, most would heartily say it's about time. Transmog is one of the more requested things.

    So, while I think the expense is a bit high in gold and arbitrary in it's application, plus potentially high in crowns thanks to slots only being available per character via the store, I disagree with the premise of not charging for dye changes to these slots. You aren't dying actual equipment, you are applying virtual make-up to your character, a kind of "roll-your-own costume" that takes up no inventory space. It's a consumable and it shouldn't be absolutely free. The gear/costume underneath is unaffected and is still available as a different "look" any time you wish to remove the make-up of the "outfit(s)". Actually, I'm happy it doesn't cost just to slot/unslot it (them).

    Order of precedence:

    Disguise > Polymorph/Costume > Equipped Outfit > Equipped Gear

    (I must note that equipped Polymorph/Costume was not indicated in the collectible section UI as is normal so I had to hunt and peck at that. Bug?)

    Which seems sensible to me.

    Suggestions:

    I dread the thought of using style mats, but it might be a better valuation of the cost to making changes than gold (except the crown store only motifs, one should not have to use mimic stones for a cosmetic change. Those should be in gold and not necessarily a little.) Or, an option to use mats and a little gold (really, a little! as in sub-100) or gold only at rates that aren't so arbitrary as they seem now.

    I would like to see the ability to acquire more slots on a per character basis in-game by some means, and possibly account wide slots via crowns (not necessarily up to the maximum number of slots but at least 2 would be pleasing).

    I'd still like to see disguises, costumes and polymorphs brought into the system... but it can certainly wait for a future improvement cycle.

    Finally, a big THANK YOU for letting my master crafter carry the motif load for the account. So many characters would look unchanged if I had to invest that kind of energy into them.
Sign In or Register to comment.