BroanBeast1215 wrote: »Forgive me if this has been answered already but, does this outfit system require that the character in question has learned the motifs of the different styles? ive gotten thru the game so far without needing all the different(expensive in some cases) motifs by either not using crafted sets or by contracting a mastercraftsman for a set of armor. Im going to be mildly disappointed if I now have to spend gold on acquiring all the different motifs on top of the gold needed to make an outifit in the first place.
mmogamerperson wrote: »@ADarklore They have their own drop down menu. I don't think they are quickslotable.
mmogamerperson wrote: »@ADarklore They have their own drop down menu. I don't think they are quickslotable.
@ZOS_GinaBruno Gina, if this is true, are there plans to make it quick-slottable like costumes? I mean, having to stop and fumble through the UI just to change your outfit seems clunky compared to how costumes work.
Aerius_Sygale wrote: »mmogamerperson wrote: »@ADarklore They have their own drop down menu. I don't think they are quickslotable.
@ZOS_GinaBruno Gina, if this is true, are there plans to make it quick-slottable like costumes? I mean, having to stop and fumble through the UI just to change your outfit seems clunky compared to how costumes work.
Who has space for quickslotting Costumes? I certainly don't. Food/Drink, Potions and Repair Kits belong there. Those take up everything...
lordrichter wrote: »Aerius_Sygale wrote: »mmogamerperson wrote: »@ADarklore They have their own drop down menu. I don't think they are quickslotable.
@ZOS_GinaBruno Gina, if this is true, are there plans to make it quick-slottable like costumes? I mean, having to stop and fumble through the UI just to change your outfit seems clunky compared to how costumes work.
Who has space for quickslotting Costumes? I certainly don't. Food/Drink, Potions and Repair Kits belong there. Those take up everything...
I have one slot reserved for a costume. When I am working on the fishing achievement, it seems silly to be standing there in full battle armor. It is easier to use a quick slot than to open Collections, find the costume, and turn it on and off.
Are we going to have two separate options - hide in Outfit, and "Hide Helmet" collectible?
ZOS_GinaBruno wrote: »This is the official feedback thread for the Outfit System. Specific feedback that the team is looking for includes the following:
- Was the system easy to understand?
[*] Did you have any trouble finding an Outfit Station or accessing it?
[*] Did you find the Outfit System to be fun?
[*] Did you use gold or Outfit Tokens to change your Outfits?
[*] Do you have any other general feedback?
Are you able to make outfits with Dungeon pieces that aren't currently motifs yet?
First.... WHO ARE YOU PAYING? Seriously. I mean on a very basic level. I understand that gold is not real money, but I mean, in game, ***who*** are you paying?? Have you ever noticed that when you spend gold in game, you're interacting with an NPC? The other crafting stations don't sell mats and furnishings built into them and take gold. There are NPC merchants nearby to do this. There are NPCs manning every store. There are NPCs manning every bank and guild trader. You have to pay an NPC to repair your gear... you can't just click a button out in the world to have gold magically disappear to get this done. ESO does not have vending machines!! There is no NPC standing by the Outfit station and thus we should not be paying gold. I could deal with the crystals needing to re-trait because you could say that they were materials, like crafting materials needed to produce items at stations... but this just plain illogical, to have the outfit stations take gold.
Sandman929 wrote: »There is no NPC standing by the Outfit station and thus we should not be paying gold. I could deal with the crystals needing to re-trait because you could say that they were materials, like crafting materials needed to produce items at stations... but this just plain illogical, to have the outfit stations take gold.
That's a really good point. Is the gold being converted magically into material and dye or is there a physical coin slot on the stations? Are we paying the station?
2. I did not test this, but outfits seem to be per character. If I cannot apply a motif I have learned on one character to an outfit for another character without also having to learn the motif on that second character, or make an outfit and then transfer it to a different character, this system will have very, very little value to me.
2. I did not test this, but outfits seem to be per character. If I cannot apply a motif I have learned on one character to an outfit for another character without also having to learn the motif on that second character, or make an outfit and then transfer it to a different character, this system will have very, very little value to me.
Apparently you are not aware that motifs, for the Outfit System, are ACCOUNT WIDE. Meaning that all the motif knowledge your Crafter has will be available on your non-crafter characters- just be sure to log onto your Crafter FIRST, when this goes Live, so that the knowledge does get imprinted into the game. They never tell you this, found out the hard way, that you have to log into each character that knows a motif before it becomes account wide.
Second, achievement dyes are also ACCOUNT WIDE. Achievements themselves are per character, but once you unlock a dye from an achievement, it becomes account wide.