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Fix Templar

  • kojou
    kojou
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    If only combat metrics worked on PTS right now this is something I would like to test...
    Playing since beta...
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Ok, we're also seeing a difference in damage for Puncturing Sweeps. We're digging into it now.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Minno
    Minno
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    Ok, we're also seeing a difference in damage for Puncturing Sweeps. We're digging into it now.

    And burning light? :)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • NyassaV
    NyassaV
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    Ok, we're also seeing a difference in damage for Puncturing Sweeps. We're digging into it now.

    <3 thank you
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Animus-ESO
    Animus-ESO
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    Ok, we're also seeing a difference in damage for Puncturing Sweeps. We're digging into it now.

    Thank you so much for looking at the forums and taking feed back like you do. If this change would have made it to live it would have killed Templar.
    Dude Where's My Guar?
  • Epona222
    Epona222
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    Ok, we're also seeing a difference in damage for Puncturing Sweeps. We're digging into it now.

    Thank you Gina, I do hope this all gets fixed before the update makes it to live - although my magplars are currently not impossible to play, all these problems are making it distinctly less than fun...
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • usmcjdking
    usmcjdking
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    danno8 wrote: »
    usmcjdking wrote: »
    danno8 wrote: »
    My character on Live:

    TVMtHaQ.png

    My character on the PTS:

    wzP5UF4.png

    My damage on Live Vs. a Wrothgar Mammoth:

    ctBnxbS.png

    My damage on PTS Vs. a Wrothgar Mammoth:

    Mq7Goak.jpg

    Sweeps is less.

    Burning Light is also hitting for less.

    Interestingly, Structured entropy is hitting for exactly the same amount.

    "You is immune from Puncturing Sweep"

    What's that all about?

    Mammoth cannot be snared.

    You'd think it would say "Mammoth is immune from Puncturing Sweep", but ok.

    Actually it appears to be you are giving yourself snare immunity for melee cast channels as they may still have a coded snare component to them.
    Edited by usmcjdking on January 10, 2018 10:39PM
    0331
    0602
  • Animus-ESO
    Animus-ESO
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    usmcjdking wrote: »
    danno8 wrote: »
    usmcjdking wrote: »
    danno8 wrote: »
    My character on Live:

    TVMtHaQ.png

    My character on the PTS:

    wzP5UF4.png

    My damage on Live Vs. a Wrothgar Mammoth:

    ctBnxbS.png

    My damage on PTS Vs. a Wrothgar Mammoth:

    Mq7Goak.jpg

    Sweeps is less.

    Burning Light is also hitting for less.

    Interestingly, Structured entropy is hitting for exactly the same amount.

    "You is immune from Puncturing Sweep"

    What's that all about?

    Mammoth cannot be snared.

    You'd think it would say "Mammoth is immune from Puncturing Sweep", but ok.

    Actually it appears to be you are giving yourself snare immunity for melee cast channels as they may still have a coded snare component to them.

    Zoses way of giving us a 25% speed increase while channeling. The skill actually applied a snare to us. Now they give us an immunity to that snare :D
    Dude Where's My Guar?
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    I can confirm without a doubt that Puncturing Sweeps is no longer healing.

    did they change the sound of puncturing sweeps? They sound so slow now. They should rename to geriatric sweeps.
  • Alcast
    Alcast
    Class Representative
    My character on Live:

    TVMtHaQ.png

    My character on the PTS:

    wzP5UF4.png

    My damage on Live Vs. a Wrothgar Mammoth:

    ctBnxbS.png

    My damage on PTS Vs. a Wrothgar Mammoth:

    Mq7Goak.jpg

    Sweeps is less.

    Burning Light is also hitting for less.

    Interestingly, Structured entropy is hitting for exactly the same amount.

    Are Puncturing Sweeps and Burning Light the only two abilities that deal less damage in that Class Skill tree or are the others also affected by it? @Joy_Division Burning Light seems to deal way less damage.

    @ZOS_GinaBruno
    Edited by Alcast on January 11, 2018 9:18AM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
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  • WuffyCerulei
    WuffyCerulei
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    I can confirm without a doubt that Puncturing Sweeps is no longer healing.

    I'm almost afraid to ask.

    Why does your tooltip say you heal for 18% of the damage done? It's 35% on Live.

    @Joy_Division Sorry for such a delayed response. It's because I was using Equilibrium to reduce my health, and it reduces the healing you do by 50%. Without using it, it would say 35%.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • Vapirko
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    I appreciate that they’ll likely fix these isssues before it goes live, but we also need to address the fact that Magplars in particular lack any real burst damage in pvp, and now we’re taking a massive hit to our gap closer which was a big chunk of the burst damage we do have. Meteor is clunky, expensive and it’s gg if your game lags after pressing meteor and starting toppling charge. It’s cool that sweeps is getting buffed a little but at best I think it’s gonna even out. Jesus beam is getting buffed but based on how the new interuppt is going to work using it may be a death sentence. I really, really wish ZOS would have a good look at this class, magplar in particular, and reevaluate how it functions as a dd. We desperately need a good class ultimate that provides burst, I’ve seen some awesome suggestions based on the NPCs is wrothgar with a leap type ulti and it could replace the Aedric spear ultimate which is complete garbage.
  • Cinbri
    Cinbri
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    I more concerned about when puncturing strikes will be finally reliable in any any battle beside static. Damage fix is important but problem when you can't even hit target infront of you is far worse.
    Screenshot I showed is from live and I don't know if it became worse on pts:
    SZbYVHi.gif

    That was just a quick recording, you can get such easily by simply dueling, but it show obviously enough what is wrong with strikes - on image, despite target is in front of caster, all 4 attacks missing it!

    That started to happen after changing strikes direction from camera pov to char pov. when enemy strafing you simply cant use movement to strafing same way too in addition that small cone make even small deviations from pathing to enemy resulting in missing hits and cone area is "blinking" into rudiculously different directions that making hits miss even when enemy in cone area. And when target has major speed buff or server lags that is common nowdays - you simply can forget about hitting it...

    I see 2 ways to fix it:
    1. Change cone area of skill and both morphs back to when morph effect of Puncturing Sweeps was deals "damage in a large cone" instead of healing. As result it won't affect roots functionality but remove problem of strafing as even when enemy will be slightly out of caster pov they still will be in range of strikes and will be reliably hitted.
    Something like this, where red is current cone, blue is increased cone:
    cone1.jpg


    2. Change jabs direction back from following char pov to follow camera pov. It will affect roots functionality but will also solve this problem.
    With such fix jabs will always land infront of character instead of deviating left or right during movement.
    In this case it would be something like this always:
    cone2.jpg
    And will allow to use strafing or strafing+forward+backward movement reliably without hurting functionality of skill.

    @ZOS_GinaBruno @ZOS_Wrobel
  • Myerscod
    Myerscod
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    Cinbri wrote: »
    I more concerned about when puncturing strikes will be finally reliable in any any battle beside static. Damage fix is important but problem when you can't even hit target infront of you is far worse.
    Screenshot I showed is from live and I don't know if it became worse on pts:
    SZbYVHi.gif

    That was just a quick recording, you can get such easily by simply dueling, but it show obviously enough what is wrong with strikes - on image, despite target is in front of caster, all 4 attacks missing it!

    That started to happen after changing strikes direction from camera pov to char pov. when enemy strafing you simply cant use movement to strafing same way too in addition that small cone make even small deviations from pathing to enemy resulting in missing hits and cone area is "blinking" into rudiculously different directions that making hits miss even when enemy in cone area. And when target has major speed buff or server lags that is common nowdays - you simply can forget about hitting it...

    I see 2 ways to fix it:
    1. Change cone area of skill and both morphs back to when morph effect of Puncturing Sweeps was deals "damage in a large cone" instead of healing. As result it won't affect roots functionality but remove problem of strafing as even when enemy will be slightly out of caster pov they still will be in range of strikes and will be reliably hitted.
    Something like this, where red is current cone, blue is increased cone:
    cone1.jpg


    2. Change jabs direction back from following char pov to follow camera pov. It will affect roots functionality but will also solve this problem.
    With such fix jabs will always land infront of character instead of deviating left or right during movement.
    In this case it would be something like this always:
    cone2.jpg
    And will allow to use strafing or strafing+forward+backward movement reliably without hurting functionality of skill.

    @ZOS_GinaBruno @ZOS_Wrobel

    No thanks. No more changing *** for the sake of changing it. Just fix what doesn't work then if it's unbalanced, change it
    Edited by Myerscod on January 11, 2018 10:46AM
  • Cinbri
    Cinbri
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    Myerscod wrote: »
    Cinbri wrote: »
    I more concerned about when puncturing strikes will be finally reliable in any any battle beside static. Damage fix is important but problem when you can't even hit target infront of you is far worse.
    Screenshot I showed is from live and I don't know if it became worse on pts:
    SZbYVHi.gif

    That was just a quick recording, you can get such easily by simply dueling, but it show obviously enough what is wrong with strikes - on image, despite target is in front of caster, all 4 attacks missing it!

    That started to happen after changing strikes direction from camera pov to char pov. when enemy strafing you simply cant use movement to strafing same way too in addition that small cone make even small deviations from pathing to enemy resulting in missing hits and cone area is "blinking" into rudiculously different directions that making hits miss even when enemy in cone area. And when target has major speed buff or server lags that is common nowdays - you simply can forget about hitting it...

    I see 2 ways to fix it:
    1. Change cone area of skill and both morphs back to when morph effect of Puncturing Sweeps was deals "damage in a large cone" instead of healing. As result it won't affect roots functionality but remove problem of strafing as even when enemy will be slightly out of caster pov they still will be in range of strikes and will be reliably hitted.
    Something like this, where red is current cone, blue is increased cone:
    cone1.jpg


    2. Change jabs direction back from following char pov to follow camera pov. It will affect roots functionality but will also solve this problem.
    With such fix jabs will always land infront of character instead of deviating left or right during movement.
    In this case it would be something like this always:
    cone2.jpg
    And will allow to use strafing or strafing+forward+backward movement reliably without hurting functionality of skill.

    @ZOS_GinaBruno @ZOS_Wrobel

    No thanks. No more changing *** for the sake of changing it. Just fix what doesn't work then if it's unbalanced, change it

    Coming to fix thread to say that you don't want fixes...
  • WuffyCerulei
    WuffyCerulei
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    I went ahead and made a video comparing the damage on Live and the PTS:

    Sweeps has seemed to be nerfed rather than buffed.
    Edited by WuffyCerulei on January 11, 2018 11:03AM
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • maxjapank
    maxjapank
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    Myerscod wrote: »
    Cinbri wrote: »
    I more concerned about when puncturing strikes will be finally reliable in any any battle beside static. Damage fix is important but problem when you can't even hit target infront of you is far worse.
    Screenshot I showed is from live and I don't know if it became worse on pts:
    SZbYVHi.gif

    That was just a quick recording, you can get such easily by simply dueling, but it show obviously enough what is wrong with strikes - on image, despite target is in front of caster, all 4 attacks missing it!

    That started to happen after changing strikes direction from camera pov to char pov. when enemy strafing you simply cant use movement to strafing same way too in addition that small cone make even small deviations from pathing to enemy resulting in missing hits and cone area is "blinking" into rudiculously different directions that making hits miss even when enemy in cone area. And when target has major speed buff or server lags that is common nowdays - you simply can forget about hitting it...

    I see 2 ways to fix it:
    1. Change cone area of skill and both morphs back to when morph effect of Puncturing Sweeps was deals "damage in a large cone" instead of healing. As result it won't affect roots functionality but remove problem of strafing as even when enemy will be slightly out of caster pov they still will be in range of strikes and will be reliably hitted.
    Something like this, where red is current cone, blue is increased cone:
    cone1.jpg


    2. Change jabs direction back from following char pov to follow camera pov. It will affect roots functionality but will also solve this problem.
    With such fix jabs will always land infront of character instead of deviating left or right during movement.
    In this case it would be something like this always:
    cone2.jpg
    And will allow to use strafing or strafing+forward+backward movement reliably without hurting functionality of skill.

    @ZOS_GinaBruno @ZOS_Wrobel

    No thanks. No more changing *** for the sake of changing it. Just fix what doesn't work then if it's unbalanced, change it

    @Cinbri helped immensely in getting positive changes to Eclipse when I doubted anything would change. So whatever they suggest, I’m pretty much 100% behind it.
  • Cinbri
    Cinbri
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    After brief spamming Sweep ult against mobs on pts noticed that Radial Sweep bug when initial hit missing target is not fixed and it still missing.
    @ZOS_GinaBruno that what I mean:
    https://www.youtube.com/watch?v=kLc3iIJL3EY
    Recount numbers also shows no damage done.
  • Trashs1
    Trashs1
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    after all those bugs i'm pretty sure all templar hitboxes are bugged now. maybe its a general templar class problem atm.

    if they didnt fix this until release, templar would be unplayable so i highly sugest its going to be fixed soon
    Edited by Trashs1 on January 11, 2018 12:50PM
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Solinur
    Solinur
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    If only combat metrics worked on PTS right now this is something I would like to test...

    http://www.esoui.com/downloads/fileinfo.php?id=1360#comments
    @Solinur Pact EU - PC (Solinur: Templar - Magicka DD, Moves-like-Günther: Sorcerer - Stamina DD, Kinara Sol: Templar - Stamina DD, )
    Addon Author
  • eserras7b16_ESO
    eserras7b16_ESO
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    Aughrffs.... (Brain dying)

    This is too much :( so many bugs. Recognizing all the names that are on this post, people that has been defending templar since release, being patient, waiting months if not years for the class they love to play to be fixed, sometimes forced to play something else. In a way it's hearthly, in another way it's pathetic.

    Can't you really hire someone or can't you get all your team to fix the templar once and for all? Spend some resources on that and stop bringing up content, cosmetics, crown store, etc. For the love of god! :(:(:(:(

    Edited by eserras7b16_ESO on January 11, 2018 1:47PM
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • Myerscod
    Myerscod
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    Cinbri wrote: »
    Myerscod wrote: »
    Cinbri wrote: »
    I more concerned about when puncturing strikes will be finally reliable in any any battle beside static. Damage fix is important but problem when you can't even hit target infront of you is far worse.
    Screenshot I showed is from live and I don't know if it became worse on pts:
    SZbYVHi.gif

    That was just a quick recording, you can get such easily by simply dueling, but it show obviously enough what is wrong with strikes - on image, despite target is in front of caster, all 4 attacks missing it!

    That started to happen after changing strikes direction from camera pov to char pov. when enemy strafing you simply cant use movement to strafing same way too in addition that small cone make even small deviations from pathing to enemy resulting in missing hits and cone area is "blinking" into rudiculously different directions that making hits miss even when enemy in cone area. And when target has major speed buff or server lags that is common nowdays - you simply can forget about hitting it...

    I see 2 ways to fix it:
    1. Change cone area of skill and both morphs back to when morph effect of Puncturing Sweeps was deals "damage in a large cone" instead of healing. As result it won't affect roots functionality but remove problem of strafing as even when enemy will be slightly out of caster pov they still will be in range of strikes and will be reliably hitted.
    Something like this, where red is current cone, blue is increased cone:
    cone1.jpg


    2. Change jabs direction back from following char pov to follow camera pov. It will affect roots functionality but will also solve this problem.
    With such fix jabs will always land infront of character instead of deviating left or right during movement.
    In this case it would be something like this always:
    cone2.jpg
    And will allow to use strafing or strafing+forward+backward movement reliably without hurting functionality of skill.

    @ZOS_GinaBruno @ZOS_Wrobel

    No thanks. No more changing *** for the sake of changing it. Just fix what doesn't work then if it's unbalanced, change it

    Coming to fix thread to say that you don't want fixes...

    Read my post. It clearly says fix it, not change it. We don't want a repeat of the CA change because ZOS couldn't / wouldn't fix the exploit.
  • Doctordarkspawn
    Doctordarkspawn
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    I can confirm without a doubt that Puncturing Sweeps is no longer healing.

    I'm almost afraid to ask.

    Why does your tooltip say you heal for 18% of the damage done? It's 35% on Live.

    If it's soft nerfed I'm freakin' -done-.
  • Doctordarkspawn
    Doctordarkspawn
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    Ok, we're also seeing a difference in damage for Puncturing Sweeps. We're digging into it now.

    @ZOS_GinaBruno

    Thank you. Would you mind telling us whether or not the healing difference is a glitch as well?
  • Trashs1
    Trashs1
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    I can confirm without a doubt that Puncturing Sweeps is no longer healing.

    I'm almost afraid to ask.

    Why does your tooltip say you heal for 18% of the damage done? It's 35% on Live.

    If it's soft nerfed I'm freakin' -done-.

    no its not...

    he used the mage guild skill which lowers your own health and give u mana... also reducing your healing taken by 50%

    rtfo
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Doctordarkspawn
    Doctordarkspawn
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    Trashs1 wrote: »
    I can confirm without a doubt that Puncturing Sweeps is no longer healing.

    I'm almost afraid to ask.

    Why does your tooltip say you heal for 18% of the damage done? It's 35% on Live.

    If it's soft nerfed I'm freakin' -done-.

    no its not...

    he used the mage guild skill which lowers your own health and give u mana... also reducing your healing taken by 50%

    rtfo

    What skill is that? I've never seen this.
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Equilibrium I believe. I'm very worried if they deem this a "latency" issue we won't know the effect to all Templar hit boxes until this hits live.

    How is jabs performing?
  • Trashs1
    Trashs1
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    Equilibrium I believe. I'm very worried if they deem this a "latency" issue we won't know the effect to all Templar hit boxes until this hits live.

    How is jabs performing?
    Trashs1 wrote: »
    I can confirm without a doubt that Puncturing Sweeps is no longer healing.

    I'm almost afraid to ask.

    Why does your tooltip say you heal for 18% of the damage done? It's 35% on Live.

    If it's soft nerfed I'm freakin' -done-.

    no its not...

    he used the mage guild skill which lowers your own health and give u mana... also reducing your healing taken by 50%

    rtfo

    What skill is that? I've never seen this.

    equilibrium exactly

    fact is heal is the same as on life... if it would work
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Doctordarkspawn
    Doctordarkspawn
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    Wow, I've never seen this.


    BREATHES A SIGH OF RELIEF. At least sweeps isn't geting nerfed.
    Edited by Doctordarkspawn on January 11, 2018 1:54PM
  • Trashs1
    Trashs1
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    Wow, I've never seen this.


    BREATHES A SIGH OF RELIEF. At least sweeps isn't geting nerfed.

    seems like eso provides a every day learning phase during years xD same for me too
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
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