My thoughts? Again, this is another attempt to balance PVP at the great expense of PVE. I just wish ZOS would tie these nerfs to the Battle Spirit passive and leave PVE alone.
hydrocynus wrote: »hydrocynus wrote: »Thing is that tanks that perma block on pve are doing a disservice to the group. Constant blocking = limited application of crusher + weakened debuffs.
So group friendly tanks aren't perma blocking in PVE so this time the changes intended for PVP won't be affecting PVE that much.
@hydrocynus You have to drop block for a whole 2s for the regen to tick. If you dropped block for 1.5s, and then reactivated block, the timer resets again, and it would be as if you had been permablocking the entire time, as far as the regen penalty goes. I.e., if you drop block for 1.5s, block, and then drop block for another 1.5s, you would get zero regen even though you dropped block for 3s total.
This means that someone dropping block momentarily to light-attack is getting the exact same regen penalty as someone who is actually permablocking.
So those who drop block to light attack to keep up Crusher uptime will be just as affected, contrary to your incorrect claim. (Also, enchantments are applied on weapon ability usage as well, so retaunting or low slashing will have the same effect, if they can't drop block at that moment for a light attack.)
I think you are doing it wrong. The idea is not to block all the time and stop blocking to do 1 light attack to apply crusher. If you are doing that you probably don't have crusher up as much as your team would like. Block when you need to and don't block when you don't need to. That's what they are pushing us towards which isn't such a bad thing. And when you do that you will not stress too much about the regen.
I will probably have to redo my magicka DK. Playing a no-shields light armor build without blocking just isn't possible - as soon as you drop block, you die(as demonstrated by me getting feared at full HP, and dying before my break free animation completes >.<).
But hey - i like challenges, bring it on. I'll think of something.
But are you using block cost reduction enchantments on your jewelry? If not, then you'll have lower block costs next patch and this change will be a buff to you. The people most heavily nerfed as the ones running 3 enchantments--i.e., all the "true" tanks.
IcyDeadPeople wrote: »
What people have a problem with are builds that are both extremely tanky and dealing tremendous damage. There is room for clever theorycrafting while still increasing the tradeoffs for damage output vs tankiness. It is possible to block quite a lot on magicka DK with 13k stam - perhaps slightly more tradeoff is reasonable although personally I would not be a fan.
The larger problem is lack of balance among medium, light and heavy armor.
It's time to eliminate permablocking capability. You shouldn't be able to permablock AND deal tons of damage at the same time. AND CC people to death.
In the most extreme case, where someone is maximizing block cost reduction, the changes that they stated (moving cost reduction to the start of the equation and reducing base cost by 20%) would mean block cost rising from 88 to 336.
The nerf is smaller (but still substantial) if you're not quite as invested in cost reduction.
The only situation where it's a buff is if you're not using the cost reduction enchants. But... every tank uses them--in all 3 slots, most of the time--so this is a nerf for most everyone.
We'll see when the PTS hits what it looks like.
IcyDeadPeople wrote: »
What people have a problem with are builds that are both extremely tanky and dealing tremendous damage. There is room for clever theorycrafting while still increasing the tradeoffs for damage output vs tankiness. It is possible to block quite a lot on magicka DK with 13k stam - perhaps slightly more tradeoff is reasonable although personally I would not be a fan.
The larger problem is lack of balance among medium, light and heavy armor.
@IcyDeadPeople
armour balance doesn't come into play here. I run the 11k stam mDK build (and have been for 4+ months) in light armour. If what you are suggesting is to happen, it would make my build stronger and while i would greatly welcome more damage, I know I shouldn't get it.
It's time to eliminate permablocking capability. You shouldn't be able to permablock AND deal tons of damage at the same time. AND CC people to death.
IcyDeadPeople wrote: »[...]
The larger problem is lack of balance among medium, light and heavy armor.
Medium armor is a lot more squishy than light or heavy. Instead of buffing medium to provide more protection, I'd suggest light armor should be closer to medium in terms of squishiness, and heavy needs to be on lower damage tier compared to light/med. The large shield abilities (dampen magic and hardened ward) should also be a little smaller, maxing out around 10-12k PVP / 20-24k PVE when you have max bastion, 7/7 light and 50k max magicka.
At the same time add physical penetration passive to medium, spell damage passive to light, adjust armor passives so they scale higher with 7/7 of that armor type, and the end result will put light/med on higher tier of damage compared to heavy, also both a bit squishier.
Dapper Dinosaur wrote: »Why do people make topics like this with no link to the changes? I don't see any topics on here about new changes.
My thoughts? Again, this is another attempt to balance PVP at the great expense of PVE. I just wish ZOS would tie these nerfs to the Battle Spirit passive and leave PVE alone.
lucky_Sage wrote: »My thoughts? Again, this is another attempt to balance PVP at the great expense of PVE. I just wish ZOS would tie these nerfs to the Battle Spirit passive and leave PVE alone.
honestly the didn't ever want any type of tank to always hold block they wanted it to be more reactive not proactive.
but if they nerf block casting and perma blocking with out buffing certain aspects of other classes it will kill the magdk even more than they are
hydrocynus wrote: »Thing is that tanks that perma block on pve are doing a disservice to the group. Constant blocking = limited application of crusher + weakened debuffs.
So group friendly tanks aren't perma blocking in PVE so this time the changes intended for PVP won't be affecting PVE that much.
This is false. In terms if resource management there is no difference. Dropping block for a light attack is not going to give you stamina regen. Making any sustain hit to someone permablocking and someone applying crusher more often is exactly the same.
Also, your other arguments in this thread about “blocking less = more crusher” is completely false. There is absolutey no factor at all that would allow someone who blocks less frequenently to apply more crusher. This feels to me more like a “I’m not sure when my crusher runs out so I’ll just light attack all the time”. You can permablock perfectly while maintaining great crusher numbers, at least if you know what you are doing and track your buffs in a decent manner.
Can’t permablock? Your sustain sucks. Can’t keep crusher up? Your timing sucks.
And doing both right isn’t a big deal at all.